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(Redirected from Archn)
ARCHN | |
---|---|
::HP:: 50 | |
::MAXIMUM HP:: 50 | |
::ACTIONS:: Preparation | |
::WINDUP ACTIONS:: Continuous Rewrite |
ARCHN is an enemy found within ::/FRAME/. They are a daemon which seems to resemble an eye with rotating squares and triangles surrounding it. They are supposedly in charge of actor state management.
Actions
ARCHN will use Preparation if it does not have windup, and will always use Continuous Rewrite if it does.
Preparation
INFO::'prepare devastating attack';'briefly lose defensive focus'STAT::+WINDUP
W::Continuous Rewrite
INFO::'requires WINDUP';'utilize thoughtspace influence to empower massive strike'STAT::+WINDUP, 100% -3HP, 30%C x2 +2T:DESTABILIZED +2T:FEAR
Strategy
ARCHNs are a large threat. Their high HP pool alongside the ability to apply Fear and Destabilize to your team can prove to be devastating. However, due to requiring windup to use Continuous Rewrite, consistent sources of stun to shut down that windup can effectively trivialize it.
Trivia
- ARCHN is internally referred to as 'King', as the lesser daemons are internally named after chess pieces.
- ARCHN is likely a shortening of "Archon", playing off the internal name of 'King'.
- The rotating details on ARCHN go significantly faster when it has windup.
- The circle sprite at the center of ARCHN is titled 'ring0.gif' and is also used in the same way that SEER's sprite uses it.
- This, along with their moveset similarities and their "royal" chess piece names, is likely because they are both the most powerful lesser daemons.
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