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!!__funfriend__!!
THESE THINGS TAKE TIME, INTERLOPER
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!!__gakvu__!!
sorry, it is a secret!

This article contains plot or progression spoilers. Continue at your own discretion!

CLW
::HP:: 30
::MAXIMUM HP:: 30
::ACTIONS:: Cripple; Exploit; Surge

CLW is an enemy found within ::/FRAME/. They are a daemon which seems to almost resemble a crab, with 5 eyes and large claws.

Actions

CLW has an equal chance to use any of it's moves.

Cripple
INFO::'strike neural center of target to disorient';'chance to greatly weaken attacks'
STAT::90% -2HP +1T:STUN, 40%C x2 +2T:WEAKENED
Exploit
INFO::'locate or take advantage of vulnerability in foe'
STAT::90% -1HP, 20%C x2 +2T:VULNERABLE -EVASION ADD::-1HP IF TARGET IS VULNERABLE
Surge
INFO::'charge forward without worry';'next action is taken twice'
STAT::+1T:FOCUSED +SURGE

Strategy

CLW isn't too threatening on it's own, although it is quite tanky and can leave devastating hits when surged. It's recommended to treat this enemy with high priority if surged or if it spawned with enemies that easily apply vulnerable.

Trivia

  • CLW is internally referred to as 'Knight', as the lesser daemons are internally named after chess pieces.
  • CLW is likely a shortening of "claw", referring to the claws it has.
  • CLW's sprites refer to itself as 'Rook' and ENFC's sprites refer to itself as 'Knight'.
    • This is because CLW's sprites are actually swapped with ENFC's sprites internally.

Mindspike Log

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!!__CLW__!!
::ACTIVE THOUGHTFORM
::EXPLICIT PURPOSE::'memory management';'framing construction'

Firmament Last Stand

CLW
::HP:: 30
::MAXIMUM HP:: 30
::ACTIONS:: Dive
::WINDUP ACTIONS:: Grab Wheel
::INITIAL STATUS EFFECTS:: Ethereal

CLW has special stats modified for the Firmament's last stand section. Note that CLW actually uses the image of ENFC in this section.

Actions

CLW's chosen action during the last stand will depend on if they have Windup. They will always use Dive if they do not have Windup; inversely, they will use Grab Wheel if they do.

Dive
INFO::'prepare to go for the wheel'
STAT::+WINDUP
W::Grab Wheel
INFO::'direct vessel in random direction'
STAT::VESSEL::RANDOM MOVEMENT


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