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ENFC

From Corru Observer Wiki
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!!__funfriend__!!
THESE THINGS TAKE TIME, INTERLOPER
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!!__gakvu__!!
sorry, it is a secret!

This article contains plot or progression spoilers. Continue at your own discretion!

ENFC
::HP:: 40
::MAXIMUM HP:: 40
::ACTIONS:: Enforcement; Intervene

ENFC is an enemy found within ::/FRAME/. They are a daemon which doesn't seem resemble to resemble anything in particular. They are supposedly in charge of actor path management."

Actions

ENFC has an equal chance to use any of it's moves, although it can't use Intervene if it is alone.

Enforcement
INFO::'relentless assault with claws';'may inspire additional smashing'
STAT::90% -1HP +1T:OPEN WOUND +1T:PUNCTURE, 15%C USE THIS ACTION AGAIN
Intervene
INFO::'stand in the way of target';'intercept incoming attack';'prepare to deliver destructive assault'
STAT::AUTOHIT +2T:REDIRECTION (TO USER), +1T:FOCUSED

Strategy

ENFC are capable of outputting high amounts of damage, dealing Open Wound and Puncture enabling itself to deal more damage.

ENFC aren't a high priority, but it is advised to be wary of their presence regardless.

Trivia

  • ENFC is internally referred to as 'Rook', as the lesser daemons are internally named after chess pieces.
  • ENFC is likely a shortening of "enforce" or "enforcer".
  • CLW's sprites refer to itself as 'Rook' and ENFC's sprites refer to itself as 'Knight'.
    • This is because ENFC's sprites are actually swapped with CLW's sprites internally.

Mindspike Log

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!!__ENFC__!!
::ACTIVE THOUGHTFORM
::EXPLICIT PURPOSE::'memory management';'variance management';'actor path management'


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