More actions
(Redirected from Seer)
SEER | |
---|---|
::HP:: 45 | |
::MAXIMUM HP:: 45 | |
::ACTIONS:: Preparation | |
::WINDUP ACTIONS:: Continuous Adjustment; Greater Wound |
SEER is an enemy found within ::/FRAME/. They are a daemon which seems to resemble an eye with rotating circles surrounding it. They are supposedly in charge of continuous effect management.
Actions
SEER will use Preparation if it does not have windup, and will always use Continuous Adjustment or Greater Wound if it does.
Preparation
INFO::'prepare devastating attack';'briefly lose defensive focus'STAT::+WINDUP
W::Continuous Adjustment
INFO::'requires WINDUP';'utilize status control to empower and repair team';'afflict opponents with critical vulnerability'STAT::+WINDUP, ALLIES::+1BP +REPAIRS +1T:EMPOWERED, FOES::100% -1HP +2T:VULNERABLE +CRITICAL FLAW
W::Greater Wound
INFO::'requires WINDUP';'focused attack on vitals';'increase pain of target';'last resort attack'STAT::100% -3HP +3T:OPEN WOUND, 20%C X2 +1T:STUN
Strategy
SEER are much like ARCHNs, but significantly more dangerous. Their high HP pool, along with the ability to Barrier and Empower their team and apply Critical Flaw to your team is devastating. Due to requiring windup to use Continuous Adjustment or Greater Wound, consistent sources of stun are important to have to shut down these options.
Trivia
- SEER is internally referred to as 'Queen', as the lesser daemons are internally named after chess pieces.
- The rotating details on SEER go significantly faster when it has windup.
- The circle sprite at the center of SEER is titled 'ring0.gif' and is also used in the same way that ARCHN's sprite uses it.
- This, along with their moveset similarities and their "royal" chess piece names, is likely because they are both the most powerful lesser daemons.
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