Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.




Moth

start
    self
        I have a question about this place

    moth
        yeah?
    
    RESPOBJ::mthresp

Responses

RESPOBJ::
    RESPONSES::self
        game board?<+>what
        some look like the call team<+>team
            SHOWIF::[["beneath_team", true], ["embassy_d1_complete", true]]
        structuring device code?<+>board
            SHOWIF::[["beneath_team", true], ["embassy__d3_tutorial", true]]
        nevermind<+>CHANGE::++moth
            FAKEEND::(back)

Game board?

what
    self
        can you see anything?
        this looks like a big game board
        the pieces are all alive
        i don't think they know how to play
    
    moth
        lol?
        well i'm reading this is supposed to be an experiential bridge
        it's also kind of intact, but the thoughtspace isn't closed
        maybe this is something funfriend is working on fixing,
        and it just got started by putting all the pieces back
    
    RESPOBJ::mthresp

Some look like the call team

team
    self
        some of the pieces on this board thing look like the call team
    
    moth
        yeah, i picked up you trying to talk to one
        definitely different from the others somehow...
        maybe some kind of memory bleed?
        the readout is still messed up, so idk for sure
    
    RESPOBJ::mthresp

Structuring device code?

board
    self
        you mentioned that board was framing device code
        is that going to be a problem?
        
    moth
        prooobably not?
        i don't know how funfriend mapped the device to the embassy
        because it's literally never been done before with obesk stuff lol
        everything is connected in these cysts, so...
        other parts were bound to start picking up pieces of it one way or another i guess
        at least they're having fun with it
    
    RESPOBJ::mthresp

Parasite Pieces

Greet

            exec: ()=>{
                let piece = env.targetedEntityParent
                let text = "do you remember the rules?"
                let actor = "piece"
                switch(piece.style.getPropertyValue('--dyp-type')) {
                    case "lost": text = [
                            `haha he a89 y934 ahiuiu `, 
                            `êád•7877 7 77 `, 
                            `hehea v0-9xjkl;'ehehe hehe`, 
                            `IMˆkPL ay  Game? ??`
                        ].sample({noRepeat: true})
                    break

                    case "board": text = [
                            `get out of the way!`,
                            `where are the rules`, 
                            `win wiin! !winN!!!`,
                            `everything is counting on this!`, 
                            `how many lives will be lost if they succeed??`, 
                            `move once attack once ok left left`,
                            `we will meet them beneath`,
                            `do not let them escape alive!`,
                            `have you heard their plans? sickening!!`,
                            `celki celki celki`,
                        ].sample({noRepeat: true})
                    break

                    case "gamer": 
                    case "gamer_m":
                        startDialogue("players")
                        change('beneath_team', true)
                        return
                    break

                    case "shelf": text = '...'
                    actor = "shelf"
                    break

                    case "a": text = [
                            `if i am quick...`, 
                            `what was that? hello?`, 
                            `quiet...`, 
                            `it has to be here`
                        ].sample({noRepeat: true})
                        actor = "curled piece"
                        change('beneath_team', true)
                    break

                    case "t": text = '...'
                        actor = "stacked-eye piece"
                        change('beneath_team', true)
                    break

                    case "c": text = text = [
                            `just being here is so fun!`, 
                            `much better than maintenance work`, 
                            `board rules? game? why bother?`,
                            `do you know where my friend went?`,
                        ].sample({noRepeat: true})
                        actor = "pleased piece"
                        change('beneath_team', true)
                    break

                    case "i": text = text = [
                            `someone is missing`,
                            `where is she`,
                            `can we really make it?`,
                            `are you counting on me?`,
                            `kuulla would know what to do`,
                        ].sample({noRepeat: true})
                        actor = "weeping piece"
                        change('beneath_team', true)
                    break

                    case "k": text = text = [
                            `ha ha ha!!`,
                            `ha haa!! ha ha ha!!`,
                            `hahaha!! haha!!`,
                            `hello`
                        ].sample({noRepeat: true})
                        actor = "four-eyed piece"
                        change('beneath_team', true)
                    break

                    case "water": text = [
                            `quiet...`,
                            `...`,
                            `do you hear it too?`,
                            `...`,
                            `...`,
                            `...`,
                            `nice here.. .`,
                        ].sample({noRepeat: true})
                        actor = "calm piece"
                        change('beneath_team', true)
                    break

                    case "pal": text = [
                            `helo helllooo!`, 
                            `we are friends now ok`, 
                            `you are so soso cool!!!`, 
                            `do not worry we will find the rules ahaha`,
                            `hehehe we are having a good time!!` ,
                            `celki celki celki!`,
                        ].sample()
                        actor = "friendly piece"
                        change('beneath_team', true)
                    break

                    case "gk": text = [
                            `wrong side? no i am ok`,
                            `turns out it is not so simple`,
                            `i want to play a different game`,
                            `seen any rules? me either`,
                        ].sample()
                        change('beneath_team', true)
                    break

                    case "mi": text = [
                            `how do i get out of here??`,
                            `what are we doing?`,
                            `i need to make some calls`,
                            `is there not a way out?`,
                        ].sample()
                        change('beneath_team', true)
                    break
                }

Unity

            exec: ()=>{
                cutscene(true)

                let piece = env.targetedEntityParent
                let text = "shut up! there is a war to be won!!"
                let actor = "piece"
                switch(piece.style.getPropertyValue('--dyp-type')) {
                    case "lost": text = [
                            `hehehehehehehehehe`, 
                            `the ea ters`, 
                        ].sample({noRepeat: true})
                    break

                    case "board": text = [
                        `stop bothering me!`,
                        `there is no time for peace!!`,
                    ].sample({noRepeat: true})
                    break

                    case "gamer": text = [
                        `hold on we must finish this game`,
                        `and leave this unfinished?! no!`,
                    ].sample({noRepeat: true})
                    actor = "smiling piece"
                    break

                    case "gamer_m": text = [
                        `hold on we must finish this game`,
                        `and leave this unfinished?! no!`,
                    ].sample()
                    actor = "many-eyed piece"
                    break

                    case "a": text = `that would be nice... but i must finish my investigation`
                    actor = "curled piece"
                    break

                    case "shelf": text = '...'
                    actor = "shelf"
                    break

                    case "c": text = `what? no thanks! my friend is here`
                    actor = "pleased piece"
                    break

                    case "i": text = `just another strange place... i want to go home`
                    actor = "weeping piece"
                    break

                    case "k": text = `i cannot leave when there are still foes to be crushed!`
                    actor = "four-eyed piece"
                    break

                    case "t": text = `‡Hƒøwh A_A^t was it fºr, then...`
                    actor = "stacked-eye piece"
                    break

                    case "water": text = `too loud...`
                    actor = "calm piece"
                    break

                    case "pal": text = `aaw cool!! convince my friends and i will come!!`
                    actor = "friendly piece"
                    break
                }

Tactical Board

Piece Dialogue

start
    self
        hello
    
    sourceless
        your interruption earns the minds of the thoughtforms
        the feeling of their attention is mixed with palpable annoyance
    
    many-eyed piece
        we are busy!
        what do you want!
    
    smiling piece
        stop distracting her
        this next move is important
        
    RESPOBJ::pieceresp

Responses

RESPOBJ::
    RESPONSES::self
        what are you doing?<+>what
        look like team members?<+>look
            SHOWIF::"embassy__d3_movefriend_finish"
        information?<+>info
        ok bye<+>END

What are you doing?

what
    self
        what are you doing
    
    smiling piece
        nobody knows the rules anymore!
        so we looked for some and found this out there
        its rules do not seem right for our board...
        but we are trying it out anyway!

    many-eyed piece
        and i am winning
        her kind always loses
    
    smiling piece
        ahaha!!
        that is what you think, stupid bulb!
        akizet and cavik still stand!
        you do not even know my inventory!

____SHOWIF::"beneath_board"
    self
        this thing is part of another memory
        how did you get it?
    
    smiling piece
        it was just floating above us
        i had to stack upon my team to reach it!
    
    many-eyed piece
        shut up!
        i am thinking...
____END

    RESPONSES::self
        sorry<+>loop
            FAKEEND::(back)

Look like team members?

look
    self
        why do you look like gakvu and miltza
    
    smiling piece
        who? the game pieces?
        we do not look anything like them
        look. we are busy
        can you please please please just go away
        you look and feel so weird and i do not like it
    
    sourceless
        your mind's eye shifts to the miltza-like piece
        it only watches in silent agreement

    RESPONSES::self
        umm<+>loop
            FAKEEND::(back)

Information?

info
    self
        i'm looking for information
        i need to know what happened to akizet
    
    sourceless
        an immeasurably powerful sense of dread washes through your connection
        the smiling piece's attention shifts to the board, 
        then to something you cannot see
    
    smiling piece
        what do you mean? did i miss a rule?
        she is right here!
    
    many-eyed piece
        no they must know something you do not
        we should remove akizet from play to be safe
    
    smiling piece
        shut up!! <span class="code" definition="INHERITED CONTEXT::'violent parasitic surface fauna';'hijacks mind of victim for use as social camouflage';'ekivik profanity'">zuzucri</span>!
        another word and i tear your stupid thought membrane to pieces!

    RESPONSES::self
        ...<+>loop
            FAKEEND::(back)


Examine

        if(!check('beneath_board')) {
            change('beneath_board', true)
            chatter({actor: 'moth', text: 'is that framing device code?', readout: true, delay: 3000})
            chatter({actor: 'moth', text: "shit... it's probably got a memory leak", readout: true, delay: 6000})

            if(check("e3a2escape")) {
                chatter({actor: 'moth', text: "well, not really that surprised i guess. anything goes now that the firmament has a hole", readout: true, delay: 12000})
            } else {
                if(check("embassy__d3_archivebossend")) chatter({actor: 'moth', text: `i hope that bstrd thing hasn't gotten out`, readout: true, delay: 12000})
            }

        }

Effigy

                    `i can take them!`, 
                    `use focus stupid!`,
                    `can i have the bozko augment`,
                    `the groundsmind stands no chance!`,
                    `don't use any items ok?`,

Unity

                chatter({actor: 'effigy', text: `isabel...`, readout: true, customEl: effigy, delay: 2000})
                chatter({actor: 'effigy', text: `that's right!`, readout: true, delay: 4000})
                chatter({actor: 'effigy', text: `i gotta go home!`, readout: true, delay: 7000})
                chatter({actor: 'effigy', text: `this was fun byee!`, readout: true, delay: 9000})
                
                chatter({actor: 'smiling piece', text: `what!! no fair!`, readout: true, delay: 11000})
                chatter({actor: 'smiling piece', text: `come back!!!`, readout: true, delay: 12000})
                chatter({actor: 'smiling piece', text: `leaving mid game.... rude`, readout: true, delay: 15000})

                chatter({actor: 'many-eyed piece', text: `that counts as a death`, readout: true, delay: 20000})
                chatter({actor: 'smiling piece', text: `it does not!!`, readout: true, delay: 22000})
Cookies help us deliver our services. By using our services, you agree to our use of cookies.