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User:Jade Harley/sandbox/Template:Action: Difference between revisions

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Tag: Reverted
m (Undo revision 2234 by Jade Harley (talk))
Tag: Undo
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{{#switch:{{lc:{{{1}}}}}
{{#switch:{{lc:{{{1}}}}}
| overwhelm = INFO::'boldly assault target';'chance for immense physical trauma'
| overwhelm = INFO::'boldly assault target';'chance for immense physical trauma' {{!}} STAT::80% -2HP, 20%C x2 +1T:STUN
| stab = INFO::'puncture vital cystic component';'damage over time';'stop regen' {{!}} STAT::100% -1HP +3T:PUNCTURE -REGEN, 10%C -1HP +3T:PUNCTURE
STAT::80% -2HP, 20%C x2 +1T:STUN
| focus = INFO::'hide vulnerability';'look for opportunity';'useful against wily foes' {{!}} STAT::+1T:EVASION +1T:FOCUSED -VULNERABLE -WEAKENED
| stab = INFO::'puncture vital cystic component';'damage over time';'stop regen'
| countercall = INFO::'direct destructive signal';'obliterate destabilized foes' {{!}} STAT::90% -2HP, 20%C x2 +2T:VULNERABLE -EVASION {{!}} ADD::-2HP +30%C +1T:STUN IF TARGET IS DESTABILIZED
STAT::100% -1HP +3T:PUNCTURE -REGEN, 10%C -1HP +3T:PUNCTURE
| destabilize = INFO::'utilize illegal groundsmindry';'double all damage/heals involving target' {{!}} STAT::AUTOHIT +3T:DESTABILIZE, 10%C +2T:DESTABILIZE
| focus = INFO::'hide vulnerability';'look for opportunity';'useful against wily foes'
| bazruka = INFO::'utilize rapid-formed micro-explosive';'chance for shrapnel explosion' {{!}} STAT::90% -1HP, 50%C (FOES::90% -1HP +2T:PUNCTURE)
STAT::+1T:EVASION +1T:FOCUSED -VULNERABLE -WEAKENED
| mending cover = INFO::'apply ablative protection';'upgrades protection to passively repair' {{!}} STAT::ALLIES::+2 BP +REPAIRS
| countercall = INFO::'direct destructive signal';'obliterate destabilized foes'
| corruskivi = INFO::'utilize repair tool as weapon';'chance to drain corru for health' {{!}} STAT::100% -1HP, 30%C x2 + (ALLIES::+1HP +1T:REGEN)
STAT::90% -2HP, 20%C x2 +2T:VULNERABLE -EVASION
| quick mend = INFO::'restore health';'heal over time';'cure puncture' {{!}} STAT::AUTOHIT +2HP +3T:REGEN -PUNCTURE, 10%C +2HP
ADD::-2HP +30%C +1T:STUN IF TARGET IS DESTABILIZED
| disable = INFO::'strike offensive appendages of target';'chance to greatly weaken attacks' {{!}} STAT::80% -2HP, 40%C x2 +2T:WEAKENED
| destabilize = INFO::'utilize illegal groundsmindry';'double all damage/heals involving target'
| guard = INFO::'stand in the way of target';'intercept incoming attack' {{!}} STAT::AUTOHIT +2T:REDIRECTION (TO USER)
STAT::AUTOHIT +3T:DESTABILIZE, 10%C +2T:DESTABILIZE
| shell = INFO::'take defensive stance and form';'reduce incoming attacks';'counterattack on hit' {{!}} STAT::+2T:CARAPACE +2T:SPIKES -VULNERABLE
| bazruka = INFO::'utilize rapid-formed micro-explosive';'chance for shrapnel explosion'
| distraction = INFO::'attack with a clever feint';'chance to grant brief safety for allies' {{!}} STAT::100% -1HP, 30%C x2 + (ALLIES::+1T:EVASION)
STAT::90% -1HP, 50%C (FOES::90% -1HP +2T:PUNCTURE)
| spy = INFO::'expose enemy weakness';'increase hit and crit chances' {{!}} STAT::AUTOHIT +3T:VULNERABLE -EVASION
| mending cover = INFO::'apply ablative protection';'upgrades protection to passively repair'
| brawl = INFO::'unwieldy punch';'last resort' {{!}} STAT::80% -2HP
STAT::ALLIES::+2 BP +REPAIRS
| corruskivi = INFO::'utilize repair tool as weapon';'chance to drain corru for health'
| preparation = INFO::'prepare devastating attack';'briefly lose defensive focus' {{!}} STAT::+WINDUP
| veilksplitter = INFO::'requires WINDUP';'dull-enabled cutting beam';'immense physical trauma' {{!}} STAT::AUTOHIT -4HP +1T:STUN 5%C x2
STAT::100% -1HP, 30%C x2 + (ALLIES::+1HP +1T:REGEN)
| dull flare = INFO::'requires WINDUP';'wide directional release of rapidly decaying dull light';'deconstructs foes' {{!}} STAT::FOES::AUTOHIT -3HP 10%C x2
| quick mend = INFO::'restore health';'heal over time';'cure puncture'
| extra preparation = INFO::'requires WINDUP';'hold prepared attack';'look for opportunity' {{!}} STAT::+WINDUP +1T:EVASION +1T:FOCUSED -VULNERABLE -WEAKENED
STAT::AUTOHIT +2HP +3T:REGEN -PUNCTURE, 10%C +2HP
| INFO::'UNKNOWN' {{!}} STAT::N/A
| disable = INFO::'strike offensive appendages of target';'chance to greatly weaken attacks'
STAT::80% -2HP, 40%C x2 +2T:WEAKENED
| guard = INFO::'stand in the way of target';'intercept incoming attack'
STAT::AUTOHIT +2T:REDIRECTION (TO USER)
| shell = INFO::'take defensive stance and form';'reduce incoming attacks';'counterattack on hit'
STAT::+2T:CARAPACE +2T:SPIKES -VULNERABLE
| distraction = INFO::'attack with a clever feint';'chance to grant brief safety for allies'
STAT::100% -1HP, 30%C x2 + (ALLIES::+1T:EVASION)
| spy = INFO::'expose enemy weakness';'increase hit and crit chances'
STAT::AUTOHIT +3T:VULNERABLE -EVASION
| brawl = INFO::'unwieldy punch';'last resort'
STAT::80% -2HP
| preparation = INFO::'prepare devastating attack';'briefly lose defensive focus'
STAT::+WINDUP
| veilksplitter = INFO::'requires WINDUP';'dull-enabled cutting beam';'immense physical trauma'
STAT::AUTOHIT -4HP +1T:STUN 5%C x2
| dull flare = INFO::'requires WINDUP';'wide directional release of rapidly decaying dull light';'deconstructs foes'
STAT::FOES::AUTOHIT -3HP 10%C x2
| extra preparation = INFO::'requires WINDUP';'hold prepared attack';'look for opportunity'
STAT::+WINDUP +1T:EVASION +1T:FOCUSED -VULNERABLE -WEAKENED
| INFO::'UNKNOWN'
STAT::N/A
}}
}}

Revision as of 06:06, 17 June 2024

INFO::'UNKNOWN' | STAT::N/A

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