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User:Jade Harley/sandbox/Template:Action: Difference between revisions

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(Created page with "{{#switch:{{lc:{{{1}}}}} | overwhelm = INFO::'boldly assault target';'chance for immense physical trauma'<br>STAT::80% -2HP, 20%C x2 +1T:STUN | stab = INFO::'puncture vital cystic component';'damage over time';'stop regen'<br>STAT::100% -1HP +3T:PUNCTURE -REGEN, 10%C -1HP +3T:PUNCTURE | focus = INFO::'hide vulnerability';'look for opportunity';'useful against wily foes'<br>STAT::+1T:EVASION +1T:FOCUSED -VULNERABLE -WEAKENED | countercall = INFO::'direct destructive s...")
 
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{{#switch:{{lc:{{{1}}}}}
{{#switch:{{lc:{{{1}}}}}
| overwhelm = INFO::'boldly assault target';'chance for immense physical trauma'<br>STAT::80% -2HP, 20%C x2 +1T:STUN
| overwhelm = <u style="text-decoration-style:dashed" title="INFO::'boldly assault target';'chance for immense physical trauma' {{!}} STAT::80% -2HP, 20%C x2 +1T:STUN">:: OVERWHELM</u>
| stab = INFO::'puncture vital cystic component';'damage over time';'stop regen'<br>STAT::100% -1HP +3T:PUNCTURE -REGEN, 10%C -1HP +3T:PUNCTURE
| stab = <u style="text-decoration-style:dashed" title="INFO::'puncture vital cystic component';'damage over time';'stop regen' {{!}} STAT::100% -1HP +3T:PUNCTURE -REGEN, 10%C -1HP +3T:PUNCTURE">:: STAB</u>
| focus = INFO::'hide vulnerability';'look for opportunity';'useful against wily foes'<br>STAT::+1T:EVASION +1T:FOCUSED -VULNERABLE -WEAKENED
| focus = <u style="text-decoration-style:dashed" title="INFO::'hide vulnerability';'look for opportunity';'useful against wily foes' {{!}} STAT::+1T:EVASION +1T:FOCUSED -VULNERABLE -WEAKENED">:: FOCUS</u>
| countercall = INFO::'direct destructive signal';'obliterate destabilized foes'<br>STAT::90% -2HP, 20%C x2 +2T:VULNERABLE -EVASION<br>ADD::-2HP +30%C +1T:STUN IF TARGET IS DESTABILIZED
| countercall = <u style="text-decoration-style:dashed" title="INFO::'direct destructive signal';'obliterate destabilized foes' {{!}} STAT::90% -2HP, 20%C x2 +2T:VULNERABLE -EVASION {{!}} ADD::-2HP +30%C +1T:STUN IF TARGET IS DESTABILIZED">:: COUNTERCALL</u>
| destabilize = INFO::'utilize illegal groundsmindry';'double all damage/heals involving target'<br>STAT::AUTOHIT +3T:DESTABILIZE, 10%C +2T:DESTABILIZE
| destabilize = <u style="text-decoration-style:dashed" title="INFO::'utilize illegal groundsmindry';'double all damage/heals involving target' {{!}} STAT::AUTOHIT +3T:DESTABILIZE, 10%C +2T:DESTABILIZE">:: DESTABILIZE</u>
| bazruka = INFO::'utilize rapid-formed micro-explosive';'chance for shrapnel explosion'<br>STAT::90% -1HP, 50%C (FOES::90% -1HP +2T:PUNCTURE)
| bazruka = <u style="text-decoration-style:dashed" title="INFO::'utilize rapid-formed micro-explosive';'chance for shrapnel explosion' {{!}} STAT::90% -1HP, 50%C (FOES::90% -1HP +2T:PUNCTURE)">:: BAZRUKA</u>
| mending cover = INFO::'apply ablative protection';'upgrades protection to passively repair'<br>STAT::ALLIES::+2 BP +REPAIRS
| mending cover = <u style="text-decoration-style:dashed" title="INFO::'apply ablative protection';'upgrades protection to passively repair' {{!}} STAT::ALLIES::+2 BP +REPAIRS">:: MENDING COVER</u>
| corruskivi = INFO::'utilize repair tool as weapon';'chance to drain corru for health'<br>STAT::100% -1HP, 30%C x2 + (ALLIES::+1HP +1T:REGEN)
| corruskivi = <u style="text-decoration-style:dashed" title="INFO::'utilize repair tool as weapon';'chance to drain corru for health' {{!}} STAT::100% -1HP, 30%C x2 + (ALLIES::+1HP +1T:REGEN)">:: CORRUSKIVI</u>
| quick mend = INFO::'restore health';'heal over time';'cure puncture'<br>STAT::AUTOHIT +2HP +3T:REGEN -PUNCTURE, 10%C +2HP
| quick mend = <u style="text-decoration-style:dashed" title="INFO::'restore health';'heal over time';'cure puncture' {{!}} STAT::AUTOHIT +2HP +3T:REGEN -PUNCTURE, 10%C +2HP">:: QUICK MEND</u>
| disable = INFO::'strike offensive appendages of target';'chance to greatly weaken attacks'<br>STAT::80% -2HP, 40%C x2 +2T:WEAKENED
| disable = <u style="text-decoration-style:dashed" title="INFO::'strike offensive appendages of target';'chance to greatly weaken attacks' {{!}} STAT::80% -2HP, 40%C x2 +2T:WEAKENED">:: DISABLE</u>
| guard = INFO::'stand in the way of target';'intercept incoming attack'<br>STAT::AUTOHIT +2T:REDIRECTION (TO USER)
| guard = <u style="text-decoration-style:dashed" title="INFO::'stand in the way of target';'intercept incoming attack' {{!}} STAT::AUTOHIT +2T:REDIRECTION (TO USER)">:: GUARD</u>
| shell = INFO::'take defensive stance and form';'reduce incoming attacks';'counterattack on hit'<br>STAT::+2T:CARAPACE +2T:SPIKES -VULNERABLE
| shell = <u style="text-decoration-style:dashed" title="INFO::'take defensive stance and form';'reduce incoming attacks';'counterattack on hit' {{!}} STAT::+2T:CARAPACE +2T:SPIKES -VULNERABLE">:: SHELL</u>
| distraction = INFO::'attack with a clever feint';'chance to grant brief safety for allies'<br>STAT::100% -1HP, 30%C x2 + (ALLIES::+1T:EVASION)
| distraction = <u style="text-decoration-style:dashed" title="INFO::'attack with a clever feint';'chance to grant brief safety for allies' {{!}} STAT::100% -1HP, 30%C x2 + (ALLIES::+1T:EVASION)">:: DISTRACTION</u>
| spy = INFO::'expose enemy weakness';'increase hit and crit chances'<br>STAT::AUTOHIT +3T:VULNERABLE -EVASION
| spy = <u style="text-decoration-style:dashed" title="INFO::'expose enemy weakness';'increase hit and crit chances' {{!}} STAT::AUTOHIT +3T:VULNERABLE -EVASION">:: SPY</u>
| brawl = INFO::'unwieldy punch';'last resort'<br>STAT::80% -2HP
| brawl = <u style="text-decoration-style:dashed" title="INFO::'unwieldy punch';'last resort' {{!}} STAT::80% -2HP>:: BRAWL</u>
| preparation = INFO::'prepare devastating attack';'briefly lose defensive focus'<br>STAT::+WINDUP
| preparation = <u style="text-decoration-style:dashed" title="INFO::'prepare devastating attack';'briefly lose defensive focus' {{!}} STAT::+WINDUP">:: PREPARATION</u>
| veilksplitter = INFO::'requires WINDUP';'dull-enabled cutting beam';'immense physical trauma'<br>STAT::AUTOHIT -4HP +1T:STUN 5%C x2
| veilksplitter = <u style="text-decoration-style:dashed" title="INFO::'requires WINDUP';'dull-enabled cutting beam';'immense physical trauma' {{!}} STAT::AUTOHIT -4HP +1T:STUN 5%C x2">:: VEILKSPLITTER</u>
| dull flare = INFO::'requires WINDUP';'wide directional release of rapidly decaying dull light';'deconstructs foes'<br>STAT::FOES::AUTOHIT -3HP 10%C x2
| dull flare = <u style="text-decoration-style:dashed" title="INFO::'requires WINDUP';'wide directional release of rapidly decaying dull light';'deconstructs foes' {{!}} STAT::FOES::AUTOHIT -3HP 10%C x2">:: DULL FLARE</u>
| extra preparation = INFO::'requires WINDUP';'hold prepared attack';'look for opportunity'<br>STAT::+WINDUP +1T:EVASION +1T:FOCUSED -VULNERABLE -WEAKENED
| extra preparation = <u style="text-decoration-style:dashed" title="INFO::'requires WINDUP';'hold prepared attack';'look for opportunity' {{!}} STAT::+WINDUP +1T:EVASION +1T:FOCUSED -VULNERABLE -WEAKENED">:: EXTRA PREPARATION</u>
| INFO::'UNKNOWN'<br>STAT::N/A
| <u style="text-decoration-style:dashed" title="INFO::'UNKNOWN' {{!}} STAT::N/A">:: UNKNOWN</u>
}}
}}

Latest revision as of 19:13, 25 June 2024

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