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{{#switch:{{lc:{{{1}}}}} |
{{#switch:{{lc:{{{1}}}}} |
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| overwhelm = <u style="text-decoration-style:dashed" title="INFO::'boldly assault target';'chance for immense physical trauma' {{!}} STAT::80% -2HP, 20%C x2 +1T:STUN">:: OVERWHELM</u> |
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| stab = <u style="text-decoration-style:dashed" title="INFO::'puncture vital cystic component';'damage over time';'stop regen' {{!}} STAT::100% -1HP +3T:PUNCTURE -REGEN, 10%C -1HP +3T:PUNCTURE">:: STAB</u> |
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STAT::80% -2HP, 20%C x2 +1T:STUN |
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| focus = <u style="text-decoration-style:dashed" title="INFO::'hide vulnerability';'look for opportunity';'useful against wily foes' {{!}} STAT::+1T:EVASION +1T:FOCUSED -VULNERABLE -WEAKENED">:: FOCUS</u> |
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| stab = INFO::'puncture vital cystic component';'damage over time';'stop regen' |
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| countercall = <u style="text-decoration-style:dashed" title="INFO::'direct destructive signal';'obliterate destabilized foes' {{!}} STAT::90% -2HP, 20%C x2 +2T:VULNERABLE -EVASION {{!}} ADD::-2HP +30%C +1T:STUN IF TARGET IS DESTABILIZED">:: COUNTERCALL</u> |
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STAT::100% -1HP +3T:PUNCTURE -REGEN, 10%C -1HP +3T:PUNCTURE |
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| focus = INFO::'hide vulnerability';'look for opportunity';'useful against wily foes' |
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STAT::+1T:EVASION +1T:FOCUSED -VULNERABLE -WEAKENED |
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| countercall = INFO::'direct destructive signal';'obliterate destabilized foes' |
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| corruskivi = <u style="text-decoration-style:dashed" title="INFO::'utilize repair tool as weapon';'chance to drain corru for health' {{!}} STAT::100% -1HP, 30%C x2 + (ALLIES::+1HP +1T:REGEN)">:: CORRUSKIVI</u> |
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STAT::90% -2HP, 20%C x2 +2T:VULNERABLE -EVASION |
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| quick mend = <u style="text-decoration-style:dashed" title="INFO::'restore health';'heal over time';'cure puncture' {{!}} STAT::AUTOHIT +2HP +3T:REGEN -PUNCTURE, 10%C +2HP">:: QUICK MEND</u> |
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ADD::-2HP +30%C +1T:STUN IF TARGET IS DESTABILIZED |
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⚫ | |||
| guard = <u style="text-decoration-style:dashed" title="INFO::'stand in the way of target';'intercept incoming attack' {{!}} STAT::AUTOHIT +2T:REDIRECTION (TO USER)">:: GUARD</u> |
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STAT::AUTOHIT +3T:DESTABILIZE, 10%C +2T:DESTABILIZE |
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⚫ | |||
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STAT::90% -1HP, 50%C (FOES::90% -1HP +2T:PUNCTURE) |
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| spy = <u style="text-decoration-style:dashed" title="INFO::'expose enemy weakness';'increase hit and crit chances' {{!}} STAT::AUTOHIT +3T:VULNERABLE -EVASION">:: SPY</u> |
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⚫ | |||
| brawl = <u style="text-decoration-style:dashed" title="INFO::'unwieldy punch';'last resort' {{!}} STAT::80% -2HP>:: BRAWL</u> |
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STAT::ALLIES::+2 BP +REPAIRS |
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⚫ | |||
| corruskivi = INFO::'utilize repair tool as weapon';'chance to drain corru for health' |
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⚫ | |||
STAT::100% -1HP, 30%C x2 + (ALLIES::+1HP +1T:REGEN) |
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⚫ | |||
| quick mend = INFO::'restore health';'heal over time';'cure puncture' |
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| extra preparation = <u style="text-decoration-style:dashed" title="INFO::'requires WINDUP';'hold prepared attack';'look for opportunity' {{!}} STAT::+WINDUP +1T:EVASION +1T:FOCUSED -VULNERABLE -WEAKENED">:: EXTRA PREPARATION</u> |
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STAT::AUTOHIT +2HP +3T:REGEN -PUNCTURE, 10%C +2HP |
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| <u style="text-decoration-style:dashed" title="INFO::'UNKNOWN' {{!}} STAT::N/A">:: UNKNOWN</u> |
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STAT::80% -2HP, 40%C x2 +2T:WEAKENED |
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| guard = INFO::'stand in the way of target';'intercept incoming attack' |
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STAT::AUTOHIT +2T:REDIRECTION (TO USER) |
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STAT::+2T:CARAPACE +2T:SPIKES -VULNERABLE |
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STAT::100% -1HP, 30%C x2 + (ALLIES::+1T:EVASION) |
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| spy = INFO::'expose enemy weakness';'increase hit and crit chances' |
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STAT::AUTOHIT +3T:VULNERABLE -EVASION |
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| brawl = INFO::'unwieldy punch';'last resort' |
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STAT::80% -2HP |
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⚫ | |||
STAT::+WINDUP |
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STAT::AUTOHIT -4HP +1T:STUN 5%C x2 |
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STAT::FOES::AUTOHIT -3HP 10%C x2 |
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| extra preparation = INFO::'requires WINDUP';'hold prepared attack';'look for opportunity' |
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STAT::+WINDUP +1T:EVASION +1T:FOCUSED -VULNERABLE -WEAKENED |
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| INFO::'UNKNOWN' |
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STAT::N/A |
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}} |
}} |