What is the Flags structure?
The flags structure contains the save data for the player. It's what gets exported when you export your save as base64 (A "neural binary").
For each tag listed below, unless specific values are listed or a data type is noted in parentheses, it can be assumed it stores a boolean true/false value that is true if the description listed here is true. If only a "true" value is listed for a tag (e.g. "daemon", which only has a value of "saw"), it can be assumed that the "false" value is indicated by either setting the tag to a boolean false value or not setting it at all.
Fields
beneath
The player has entered anywhere in the Beneath (used to trigger the initial Moth dialogue).
beneath_abysspic
The player has received abyss.png from the entity in the Beneath.
beneath_akiroom
The player has been to Akizet's room on the Dull Vessel.
beneath_board
The player has examined the board the two pieces are playing at in the Parasite Plane.
beneath_depths
set to unity if Unity is used on the gate thoughtform at the end of the interview maze
- unity - unity was used
beneath_dullvessel
The player has visited the crashed dull vessel in the Beneath.
beneath_effigypic
The player has received EFFIGY.png from the entity in the Beneath.
beneath_nopic
The player has received nothanks.png from attempting to unity the entity in the Beneath.
beneath_team
The player has spoken to a parasite plane piece resembling a call team member.
bosswarn
The player has seen the initial speech from BSTRD explaining the firmament fight.
cashier_hello
The player said hello to the cashier in the cafe.
citystreet_cafeworking
Unknown purpose (set to false and tested, but not changed).
citystreet_gotdrinks
The player got a drink in the cafe.
citystreet_orangecoffee
The player has been told about the orange coffee in the cafe.
citystreet_triedchat
The player tried to go in the elevator and encountered Velzie.
clement
Set upon seing the weird "eye" thing in Clemens Romanus
collapseSave
Stores the data for the Collapse iteration save. (JSON data structure)
d3_kazkichest
Picked up the memory cysts from the storage display in Kazki's room.
daemon
The player has encountered a daemon in combat in ::/FRAME/ (examining not required)
- saw - have encountered a daemon
default_quality
quality setting
- low - low quality
- regular - regular quality
depths_depth
How far the player scrolled down in The Depths before the Velzie encounter at the bottom. (numeric value)
detectedEntities
Contains a listing of entities the player has examined. Each entry corresponds to a particular page, and each page is capable of defining its own header data (e.g. background image for the section) (JSON data structure)
dialogues
Contains the list of dialogue options the player has selected. (JSON data structure)
dog
The player has examined the "dog".
drowningCalmed
The player has successfully calmed Drowning.
dullvessel_dive
Is the dull vessel currently underwater?
dullvessel_position
Current location of the dull vessel (Their Waters or The Void).
- ocean - the dull vessel is in Their Waters
- orbit - the dull vessel is in The Void
e3a2_boot
The player has fished up the BSTRDBOOT during ::/FRAME/
e3a2_earlydaemon
scanned a daemon mimic during the original ::/FRAME/ escape (not a later run with Geli)
e3a2_fishchance
The fish chance in ::/FRAME/
e3a2_latedaemon
scanned an actual daemon during the original ::/FRAME/ escape (not a later run with Geli)
e3a2_loperxamine
Has stowaway been scanned?
e3a2_newcomp
The starting humor amount in ::/FRAME/
e3a2_sfer
starting sfer in ::/FRAME/
e3a2_tension
The starting tension in ::/FRAME/
e3a2bosshp
The firmament's current HP. (numeric value)
e3a2escape
::/FRAME/ Geli escape status
- complete - if Geli has escaped and returned to Jokzi Ozo
- in_progress - if the initial escape ::/FRAME/ run is in progress
e3a2loops
The total number of times looped in ::/FRAME/. (numeric value)
e_ozo
The player has number of entries into Jokzi Ozo since the last random event occurred. (numeric value)
early_lady
Set by sending the interviewer to Jokzi Ozo before rescuing Isabel.
earlyeffigy
The player scanned an effigy before being told about them by Isabel.
effigy_dancer
The player has sent the effigy from the main Beneath area to Jokzi Ozo.
effigy_fawners
The player has sent the effigy from Their City to Jokzi Ozo.
effigy_gamer
The player has sent the effigy from the Parasite Plane to Jokzi Ozo
effigy_sipper
The player has sent the effigy from the effigy memory hole to Jokzi Ozo.
embassy_d1_complete
The player has completed Recollection:Discovery.
embassy_d2_complete
The player has completed Recollection:Suspicion.
eo_c_effigies
Has the c_effigies Ozo event (four effigies join the Council in the main room) been seen?
eo_c_fairy
Has the c_fairy Ozo event (Fairy telling the Council about something new enforcing coherence) been seen?
eo_c_geli
Has the c_geli Ozo random event (Geli talking to the Council about the framing device) been seen?
eo_c_isabel
Has the c_isabel Ozo event (Isabel talking to the Council about what happened to the interviewer) been seen?
eo_c_stow
Has the c_stow Ozo event (Stowaway joins the Council in the main room) been seen?
eo_d_effigy1
Has the d_effigy1 Ozo event (an effigy goes to the side room by the dark area) been seen?
eo_d_effigy2
Has the d_effigy2 Ozo event (another effigy goes to the side room by the dark area) been seen?
eo_d_stow
Has the d_stow Ozo event (Stowaway goes to the side room by the dark area) been seen?
eo_f_effigies
Has the f_effigies Ozo event (Fairy teaching the effigies how to make illusions) been seen?
eo_f_geli
Has the f_geli Ozo event (Fairy and Geli discussing ::/FRAME/) been seen?
eo_f_stow
Has the f_stow Ozo event (Fairy teaching the Stowaway to bite pieces off thoughts) been seen?
eo_i_fairy
Has the i_fairy Ozo event (Isabel and Fairy arguing about a banner of Oltazni that appeared in Fairy's dream) been seen?
eo_i_geli
Has the i_geli Ozo event (Isabel and Geli discussing ::/FRAME/) been seen?
eo_i_gelistow
Has the i_gelistow Ozo event (Isabel and Geli discussing the Stowaway) been seen?
eo_i_stow
Has the i_stow Ozo event (Stowaway joins Isabel in her room) been seen?
ep0_end
The player has finished ep0 and been ejected by Velzie from The Depths.
ep0_epilogue
Stores ep0 epilogue progress status
- awaiting - ejected from the Depths by Velzie
- started - talked to Moth about being ejected
- done - talked to Funfriend about the container
ep1_end
get velzie'd after the room high up after having completed suspicion (end of ep1)
ep1_fed
what was the cyst fed
- copper - fed copper
- container - fed container
ep1_showmaterials
Stores which cyst-feeding supplies to show
- copper - show the copper only
- both - show both the copper and the gun
ep4_died
Died in final Vekoa fight.
ff_ozo
Has Funfriend been told about Jokzi Ozo?
ffozoask
Set when Funfriend asks about what you saw when you went to Jokzi Ozo via the Cache using a proxy (not God), before having already told Funfriend about Jokzi Ozo.
flan
when was intrusive encountered
- pre-escape - encountered during original frame run
- post-escape - encountered during rerun with geli
gakpause
Stores the status of Gakvu's coat.
- true - Gakvu's coat is turned off
- false - Gakvu's coat is turned on
gameplay_off
is gameplay off
gboss
The player has encountered the Foundation Golem in Advanced Operations within Golem Maintenance.
geli_beacon
found out geli needs to be rescued
geye_examined
The player has examined the fractalline cyst on the table.
golem_decompression
has Moth offered for Interloper to take a break during Golem Maintenance?
hello_sentry_idiot
The sentry has said "I TOLD YOU THAT YOU ARE NOT AUTHORIZED IDIOT".
hub_introduced
The player has seen Funfriend's intro speech in the hub.
ignoregpu
The player has ignored the hardware acceleration warning.
interviewbeast_seen
The player has seen the creatures in the interview maze.
interviewdie
The player has been ejected by the interview maze creatures.
introcompleted
The player has connected to the corrucyst for the first time.
lastload
A timestamp corresponding to the last time this save was loaded. (numeric value)
leverage
Spoken to Moth about using masks as leverage to hold onto the cyst (only possible if the player has masks).
leverageq
Spoken to Moth about leverage to hold onto the cyst if the player does not have masks yet.
low_intensity
low intensity mode
mask
current active mask
- hunger - Hunger mask
- unity - Unity mask
- reality - Reality mask (no mask)
modList
Stores a newline-separated list of mod URLs entered into the mod list in the system menu. (text value)
ocon_examined
The player has examined the dendritic cyst on the table.
ozo_enterdark
Has the player entered the long dark area in Jokzi Ozo?
ozodance
Is the council dancing?
postbstrdgeli
Set when BSTRD modifies Geli, but before the player returns and speaks to it.
ran_e2a2_fix
The ep2add2 dialogue name bugfix has run.
ran_e4_fix
The ep4 dialogue name bugfix has run.
realcyst_examined
The player has examined the corrucyst.
realcyst_scanned
The player has deep scanned (ACT action) the corrucyst.
realcyst_touched
The player has touched (ACT action) the corrucyst.
recosm_began
The player has started the God fight.
recosm_distance
The furthest stage the player has reached in the God fight (numeric value)
recosm_finalseen
The number of times the final stage of the God fight has been reached (appears to be used for dialogue). (numeric value)
recosm_greeted
The player has spoken to God.
recosm_state
God fight status
- false - God is unfought
- killed - God was killed
- spared - God was spared
secavik
Status flag for the cavik memory hole.
- false - not completed
- true - completed
- beaconed - used Unity on Cavik
seenFFProxy
The player has seen a proxyfriend (set as soon as a proxyfriend appears on a page).
seenSmiler
The player has encountered a subtle background Velzie appearance somewhere in the cyst.
size_preference
interface size
- normal - normal interface
- large - large interface
stageroom
Stores the name of the last stage the player was in. (text value)
unity
It appears this should be the number of miscellaneous entities (not God, Geli, Council, Fairy, Isabel, or a Proxyfriend) Unity was used on, but doesn't seem to actually increment. (numeric value)
unity_dog
The player has sent the "dog" to Jokzi Ozo.
unity_lady
The player has sent the interviewer to Jokzi Ozo.
visited_
The player has visited the FBX basement.
visited_conceptsnewdef
The player has visited the ep4 action description test page.
visited_conceptsscenario
The player has visited the ep4 scenario combat test page.
visited_hello
The player has been to the auth layer.
visited_hub
The player has visited the hub.
visited_localbeneath
The player has visited the Beneath.
visited_localbeneathdepths
The player has visited the final room of the 2nd interview maze (with the gate).
visited_localbeneathembassy
The player has visited ::/FRAME/.
visited_localbeneathparasite
The player has visited the Parasite Plane.
visited_localcache
The player has visited the Cache.
visited_localcity
The player has visited Their City.
visited_localcitystreet
The player has visited the City Surface.
visited_localdepths
The player has visited The Depths.
visited_localdullvessel
The player has visited Our Dull Vessel.
visited_localocean
The player has visited Their Waters.
visited_localoceanembassy
The player has visited the embassy menu page.
visited_localoceanembassygolem
The player has visited Golem Maintenance.
visited_localoceanembassygroundsmindry
The player has visited the Pale Halls.
visited_localoceanship
The player has visited Their Vessel.
visited_localoceanshipelsewhere
The player has visited Clemens Romanus
visited_localoceanshipinterview
The player has visited The Funny Little Room.
visited_localorbit
The player has visited The Void.
visited_localozo
The player has visited Jokzi Ozo.
visited_localuncosm
The player has visited the Uncosm.
visited_localuncosmcavik
The player has visited the cavik memory hole.
visited_localuncosmclemens%20romanus
The player has visited the clemens romanus memory hole.
visited_localuncosmcorru
The player has visited the corru memory hole.
visited_localuncosmdog
The player has visited the dog memory hole.
visited_localuncosmdull
The player has visited the dull memory hole.
visited_localuncosmeffigy
The player has visited the effigy memory hole.
visited_localuncosmflower
The player has visited the flower memory hole.
visited_localuncosmhumor
The player has visited the humor memory hole.
visited_localuncosmlarval
The player has visited the larval memory hole.
visited_localuncosmno
The player has visited NO NO NO NO.
visited_localuncosmparasite
The player has visited the parasite memory hole.
visited_localuncosmrecosm
The player has visited Home.
visited_localuncosmsorry
The player has visited the sorry memory hole.
visited_localuncosmspire
The player has visited the spire memory hole.
visited_localuncosmsurface
The player has visited the surface memory hole.
visited_localuncosmveilk
The player has visited the veilk memory hole.
visited_localuncosmwhere
The player has visited the Memory Hole.
visited_localuncosmyuzku
The player has visited the yuzku memory hole.
visited_localuncosmzuzucri
The player has visited the zuzucri memory hole.
widegamer
Is the widescreen adapter active?
- adapter - adapter active