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Modding:Structures/Flags

From Corru Observer Wiki

What is the Flags structure?

The flags structure contains the save data for the player. It's what gets exported when you export your save as base64 (A "neural binary").

For each tag listed below, unless specific values are listed or a data type is noted in parentheses, it can be assumed it stores a boolean true/false value that is true if the description listed here is true. If only a "true" value is listed for a tag (e.g. "daemon", which only has a value of "saw"), it can be assumed that the "false" value is indicated by either setting the tag to a boolean false value or not setting it at all.

Fields

beneath

The player has entered anywhere in the Beneath (used to trigger the initial Moth dialogue).

beneath_abysspic

The player has received abyss.png from the entity in the Beneath.

beneath_akiroom

The player has been to Akizet's room on the Dull Vessel.

beneath_board

The player has examined the board the two pieces are playing at in the Parasite Plane.

beneath_depths

set to unity if Unity is used on the gate thoughtform at the end of the interview maze

  • unity - unity was used

beneath_dullvessel

The player has visited the crashed dull vessel in the Beneath.

beneath_effigypic

The player has received EFFIGY.png from the entity in the Beneath.

beneath_nopic

The player has received nothanks.png from attempting to unity the entity in the Beneath.

beneath_team

The player has spoken to a parasite plane piece resembling a call team member.

bosswarn

The player has seen the initial speech from BSTRD explaining the firmament fight.

cashier_hello

The player said hello to the cashier in the cafe.

citystreet_cafeworking

Unknown purpose (set to false and tested, but not changed).

citystreet_gotdrinks

The player got a drink in the cafe.

citystreet_orangecoffee

The player has been told about the orange coffee in the cafe.

citystreet_triedchat

The player tried to go in the elevator and encountered Velzie.

clement

Set upon seing the weird "eye" thing in Clemens Romanus

collapseSave

Stores the data for the Collapse iteration save. (JSON data structure)

d3_kazkichest

Picked up the memory cysts from the storage display in Kazki's room.

daemon

The player has encountered a daemon in combat in ::/FRAME/ (examining not required)

  • saw - have encountered a daemon

default_quality

quality setting

  • low - low quality
  • regular - regular quality

depths_depth

How far the player scrolled down in The Depths before the Velzie encounter at the bottom. (numeric value)

detectedEntities

Contains a listing of entities the player has examined. Each entry corresponds to a particular page, and each page is capable of defining its own header data (e.g. background image for the section) (JSON data structure)

dialogues

Contains the list of dialogue options the player has selected. (JSON data structure)

dog

The player has examined the "dog".

drowningCalmed

The player has successfully calmed Drowning.

dullvessel_dive

Is the dull vessel currently underwater?

dullvessel_position

Current location of the dull vessel (Their Waters or The Void).

  • ocean - the dull vessel is in Their Waters
  • orbit - the dull vessel is in The Void

e3a2_boot

The player has fished up the BSTRDBOOT during ::/FRAME/

e3a2_earlydaemon

scanned a daemon mimic during the original ::/FRAME/ escape (not a later run with Geli)

e3a2_fishchance

The fish chance in ::/FRAME/

e3a2_latedaemon

scanned an actual daemon during the original ::/FRAME/ escape (not a later run with Geli)

e3a2_loperxamine

Has stowaway been scanned?

e3a2_newcomp

The starting humor amount in ::/FRAME/

e3a2_sfer

starting sfer in ::/FRAME/

e3a2_tension

The starting tension in ::/FRAME/

e3a2bosshp

The firmament's current HP. (numeric value)

e3a2escape

::/FRAME/ Geli escape status

  • complete - if Geli has escaped and returned to Jokzi Ozo
  • in_progress - if the initial escape ::/FRAME/ run is in progress

e3a2loops

The total number of times looped in ::/FRAME/. (numeric value)

e_ozo

The player has number of entries into Jokzi Ozo since the last random event occurred. (numeric value)

early_lady

Set by sending the interviewer to Jokzi Ozo before rescuing Isabel.

earlyeffigy

The player scanned an effigy before being told about them by Isabel.

effigy_dancer

The player has sent the effigy from the main Beneath area to Jokzi Ozo.

effigy_fawners

The player has sent the effigy from Their City to Jokzi Ozo.

effigy_gamer

The player has sent the effigy from the Parasite Plane to Jokzi Ozo

effigy_sipper

The player has sent the effigy from the effigy memory hole to Jokzi Ozo.

embassy_d1_complete

The player has completed Recollection:Discovery.

embassy_d2_complete

The player has completed Recollection:Suspicion.

eo_c_effigies

Has the c_effigies Ozo event (four effigies join the Council in the main room) been seen?

eo_c_fairy

Has the c_fairy Ozo event (Fairy telling the Council about something new enforcing coherence) been seen?

eo_c_geli

Has the c_geli Ozo random event (Geli talking to the Council about the framing device) been seen?

eo_c_isabel

Has the c_isabel Ozo event (Isabel talking to the Council about what happened to the interviewer) been seen?

eo_c_stow

Has the c_stow Ozo event (Stowaway joins the Council in the main room) been seen?

eo_d_effigy1

Has the d_effigy1 Ozo event (an effigy goes to the side room by the dark area) been seen?

eo_d_effigy2

Has the d_effigy2 Ozo event (another effigy goes to the side room by the dark area) been seen?

eo_d_stow

Has the d_stow Ozo event (Stowaway goes to the side room by the dark area) been seen?

eo_f_effigies

Has the f_effigies Ozo event (Fairy teaching the effigies how to make illusions) been seen?

eo_f_geli

Has the f_geli Ozo event (Fairy and Geli discussing ::/FRAME/) been seen?

eo_f_stow

Has the f_stow Ozo event (Fairy teaching the Stowaway to bite pieces off thoughts) been seen?

eo_i_fairy

Has the i_fairy Ozo event (Isabel and Fairy arguing about a banner of Oltazni that appeared in Fairy's dream) been seen?

eo_i_geli

Has the i_geli Ozo event (Isabel and Geli discussing ::/FRAME/) been seen?

eo_i_gelistow

Has the i_gelistow Ozo event (Isabel and Geli discussing the Stowaway) been seen?

eo_i_stow

Has the i_stow Ozo event (Stowaway joins Isabel in her room) been seen?

ep0_end

The player has finished ep0 and been ejected by Velzie from The Depths.

ep0_epilogue

Stores ep0 epilogue progress status

  • awaiting - ejected from the Depths by Velzie
  • started - talked to Moth about being ejected
  • done - talked to Funfriend about the container

ep1_end

get velzie'd after the room high up after having completed suspicion (end of ep1)

ep1_fed

what was the cyst fed

  • copper - fed copper
  • container - fed container

ep1_showmaterials

Stores which cyst-feeding supplies to show

  • copper - show the copper only
  • both - show both the copper and the gun

ep4_died

Died in final Vekoa fight.

ff_ozo

Has Funfriend been told about Jokzi Ozo?

ffozoask

Set when Funfriend asks about what you saw when you went to Jokzi Ozo via the Cache using a proxy (not God), before having already told Funfriend about Jokzi Ozo.

flan

when was intrusive encountered

  • pre-escape - encountered during original frame run
  • post-escape - encountered during rerun with geli

gakpause

Stores the status of Gakvu's coat.

  • true - Gakvu's coat is turned off
  • false - Gakvu's coat is turned on

gameplay_off

is gameplay off

gboss

The player has encountered the Foundation Golem in Advanced Operations within Golem Maintenance.

geli_beacon

found out geli needs to be rescued

geye_examined

The player has examined the fractalline cyst on the table.

golem_decompression

has Moth offered for Interloper to take a break during Golem Maintenance?

hello_sentry_idiot

The sentry has said "I TOLD YOU THAT YOU ARE NOT AUTHORIZED IDIOT".

hub_introduced

The player has seen Funfriend's intro speech in the hub.

ignoregpu

The player has ignored the hardware acceleration warning.

interviewbeast_seen

The player has seen the creatures in the interview maze.

interviewdie

The player has been ejected by the interview maze creatures.

introcompleted

The player has connected to the corrucyst for the first time.

lastload

A timestamp corresponding to the last time this save was loaded. (numeric value)

leverage

Spoken to Moth about using masks as leverage to hold onto the cyst (only possible if the player has masks).

leverageq

Spoken to Moth about leverage to hold onto the cyst if the player does not have masks yet.

low_intensity

low intensity mode

mask

current active mask

  • hunger - Hunger mask
  • unity - Unity mask
  • reality - Reality mask (no mask)

modList

Stores a newline-separated list of mod URLs entered into the mod list in the system menu. (text value)

ocon_examined

The player has examined the dendritic cyst on the table.

ozo_enterdark

Has the player entered the long dark area in Jokzi Ozo?

ozodance

Is the council dancing?

postbstrdgeli

Set when BSTRD modifies Geli, but before the player returns and speaks to it.

ran_e2a2_fix

The ep2add2 dialogue name bugfix has run.

ran_e4_fix

The ep4 dialogue name bugfix has run.

realcyst_examined

The player has examined the corrucyst.

realcyst_scanned

The player has deep scanned (ACT action) the corrucyst.

realcyst_touched

The player has touched (ACT action) the corrucyst.

recosm_began

The player has started the God fight.

recosm_distance

The furthest stage the player has reached in the God fight (numeric value)

recosm_finalseen

The number of times the final stage of the God fight has been reached (appears to be used for dialogue). (numeric value)

recosm_greeted

The player has spoken to God.

recosm_state

God fight status

  • false - God is unfought
  • killed - God was killed
  • spared - God was spared

secavik

Status flag for the cavik memory hole.

  • false - not completed
  • true - completed
  • beaconed - used Unity on Cavik

seenFFProxy

The player has seen a proxyfriend (set as soon as a proxyfriend appears on a page).

seenSmiler

The player has encountered a subtle background Velzie appearance somewhere in the cyst.

size_preference

interface size

  • normal - normal interface
  • large - large interface

stageroom

Stores the name of the last stage the player was in. (text value)

unity

It appears this should be the number of miscellaneous entities (not God, Geli, Council, Fairy, Isabel, or a Proxyfriend) Unity was used on, but doesn't seem to actually increment. (numeric value)

unity_dog

The player has sent the "dog" to Jokzi Ozo.

unity_lady

The player has sent the interviewer to Jokzi Ozo.

visited_

The player has visited the FBX basement.

visited_conceptsnewdef

The player has visited the ep4 action description test page.

visited_conceptsscenario

The player has visited the ep4 scenario combat test page.

visited_hello

The player has been to the auth layer.

visited_hub

The player has visited the hub.

visited_localbeneath

The player has visited the Beneath.

visited_localbeneathdepths

The player has visited the final room of the 2nd interview maze (with the gate).

visited_localbeneathembassy

The player has visited ::/FRAME/.

visited_localbeneathparasite

The player has visited the Parasite Plane.

visited_localcache

The player has visited the Cache.

visited_localcity

The player has visited Their City.

visited_localcitystreet

The player has visited the City Surface.

visited_localdepths

The player has visited The Depths.

visited_localdullvessel

The player has visited Our Dull Vessel.

visited_localocean

The player has visited Their Waters.

visited_localoceanembassy

The player has visited the embassy menu page.

visited_localoceanembassygolem

The player has visited Golem Maintenance.

visited_localoceanembassygroundsmindry

The player has visited the Pale Halls.

visited_localoceanship

The player has visited Their Vessel.

visited_localoceanshipelsewhere

The player has visited Clemens Romanus

visited_localoceanshipinterview

The player has visited The Funny Little Room.

visited_localorbit

The player has visited The Void.

visited_localozo

The player has visited Jokzi Ozo.

visited_localuncosm

The player has visited the Uncosm.

visited_localuncosmcavik

The player has visited the cavik memory hole.

visited_localuncosmclemens%20romanus

The player has visited the clemens romanus memory hole.

visited_localuncosmcorru

The player has visited the corru memory hole.

visited_localuncosmdog

The player has visited the dog memory hole.

visited_localuncosmdull

The player has visited the dull memory hole.

visited_localuncosmeffigy

The player has visited the effigy memory hole.

visited_localuncosmflower

The player has visited the flower memory hole.

visited_localuncosmhumor

The player has visited the humor memory hole.

visited_localuncosmlarval

The player has visited the larval memory hole.

visited_localuncosmno

The player has visited NO NO NO NO.

visited_localuncosmparasite

The player has visited the parasite memory hole.

visited_localuncosmrecosm

The player has visited Home.

visited_localuncosmsorry

The player has visited the sorry memory hole.

visited_localuncosmspire

The player has visited the spire memory hole.

visited_localuncosmsurface

The player has visited the surface memory hole.

visited_localuncosmveilk

The player has visited the veilk memory hole.

visited_localuncosmwhere

The player has visited the Memory Hole.

visited_localuncosmyuzku

The player has visited the yuzku memory hole.

visited_localuncosmzuzucri

The player has visited the zuzucri memory hole.

widegamer

Is the widescreen adapter active?

  • adapter - adapter active
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