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Dullzika: Difference between revisions

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m (damnit i couldn't make my first page without making a really embarrassing revision typo)
m (→‎Moves: more accurate version of the conjure action, should probably change moves to actions)
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=== Moves ===
=== Moves ===
INCOHERENT ACTION: Conjure Containers: Create up to 2 [[Warped Container|Warped Containers]] on either side of user
INCOHERENT ACTION: Dull Portal: SUMMON::2 DULL CONTAINER (MAX:7)


Dull Overload: ALLIES: +2T DESTABILIZED, +2T FOCUSED
Dull Overload: ALLIES: +2T DESTABILIZED, +2T FOCUSED
<!-- should make a template for enemy actions -->


=== Strategy ===
=== Strategy ===

Revision as of 02:36, 25 May 2024

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!!__funfriend__!!
THESE THINGS TAKE TIME, INTERLOPER
This article is unfinished! You can help corru.wiki by expanding it.
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!!__gakvu__!!
sorry, it is a secret!

This article contains plot or progression spoilers. Continue at your own discretion!

!!__Dullzika__!!
::HP:: 80

The Dullzika is a mini-boss enemy found in the Golem Maintenance section of Recollection: Collapse. Originally designed to use dull microconnectors to deliver sfer around the embassy, it has been hijacked to instead broadcast the signal, notably disrupting communications within and without the embassy. In combat, it does not attack, but instead prefers to rapidly summon containers (albiet ones not designed for dull transport) to do the fighting for it.

Moves

INCOHERENT ACTION: Dull Portal: SUMMON::2 DULL CONTAINER (MAX:7)

Dull Overload: ALLIES: +2T DESTABILIZED, +2T FOCUSED

Strategy

It's rather fitting that an enemy Glazika requires you to manage its resources. The Dullzika does not directly attack the party, but instead constantly summons Warped Containers, up to a maximum of 6. While the containers themselves are by no means threatening, being some of if not the weakest enemies in the game, you should absolutely not ignore them. If the Dullzika gets a turn to act with 6 allied containers on the field, it will immediately harness The Unmatched Power of the Dull to both destabilize and focus itself and its allies. Given that the primary weaknesses of the warped containers are their combination of low accuracy and lower health, you should avoid this as much as possible. While destabilization can act as a powerful method of dealing extra damage, have in sight that the containers will benefit from it much more than you will, especially with the increased crit chance provided by focused. Your party is far less capable of soaking double damage than the Dullzika and its infinite supply of containers.

When fighting the Dullzika, you should have one party member ensuring it cannot use the Dull Overload attack by destroying some of the containers. Akizet's Overwhelm, Gakvu's Scramble, Bozko's Disable, the Symbiotic Rifle, and any other attacks that deal 2 or more damage will work. The best choice for the role of crowd control, however, belongs to Cavik's IEDs, especially if upgraded to Bazrukas. If the Dullzika manages to use Dull Overload, Miltza's Distraction giving a team wide evasion buff can come in extremely handy. Miltza's ability to regularly inflict vulnerable is also quite powerful, particularly for the bonus to crit chance. Tozik's healing ability is appreciated in any situation, and is best utilized through using the Corruskivi on the Dullzika, aided by Miltza or Gakvu's vulnerability support.

Mindspike Log

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!!__DULLZIKA__!!
::ACTIVE THOUGHTFORM
::EXPLICIT PURPOSE::'game element';'not real';'not a reenactment of violence';'i swear mindsci';'please work'
::INHERITED CONTEXT:: 'evidently directed dull microconnectors to deliver sfer';'where is its groundsmindry sigil? is it like the containers?'
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