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Collapse is the third recollection that can be accessed via The Embassy, which can be found in Gate: Their Waters, or via the Hub's gate to the Embassy.
Initial Visit
Akizet starts in the Timestopper Room, talking with Gakvu and Tozik before a Signal interrupts them. They all collectively turn off their connections before a Damaged Golem starts attacking them. After defeating the golem, they wonder if the attack is happening everywhere in The Embassy, and move to the Movefriend.
When they reach the Movefriend's room, they find that it's deactivated, and needs sfer for repairs. Gakvu uses her hidden mobile groundsmindry abilities to create a path to Recreation, to see if sfer can be found there.
They go to Recreation, finding that it's completely destroyed, and multiple Qou bodies are scattered across the floor. They don't have much time to react as the enemies spot them. After defeating the enemies, they first scavenge the enemies for sfer cubes before freeing the mindcores trapped within their bodies. They find out the names of the two salvageable mindcores are Itzil and Karik, who they instruct to go to the Movefriend. They move on to the Barfriend who is, surprisingly, coherent, and tells the group that it cannot serve them, as there is currently an emergency. It says that the containers and such immediately went for the Qou's mindcores after the Signal.
After going back to the Movefriend, Gakvu creates another path to the Personnel Wing. The enemies quickly find the group, but are destroyed. After defeating all the enemies, Gakvu tries to connect to the mindcores of the dead Qou, but is unable to, as the enemies have gotten to their mindcores first. While this is happening, Tozik looks for sfer cubes in the enemies that they killed.
They move on to Kazki's Room, and find her Bright Weapons display. The party mulls on whether or not they can use them, but they conclude that they can't, as none of them know how Bright weapons work. They search her room, but find nothing. Before leaving, they are attacked by a few containers, and find more sfer in them.
After searching that room, they move on to Miltza's Room, with her still in it. She leaps towards the crew with a Disabler, but then puts it down, seeing that they are normal Qou. She digs out a few sfer cubes from dead containers, hands Akizet the disabler, and moves to the Movefriend.
After searching the Personnel Wing, the team goes back to the Disrupted Movefriend, and Tozik begins to repair it. After the repairs are done, Movefriend wakes up for a moment, before the Aggressor starts controlling it. Gakvu tells the others that she can stave off the Movefoe's attempts to change the room with her groundsmindry abilities, and tears off her Timestopper connection to place it on Miltza's receptor. This begins the Movefoe battle.
As Movefoe is incoherent, it starts changing the thoughtform. Its attacks are a bullet hell minigame, where the player must control a proxy to dodge projectiles. During its final stand, Gakvu finishes her changes to the Movefriend, thus making it unable to be controlled by the Aggressor anymore. The Movefriend is returned to normal, which brings up a confused allegation from Miltza. Gakvu only snickers in response, and says that it's a secret. They converse about what to do next, but they come to the conclusion that they have to get to the Groundsmind's floor, and to get there they have to go through the Golem Maintenance sector block.
(For the Golem Maintenance section of Collapse, see Golem Maintenance.)
Entities
Timestopper
Movefriend
- Disrupted Movefriend
- Movefoe (if repaired)
- Tendril (summoned by Movefoe)
- Movefriend (if Movefoe has been defeated)
- Mindcores (if saved)
- Miltza (if encountered)
Recreation
- Hostile Containers
- Hostile Veilklight
- Damaged Qou Body
- Mangled Qou Body
- Listener
- Window
- Simulacra Dispensary
- Barfriend
Hallway
Miltza's Room
- Miltza (if not encountered yet)
- Rejuvenation Chamber
- Containers
- Clothing Storage
- Cyst Cluster
- Unkind Eye
- Veilk Models
- Sculptor
- Veilklights
Kazki's Room
- Rejuvenation Chamber
- Bright Weapons
- Manipulation Slab
- Simulacra
- Face Stand
- Storage Display
- Veilklights
- Conspicuous Containers
- Hostile Containers
Locations