Jokzi Ozo

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THESE THINGS TAKE TIME, INTERLOPER
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This article contains plot or progression spoilers. Continue at your own discretion!

Jokzi Ozo is a location that can be accessed through the Beneath or through a gate in the Cache. Jokzi Ozo takes form of a sort of Obeski city, with many similarities to Ukazni Ozo, including the name and the open-air space where The Council resides.

Initial Visit

In the first room, the main centrepiece of it is a rainbow door, with nothing else of note.

Entering through the door brings you outside, during a storm, in the center, the Council greets you.

Talking to the Council will have them asking the Interloper about who they are, who the Interloper responds with who they are, an interloper; saying this makes the Council happy, as though the Interloper was a being who was prophesied to explore the cyst.

The Council will make a deal with the Interloper, giving the Interloper "their powers" in exchange for the Interloper doing a "simple task" for them. Asking more, the task is to bring the Council's friends back to them, saying that the "tyrant" took them, and the Council offering their tools to the Interloper to help their friends.

The Council then gives the Interloper their "tools", a thoughtstream, the Interloper accepts the thoughtstream; the thoughtstream gives them a new ability, the ability to use "Masks" to alter thoughtspaces, to bring the Council's friends back to them.

The Council then begs them to free their friends, the Flower, the Fairy, and the Lost One. Moth asks if the Interloper is feeling okay after the thoughtstream, and the Interloper responds saying that they're fine. Moth then scolds the Interloper, telling them not to accept random thoughtstreams from thoughtforms like the Council.

The Interloper can then ask questions about each of the Council's friends. The Council says that the Flower can be found in a "memory of warmth within cold metal", the Fairy in a "the void", and the Lost One somewhere where they do not know.

The Interloper then can ask various questions about the Council and Jokzi Ozo, as well as the cyst; the Council can also ask questions to the Interloper.

After the conversation ends, you can go back through the rainbow door, and through the gate, back to the Depths, as there isn't much to do here now.

After Rescuing the Flower

Returning to Jokzi Ozo after rescuing Isabel will yield dialogue between the Council and the Interloper. The Interloper asks about Isabel, and the Council says that Isabel created the Effigies, "her little Akizets".

Another rainbow door will be open after rescuing her, entering it brings you to a sort of house amid a field of sunflowers. Effigies (if you have rescued any) also stand inside with Isabel.

Isabel, in the form of a Bright Cousin wearing a jacket with the sunflower as their head, can be spoken to. Speaking to her, she thanks the Interloper for bringing her back here. She says that she will make a new mask for the Interloper, and that she can only currently offer information now.

Going back to the first available door, there is a new door in the hallway that leads back to the gate. Going through, you will enter a room floating in the sky. Walking over the sky, you can enter another room similar to the previous one with another door, entering that will bring you to a single room, with something unreachable at the other end.

After Rescuing the Interviewer

If you rescued the Interviewer in The Funny Little Room's maze, then there will be some dialogue between the Council and the Interloper; the Council will say that they sent the Interviewer to Isabel, who is apparently skilled in repairing thoughtforms.

Returning to Isabel's room, there will be a new door to the left side of the entrance, entering, you can find the Interviewer, surrounded by 2 Effigies. Trying to talk to the Interviewer reveals nothing of much. Talking to Isabel about the Interviewer will reveal the Interviewer's state, completely mangled, but Isabel is trying to fix her.

After Rescuing the Fairy

Returning to Jokzi Ozo after rescuing the Fairy, you will find it in the first room, before the door to the Council. Talking to the Fairy, it will notice that you have the Unity Mask already, and give you another, the Hunger Mask.

The Interloper then can ask it questions about itself, Jokzi Ozo, and the cyst.

Asking about the Fairy to the Council, it reveals that they can traverse dreams and take on new forms, which is quite rare for them, and that they appreciate favours, especially with the Interloper for saving them.

After Rescuing Both Isabel and the Fairy

After you rescue both Isabel and the Fairy, the Council will ask you to dance with them upon your next entrance to the central room. Accepting this will have the Council start dancing. Not accepting will simply have them not dance. After this point, you can make them stop or start at any time by asking them.

After Rescuing the Lost One

After completing the escape sequence in ::/FRAME/, you will be teleported to Geli's room in Jokzi Ozo. The room will now be accessible via a red door from the main room that appears at this point. Present in the room is Geli, the Stowaway, and a boat similar to the one in ::/FRAME/, the latter of which can be used to replay its game, "Evil Mode". The game is now able to loop infinitely, provided that the website remains open and the shells are not destroyed.

The other inhabitants of Jokzi Ozo regain memories of Geli. They describe her as a noble thoughtform who helped to create Jokzi Ozo, although her current interest in "bright weaponry" somewhat disturb all but the Fairy. The Stowaway is described as a thoughtless husk, who also disturbs all but the Fairy.

Entities

After Rescuing the Flower

After Rescuing the Fairy

After Rescuing the Lost One

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