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Framing Device: Difference between revisions

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(more detailed description of how the framing device worked + related information)
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A framing device is an illegal string of code meant to trick [[Mindspike|Mindspikes]] into allowing its contractor to experience things not compliant with their mindspike- license, such as acts of violence or aggressive action. They are generally unstable and are intended for human devices. Framing devices were first used after restrictions were imposed on combative thoughtforms in 2052.
A framing device is an illegal thoughtform package intended to trick a [[Mindspike]]'s onboard AI into permitting the user to experience memory streams with thoughtforms non-compliant with the [[Mindspike]] license, containing acts of violence or aggressive action. It can result in memory instability and is intended for human memories, specifically combat recordings. Framing devices were first created after a major MindSci lawsuit which resulted in restrictions imposed on combative thoughtforms in 2052.


[[Moth]] uses a frame he got from a friend to allow [[Interloper]] to experience the [[Recollection: Collapse|Collapse Recollection]] in [[The Embassy]] so that the [[Mindspike]] interprets the recollection as a game instead of containing real violence. However, frames are intended for human devices, so [[Moth]] converts the frame into a thoughtstream that [[Interloper]] gives to [[Funfriend]] to re-interpret and enforce onto the [[Recollection: Collapse|Collapse Recollection]].
[[Moth]] obtained a framing device from a college friend which allows [[Interloper]] to experience the [[Recollection: Collapse|Collapse Recollection]] in [[The Embassy]]. The framing device's patterns are passed through [[Interloper]]'s mindspike, which is converted into thought directions for use by [[Funfriend]], who enforced the structure over the [[Recollection: Collapse|Collapse Recollection]].


The framing device converts the memories of combat contained in the [[Recollection: Collapse|Collapse Recollection]] into turn-based RPG combat, where both enemy and ally team have a collection of moves that can be chosen. Due to the tight turnaround time required between EP1 and EP2, Moth's college friend packed multiple structures into the framing device. Currently, known structures contained in the framing device are turn based combat, melee, and stormy vessel.
The frame is most obvious during combat, when the recollection turns into a turn-based combat game between your team and your foes, where both sides have their own selection of moves they can choose from.


The frame also chooses less important parts of the memory to turn into Evil Mode, also known as Hard Mode, which is controlled by a thoughtform named [[BSTRD]] and is intended to be extra hard and optional, but cannot actually change the events of the recollection. When participating in this mode, [[BSTRD]] makes many appearances either in the form of their face on the background, on an object, controlling another thoughtform, or even in the inherited context. During these modes, the CMY-K color scheme is broken by the color #FF0066 , a motif of [[BSTRD|BSTRDs]] interference via the frame.
As part of the framing device, it chooses less important parts of the memory to implement an Evil Mode, also known as a Hard Mode, which is controlled by a daemon thoughtform named [[BSTRD]] and is intended to be more difficult but optional. The events of the recollection contained in the Evil Mode remains intact though it is unclear what was or was not part of the memory. When participating in this mode, [[BSTRD]] makes many appearances either in the form of their face in the background, on an object, controlling another thoughtform, or even in the inherited context. During these modes, the CMY-K color scheme is broken by the color #FF0066 , a motif of [[BSTRD]]'s interference via the frame.

Revision as of 02:18, 27 May 2024

A framing device is an illegal thoughtform package intended to trick a Mindspike's onboard AI into permitting the user to experience memory streams with thoughtforms non-compliant with the Mindspike license, containing acts of violence or aggressive action. It can result in memory instability and is intended for human memories, specifically combat recordings. Framing devices were first created after a major MindSci lawsuit which resulted in restrictions imposed on combative thoughtforms in 2052.

Moth obtained a framing device from a college friend which allows Interloper to experience the Collapse Recollection in The Embassy. The framing device's patterns are passed through Interloper's mindspike, which is converted into thought directions for use by Funfriend, who enforced the structure over the Collapse Recollection.

The framing device converts the memories of combat contained in the Collapse Recollection into turn-based RPG combat, where both enemy and ally team have a collection of moves that can be chosen. Due to the tight turnaround time required between EP1 and EP2, Moth's college friend packed multiple structures into the framing device. Currently, known structures contained in the framing device are turn based combat, melee, and stormy vessel.

As part of the framing device, it chooses less important parts of the memory to implement an Evil Mode, also known as a Hard Mode, which is controlled by a daemon thoughtform named BSTRD and is intended to be more difficult but optional. The events of the recollection contained in the Evil Mode remains intact though it is unclear what was or was not part of the memory. When participating in this mode, BSTRD makes many appearances either in the form of their face in the background, on an object, controlling another thoughtform, or even in the inherited context. During these modes, the CMY-K color scheme is broken by the color #FF0066 , a motif of BSTRD's interference via the frame.

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