More actions
Moth Comments
if(check('ep0_epilogue', 'started')) return "i think our friend altered this one while you were out, i'm seeing less data... gotta keep its leverage somehow i guess"
return "don't worry, i'm seeing this. keep going"
"Velzie" meeting
start
sys
EXECUTING::"render"
unknown
interloper
EXEC::env.depths.velzie();
WAIT::4500
your curiosity will kill you
you are not prepared
RESPONSES::self
what?<+>what
what
self
what do you mean?
unknown
i know what you want
i will help you
restore this corrucyst to health
enable communications
you will receive everything you want
RESPONSES::self
who are you?<+>abrupt
abrupt
self
who are you?
EXEC::env.depths.velzieBye();endDialogue()
VelzieBye()
velzieBye: function(){
cutscene(true)
setTimeout(()=>{chatter({actor: 'unknown', text: 'NOT NOW', duration: 10000})}, 2000)
setTimeout(()=>chatter({actor: 'unknown', text: 'FORGIVE ME FOR THIS', duration: 10000}), 5000)
setTimeout(()=>chatter({actor: 'unknown', text: 'GOODBYE', duration: 10000}), 7000)
setTimeout(()=>chatter({actor: 'unknown', text: 'INTERLOPER', duration: 10000}), 8000)
setTimeout(()=>{
content.classList.add('voodbye')
MUI("off")
MUI("prohibit")
setTimeout(()=>{
flash(true)
play('criticalError', 0.75)
readoutAdd({message: `WARNING::'data overload';'safeguards active'`, name:"sys"})
env.depths.velamb.stop()
}, 60)
setTimeout(()=>{
content.classList.add('vinal')
flash(false)
}, 700)
}, 8000)
setTimeout(()=>{
flash(true)
play('criticalError', 0.5)
readoutAdd({message: `CRITICAL_ERROR::'severe data overload';'ejecting'`, name:"sys"})
document.documentElement.classList.add('ftb')
setTimeout(()=>{
flash(false)
}, 700)
setTimeout(()=>{
moveTo("/")
change('ep0_end', true)
change('ep0_epilogue', 'awaiting')
}, 1400)
setTimeout(()=>{
document.documentElement.classList.remove('ftb')
cutscene(false)
MUI("deprohibit")
}, 5000)
}, 12000)
}