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Moth Dialogues
var moth = "did akizet not have furniture? this ship is so empty... honestly i kinda hope it just got lost through incoherence or something"
if(check('ep1_fed')) {
moth = "looks like funfriend's restored a little bit here, there's definitely more data than before"
}
if(env.currentDialogue.justChanged) moth = "anything else on your mind?"
RESPOBJ::
RESPONSES::self
why is it called a dull vessel?<+>dullvessel
seen this before?<+>seen
what is a glazika?<+>glazika
SHOWIF::[["dullvessel__glazika-start"]]
is this the wreck?<+>wreck
akizet's body?<+>body
SHOWIF::"exm|dullvessel|high-pressure body"
dark area?<+>dark
SHOWIF::"beneath_dullvessel"
akizet's room locked again?<+>locked
SHOWIF::[["beneath_akiroom"], ["netstat|>=", 0]]
nevermind<+>CHANGE::++moth
FAKEEND::(back)
start
self
I have a question about the dull vessel
moth
what's up?
RESPOBJ::mthdullresp
Why is it called a dull vessel
dullvessel
self
Why is it called a "dull vessel"?
moth
well it's a vessel that passes through the dull
that's what they call the place they pass through for interstellar travel
although you'd think they were saying it's a really boring ship or something
and honestly, looking at the state of it,
i was thinking that anyway
RESPOBJ::mthdullresp
Seen this before
seen
self
Have you seen inside an obesk ship before?
moth
not personally, just old pictures and wreck exploration videos
this one is suuper small, it's probably just for personal use
weird that it's called "our" dull vessel in the memory data though
anyway, it's pretty cool to see inside one for real
even if it is kinda empty...
like where the hell would akizet sit? is that shell thing the only chair?
RESPOBJ::mthdullresp
What is a glazika
glazika
self
What is a glazika?
moth
i have no idea lol
it's hanging out with those containers though
maybe it's like a support AI or something
RESPOBJ::mthdullresp
Is this the wreck
wreck
self
Is this the wreck they found this cyst in?
moth
it's gotta be
but it doesn't have nearly as much inside it as the wreck did
the pictures i have make it look more 'lived in' if that makes sense
who knows
maybe akizet didn't think about the furniture very much
Akizets body
body
self
is that body in akizet's room what she looked like?
moth
you haven't just looked up what she looked like yet? lol
yeah, i mean it sorta does, but i'm not getting any real detail
it might be a little more minimal than what she casually, uh...
'wore'
but based on the inherited context, she probably only ever used that one underwater
RESPOBJ::mthdullresp
Dark area
dark
self
what is the dark area i found?
the rendering gets weird in there
moth
not sure, there's not enough data in there for me to go off of
it's definitely part of some <em>different</em> thoughtspace, though
the dull vessel is a weird thoughtform because it moves around
it doesn't actually enter thoughtspaces, it just attaches to them
i don't know why it's set up like this, maybe it was more efficient or something
anyway, i think what you saw is part of some memory it attached to a really long time ago, that maybe fell apart
like it's some vestigial scrap left of something that rotted off
that'd explain that weird incoherence gap where the entrance would be
RESPOBJ::mthdullresp
Akizets room locked
locked
self
i can't get back into akizet's room
i was there earlier just fine
moth
wtf? yeah i still have the logs
it looks like your incoherence tolerance might have been different though
could have been something with the <span definition="INTERNAL CONTEXT::'global ambient dissonance value';'known to fluctuate'">GAD value</span>
SHOWIF::"++mothfj"
did you do anything last time?
were you using any of those masks?
SHOWIF::"ozo__fairy_intro"
RESPOBJ::mthdullresp
Pilot Cyst (Incoherent)
start
akizet
hello th¥ÙYg^Ž×¯Rõf±
EXEC::env.dullVessel.pilotTalk()
pilot cyst
im%¶º½Òmõ‹SK’æÃE:Ž‹©é·0³Jºž¥ÙYj0i7]ëz¦‹5DÒ§´·Ó¡EÔ5BÆMg^ŽíõýnÇH¸×¯Rõf±ÔVãXÖ5&Ñ/
moth
wtf
SHOWIF::[["dullvessel__pilot-end", false]]
that looks like some kind of format error
SHOWIF::[["dullvessel__pilot-end", false]]
i think this one might be busted
SHOWIF::[["dullvessel__pilot-end", false]]
could be encoded... i'll just make a note of this for now, let's come back later
SHOWIF::[["dullvessel__pilot-end", false]]
still broken... but it's the same output as before
SHOWIF::[["dullvessel__pilot-end"]]
so i don't think it's an incoherence issue
SHOWIF::[["dullvessel__pilot-end"]]
but i still don't know what to do with this
SHOWIF::[["dullvessel__pilot-end"]]
just leave it for now
SHOWIF::[["dullvessel__pilot-end"]]
RESPONSES::self
damn<+>END
Pilot Cyst (Coherent)
start
pilot cyst
hello
EXEC::env.dullVessel.pilotTalk()
interloper
moth
wtf? did that thing fix this?
SHOWIF::[["dullvessel__pilot-end"], ["dullvessel__fixed-start", false]]
looking at the old log i don't think this was supposed to be self aware
SHOWIF::[["dullvessel__pilot-end"], ["dullvessel__fixed-start", false]]
RESPONSES::self
hello...?<+>hello
SHOWONCE::
how are you lucid?<+>how
SHOWONCE::
SHOWIF::[["dullvessel__fixed-hello", true]]
change location<+>change
SHOWIF::[["dullvessel__fixed-hello", true]]
HIDEREAD::
goodbye<+>END
EXEC::document.querySelector('.grid-animator').style.setProperty('--camrotation', \`\${env.stage.lastRotation}\`)
how
self
how are you lucid?
pilot cyst
velzie
instructed
RESPONSES::self
who is velzie?<+>who
who
self
who is velzie?
pilot cyst
secrecy
instructed
soon
meet
RESPONSES::self
change location<+>change
all right...<+>END
EXEC::document.querySelector('.grid-animator').style.setProperty('--camrotation', \`\${env.stage.lastRotation}\`)
hello
self
hello there
pilot cyst
change
location?
RESPONSES::self
ok<+>change
HIDEREAD::
no<+>nochange
HIDEREAD::
change
self
change the location
pilot cyst
altering
EXEC::env.dullVessel.swapLocation()
sys
ATTENTION::'thoughtform activity detected'::'dullvessel'
pilot cyst
now
ocean
SHOWIF::[["dullvessel_position", 'ocean']]
orbit
SHOWIF::[["dullvessel_position", 'orbit']]
RESPONSES::self
change location<+>change
HIDEREAD::
how are you lucid?<+>how
SHOWONCE::
SHOWIF::[["dullvessel__fixed-hello", true]]
thank you<+>END
EXEC::document.querySelector('.grid-animator').style.setProperty('--camrotation', \`\${env.stage.lastRotation}\`)
nochange
self
not right now
pilot cyst
understood
RESPONSES::self
change location<+>change
HIDEREAD::
how are you lucid?<+>how
SHOWONCE::
SHOWIF::[["dullvessel__fixed-hello", true]]
goodbye<+>END
Glazika
start
akizet
my <span definition="TRANSLATION FAILED::CAUSE:'no equivalent internal meaning';'no relevant inherited context'::ROMANIZATION SUCCESSFUL">glazika</span>!
EXEC::env.dullVessel.glazikaTalk()
glazika
HEEELLLOOOOOOOO akizetesche
it is so exciting to see you again!
your surface walking grows longer each time!
akizet
oh yes, i have been indulging the cousins' methods of transport
work continues well ahead of the initiative's projections
RESPOBJ::glazikaResponses
RESPOBJ::
RESPONSES::akizet
status?<+>status
what have you been doing?<+>absence
fare well<+>END
status
akizet
what is the status of our vessel?
glazika
consumption is paused for all activities except maintenance!
our pilot has left us in a stable orbit!
fuel reserves are acceptable!
akizet
i see. thank you, my glazika.
RESPOBJ::glazikaResponses
absence
akizet
what have you been doing in my absence?
glazika
mostly maintenance! however, the pilot cyst refuses to sleep! so i have been staying awake!
to pass the time, we have been playing little games with the containers while you are gone
akizet
really? did you make something yourselves?
SHOWIF::[['ep1_fed', false]]
glazika
no no! it is only a game of parasite. as you can see, i am currently winning
SHOWIF::[['ep1_fed', false]]
akizet
well done! we should play soon
SHOWIF::[['ep1_fed', false]]
akizet
ah, and now you are on <span class="code">parasite</span>!
SHOWIF::'ep1_fed'
glazika
yes!!
SHOWIF::'ep1_fed'
though i hold all corners,
SHOWIF::'ep1_fed'
the pilot cyst is cunning - it still holds other key positions
SHOWIF::'ep1_fed'
if i lose this one, i will lose one of my containers!!!
SHOWIF::'ep1_fed'
akizet
good luck, my friend
SHOWIF::'ep1_fed'