Transcripts:Dull Vessel

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Moth Dialogues

    var moth = "did akizet not have furniture? this ship is so empty... honestly i kinda hope it just got lost through incoherence or something"

    if(check('ep1_fed')) {
        moth = "looks like funfriend's restored a little bit here, there's definitely more data than before"
    }

    if(env.currentDialogue.justChanged) moth = "anything else on your mind?"
    
    RESPOBJ::
    RESPONSES::self
        why is it called a dull vessel?<+>dullvessel
        seen this before?<+>seen
        what is a glazika?<+>glazika
            SHOWIF::[["dullvessel__glazika-start"]]
        is this the wreck?<+>wreck

        akizet's body?<+>body
            SHOWIF::"exm|dullvessel|high-pressure body"

        dark area?<+>dark
            SHOWIF::"beneath_dullvessel"

        akizet's room locked again?<+>locked
            SHOWIF::[["beneath_akiroom"], ["netstat|>=", 0]]
        nevermind<+>CHANGE::++moth
            FAKEEND::(back)
            
    start
    self
        I have a question about the dull vessel

    moth
        what's up?
    
    RESPOBJ::mthdullresp

Why is it called a dull vessel

dullvessel
    self
        Why is it called a "dull vessel"?
    
    moth
        well it's a vessel that passes through the dull
        that's what they call the place they pass through for interstellar travel
        although you'd think they were saying it's a really boring ship or something
        and honestly, looking at the state of it, 
        i was thinking that anyway

    RESPOBJ::mthdullresp

Seen this before

seen
    self
        Have you seen inside an obesk ship before?
    
    moth
        not personally, just old pictures and wreck exploration videos
        this one is suuper small, it's probably just for personal use
        weird that it's called "our" dull vessel in the memory data though
        anyway, it's pretty cool to see inside one for real
        even if it is kinda empty...
        like where the hell would akizet sit? is that shell thing the only chair?

    RESPOBJ::mthdullresp

What is a glazika

glazika
    self
        What is a glazika?

    moth
        i have no idea lol
        it's hanging out with those containers though
        maybe it's like a support AI or something

    RESPOBJ::mthdullresp

Is this the wreck

wreck
    self
        Is this the wreck they found this cyst in?
    
    moth
        it's gotta be
        but it doesn't have nearly as much inside it as the wreck did
        the pictures i have make it look more 'lived in' if that makes sense
        who knows
        maybe akizet didn't think about the furniture very much

Akizets body

body
    self
        is that body in akizet's room what she looked like?
    
    moth
        you haven't just looked up what she looked like yet? lol
        yeah, i mean it sorta does, but i'm not getting any real detail
        it might be a little more minimal than what she casually, uh...
        'wore'
        but based on the inherited context, she probably only ever used that one underwater

    RESPOBJ::mthdullresp

Dark area

dark
    self
        what is the dark area i found?
        the rendering gets weird in there
    
    moth
        not sure, there's not enough data in there for me to go off of
        it's definitely part of some <em>different</em> thoughtspace, though
        the dull vessel is a weird thoughtform because it moves around
        it doesn't actually enter thoughtspaces, it just attaches to them
        i don't know why it's set up like this, maybe it was more efficient or something
        anyway, i think what you saw is part of some memory it attached to a really long time ago, that maybe fell apart
        like it's some vestigial scrap left of something that rotted off
        that'd explain that weird incoherence gap where the entrance would be
        
    RESPOBJ::mthdullresp

Akizets room locked

locked
    self
        i can't get back into akizet's room
        i was there earlier just fine
    
    moth
        wtf? yeah i still have the logs
        it looks like your incoherence tolerance might have been different though
        could have been something with the <span definition="INTERNAL CONTEXT::'global ambient dissonance value';'known to fluctuate'">GAD value</span>
            SHOWIF::"++mothfj"
        did you do anything last time?
        were you using any of those masks?
            SHOWIF::"ozo__fairy_intro"

    RESPOBJ::mthdullresp

Pilot Cyst (Incoherent)

start
    akizet
        hello th¥ÙYg^Ž×¯Rõf±
            EXEC::env.dullVessel.pilotTalk()
    
    pilot cyst
        im%º½ÒmõSKæÃE:Ž‹©é·0³Jºž­¥ÙYj0i7]ëz¦‹5§´·Ó¡EÔ5BÆMg^ŽíõýnÇH¸×¯Rõf±ÔVãXÖ5&Ñ/ 
    
    moth
        wtf
            SHOWIF::[["dullvessel__pilot-end", false]]
        that looks like some kind of format error
            SHOWIF::[["dullvessel__pilot-end", false]]
        i think this one might be busted
            SHOWIF::[["dullvessel__pilot-end", false]]
        could be encoded... i'll just make a note of this for now, let's come back later
            SHOWIF::[["dullvessel__pilot-end", false]]

        still broken... but it's the same output as before
            SHOWIF::[["dullvessel__pilot-end"]]
        so i don't think it's an incoherence issue
            SHOWIF::[["dullvessel__pilot-end"]]
        but i still don't know what to do with this
            SHOWIF::[["dullvessel__pilot-end"]]
        just leave it for now
            SHOWIF::[["dullvessel__pilot-end"]]


    RESPONSES::self
        damn<+>END

Pilot Cyst (Coherent)

start
    pilot cyst
        hello
            EXEC::env.dullVessel.pilotTalk()
        interloper

    moth
        wtf? did that thing fix this?
            SHOWIF::[["dullvessel__pilot-end"], ["dullvessel__fixed-start", false]]
        looking at the old log i don't think this was supposed to be self aware
            SHOWIF::[["dullvessel__pilot-end"], ["dullvessel__fixed-start", false]]

    RESPONSES::self
        hello...?<+>hello
            SHOWONCE::

        how are you lucid?<+>how
            SHOWONCE::
            SHOWIF::[["dullvessel__fixed-hello", true]]

        change location<+>change
            SHOWIF::[["dullvessel__fixed-hello", true]]
            HIDEREAD::

        goodbye<+>END
            EXEC::document.querySelector('.grid-animator').style.setProperty('--camrotation', \`\${env.stage.lastRotation}\`)

how
    self
        how are you lucid?

    pilot cyst
        velzie
        instructed

    RESPONSES::self
        who is velzie?<+>who

who
    self
        who is velzie?

    pilot cyst
        secrecy
        instructed
        soon
        meet
    
    RESPONSES::self
        change location<+>change
        all right...<+>END
            EXEC::document.querySelector('.grid-animator').style.setProperty('--camrotation', \`\${env.stage.lastRotation}\`)

hello
    self
        hello there

    pilot cyst
        change
        location?
    
    RESPONSES::self
        ok<+>change
            HIDEREAD::
        no<+>nochange
            HIDEREAD::

change
    self
        change the location

    pilot cyst
        altering
            EXEC::env.dullVessel.swapLocation()
    
    sys
        ATTENTION::'thoughtform activity detected'::'dullvessel'

    pilot cyst
        now
        ocean
            SHOWIF::[["dullvessel_position", 'ocean']]
        orbit
            SHOWIF::[["dullvessel_position", 'orbit']]
    
    RESPONSES::self
        change location<+>change
            HIDEREAD::
        how are you lucid?<+>how
            SHOWONCE::
            SHOWIF::[["dullvessel__fixed-hello", true]]

        thank you<+>END
            EXEC::document.querySelector('.grid-animator').style.setProperty('--camrotation', \`\${env.stage.lastRotation}\`)

nochange
    self
        not right now

    pilot cyst
        understood
    
    RESPONSES::self
        change location<+>change
            HIDEREAD::
        how are you lucid?<+>how
            SHOWONCE::
            SHOWIF::[["dullvessel__fixed-hello", true]]

        goodbye<+>END

Glazika

start
    akizet
        my <span definition="TRANSLATION FAILED::CAUSE:'no equivalent internal meaning';'no relevant inherited context'::ROMANIZATION SUCCESSFUL">glazika</span>! 
            EXEC::env.dullVessel.glazikaTalk()
    
    glazika
        HEEELLLOOOOOOOO akizetesche
        it is so exciting to see you again!
        your surface walking grows longer each time!
    
    akizet
        oh yes, i have been indulging the cousins' methods of transport
        work continues well ahead of the initiative's projections

    RESPOBJ::glazikaResponses
    
RESPOBJ::
    RESPONSES::akizet
        status?<+>status
        what have you been doing?<+>absence

        fare well<+>END
        
status
    akizet
        what is the status of our vessel?
    
    glazika
        consumption is paused for all activities except maintenance! 
        our pilot has left us in a stable orbit!
        fuel reserves are acceptable!
    
    akizet
        i see. thank you, my glazika.

    RESPOBJ::glazikaResponses

absence
    akizet
        what have you been doing in my absence?
    
    glazika
        mostly maintenance! however, the pilot cyst refuses to sleep! so i have been staying awake!
        to pass the time, we have been playing little games with the containers while you are gone
    
    akizet
        really? did you make something yourselves?
            SHOWIF::[['ep1_fed', false]]
    
    glazika
        no no! it is only a game of parasite. as you can see, i am currently winning
            SHOWIF::[['ep1_fed', false]]
    
    akizet
        well done! we should play soon
            SHOWIF::[['ep1_fed', false]]
    
    akizet
        ah, and now you are on <span class="code">parasite</span>!
            SHOWIF::'ep1_fed'

    glazika
        yes!!
            SHOWIF::'ep1_fed'
        though i hold all corners,
            SHOWIF::'ep1_fed'
        the pilot cyst is cunning - it still holds other key positions
            SHOWIF::'ep1_fed'
        if i lose this one, i will lose one of my containers!!!
            SHOWIF::'ep1_fed'

    akizet
        good luck, my friend
            SHOWIF::'ep1_fed'
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