More actions
Intro
First Visit
start
actual_site_error
this dialogue will only show up once per session so pls read if u haven't
this room tests how progresion and fighting against the new enemies feels for ep3
these are all the fights that will be in EP3, basically in order
there's a buncha stuff happening...
especially since you can do the three wings in any order!
first off, you need to clear the first few enemies in front
in MANUFACTURING (ON DA LEFT) you unlock augments and some parts for the IK golem (unlockable character)
in SFER (MIDDLE) has story bits but is required for the other parts for IK golem
once you have both IK golem parts, it will be automatically added to your party (in this test room anyway)
in OPS (right) you unlock bozko and cavik
once all three wings are cleared, the boss (behind you) can be fought
anyway u have a bunch of items, including the sorry cyst that will add a gun augment you can give to anyone
finally, you can re-organize your party! press Z and drag people around
only 3 people can be active at a time, and akizet has to be active, so you basically have two interchangable slots
ok have fun!
RESPONSES::actual_site_error
kill all initial enemies<+>loop
EXEC::document.querySelectorAll('.initial-evil').forEach(el=>el.parentElement.innerHTML = "")
kill all manufacturing enemies<+>loop
EXEC::document.querySelectorAll('.m-evil').forEach(el=>el.parentElement.innerHTML = "")
kill all sfer enemies<+>loop
EXEC::document.querySelectorAll('.s-evil').forEach(el=>el.parentElement.innerHTML = "")
kill all ops enemies<+>loop
EXEC::document.querySelectorAll('.o-evil').forEach(el=>el.parentElement.innerHTML = "")
kill all but boss<+>loop
EXEC::document.querySelectorAll('.o-evil, .s-evil, .m-evil').forEach(el=>el.parentElement.innerHTML = "")
FAKEEND::(behind you btw watch out)
RESPONSES::sys
quick kill menu<+>CHANGE::quickkill
continue<+>END
Repeat Visits
start
actual_site_error
if u wanna clear areas, do this before continuing
otherwise put startDialogue("quickkill") in your console to open it again
RESPONSES::actual_site_error
kill all initial enemies<+>start
EXEC::document.querySelectorAll('.initial-evil').forEach(el=>el.parentElement.innerHTML = "")
kill all manufacturing enemies<+>start
EXEC::document.querySelectorAll('.m-evil').forEach(el=>el.parentElement.innerHTML = "")
kill all sfer enemies<+>start
EXEC::document.querySelectorAll('.s-evil').forEach(el=>el.parentElement.innerHTML = "")
kill all ops enemies<+>start
EXEC::document.querySelectorAll('.o-evil').forEach(el=>el.parentElement.innerHTML = "")
kill all but boss<+>start
EXEC::document.querySelectorAll('.initial-evil, .o-evil, .s-evil, .m-evil').forEach(el=>el.parentElement.innerHTML = "")
FAKEEND::(behind you btw watch out)
RESPONSES::sys
continue<+>END
Generic
Encounter enemy
start
sourceless
The fiends approach!
RESPONSES::akizet
engage<+>END
EXEC::env.combat.dynamicCombat()
disable<+>disable
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.disabler)'
FAKEEND::(use disabler)
debug kill<+>disable
FAKEEND::(use disabler even if u dont have one)
disable
sourceless
A disabler is used!
EXEC::removeItem(env.ITEM_LIST.disabler)
RESPONSES::akizet
continue<+>END
EXEC::env.combat.dynamicCombat({dry: true});cutscene(true);setTimeout(()=>{cutscene(false);env.combat.dynamicCallback(env.rpg.enemyTeam)}, 1010)
FAKEEND::(wait)
Defeat enemy
start
sourceless
The fiends relent!
EXEC::env.stage.current.onStep()
TEXEC::env.combat.dynamicReward()
RESPONSES::akizet
continue<+>END
RESPONSES::sys
demo final boss post dialogue<+>CHANGE::bossclear
FAKEEND::(dont click unless you killed boss)