Transcripts:Progtest

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!!__moth__!!
don't look at me lol
This article and/or section contains information that is either non-canon to the story of the game or used for development.

Intro

First Visit

start
    actual_site_error
        this dialogue will only show up once per session so pls read if u haven't
        this room tests how progresion and fighting against the new enemies feels for ep3
        these are all the fights that will be in EP3, basically in order
        there's a buncha stuff happening...
        especially since you can do the three wings in any order!
        first off, you need to clear the first few enemies in front
        in MANUFACTURING (ON DA LEFT) you unlock augments and some parts for the IK golem (unlockable character)
        in SFER (MIDDLE) has story bits but is required for the other parts for IK golem
        once you have both IK golem parts, it will be automatically added to your party (in this test room anyway)
        in OPS (right) you unlock bozko and cavik
        once all three wings are cleared, the boss (behind you) can be fought
        anyway u have a bunch of items, including the sorry cyst that will add a gun augment you can give to anyone
        finally, you can re-organize your party! press Z and drag people around
        only 3 people can be active at a time, and akizet has to be active, so you basically have two interchangable slots
        ok have fun!

    RESPONSES::actual_site_error
        kill all initial enemies<+>loop
            EXEC::document.querySelectorAll('.initial-evil').forEach(el=>el.parentElement.innerHTML = "")
        kill all manufacturing enemies<+>loop
            EXEC::document.querySelectorAll('.m-evil').forEach(el=>el.parentElement.innerHTML = "")
        kill all sfer enemies<+>loop
            EXEC::document.querySelectorAll('.s-evil').forEach(el=>el.parentElement.innerHTML = "")
        kill all ops enemies<+>loop
            EXEC::document.querySelectorAll('.o-evil').forEach(el=>el.parentElement.innerHTML = "")
        kill all but boss<+>loop
            EXEC::document.querySelectorAll('.o-evil, .s-evil, .m-evil').forEach(el=>el.parentElement.innerHTML = "")
            FAKEEND::(behind you btw watch out)
    RESPONSES::sys
        quick kill menu<+>CHANGE::quickkill
        continue<+>END

Repeat Visits

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    actual_site_error
        if u wanna clear areas, do this before continuing
        otherwise put startDialogue("quickkill") in your console to open it again

    RESPONSES::actual_site_error
        kill all initial enemies<+>start
            EXEC::document.querySelectorAll('.initial-evil').forEach(el=>el.parentElement.innerHTML = "")
        kill all manufacturing enemies<+>start
            EXEC::document.querySelectorAll('.m-evil').forEach(el=>el.parentElement.innerHTML = "")
        kill all sfer enemies<+>start
            EXEC::document.querySelectorAll('.s-evil').forEach(el=>el.parentElement.innerHTML = "")
        kill all ops enemies<+>start
            EXEC::document.querySelectorAll('.o-evil').forEach(el=>el.parentElement.innerHTML = "")
        kill all but boss<+>start
            EXEC::document.querySelectorAll('.initial-evil, .o-evil, .s-evil, .m-evil').forEach(el=>el.parentElement.innerHTML = "")
            FAKEEND::(behind you btw watch out)

    RESPONSES::sys
        continue<+>END

Generic

Encounter enemy

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    sourceless
        The fiends approach!
    RESPONSES::akizet
        engage<+>END
            EXEC::env.combat.dynamicCombat()
        disable<+>disable
            SHOWIF::'EXEC::checkItem(env.ITEM_LIST.disabler)'
            FAKEEND::(use disabler)
        debug kill<+>disable
            FAKEEND::(use disabler even if u dont have one)

disable
    sourceless
        A disabler is used!
            EXEC::removeItem(env.ITEM_LIST.disabler)
    RESPONSES::akizet
        continue<+>END
            EXEC::env.combat.dynamicCombat({dry: true});cutscene(true);setTimeout(()=>{cutscene(false);env.combat.dynamicCallback(env.rpg.enemyTeam)}, 1010)
            FAKEEND::(wait)

Defeat enemy

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    sourceless
        The fiends relent!
            EXEC::env.stage.current.onStep()
        TEXEC::env.combat.dynamicReward()

    RESPONSES::akizet
        continue<+>END
    
    RESPONSES::sys
        demo final boss post dialogue<+>CHANGE::bossclear
            FAKEEND::(dont click unless you killed boss)