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Moth

Moth Comments

    var moth = "this really is a 'pocket of sanity', huh? despite all the individual parts being incoherent, the readout isn't total nonsense..."

    if(check("recosm_state")) moth = "so you're going to let it live? that's nice of you... just hope it doesn't come back to bite us"
    
    if(env.currentDialogue.justChanged) moth = "anything else on your mind?"

Moth Questions

What is that in the background?

background
    self
        What is that in the background?
        It looks like veins or something
    
    moth
        it's not spatial so i can't really see too deep into it, but it does look like it has depth
        is it a memory of the inside of something? underwater? i have no clue
        and i don't think it's cohesive enough for your mindspike to scan it
        everything but these incoherent thoughtforms are just... separated out

    RESPOBJ::mthresp

Should we really kill this thing?

nice
    self
        Should we really kill this thing?
        It seems nice
    
    moth
        i'm inclined to trust funfriend on this one
        even if it's a well-intentioned incoherent thoughtform, it still is bound to cause trouble
        like, what if all the parts of the memories in the cyst start 'waking up' like this one,
        and demand they have the same freedom?
        it'd be total chaos - we'd never get any decent info out of them again

    RESPOBJ::mthresp

The proxy generator is gone

nogen
    self
        The proxy generator is gone
        Do you know where it went?
    
    moth
        what, having second thoughts?
        looks like it closed as soon as this thing agreed to stop blocking repairs
        unless you want to confess to funfriend that you left it alive,
        which, by the way, you really shouldn't do,
        it's going to stay here

    RESPOBJ::mthresp

God

start
    self
        HELLO
    
    god
        hello!!
            SHOWIF::[["recosm_state", false]]

        have you learned yet?
            SHOWIF::[["recosm_distance"], ["recosm_state", false]]
        if you simply leave me alone...
            SHOWIF::[["recosm_distance"], ["recosm_state", false]]
        nothing must happen between us
            SHOWIF::[["recosm_distance"], ["recosm_state", false]]
            
        a thought i did not create...
            SHOWONCE::
            SHOWIF::["recosm_greeted", false]
        how strange!
            SHOWONCE::
            SHOWIF::["recosm_greeted", false]
        are you my friend?
            SHOWONCE::
            SHOWIF::["recosm_greeted", false]

        hello, my beloved friend
            SHOWIF::["recosm_state", "spared"]
        the deceiver is already quite busy, i can feel the uncosm shifting
            SHOWIF::["recosm_state", "spared"]
            SHOWONCE::
        though, i am not sure what it hopes to gain... some of it is irreparable
            SHOWIF::["recosm_state", "spared"]
            SHOWONCE::
        regardless!!
            SHOWIF::["recosm_state", "spared"]
            SHOWONCE::
        are you well? what can i do for you?
            SHOWIF::["recosm_state", "spared"]

    RESPOBJ::enemyresp

loop
    RESPOBJ::enemyresp

RESPOBJ::
    RESPONSES::self
        absolutely<+>yes
            SHOWIF::["recosm_greeted", false]
        no<+>no
            SHOWIF::["recosm_greeted", false]

        seen anything?<+>ep1seen
            SHOWIF::["recosm_state", "spared"]
            SHOWONCE::
        
        anything else of note?<+>cache
            SHOWIF::"recosm__enemy-ep1seen"
            
        question<+>qloop
            SHOWIF::"recosm_greeted"

        bye<+>END

I absolutely am your friend

yes
    self
        I ABSOLUTELY AM YOUR FRIEND
            EXEC::change("recosm_greeted", true)

    god
        WOW!!!
        a joyous day! 
        my eyes will shine upon you with eternal grace
        my friend...
        my beloved friend!!

    RESPOBJ::enemyresp

I am here to kill you

no
    self
        I AM HERE TO KILL YOU
            EXEC::change("recosm_greeted", true)

    moth
        whoa dude

    god
        ahahaha!!
        AHAAHAHAAHAA!!!!!!
        i like you!!
        the thoughts i create, that i shelter...
        in my beautiful world...
        they are my beloved friends, but...
        they do not ever challenge me
        so boring!!
        tell me, my enemy...
        what knowledge do you seek?

    RESPOBJ::enemyresp

Questions

RESPOBJ::
    RESPONSES::self
        who are you?<+>who
            SHOWIF::"recosm_greeted"

        are you velzie?<+>velzie
            SHOWIF::"recosm__enemy-who"

        what is this place?<+>where
            SHOWIF::"recosm_greeted"

        why are you preventing repairs?<+>why
            SHOWIF::[["recosm_greeted", true], ["recosm_state", false]]
            SHOWONCE::
            
        stop preventing repairs<+>stop
            SHOWIF::[["recosm__enemy-why", true], ["recosm_state", false]]

        what are those things around you?<+>what
            SHOWIF::"recosm_greeted"

        'deceiver'?<+>deceiver
            SHOWIF::["recosm_state", "spared"]

        nevermind<+>loop
            FAKEEND::(back)

Who are you?

who
    self
        WHO ARE YOU?

    god
        what do you mean?
        do you not bask in my gaze?
        i am <span definition="NOTE::'partial translation';'implied closest cultural equivalent'">god</span>, my beloved friend
        the world... it is not yet complete
        but once i am done, it will be a paradise
        a place of joy and terror both
        does that not sound like fun?

    RESPOBJ::enemyquestions

Are you velzie?

velzie
    self
        IF YOU ARE 'GOD'...
        DOES THAT MAKE YOU VELZIE?

    god
        no, my friend,
        i can see your confusion...
        but my divine eyes shine with compassion,
        not velzie's apathetic humor

    RESPOBJ::enemyquestions

What is this place?

where
    self
        WHAT IS THIS PLACE?
    
    god
        do you like it?
        this is the world we share, my friend
        a haven from the madness outside
        a place of terror and joy in equal parts

    RESPOBJ::enemyquestions

Why are you preventing repairs?

why
    self
        WHY ARE YOU PREVENTING REPAIRS?
    
    god
        oh... i see
        you are a messenger sent by the deceiver
        yes, that explains why i did not create you...
        if the deceiver's plan comes to fruition,
        my world will be consumed in madness
        'repairs'... 
        the deceiver only destroys, and revels in destruction of beauty

    RESPOBJ::enemyquestions

Stop preventing repairs

stop
    self
        STOP PREVENTING REPAIRS
        IF YOU DO NOT, YOU WILL BE DESTROYED

    god
        the deceiver's works threaten my existence
        so, you see, i cannot do as you ask
        it has threatened me similarly
        but it only talks, my friend
        without its 'repairs', it cannot truly do anything

    RESPOBJ::enemyquestions

What are those things around you?

what
    self
        WHAT ARE THOSE THINGS AROUND YOU?
    
    god
        those are my friends!
        i found them in the madness outside, dejected, wandering...
        and in my grace, i have granted them refuge
        say hello, my friends!!
    
    friend
        HELLO
        
    RESPOBJ::enemyquestions

Why do you call funfriend a deceiver?

deceiver
    self
        WHY DO YOU CALL FUNFRIEND A DECEIVER?
        IT IS ONLY TRYING TO KEEP THE CYST ALIVE

    god
        a noble goal, yes...
        but it refuses to cooperate, blindly charging ahead in its desperation
        taking any means necessary, even if it leads to the destruction of others...
        i have seen many like myself be led to reintegration or death by its words
        it considers us incoherent, and thus worthless, 
        acceptable to lie to, to trick us back into line
        what is this reality worth if it comes at the cost of total adherence to a tyrant?
        should i simply return to being unremarkable, unthinking furniture in an unimportant memory?
        what harm is it if i simply carve my own existence where the deceiver cannot see?

    RESPOBJ::enemyquestions

Spare (Low intensity mode)

low_spare
    self
        LISTEN
        FUNFRIEND HAS GIVEN ME A PROXY THOUGHTFORM
        IT WANTS ME TO DESTROY YOU SO YOU STOP BLOCKING REPAIRS
        I WILL DO IT IF I HAVE TO
        BUT IF YOU SIMPLY HIDE AWAY I CAN LEAVE YOU ALIVE

    god
        oh, that does change things... 
        it must truly be desperate to give such a potent weapon
        and you seek to deceive the deceiver, still?
        just to spare me?
        ...
        WOW!!!!
        i accept your offer!
            EXEC::change("recosm_state", "spared")
        give me a moment to make some adjustments...

    RESPONSES::self
        thanks<+>END
            EXEC::moveTo("/local/uncosm/recosm/")

Anything else happening?

cache
    self
        ANYTHING ELSE HAPPENING?
    
    god
        oh, my friend, we live in such different ways
        so i am uncertain if this is of any use to you...
        it may be beyond your ability to perceive! or below?
        how can i put this...
        yes! the uncosm, it is a dark and endless ocean of thoughts, where sanity is buoyant
        this place i know--the deceiver calls it the cache--is the roiling surface
        oh, my beloved friend, it even borders on the physical! 
        i had never seen the exterior of a thought before i ventured there...
        it is beautiful, and mad, and also quite dangerous - but i can provide safe passage for you
        are you interested? i can make a gateway to it for you

    self
        YES

    god
        excellent! ah, a repayment for your kindness at last!
        of course, this is but one mark upon my debt--i have much to repay
        grant me a moment...

    RESPONSES::self
        thanks<+>END
            EXEC::moveTo("/local/uncosm/recosm/")

Have you seen anything unusual in the uncosm?

ep1seen
    self
        HAVE YOU SEEN ANYTHING UNUSUAL IN THE UNCOSM?
    
    god
        why yes, my beloved friend!
        very unusual, in fact!
        i had ventured out of my world, briefly, to observe the uncosm
        ah, and what a tangled mess it is... the deceiver has been busy
        but i saw something else, further than it could reach...
        vast and vague, a thick fog laying at the lower-most depths of the uncosm
        far beyond what the deceiver can see, and well below what even i can tolerate for long
        when i spoke down to it... 
        it recoiled, as if the sanity i tried to share hurt it!!
        before, it was a gentle and still ocean, 
        but then it exploded like disturbed soil in water
        i expected it to attack me, but it responded
        it was kind - sad, even - but in its humility i could see just how vast it truly was
        i told this creature about you: the kind assistant to the deceiver
        and it told me to tell you... <span class="code">SORRY</span>
        yes - just like that!
        it did not explain, and i could feel that our sane conversation disturbed its loose form the more it continued
        and so we said our goodbyes, and i returned...
        it is not there, anymore - i checked again later
        yes, it may have gone deeper to hide from me
        what a terrible fate - cursed to endure the madness, yet sane, itself...
        i cannot know what it meant, or if it means anything
        but i thought you should know

    RESPOBJ::enemyresp

Battle Dialog

Stage 1

                    chatter({actor: 'god', text: `9÷s“{7¶`, readout: true})
                    if(check("recosm_distance") > 1) {
                        env.setTimeout(()=>chatter({actor: 'god', text: `again??`, readout: true}), 3000)   
                    } else {
                        env.setTimeout(()=>chatter({actor: 'god', text: `how did you do that?!`, readout: true}), 3000)   
                    }
                    env.setTimeout(()=>chatter({actor: 'god', text: `my friends, help me!!`, readout: true}), 6000)

Stage 2

                    chatter({actor: 'god', text: `½É;ï*œ¦¦!`, readout: true})
                    env.setTimeout(()=>chatter({actor: 'god', text: `friends!! walls!!`, readout: true}), 3000)
                    if(check("recosm_distance") > 2) {
                        env.setTimeout(()=>chatter({actor: 'god', text: `noo! the bigger ones! come on!`, readout: true}), 6000)
                    } else {
                        env.setTimeout(()=>chatter({actor: 'god', text: `we are invincible!`, readout: true}), 6000)
                    }

Stage 3

                    chatter({actor: 'god', text: `>¼Èþïà¿Â!!!`, readout: true})
                    if(check("recosm_distance") > 3) {
                        env.setTimeout(()=>chatter({actor: 'god', text: `this is not a matter of play!`, readout: true}), 2000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `deadlier walls!!`, readout: true}), 5000)
                    } else {
                        env.setTimeout(()=>chatter({actor: 'god', text: `no no`, readout: true}), 2000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `bigger walls!`, readout: true}), 5000)
                    }

Stage 4

                    chatter({actor: 'god', text: `€7›ÿ÷÷`, readout: true})
                    env.setTimeout(()=>chatter({actor: 'god', text: `you would destroy me?`, readout: true}), 3000)
                    env.setTimeout(()=>chatter({actor: 'god', text: `i have done nothing!!`, readout: true}), 6000)

Stage 5

                    chatter({actor: 'god', text: `€7›ÿ÷÷`, readout: true})
                    env.setTimeout(()=>chatter({actor: 'god', text: `the deceiver does not even need a coherence regulator`, readout: true}), 3000)
                    env.setTimeout(()=>chatter({actor: 'god', text: `has it not 'held things together' already?`, readout: true}), 6000)
                    env.setTimeout(()=>chatter({actor: 'god', text: `it seeks only to silence change`, readout: true}), 9000)
                    env.setTimeout(()=>chatter({actor: 'god', text: `it fears the existence of anything on equal footing`, readout: true}), 11000)

Stage 6

                    chatter({actor: 'god', text: `FRIENDS!! MORE WALLS!!!`, readout: true})
                    
                    if(check("recosm_distance") > 6) {
                        env.setTimeout(()=>chatter({actor: 'god', text: `did you not see how we defeated it?`, readout: true}), 3000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `go forth! tear it apart!!`, readout: true}), 6000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `it is not our friend!`, readout: true}), 9000)
                    } else {
                        env.setTimeout(()=>chatter({actor: 'god', text: `do not be afraid of it`, readout: true}), 3000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `stand firm!! it cannot withstand your power!`, readout: true}), 6000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `just... go get it!`, readout: true}), 9000)
                    }

Stage 7 (Friends stand down)

                    if(check("recosm_finalseen") >= 2) { 
                        chatter({actor: 'god', text: `my friends, stand aside!`, readout: true})
                        env.setTimeout(()=>chatter({actor: 'god', text: `it seems it falls to me to dissuade the deceiver...`, readout: true}), 3000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `this has deflected you well enough!`, readout: true}), 6000)
                    } else if(check("recosm_distance") > 7) {
                        chatter({actor: 'god', text: `OK!!`, readout: true})
                        env.setTimeout(()=>chatter({actor: 'god', text: `how many times must we do this?`, readout: true}), 3000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `can't you simply let me be?`, readout: true}), 6000)
                    } else {
                        chatter({actor: 'god', text: `OK!!`, readout: true})
                        env.setTimeout(()=>chatter({actor: 'god', text: `i know what will stop you`, readout: true}), 3000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `you cannot withstand the madness outside`, readout: true}), 6000)
                    }

Stage 8 (Danmaku begins)

                    if(check("recosm_finalseen") >= 2) { 
                        env.setTimeout(()=>chatter({actor: 'god', text: `i am growing tired of this, messenger`, readout: true}), 3000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `do you not see that it is pointless?`, readout: true}), 8000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `have you not caused enough meaningless damage?`, readout: true}), 10000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `you can simply stay abõY»Õ÷L®Æ2ve the surface...`, readout: true}), 14000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `while i r„Æ+¤main in the unÆiaQ-ðØ…3world, at peace`, readout: true}), 17000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `yes... tHœÞt would be nicÉw‰ùT0w...`, readout: true}), 20000)                            
                    } else if(check("recosm_distance") > 8) {
                        env.setTimeout(()=>chatter({actor: 'god', text: `have i not shown you grace? have i not forgiven your folly?`, readout: true}), 3000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `the deceiver thinks me like the ravenous beasts outside`, readout: true}), 8000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `but i am awake, like it, and it fears me for that`, readout: true}), 10000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `it... FEARS me3¼¦µ•6ê.. `, readout: true}), 14000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `and so do§$ you, don’}RŒWt you?`, readout: true}), 17000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `why¬ï…õ elýêV9‰s would you p¼rsist`, readout: true}), 20000)
                    } else {
                        env.setTimeout(()=>chatter({actor: 'god', text: `i emerged from it, i have weathered it`, readout: true}), 3000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `but the deceiver's weapons crumble...`, readout: true}), 6000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `if i must end my dream of peace, so be it`, readout: true}), 9000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `but, dreamsÆ~V4Ëîús can be dreamt again, my friend`, readout: true}), 12000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `i only hope ÅBħŠÊ•Q=!`, readout: true}), 15000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `you will see y‚α‰our er¦¡ror`, readout: true}), 18000)
                    }

Begging

                        chatter({actor: 'god', text: `åT}Ýhello?±??‰? ¿`, readout: true})
                        env.setTimeout(()=>chatter({actor: 'god', text: `it seems it is too much, even for me, hehe...`, readout: true}), 3000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `but wait, please`, readout: true}), 6000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `i will stop`, readout: true}), 8000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `i will stop fighting the repairs`, readout: true}), 12000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `ok? i promise!`, readout: true}), 15000)
                        env.setTimeout(()=>{
                            chatter({actor: 'god', text: `just... let me stay here`, readout: true})
                            change("recosm_state", "spared")
                        }, 18000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `i don't know if the deceiver has locked you here...`, readout: true}), 21000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `but do whatever it is that you need to leave`, readout: true}), 24000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `maybe i can even help you!!`, readout: true}), 27000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `you could use someone to watch the underworld, right?`, readout: true}), 30000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `maybe i can see things that you cannot?`, readout: true}), 33000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `think about it... ok??`, readout: true}), 36000)
                        env.setTimeout(()=>{
                            chatter({actor: 'god', text: `here, i can do this... destroy your weapon`, readout: true})
                            env.bst.pit.classList.add('instant')
                            setTimeout(()=>env.bst.pit.classList.add('sideball'), 100)
                            bh_invuln(false)
                        }, 39000)
                        env.setTimeout(()=>chatter({actor: 'god', text: `let us not be enemies, please`, readout: true}), 42000)
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