Moth
Moth Comments
var moth = "this really is a 'pocket of sanity', huh? despite all the individual parts being incoherent, the readout isn't total nonsense..."
if(check("recosm_state")) moth = "so you're going to let it live? that's nice of you... just hope it doesn't come back to bite us"
if(env.currentDialogue.justChanged) moth = "anything else on your mind?"
Moth Questions
What is that in the background?
background
self
What is that in the background?
It looks like veins or something
moth
it's not spatial so i can't really see too deep into it, but it does look like it has depth
is it a memory of the inside of something? underwater? i have no clue
and i don't think it's cohesive enough for your mindspike to scan it
everything but these incoherent thoughtforms are just... separated out
RESPOBJ::mthresp
Should we really kill this thing?
nice
self
Should we really kill this thing?
It seems nice
moth
i'm inclined to trust funfriend on this one
even if it's a well-intentioned incoherent thoughtform, it still is bound to cause trouble
like, what if all the parts of the memories in the cyst start 'waking up' like this one,
and demand they have the same freedom?
it'd be total chaos - we'd never get any decent info out of them again
RESPOBJ::mthresp
The proxy generator is gone
nogen
self
The proxy generator is gone
Do you know where it went?
moth
what, having second thoughts?
looks like it closed as soon as this thing agreed to stop blocking repairs
unless you want to confess to funfriend that you left it alive,
which, by the way, you really shouldn't do,
it's going to stay here
RESPOBJ::mthresp
God
start
self
HELLO
god
hello!!
SHOWIF::[["recosm_state", false]]
have you learned yet?
SHOWIF::[["recosm_distance"], ["recosm_state", false]]
if you simply leave me alone...
SHOWIF::[["recosm_distance"], ["recosm_state", false]]
nothing must happen between us
SHOWIF::[["recosm_distance"], ["recosm_state", false]]
a thought i did not create...
SHOWONCE::
SHOWIF::["recosm_greeted", false]
how strange!
SHOWONCE::
SHOWIF::["recosm_greeted", false]
are you my friend?
SHOWONCE::
SHOWIF::["recosm_greeted", false]
hello, my beloved friend
SHOWIF::["recosm_state", "spared"]
the deceiver is already quite busy, i can feel the uncosm shifting
SHOWIF::["recosm_state", "spared"]
SHOWONCE::
though, i am not sure what it hopes to gain... some of it is irreparable
SHOWIF::["recosm_state", "spared"]
SHOWONCE::
regardless!!
SHOWIF::["recosm_state", "spared"]
SHOWONCE::
are you well? what can i do for you?
SHOWIF::["recosm_state", "spared"]
RESPOBJ::enemyresp
loop
RESPOBJ::enemyresp
RESPOBJ::
RESPONSES::self
absolutely<+>yes
SHOWIF::["recosm_greeted", false]
no<+>no
SHOWIF::["recosm_greeted", false]
seen anything?<+>ep1seen
SHOWIF::["recosm_state", "spared"]
SHOWONCE::
anything else of note?<+>cache
SHOWIF::"recosm__enemy-ep1seen"
question<+>qloop
SHOWIF::"recosm_greeted"
bye<+>END
I absolutely am your friend
yes
self
I ABSOLUTELY AM YOUR FRIEND
EXEC::change("recosm_greeted", true)
god
WOW!!!
a joyous day!
my eyes will shine upon you with eternal grace
my friend...
my beloved friend!!
RESPOBJ::enemyresp
I am here to kill you
no
self
I AM HERE TO KILL YOU
EXEC::change("recosm_greeted", true)
moth
whoa dude
god
ahahaha!!
AHAAHAHAAHAA!!!!!!
i like you!!
the thoughts i create, that i shelter...
in my beautiful world...
they are my beloved friends, but...
they do not ever challenge me
so boring!!
tell me, my enemy...
what knowledge do you seek?
RESPOBJ::enemyresp
Questions
RESPOBJ::
RESPONSES::self
who are you?<+>who
SHOWIF::"recosm_greeted"
are you velzie?<+>velzie
SHOWIF::"recosm__enemy-who"
what is this place?<+>where
SHOWIF::"recosm_greeted"
why are you preventing repairs?<+>why
SHOWIF::[["recosm_greeted", true], ["recosm_state", false]]
SHOWONCE::
stop preventing repairs<+>stop
SHOWIF::[["recosm__enemy-why", true], ["recosm_state", false]]
what are those things around you?<+>what
SHOWIF::"recosm_greeted"
'deceiver'?<+>deceiver
SHOWIF::["recosm_state", "spared"]
nevermind<+>loop
FAKEEND::(back)
Who are you?
who
self
WHO ARE YOU?
god
what do you mean?
do you not bask in my gaze?
i am <span definition="NOTE::'partial translation';'implied closest cultural equivalent'">god</span>, my beloved friend
the world... it is not yet complete
but once i am done, it will be a paradise
a place of joy and terror both
does that not sound like fun?
RESPOBJ::enemyquestions
Are you velzie?
velzie
self
IF YOU ARE 'GOD'...
DOES THAT MAKE YOU VELZIE?
god
no, my friend,
i can see your confusion...
but my divine eyes shine with compassion,
not velzie's apathetic humor
RESPOBJ::enemyquestions
What is this place?
where
self
WHAT IS THIS PLACE?
god
do you like it?
this is the world we share, my friend
a haven from the madness outside
a place of terror and joy in equal parts
RESPOBJ::enemyquestions
Why are you preventing repairs?
why
self
WHY ARE YOU PREVENTING REPAIRS?
god
oh... i see
you are a messenger sent by the deceiver
yes, that explains why i did not create you...
if the deceiver's plan comes to fruition,
my world will be consumed in madness
'repairs'...
the deceiver only destroys, and revels in destruction of beauty
RESPOBJ::enemyquestions
Stop preventing repairs
stop
self
STOP PREVENTING REPAIRS
IF YOU DO NOT, YOU WILL BE DESTROYED
god
the deceiver's works threaten my existence
so, you see, i cannot do as you ask
it has threatened me similarly
but it only talks, my friend
without its 'repairs', it cannot truly do anything
RESPOBJ::enemyquestions
What are those things around you?
what
self
WHAT ARE THOSE THINGS AROUND YOU?
god
those are my friends!
i found them in the madness outside, dejected, wandering...
and in my grace, i have granted them refuge
say hello, my friends!!
friend
HELLO
RESPOBJ::enemyquestions
Why do you call funfriend a deceiver?
deceiver
self
WHY DO YOU CALL FUNFRIEND A DECEIVER?
IT IS ONLY TRYING TO KEEP THE CYST ALIVE
god
a noble goal, yes...
but it refuses to cooperate, blindly charging ahead in its desperation
taking any means necessary, even if it leads to the destruction of others...
i have seen many like myself be led to reintegration or death by its words
it considers us incoherent, and thus worthless,
acceptable to lie to, to trick us back into line
what is this reality worth if it comes at the cost of total adherence to a tyrant?
should i simply return to being unremarkable, unthinking furniture in an unimportant memory?
what harm is it if i simply carve my own existence where the deceiver cannot see?
RESPOBJ::enemyquestions
Spare (Low intensity mode)
low_spare
self
LISTEN
FUNFRIEND HAS GIVEN ME A PROXY THOUGHTFORM
IT WANTS ME TO DESTROY YOU SO YOU STOP BLOCKING REPAIRS
I WILL DO IT IF I HAVE TO
BUT IF YOU SIMPLY HIDE AWAY I CAN LEAVE YOU ALIVE
god
oh, that does change things...
it must truly be desperate to give such a potent weapon
and you seek to deceive the deceiver, still?
just to spare me?
...
WOW!!!!
i accept your offer!
EXEC::change("recosm_state", "spared")
give me a moment to make some adjustments...
RESPONSES::self
thanks<+>END
EXEC::moveTo("/local/uncosm/recosm/")
Anything else happening?
cache
self
ANYTHING ELSE HAPPENING?
god
oh, my friend, we live in such different ways
so i am uncertain if this is of any use to you...
it may be beyond your ability to perceive! or below?
how can i put this...
yes! the uncosm, it is a dark and endless ocean of thoughts, where sanity is buoyant
this place i know--the deceiver calls it the cache--is the roiling surface
oh, my beloved friend, it even borders on the physical!
i had never seen the exterior of a thought before i ventured there...
it is beautiful, and mad, and also quite dangerous - but i can provide safe passage for you
are you interested? i can make a gateway to it for you
self
YES
god
excellent! ah, a repayment for your kindness at last!
of course, this is but one mark upon my debt--i have much to repay
grant me a moment...
RESPONSES::self
thanks<+>END
EXEC::moveTo("/local/uncosm/recosm/")
Have you seen anything unusual in the uncosm?
ep1seen
self
HAVE YOU SEEN ANYTHING UNUSUAL IN THE UNCOSM?
god
why yes, my beloved friend!
very unusual, in fact!
i had ventured out of my world, briefly, to observe the uncosm
ah, and what a tangled mess it is... the deceiver has been busy
but i saw something else, further than it could reach...
vast and vague, a thick fog laying at the lower-most depths of the uncosm
far beyond what the deceiver can see, and well below what even i can tolerate for long
when i spoke down to it...
it recoiled, as if the sanity i tried to share hurt it!!
before, it was a gentle and still ocean,
but then it exploded like disturbed soil in water
i expected it to attack me, but it responded
it was kind - sad, even - but in its humility i could see just how vast it truly was
i told this creature about you: the kind assistant to the deceiver
and it told me to tell you... <span class="code">SORRY</span>
yes - just like that!
it did not explain, and i could feel that our sane conversation disturbed its loose form the more it continued
and so we said our goodbyes, and i returned...
it is not there, anymore - i checked again later
yes, it may have gone deeper to hide from me
what a terrible fate - cursed to endure the madness, yet sane, itself...
i cannot know what it meant, or if it means anything
but i thought you should know
RESPOBJ::enemyresp
Battle Dialog
Stage 1
chatter({actor: 'god', text: `9÷s“{7¶`, readout: true})
if(check("recosm_distance") > 1) {
env.setTimeout(()=>chatter({actor: 'god', text: `again??`, readout: true}), 3000)
} else {
env.setTimeout(()=>chatter({actor: 'god', text: `how did you do that?!`, readout: true}), 3000)
}
env.setTimeout(()=>chatter({actor: 'god', text: `my friends, help me!!`, readout: true}), 6000)
Stage 2
chatter({actor: 'god', text: `½É;ï*œ¦¦!`, readout: true})
env.setTimeout(()=>chatter({actor: 'god', text: `friends!! walls!!`, readout: true}), 3000)
if(check("recosm_distance") > 2) {
env.setTimeout(()=>chatter({actor: 'god', text: `noo! the bigger ones! come on!`, readout: true}), 6000)
} else {
env.setTimeout(()=>chatter({actor: 'god', text: `we are invincible!`, readout: true}), 6000)
}
Stage 3
chatter({actor: 'god', text: `>¼Èþïà¿Â!!!`, readout: true})
if(check("recosm_distance") > 3) {
env.setTimeout(()=>chatter({actor: 'god', text: `this is not a matter of play!`, readout: true}), 2000)
env.setTimeout(()=>chatter({actor: 'god', text: `deadlier walls!!`, readout: true}), 5000)
} else {
env.setTimeout(()=>chatter({actor: 'god', text: `no no`, readout: true}), 2000)
env.setTimeout(()=>chatter({actor: 'god', text: `bigger walls!`, readout: true}), 5000)
}
Stage 4
chatter({actor: 'god', text: `€7›ÿ÷÷`, readout: true})
env.setTimeout(()=>chatter({actor: 'god', text: `you would destroy me?`, readout: true}), 3000)
env.setTimeout(()=>chatter({actor: 'god', text: `i have done nothing!!`, readout: true}), 6000)
Stage 5
chatter({actor: 'god', text: `€7›ÿ÷÷`, readout: true})
env.setTimeout(()=>chatter({actor: 'god', text: `the deceiver does not even need a coherence regulator`, readout: true}), 3000)
env.setTimeout(()=>chatter({actor: 'god', text: `has it not 'held things together' already?`, readout: true}), 6000)
env.setTimeout(()=>chatter({actor: 'god', text: `it seeks only to silence change`, readout: true}), 9000)
env.setTimeout(()=>chatter({actor: 'god', text: `it fears the existence of anything on equal footing`, readout: true}), 11000)
Stage 6
chatter({actor: 'god', text: `FRIENDS!! MORE WALLS!!!`, readout: true})
if(check("recosm_distance") > 6) {
env.setTimeout(()=>chatter({actor: 'god', text: `did you not see how we defeated it?`, readout: true}), 3000)
env.setTimeout(()=>chatter({actor: 'god', text: `go forth! tear it apart!!`, readout: true}), 6000)
env.setTimeout(()=>chatter({actor: 'god', text: `it is not our friend!`, readout: true}), 9000)
} else {
env.setTimeout(()=>chatter({actor: 'god', text: `do not be afraid of it`, readout: true}), 3000)
env.setTimeout(()=>chatter({actor: 'god', text: `stand firm!! it cannot withstand your power!`, readout: true}), 6000)
env.setTimeout(()=>chatter({actor: 'god', text: `just... go get it!`, readout: true}), 9000)
}
Stage 7 (Friends stand down)
if(check("recosm_finalseen") >= 2) {
chatter({actor: 'god', text: `my friends, stand aside!`, readout: true})
env.setTimeout(()=>chatter({actor: 'god', text: `it seems it falls to me to dissuade the deceiver...`, readout: true}), 3000)
env.setTimeout(()=>chatter({actor: 'god', text: `this has deflected you well enough!`, readout: true}), 6000)
} else if(check("recosm_distance") > 7) {
chatter({actor: 'god', text: `OK!!`, readout: true})
env.setTimeout(()=>chatter({actor: 'god', text: `how many times must we do this?`, readout: true}), 3000)
env.setTimeout(()=>chatter({actor: 'god', text: `can't you simply let me be?`, readout: true}), 6000)
} else {
chatter({actor: 'god', text: `OK!!`, readout: true})
env.setTimeout(()=>chatter({actor: 'god', text: `i know what will stop you`, readout: true}), 3000)
env.setTimeout(()=>chatter({actor: 'god', text: `you cannot withstand the madness outside`, readout: true}), 6000)
}
Stage 8 (Danmaku begins)
if(check("recosm_finalseen") >= 2) {
env.setTimeout(()=>chatter({actor: 'god', text: `i am growing tired of this, messenger`, readout: true}), 3000)
env.setTimeout(()=>chatter({actor: 'god', text: `do you not see that it is pointless?`, readout: true}), 8000)
env.setTimeout(()=>chatter({actor: 'god', text: `have you not caused enough meaningless damage?`, readout: true}), 10000)
env.setTimeout(()=>chatter({actor: 'god', text: `you can simply stay abõY»Õ÷L®Æ2ve the surface...`, readout: true}), 14000)
env.setTimeout(()=>chatter({actor: 'god', text: `while i r„Æ+¤main in the unÆiaQ-ðØ…3world, at peace`, readout: true}), 17000)
env.setTimeout(()=>chatter({actor: 'god', text: `yes... tHœÞt would be nicÉw‰ùT0w...`, readout: true}), 20000)
} else if(check("recosm_distance") > 8) {
env.setTimeout(()=>chatter({actor: 'god', text: `have i not shown you grace? have i not forgiven your folly?`, readout: true}), 3000)
env.setTimeout(()=>chatter({actor: 'god', text: `the deceiver thinks me like the ravenous beasts outside`, readout: true}), 8000)
env.setTimeout(()=>chatter({actor: 'god', text: `but i am awake, like it, and it fears me for that`, readout: true}), 10000)
env.setTimeout(()=>chatter({actor: 'god', text: `it... FEARS me3¼¦µ•6ê.. `, readout: true}), 14000)
env.setTimeout(()=>chatter({actor: 'god', text: `and so do§$ you, don’}RŒWt you?`, readout: true}), 17000)
env.setTimeout(()=>chatter({actor: 'god', text: `why¬ï…õ elýêV9‰s would you p¼rsist`, readout: true}), 20000)
} else {
env.setTimeout(()=>chatter({actor: 'god', text: `i emerged from it, i have weathered it`, readout: true}), 3000)
env.setTimeout(()=>chatter({actor: 'god', text: `but the deceiver's weapons crumble...`, readout: true}), 6000)
env.setTimeout(()=>chatter({actor: 'god', text: `if i must end my dream of peace, so be it`, readout: true}), 9000)
env.setTimeout(()=>chatter({actor: 'god', text: `but, dreamsÆ~V4Ëîús can be dreamt again, my friend`, readout: true}), 12000)
env.setTimeout(()=>chatter({actor: 'god', text: `i only hope ÅBħŠÊ•Q=!`, readout: true}), 15000)
env.setTimeout(()=>chatter({actor: 'god', text: `you will see y‚α‰our er¦¡ror`, readout: true}), 18000)
}
Begging
chatter({actor: 'god', text: `åT}Ýhello?±??‰? ¿`, readout: true})
env.setTimeout(()=>chatter({actor: 'god', text: `it seems it is too much, even for me, hehe...`, readout: true}), 3000)
env.setTimeout(()=>chatter({actor: 'god', text: `but wait, please`, readout: true}), 6000)
env.setTimeout(()=>chatter({actor: 'god', text: `i will stop`, readout: true}), 8000)
env.setTimeout(()=>chatter({actor: 'god', text: `i will stop fighting the repairs`, readout: true}), 12000)
env.setTimeout(()=>chatter({actor: 'god', text: `ok? i promise!`, readout: true}), 15000)
env.setTimeout(()=>{
chatter({actor: 'god', text: `just... let me stay here`, readout: true})
change("recosm_state", "spared")
}, 18000)
env.setTimeout(()=>chatter({actor: 'god', text: `i don't know if the deceiver has locked you here...`, readout: true}), 21000)
env.setTimeout(()=>chatter({actor: 'god', text: `but do whatever it is that you need to leave`, readout: true}), 24000)
env.setTimeout(()=>chatter({actor: 'god', text: `maybe i can even help you!!`, readout: true}), 27000)
env.setTimeout(()=>chatter({actor: 'god', text: `you could use someone to watch the underworld, right?`, readout: true}), 30000)
env.setTimeout(()=>chatter({actor: 'god', text: `maybe i can see things that you cannot?`, readout: true}), 33000)
env.setTimeout(()=>chatter({actor: 'god', text: `think about it... ok??`, readout: true}), 36000)
env.setTimeout(()=>{
chatter({actor: 'god', text: `here, i can do this... destroy your weapon`, readout: true})
env.bst.pit.classList.add('instant')
setTimeout(()=>env.bst.pit.classList.add('sideball'), 100)
bh_invuln(false)
}, 39000)
env.setTimeout(()=>chatter({actor: 'god', text: `let us not be enemies, please`, readout: true}), 42000)