More actions
Moth Dialogue
start
self
i have a question about the embassy
moth
well, i'll do my best, lol
RESPOBJ::mthembresp
loop
RESPOBJ::mthembresp
Responses
RESPOBJ::
RESPONSES::self
about thoughtform structure<+>structureloop
about obesk<+>obeskloop
about collapse<+>collapseloop
SHOWIF::"embassy__d3_start-end"
about bstrd<+>bstrd
SHOWIF::"embassy__d3_bstrdintro-start"
nevermind<+>CHANGE::++moth
FAKEEND::(back)
About Thoughtform Structure
structureloop
RESPONSES::self
game sucks<+>gamebad
SHOWONCE::
SHOWIF::"embassy__d3_rec_clear-end"
actually the game is ok<+>gamegood
SHOWONCE::
SHOWIF::"mth++embassy-gamebad"
but it needs some work<+>gameok
SHOWONCE::
SHOWIF::"mth++embassy-gamegood"
perspective swap?<+>perspective
SHOWIF::"embassy__d1_start"
other memories locked?<+>locked
SHOWIF::[["embassy_d2_complete", true],["embassy_d1_complete", true],["fbx__ep2intro-end", false]]
back<+>loop
FAKEEND::(back)
Game Sucks
gamebad
self
game sucks
moth
ok, first, that's not a question
second, you're gonna have to deal with it
the only way we can access this data is with a framing device
and this is the only one i could get without drawing attention
RESPONSES::self
fine<+>structureloop
FAKEEND::(back)
Actually The Game Is Ok
gamegood
self
actually the game is ok
moth
ok?
great
RESPONSES::self
yes!!<+>structureloop
FAKEEND::(back)
But It Needs Some Work
gameok
self
i've been thinking some more
the game is ok but it needs some work
moth
i'll forward that to the hacker i got it from for you
i'm sure they'll get right on it
RESPONSES::self
thanks<+>structureloop
FAKEEND::(back)
Perspective Swap?
perspective
self
why can i swap perspectives?
isn't this a memory from akizet's POV?
moth
wait, you couldn't swap before?
that's a stock feature, it's part of the FBX patch
huh...
i guess the other spatial thoughtforms must have been too unstable
maybe they'll get that too once funfriend gets to them
RESPONSES::self
that would be nice<+>structureloop
FAKEEND::(back)
Other memories locked?
locked
self
why are these other two memories not opening up?
moth
looking at the data i can access here,
these two are still totally busted.
something to talk to funfriend about for sure
and the last one... holy smokes
i don't think your mindspike will even let you render it?
it's still busted, but i'm also reading that it has 'aggressive action'
even if we get it repaired,
your mindspike will block out combat simulations
it's, like... a legal thing. remember that big mindsci lawsuit?
although, i do have an idea...
but, we'll get to that if this ever gets fixed
RESPONSES::self
i see<+>structureloop
FAKEEND::(back)
About obesk
obeskloop
RESPONSES::self
kazki guns?<+>kazkiguns
SHOWIF::"embassy__d3r2-end"
weird looking obesk?<+>weirdlook
SHOWIF::"embassy__d1_start"
is the embassy still around?<+>state
team members still around?<+>team
SHOWIF::"embassy__d1_kazkibozko"
groundsmind?<+>groundsmind
SHOWIF::"exm|embassy|attendant"
what is a kalstik?<+>kalstik
SHOWIF::"exm|embassy|kalstik stand"
what is an archival vein?<+>archives
SHOWIF::"embassy__d3_bstrdintro-start"
back<+>loop
FAKEEND::(back)
Kazki guns?
kazkiguns
self
where did kazki get guns?
moth
one of the internal initiatives the obesk had involved the exchange of materials
like, everything - from plastic bottles, to assault rifles
they gave us stuff too, although obviously it was a little one sided...
this was like 20+ years ago so idk exactly what the circumstances were,
but when aliens were new, people probably didn't hesitate to give them whatever
RESPONSES::self
i see<+>obeskloop
FAKEEND::(back)
Weird looking obesk?
weirdlook
self
why do the obesk look like that?
moth
well, funfriend said visual data was totally gone,
so he had to use cached 'network signatures' from 'the collective'
which... i guess is like something like their internet
they've talked about it a few times in old interviews
particularly when they first got access to <em>our</em> internet
looks like they had a lot of fun coming up with stuff
RESPONSES::self
yes it does<+>obeskloop
FAKEEND::(back)
Is the embassy still around?
state
self
is the embassy still around?
moth
there is <em>an</em> embassy, but it ain't this one
this one collapsed, like it completely melted
nobody really knows why, that's when the obesk started closing up
stopped sending out visitors to cities, fbx contacts made themselves sparse...
it was a whole thing
and the ocean around the embassy hasn't really been the same since
RESPONSES::self
i see<+>obeskloop
FAKEEND::(back)
Team members still around?
team
self
are akizet's team members still around?
moth
no idea
i mean, people say they all disappeared, but...
honestly, like, all the obesk pulled back
i wouldn't be surprised if they just went back home
whatever happened with the embassy collapse completely spooked all of them
RESPONSES::self
i see<+>obeskloop
FAKEEND::(back)
Groundsmind?
groundsmind
self
what is a groundsmind?
moth
oh, you don't know?
it's pretty cool
basically, they assign someone to be the 'groundsmind' of major structures
they connect to this gigantic corrucyst that's hooked up to the walls
and they kind of just control everything
it's like they become the building
sounds familiar, right?
that idea ended up inspiring the whole mindspike industry
it's one of those little bits of history that gets forgotten all the time
RESPONSES::self
i see<+>obeskloop
FAKEEND::(back)
What is a kalstik?
kalstik
self
what is a kalstik?
moth
i have absolutely no idea
sorry lol
RESPONSES::self
its ok<+>obeskloop
FAKEEND::(back)
What is an archival vein?
archives
self
what is an archival vein?
moth
well, i can see from surface-level context that it's part of the groundsmindry system
SHOWIF::[["exm|embassy|archive", false]]
there are apparently a lot of them, and since it uses the word 'vein'...
SHOWIF::[["exm|embassy|archive", false]]
there's probably a whole lot of them?
SHOWIF::[["exm|embassy|archive", false]]
that's the best i can do buddy, do some more scanning and i might be able to help more
SHOWIF::[["exm|embassy|archive", false]]
from the context of what you've scanned, i can get a pretty good idea...
SHOWIF::[["exm|embassy|archive", true]]
everything is implying that there was an entire vascular system of them throughout the embassy
SHOWIF::[["exm|embassy|archive", true]]
and all of them had the obesk's data cysts loaded up in bulk amounts...
SHOWIF::[["exm|embassy|archive", true]]
...which all funnelled knowledge down to the groundsmind for 'operational omniscience'
SHOWIF::[["exm|embassy|archive", true]]
that's a pretty cool idea, but i can only imagine it made the collapse happen faster
SHOWIF::[["exm|embassy|archive", true]]
seems like there'd be a lot of structural failure points if it was an entire tunnel system
SHOWIF::[["exm|embassy|archive", true]]
RESPONSES::self
ok<+>obeskloop
FAKEEND::(back)
About the collapse
collapseloop
RESPONSES::self
cavik?<+>cavik
the signal?<+>signal
casualties?<+>casualties
attacks outside embassy?<+>otherattacks
back<+>loop
FAKEEND::(back)
Cavik?
cavik
self
AKIZET SAID SOMETHING ABOUT CAVIK...
POTENTIALLY GETTING THEM KILLED?
moth
yeah, i saw that too...
i think this memory is further ahead than the other ones
we're definitely missing something
RESPONSES::self
i see<+>collapseloop
FAKEEND::(back)
The signal?
signal
self
do we know anything about the signal?
the one that triggered the start of this?
moth
no, actually
i mean, that's me making an assumption
because if we knew anything, we'd probably have already connected it to the collapse somehow
we didn't and still don't have any tools that can detect dull signals
but the fact we didn't know about it does at least confirm that it was a dull signal
RESPONSES::self
that's too bad<+>collapseloop
FAKEEND::(back)
Casualties?
casualties
self
how many casualties were there in the collapse?
moth
we never really got any solid numbers...
all we know is enough permanently died that very few physically visit earth anymore
i've been told it's mostly out of fear now, but...
i have to wonder if most of the existing qou were actually killed in the collapse
see, the population of the embassy was only something like a few hundred
but the obesk have a really low population, like, as a whole
so when one of them dies, especially a qou, it's a big deal
RESPONSES::self
i see<+>collapseloop
FAKEEND::(back)
Attacks outside the embassy?
otherattacks
self
when the collapse started,
were there any attacks anywhere else?
moth
not attacks, really
but there was some really weird stuff that happened at the same time
see, the obesk had these things they called polygonation spires
put them all around the world, used them to track the call's origin point
looked like big purple spikes that stuck out of the ground, like radio tower height
they were big tourist attractions for a while, actually
anyway, when this started, they all melted
every single one just collapsed on itself
popular theory was that they relied on something in the embassy that broke...
but i'm not really sure that's the case anymore
there are also these old archived videos from way back when of obesk ships acting strangely
like, darting around in the air and not really going anywhere, nearly crashing into buildings
nothing bad ever really happened, and some news sites debunked them as CGI hoaxes
remember, that was also about when the AI shit hit the fan, so...
man, i'm just rambling - there was all kinds of weird stuff that happened, ok?
RESPONSES::self
ok<+>collapseloop
FAKEEND::(back)
About bstrd
bstrd
self
WHAT IS THIS BSTRD THING
moth
i gave the data a closer look, at least as close as i can see without a spike myself
as far as i can tell, it's an autonomous, iteration-limited memory modifier
it picks one spot in a memory based on its importance, and operates only there
the fact it can alter the memory at all is honestly incredible
it's intended for human memories, specifically combat recordings, but...
maybe the loose structure of obesk memory is actually helping it work?
anyway don't worry about it spreading, it's limited to the framing device
which, by the way, i got from a college pal, not off the spike trade
we'd be boiling in internal affairs already if i got it off the spike trade lol
but i gotta tell you, this pal of mine...
they got the spike a few years ago and they've been really strange ever since
and not in a fun way like with you
i mean, bless them, they're great, they're just...
they would say we aren't getting the full experience of their work without a "hard mode"
despite this being an <em>important operation</em>
that kind of person, you know?
at least this one didn't have a title screen
RESPONSES::self
i see<+>loop
FAKEEND::(back)
Moth Comment
var moth
switch(check("PAGE!!embassy_day")) {
case 3:
if(env.stage.name.includes("archiv") && check("embassy__d3_bstrdintro")) {
moth = "i have to give it to this bstrd thing, general cohesion is still pretty solid. it's still hard to tell for sure what is real and what isn't though"
} else {
moth = "how did we never hear about this?? they always said it was some sort of structural failure due to the gravity differences or some bullshit like that"
}
break
case 2:
if(check("PAGE!!cystmelted")) moth = "this is fucked up dude, imagine if you couldn't trust any of us"
else moth = "did she really label this memory as 'suspicion'? or was that funfriend? that's kinda ominous"
break
case 1:
moth = "there are so few distinct thoughtforms here... then again it could just be one part of the embassy"
break
default:
if(check("embassy__d3_movefriend_finish-end")) {
moth = "seems like funfriend is still working on the rest of the collapse memory for now"
} else if(check("fbx__ep2intro-end")) {
moth = "time to get into the collapse, buddy"
} else if(check("embassy_d1_complete") && check("embassy_d2_complete")){
moth = "if those were two of the memories she chose to store, what are these other ones??"
} else if(check("embassy_d1_complete")) {
if(check("citystreet__envoychat-end")) moth = "jesus... well that first memory lines up with what akizet told gordon. but why would she go to us if they agreed to keep it quiet?"
else moth = "holy smokes. yeah i don't think we ever heard about this part of the call... hey--there's another memory that's been fixed, open it"
} else {
moth = "this is the most dense thoughtform i think i've ever seen... they have such a strange way of storing data"
}
}
if(env.currentDialogue.justChanged) moth = "anything else on your mind?"
return moth
Framing device
First read
start
sys
ERROR::"unable to render";"thoughtform contains violence, aggressive action";"non-compliant with mindspike license"
ADVISE::"report memory source to local authorities"
moth
damn, i was kinda hoping the FBX patch would have helped with this
not a big surprise, honestly
i don't know if you've ever actually tried to open combative thoughtforms before,
but after '52 they seriously locked that shit down - that's why it doesn't work
of course, i actually accounted for this
SHOWIF::["mth++embassy-locked", false]
of course, it's like i said before - i had an idea
SHOWIF::"mth++embassy-locked"
have you ever heard of a framing device? like, in mindspike terms
they're super illegal, for regular contractors anyway
basically, we can fool your mindspike into thinking it's a memory of something else
like... instead of a memory of akizet punching some guy,
we 'frame' it so that it's a memory of a game where akizet punches the same guy
it can result in a little instability, but it lets you get in
totally throws off the onboard AI
RESPONSES::self
so you made a game?<+>game
game
self
so you made a game?
moth
no, of course not
like i said, it's a framing device - not really a game
your brain will interpret it as a game, though
so... actually, yeah, i guess
anyway, to actually get it working,
we need funfriend to modify the thoughtform - i'll provide the patterns needed
maybe act like it's you who's sending the data so it trusts you
RESPONSES::self
why not a movie or something<+>movie
on it<+>END
RESPONSES::sys
return to hub<+>END
EXEC::moveTo("/hub/")
FAKEEND::(direct navigation)
movie
self
why not make it a memory of a movie, or something else?
moth
cause people say games work best, that's why
apparently if it's too similar to actually experiencing the memory, the AI can tell
besides, i've seen you when you're bored
you can barely sit still, and then you just leave without saying anything
if the movie sucks, you're just gonna do that
self
but what if the game also sucks
moth
then, i don't know, you're gonna have to deal with it dude
cause it's the only way we're getting into this memory
go back to the hub so i can send this illegal shit to funfriend and then delete it
we've got some leeway and won't really get in trouble, but,
i wouldn't want to get pulled over with this on any of my drives
RESPONSES::self
on it<+>END
RESPONSES::sys
return to hub<+>END
EXEC::moveTo("/hub/")
FAKEEND::(direct navigation)
Repeat reads
start
sys
ERROR::"unable to render";"thoughtform contains violence, aggressive action";"non-compliant with mindspike license"
ADVISE::"report memory source to local authorities"
moth
you gotta go talk to funfriend so i can give it the framing device
RESPONSES::self
on it<+>END
RESPONSES::sys
return to hub<+>END
EXEC::moveTo("/hub/")
FAKEEND::(direct navigation)
Memory Start
syscheck
sys
ATTENTION::"previously viewed sequence";"skip ahead?"
RESPONSES::sys
continue<+>start
EXEC::change("PAGE!!notSkipping", true)
skip to golem<+>END
SHOWIF::['gameplay_off', false]
EXEC::change('PAGE!!skiptut', true);content.classList.remove('innerfocus', 'showfocus', 'fade-stage');content.classList.add('collapse');env.embassy.startTutorialGolem();vn.renderParty()
FAKEEND::(intiate combat)
skip<+>CHANGE::d3_tutorial_end
SHOWIF::['gameplay_off', true]
EXEC::content.classList.remove('innerfocus', 'showfocus', 'fade-stage');content.classList.add('collapse');vn.renderParty()
FAKEEND::(skip combat)
start
sourceless
TOZIK, GAKVU AND I SIT HALF-CONNECTED TO THE TIMESTOPPER...
SHOWIF::[["PAGE!!notSkipping", false], ["embassy__d3_start-end", true]]
EXEC::content.classList.add('innerfocus', 'showfocus');content.querySelector('.focus').classList.add('day3');setTimeout(()=>{sendDialogue(env.currentDialogue.chain['syscheck']);}, 1000);
sourceless
TOZIK, GAKVU AND I SIT HALF-CONNECTED TO THE TIMESTOPPER
EXEC::content.classList.add('innerfocus', 'showfocus');content.querySelector('.focus').classList.add('day3')
SHOWIF::[["PAGE!!notSkipping", false]]
EVER SINCE THE GROUNDSMIND SAW FIT TO ABANDON IT WITH US,
USING ITS EFFECTS ONLY PARTIALLY HAS BECOME A STANDARD PRACTICE
tozik
next
sourceless
SUCH PLEASANT SPEED! SO MUCH FREE TIME!
WHO SAYS VELZIE CANNOT SMILE WITH COMPASSION?
OUTSIDE OF OUR CONNECTION, I SENSE OUR ASSISTANT GOLEM ATTACHING A LISTENER
EXEC::document.querySelector('.redundancy').style.setProperty('--dataoffset', 3)
gakvu
loaded!
sourceless
THE MEMORY OF A SIGNAL-RECORD CYST RADIATES THROUGH OUR CONNECTION
AN IDENTIFIER PRECEDES ITS ABRIDGED LOG: PRE-CONTACT, θeye 4, RADIANT 0
tozik
no drift, no changes
next one
sourceless
THEN COMES ANOTHER - PRE-CONTACT, θeye 4, RADIANT 1
EXEC::document.querySelector('.redundancy').style.setProperty('--dataoffset', 6)
TOZIK'S MIND PASSES OVER IT, CAREFUL, EVEN IF GENERALLY DISINTERESTED
I FEEL THE SAME - THE MUNDANITY OF THIS INVESTIGATION...
IT SEEMS POINTLESS BENEATH THE RECEPTORS OF MY WORK WITH GORDON'S TEAM
AND I HAVE NOT REALLY BEEN MUCH HELP TO THE EKIVIKS
TRYING TOO HARD NOT TO LET ANYTHING LEAK THROUGH OUR CONNECTION
CAVIK... NO NO, I JUST NEED TO STOP THINKING ABOUT WHAT HAPPENED
HE WILL LISTEN TO ME - HE MUST
gakvu
akizet?
sourceless
BUT WHAT IF HE DOES NOT? HE BROADCASTS HIS THOUGHTS SO FREELY
IT WILL GET US BOTH KILLED, I KNOW IT WILL, HE
gakvu
akizet
akizet
what? oh--was this one mine?
gakvu
yes
akizet
sorry, checking it now...
sourceless
I DRAW MY MIND AWAY FROM MY INNER MATTERS,
THROUGH THE TIMESTOPPER AND TO THE CONNECTED LISTENER
WITH A QUICK COMPARISON I SEE THAT THE SIGNAL ALIGNS WITH OUR FETCHED ARCHIVES
akizet
this one matches as well
tozik
hmm...
we have gone far enough
we may assume that the only discrepancy is the first spike
thank you for your help, this would have taken much longer alone
gakvu
you owe me a receptor curl
tozik
not happening
we should wrap this up - disconnect that listener, i will...
EXEC::env.embassy.day3Static();
...huh
sourceless
SOMETHING IS WRONG
THE OTHERS FEEL IT TOO
gakvu
hey,
tozik
quiet
i hear it too
sourceless
...
...
tozik
what is that?
is that coming from the listener?
sourceless
IT IS A SORT OF WHISPER... I MUST LISTEN CLOSELY
BUT JUST AS I SEEM TO GRASP THE MESSAGE...
PAIN
EXEC::env.embassy.day3Signal();
WAIT::6000
sourceless quiet
THE MESSAGE IS WORDLESS
IT IS NOT FOR ME
BUT IT IS DISMANTLING ME
THE STRANGEST PAIN... A HUNGER CONSUMING EVERYTHING
EXEC::content.classList.add('collapse', 'show-vn');content.classList.remove('fade-stage');content.classList.add('slowpain');vn.renderParty()
WAIT::4000
ANGER... BETRAYAL... VENGEANCE
IT... KNOWS US...
...
EXEC::content.classList.remove('innerfocus');content.classList.remove('painmode');changeBgm(env.embassy.music_collapse, {length: 6000});
sourceless
WHEN I COME TO, MY MIND FEELS AS IF IT WERE STOMPED BY A VEILK
WE ARE STILL CONNECTED TO THE TIMESTOPPER
EXEC::content.classList.remove('slowpain')
I COLLAPSED
SO DID GAKVU AND TOZIK... EVEN THE GOLEM
EXEC::content.classList.remove('painprep')
ALTHOUGH, THE GOLEM IS IN FAR WORSE CONDITION
THE CYSTIC GLASS HAS STOPPED GLOWING, LEAVING THE ROOM DIM
akizet
gakvu?
tozik?
say something
gakvu
...
hurts
sourceless
TOZIK SLOWLY STANDS HIMSELF BACK UP
EXEC::env.embassy.vn({bg: true, tozik: 'fullview'})
GAKVU CLINGS TO A NEARBY LISTENER
EXEC::env.embassy.vn({bg: true, gakvu: 'fullview'})
ONE OF HER LEGS LOST ITS FORM, BECOMING A FEATURELESS VIOLET SLUDGE
BUT SHE HAS ALREADY STARTED REFORMING IT
THAT INSPIRES ME TO INSPECT MY OWN FORM, WHICH...
YES, IT IS FINE
gakvu
...what just hit us?
was that a bomb?
tozik
not seeing any physical damage
sourceless
GAKVU RUMMAGES THROUGH HER FALSE VEILKSKIN COAT, PRODUCING A SMALL CORRUCYST
A COMMUNICATIONS DEVICE, THOUGH IT MELTS IN HER CLAWS
gakvu
Î觤ÿ
my communicator is sludged
oh, no--my environments!!
sourceless
TOZIK ALSO CHECKS HIS COMMUNICATIONS CYST
tozik
mine too
sourceless
OH NO
FUNFRIEND??
funfriend
HELLO AKIZETESCHE!!!
sourceless
A WAVE OF RELIEF PASSES THROUGH ME
FUNFRIEND: DO WE HAVE DULL BROADCAST CAPABILITIES?
funfriend
YES! WOULD YOU LIKE ME TO ACTIVATE THEM NOW?
akizet
hold on. mine is working
sourceless
ACTIVATE RECEPTION
funfriend
ACTIVATING... NOW!
sourceless
NOISE - THE CALL IS LOUDER THAN EVER BEFORE
OR--IS THAT THE CALL? IT IS UNFAMILIAR
THERE ARE ALSO MESSAGES BEING BROADCAST FROM THE LOCAL AREA...
BUT ONLY THEIR EMOTIONS ARE LOUD ENOUGH TO PIERCE THE NOISE
IT IS PANIC, PAIN, FEAR, DESPERATION - SOMEONE NEEDS HELP
TOZIK AND GAKVU BOTH STARE AT ME EXPECTANTLY
akizet
it is bad
whatever that noise was, it is still going on
i cannot make anything out or reach anyone
the only thing that is getting through is fear
i hope the others are all right...
sourceless
GAKVU'S RECEPTORS TWIST WITH APPREHENSION
TOZIK SIMPLY LOOKS AWAY - IN THOUGHT, MAYBE
gakvu
are the bright cousins attacking us?
could they be using the dull?
tozik
no. look
sourceless
OH - IT WAS THE LISTENERS HE WAS LOOKING AT
EXEC::env.embassy.vn({fade: true});specialCam('listener-zoom')
THEY ARE FINE, EXTERNALLY, BUT THEIR PROJECTIONS...
ARE PULSATING WITH INCOHERENCE
tozik
this is not another spike
EXEC::env.embassy.vn({fade: false})
i do not know what this is...
but humans could not be doing this
EXEC::specialCam(false)
gakvu
well, whatever is happening,
if our equipment is getting sludged...
then the internal parts of the spire probably are too
we should get out of here
akizet
agreed - stay behind me
ah,
sourceless
AFTER THAT MOMENT OF AGREEMENT, WE ALL SEEM TO REALIZE THE SAME THING
WE ARE STILL CONNECTED TO THE TIMESTOPPER, DESPITE NO VEIN ATTACHED TO CONNECTORS
I STILL FEEL THE CONNECTION, THOUGH IT RESEMBLES THE FEELING OF A COMMUNICATIONS CYST
timestopper
WAS THIS ALWAYS REMOTE CAPABLE?
tozik
yes
did you not listen when we first got it?
gakvu
hehe
EXEC::env.embassy.vn({tgolem: 'showleft'})
sourceless
AS GAKVU GOES TO REMOVE HER CONNECTOR, OUR ASSISTANT GOLEM SCRAPES AGAINST THE FLOOR
EXEC::env.embassy.vn({tgolem: 'display show', gakvu: 'defocus', tozik: 'defocus'})
WE ALL CEASE MOVEMENT, OUR GAZES CONVERGING ON IT
EXEC::changeBgm(env.embassy.music_unsafe, {rate: 1})
IT HAS DRAGGED ITSELF TO AN UNEASY HOVER, AN ODD SYMBOL ON ITS FACE
EXEC::env.embassy.vn({tgolem: 'display show center'})
SOMETHING IN THE GROUNDSMINDRY IS CONTROLLING IT - BUT NOT VEKOA?
aggressor
o ut o u t o
i wo nt i won t let
gakvu
hello?
sourceless
ITS STYLIZED ARMS SUDDENLY SHARPEN INTO SPIKES, AND IT RUSHES TOWARDS GAKVU
EXEC::env.embassy.vn({tgolem: 'display show approach'})
÷Œ€T$0 - THIS IS AN ATTACK
akizet
get back!!
sourceless
EXPERIMENTALLY, I FLEX THE NERVE OF THE TIMESTOPPER CONNECTOR
AND TIME DOES SLOW, BUT NOT STOP - SUCH IS THE REMOTE TRADEOFF
THESE TWO ARE UNPREPARED FOR COMBAT, BUT WITH MY TIME ON THE SURFACE
YES, I CAN SAVE THEM
THOUGHTS THAT COULD ONLY BE GAKVU'S ECHO THROUGH OUR CONNECTION
timestopper
WHAT DO I DO WHAT DO I DO
IT IS GOING RIGHT FOR MY MIND-CORE IT IS GOING TO KILL ME
THIS IS IT
akizet
no, you are going to be fine
follow my lead
RESPONSES::akizet
save gakvu<+>END
EXEC::env.embassy.vn({fade: true});env.embassy.startTutorialGolem();ratween(env.bgm, 0.75, 5000)
SHOWIF::['gameplay_off', false]
FAKEEND::initiate combat
save gakvu<+>CHANGE::d3_tutorial_end
EXEC::vn.done();
SHOWIF::['gameplay_off', true]
FAKEEND::bypass combat
END::env.embassy.vn({bg: false, fade: false, gakvu: '', tozik: '', tgolem: ''})
Tutorial dialogue
Round 1 (Akizet)
start
sourceless
IN OUR ALTERED TIME, CAREFUL MANEUVERS CAN BE TAKEN
THE GOLEM RUSHES FOR GAKVU, BUT ITS SIDE IS VULNERABLE
A PERFECT OPPORTUNITY FOR ME TO STRIKE
AND AFTER MY ATTACKS CREATE AN OPENING,
I CAN DIRECT THE OTHERS TO FOLLOW THROUGH...
sys
ATTENTION::"thoughtform combat initiated"
NOTICE::"reduce health of enemy team to defeat them"
NOTICE::"select thoughtform actions accordingly"
WARNING::"if ally team is defeated";"memory stream will collapse"
moth
it works!!
SHOWONCE::
sorry. staying quiet
SHOWONCE::
let's get to the bottom of this
SHOWONCE::
sourceless
I SHARPEN MY RIGHT CLAW,
FOR PUNCTURING CORRU IS THE SUREST METHOD OF DESTROYING IT
BUT I COULD JUST AS EASILY CHARGE AT IT
BLUNT FORCE WILL DISORIENT EVEN THE MOST EFFICIENT GOLEMS
HMM...
OF COURSE, I COULD ALSO SIMPLY GET IN THE WAY, AND PREPARE TO DEFLECT IT
RESPONSES::akizet
take action<+>END
EXEC::env.rpg.classList.remove('hideteams')
FAKEEND::proceed
Round 1 (Gakvu)
start
sourceless
WITH MY DISTRACTION SUCCESSFUL, MY INNER EYE TURNS TO THE OTHERS
EXEC::change("PAGE!!gaktut", true)
akizet
gakvu,
strike next
i cannot do this alone
gakvu
akizet...
ah--i do not have anything, i mean--
akizet
improvise, grab something, punch it
it does not matter
i can help guide you
we will triumph
gakvu
ok!!
i might be able to... yeah, i have something
RESPONSES::gakvu
attack<+>END
FAKEEND::proceed
Round 1 (Tozik)
start
sourceless
WHAT WAS THAT GAKVU JUST DID?
SHOWIF::'PAGE!!earlygak'
IT LOOKED LIKE SHE DID NOT EVEN TOUCH IT...
SHOWIF::'PAGE!!earlygak'
NO MATTER - WE MUST DEAL WITH THE GOLEM
SHOWIF::'PAGE!!earlygak'
I LOOK TO TOZIK NEXT
EXEC::change("PAGE!!toztut", true)
BUT I NEED NOT SAY ANYTHING
tozik
should we be struck at any point,
i have some tools for emergency repairs
RESPONSES::tozik
attack<+>END
FAKEEND::proceed
Round 2 (Akizet)
start
sourceless
BEFORE I PROCEED AGAIN, I LOOK AGAIN TO THE OTHERS
THEY ARE SCARED - AS THEY LIKELY SHOULD BE
I AM, TOO, REALLY...
BUT THIS GOLEM SHOULD BE NOTHING BEFORE US
akizet
do you see now?
i lend my knowledge to you,
and with it, you strike so effortlessly!
keep following my lead!
timestopper
OK!
RESPONSES::akizet
attack<+>END
EXEC::changeBgm(env.embassy.music_combat, {rate: 0.5, seek: 100})
FAKEEND::proceed
Tutorial End
start
____SHOWIF::'gameplay_off'
sys
ATTENTION::"thoughtform combat gameplay bypassed";'toggle within system menu if desired'
EXEC::vn.renderParty()
____END
sourceless
THE GOLEM CRASHES TO THE GROUND,
WHERE ITS GEOMETRIC COMPONENTS MELT INTO CORRUCYSTIC WASTE
WITHIN ARE A FEW QUICK-REPAIR <span definition="INHERITED CONTEXT::${env.ITEM_LIST['restorative'].description}">RESTORATIVE CYSTS</span>, SO I TAKE THEM
EXEC::addItem(env.ITEM_LIST['restorative'], 3)
GAKVU, TOZIK AND I SHARE A LOOK - ONE OF TRIUMPH, BUT SHOCK
EXEC::env.embassy.vn({bg: true, gakvu: 'fullview', tozik: 'fullview'})
THEIR HANDS AND RECEPTORS TREMBLE LIKE THOSE OF A NEW CAVERNGUARD
akizet
if this is happening everywhere in the embassy...
...
listen,
stay close to me, and keep the timestopper connectors on
we can probably use these until we are out of the embassy
but we need to get out of here
we should see if movefriend is still operational
sourceless
THE OTHERS SIMPLY DIP THEIR RECEPTORS IN AFFIRMATION AND STAY CLOSE
AN UNEASY TENSION SITS BETWEEN US IN THE TIMESTOPPER'S CONNECTION
WHICH, IS A LITTLE STRANGE... I WOULD UNDERSTAND FEAR, BUT,
IS SOMEONE AFRAID OF ME?
RESPONSES::akizet
keep moving<+>END
EXEC::revertBgm();env.embassy.vn({bg: false, gakvu: '', tozik: ''})
Generic
Encounter enemy
start
sourceless
WE ARE BESET BY INCOHERENT FOES
EXEC::forceSwapCam(true)
OUR ONLY OPTION IS TO FIGHT
OR IS IT?
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.disabler)'
WE COULD ALSO EXPEND THE DISABLER
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.disabler)'
THERE MAY BE A BETTER TIME FOR IT LATER...
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.disabler)'
RESPONSES::akizet
engage<+>END
SHOWIF::['gameplay_off', false]
FAKEEND::(begin combat)
EXEC::env.combat.dynamicCombat()
bypass<+>END
SHOWIF::['gameplay_off', true]
FAKEEND::(bypass combat)
EXEC::env.combat.dynamicCombat({dry: true});cutscene(true);setTimeout(()=>{cutscene(false);env.combat.dynamicCallback(env.rpg.enemyTeam)}, 1010)
disable<+>disable
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.disabler)'
FAKEEND::(use disabler charge)
disable
sourceless
I CAREFULLY LINE UP THE DISABLER
EXEC::removeItem(env.ITEM_LIST.disabler);
AND WITH AN IMPULSE THROUGH MY HAND, A NUMBER OF SPECIALIZED SPINES ARE PROJECTED VIOLENTLY OUTWARDS
THEY NEEDLE OUR FOES, AND IN A BLINK, THEY HAVE STARTED TO MELT
EXEC::setTimeout(()=>play('shot2', 0.6), 300)
RESPONSES::akizet
continue<+>END
EXEC::env.combat.dynamicCombat({dry: true});cutscene(true);setTimeout(()=>{cutscene(false);env.combat.dynamicCallback(env.rpg.enemyTeam)}, 1010)
FAKEEND::(wait)
Defeat enemy
start
____SHOWIF::'gameplay_off'
sys
ATTENTION::"thoughtform combat gameplay bypassed";'toggle within system menu if desired'
____END
sourceless
OUR FOES LAY DESTROYED
TEXEC::env.combat.dynamicReward()
RESPONSES::akizet
continue<+>END
EXEC::forceSwapCam(false)
Team wipe
start
sourceless
A SHARP LIMB STRIKES MY MINDCORE
...
EXEC::content.classList.add('goodbye');ratween(env.bgm, 0.2, 10000);content.classList.add('dying');
WHAT IS HAPPENING
EVERYTHING HAS STOPPED
HELLO?
TOZIK? GAKVU??
FUNFRIEND?
IS ANYONE THERE?
HELP
unknown
...
SHOWONCE::
sys
ALERT::"recollection locus destroyed";"iteration unable to continue"
ADVISE::"start new iteration";"load saved iteration"
SHOWIF::'collapseSave'
ADVISE::"start new iteration"
SHOWIF::['collapseSave', false]
RESPONSES::sys
return to selection<+>END
EXEC::moveTo("/local/ocean/embassy/")
New save warning
start
sys
WARNING::"creating a new iteration will clear old iteration configuration"
WARNING::"proceed only if old recollection iteration is undesirable"
RESPONSES::self
do it<+>END
EXEC::cutscene(true);page.newit = 1
nevermind<+>END
END::if(page.newit) {env.embassy.newCollapseIteration(page.newit)}
Character dialogue
Team chat
loop
RESPOBJ::d3_c_responses
start
sourceless
WE TAKE A MOMENT TO REST
EXEC::env.embassy.vn({bg: true, tozik: "fullview", gakvu: "fullview"})
THOUGH OUR CURRENT BODIES DO NOT REALLY NEED TO,
SHOWONCE::
IT IS HELPFUL TO GRANT OUR MINDS SOME PEACE
SHOWONCE::
I CAN THINK OF A FEW THINGS TO ASK THE TEAM
RESPOBJ::d3_c_responses
Responses
RESPOBJ::
RESPONSES::gakvu
structurism?<+>structurist
SHOWIF::"PAGE!!recreation_unlocked"
kazki's room?<+>kazkiroom
SHOWIF::"PAGE!!kazkiroom"
coat lights<+>coat
RESPONSES::tozik
corruskivi?<+>corruskivi
SHOWIF::"PAGE!!recreation_unlocked"
attack theory?<+>theory
SHOWIF::[["PAGE!!kazkichest"], ["PAGE!!barfriend"]]
RESPONSES::akizet
holding up ok?<+>holdingup
let us continue<+>END
EXEC::env.embassy.vn({bg: false, tozik: "", gakvu: ""})
Gakvu
Structurism?
structurist
akizet
gakvu!
EXEC::env.embassy.vn({tozik: "defocus", gakvu: "focus"})
about your little joke earlier...
gakvu
yeah i know, not the time
akizet
no, no!
i was wondering - are you actually a structurist?
that is a little old-fashioned
gakvu
hehehe, i see
no, not actively anyway
i was larval back when structurism swept ekiva
and i hated it
but my parents had their receptors entangled in the structurist song
they really wanted me to be one of the constructors, too
so i slowly became an expert in feigning interest
akizet
did you work on the okizika?
gakvu
for far too long, yes
all in plain view of the eye
so dangerous, so boring...
it was truly cruel of velzie to not introduce me to death like so many other workers
though, i would not be here if not for that, so...
perhaps there is a greater role for me
RESPONSES::akizet
perhaps!<+>loop
EXEC::env.embassy.vn({tozik: "fullview", gakvu: "fullview"})
FAKEEND::(back)
Kazki's room?
kazkiroom
akizet
gakvu!
EXEC::env.embassy.vn({tozik: "defocus", gakvu: "focus"})
just in case the spire really does collapse,
kazki would probably want us to grab some of her things...
i collected a few of her memory cysts,
SHOWIF::"PAGE!!kazkichest"
can you think of anything else?
SHOWIF::"PAGE!!kazkichest"
can you think of anything?
SHOWIF::["PAGE!!kazkichest", false]
sourceless
GAKVU THINKS IT OVER
SHE SNICKERS TO HERSELF BEFORE ANSWERING,
gakvu
yeah, but...
her favorite bright weapons are the long ones
and there is no way we are carrying her clothes
sourceless
THESE ARE SHAMELESS EXCUSES
BUT, I AGREE, SO... I JUST NOD
RESPONSES::akizet
nod nod<+>loop
EXEC::env.embassy.vn({tozik: "fullview", gakvu: "fullview"})
FAKEEND::(back)
Coat lights
coat
sourceless
GAKVU'S COAT PULSATES WITH AN IMITATION OF GLOWING FUNGUS
SHOWIF::[["gakpause", false]]
IN THIS SETTING, IT COULD BE DANGEROUS...
SHOWIF::[["gakpause", false]]
akizet
gakvu!!
SHOWIF::[["gakpause", false]]
do you mind... turning your coat off?
SHOWIF::[["gakpause", false]]
i fear it may draw undue attention
SHOWIF::[["gakpause", false]]
gakvu
oh, sure
SHOWIF::[["gakpause", false]]
sourceless
ITS LIGHTS FADE, A DULL PATTERN REMAINING
EXEC::content.classList.add('gakpause')
SHOWIF::[["gakpause", false]]
sourceless
ON SECOND THOUGHT... I MISS THE GLOW
SHOWIF::"gakpause"
YES, IT LOOKS VERY COOL
SHOWIF::"gakpause"
IF I AM TAKING THE LEAD ANYWAY, IT WILL HAVE NO EFFECT
SHOWIF::"gakpause"
akizet
gakvu!!
SHOWIF::"gakpause"
you should turn your coat back on
SHOWIF::"gakpause"
it is no harm!
SHOWIF::"gakpause"
gakvu
uh, really? ok
SHOWIF::"gakpause"
sourceless
ITS LIGHTS RETURN, SHIFTING ACROSS THE FALSE FABRIC
EXEC::content.classList.remove('gakpause')
SHOWIF::"gakpause"
RESPONSES::akizet
thank you!<+>loop
EXEC::env.embassy.vn({tozik: "fullview", gakvu: "fullview"});change("gakpause", !check("gakpause"))
FAKEEND::(back)
Tozik
Corruskivi?
corruskivi
akizet
tozik!
EXEC::env.embassy.vn({tozik: "focus", gakvu: "defocus"})
i did not realize you kept a corruskivi on you
or is it just a lucky coincidence?
sourceless
TOZIK LOOKS AT HIS CORRUSKIVI THOUGHTFULLY,
CURLING THE FINGER IT IS ANCHORED TO
I CAN SEE NOW IT IS SOMEWHAT ORNATE,
PALE FAUX-PARII ARMOR SEGMENTS SIT LOOSELY ON ITS CORRUCYSTIC GLASS
SEPARATED PROBABLY TO ALLOW FOR IT TO RESHAPE ITSELF FREELY
tozik
ah... it was a gift
a parting present from a team-member back home
i like to keep it internally, even if we do not work on golems normally
akizet
what did you do back then?
tozik
surface sentry maintenance
i miss the team, but it was for the best
with the amount of focus and tireless care they require,
my growing disinterest would have gotten someone hurt
besides, what greater work is there than to solve the call?
even if... we are now in this situation
RESPONSES::akizet
we will make it through<+>loop
EXEC::env.embassy.vn({tozik: "fullview", gakvu: "fullview"})
FAKEEND::(back)
Attack theory?
theory
akizet
tozik!
EXEC::env.embassy.vn({tozik: "focus", gakvu: "defocus"})
we still know so little, but... what do you think is happening?
what could be affecting our constructs like this?
sourceless
TOZIK IS HESITANT TO ANSWER
HE HATES TALKING ABOUT THINGS BEFORE HE CAN FULLY EXPLAIN THEM...
BUT I CAN SEE HIS THOUGHTS FORMING IN THE SLIGHT SWAY OF HIS RECEPTORS
tozik
i still have that question in my mind, too...
but i believe it cannot solely be from the groundsmind
if it were, all constructs would have that strange spiral sigil projected
and it would not be affecting the veilklights, nor the containers
yet it is only some veilklights, only some containers...
the inconsistency is what troubles me most
at the end of it, the only thing i know...
is that it has something to do with that signal we heard
RESPONSES::akizet
i see<+>loop
EXEC::env.embassy.vn({tozik: "fullview", gakvu: "fullview"})
FAKEEND::(back)
Holding up OK?
holdingup
akizet
how are you both?
i am doing fine
SHOWIF::'EXEC::page.party[0].hp >= 12'
i could use some repairs, but i am ok, myself
SHOWIF::'EXEC::(page.party[0].hp < 8) && (page.party[0].hp > 3)'
i am critical... i need to use a restorative
SHOWIF::'EXEC::page.party[0].hp <= 3'
gakvu
good!
SHOWIF::'EXEC::page.party[1].hp == 10'
ok
SHOWIF::'EXEC::(page.party[1].hp > 4) && (page.party[1].hp < 10)'
only a few minor segments of my qou-body are compromised
SHOWIF::'EXEC::(page.party[1].hp > 4) && (page.party[1].hp < 10)'
not pleasant, but... nothing worth stopping for
SHOWIF::'EXEC::(page.party[1].hp > 4) && (page.party[1].hp < 10)'
i have never been hurt like this before... it is terrifying
SHOWIF::'EXEC::page.party[1].hp <= 4'
but my mind-core is intact, and that is all that matters
SHOWIF::'EXEC::page.party[1].hp <= 4'
tozik
fine
SHOWIF::'EXEC::page.party[2].hp > 5'
my qou-body is fractured in some places - need some real repairs
SHOWIF::'EXEC::page.party[2].hp <= 5'
do we have a restorative anywhere?
SHOWIF::'EXEC::page.party[2].hp <= 5'
sys
ADVISE::'utilize PARTY MENU';'attached to SPATIAL NAVIGATION';'associated with Z'
SHOWIF::'EXEC::partyHasLowHealth() && (checkItem(env.ITEM_LIST.restorative) > 0)'
ADVISE::'utilize RESTORATIVE CYST outside of combat to restore full health'
SHOWIF::'EXEC::partyHasLowHealth() && (checkItem(env.ITEM_LIST.restorative) > 0) '
NOTE::'no RESTORATIVE CYST in inventory'
SHOWIF::'EXEC::partyHasLowHealth() && (checkItem(env.ITEM_LIST.restorative) == 0)'
RESPONSES::akizet
understood<+>loop
FAKEEND::(back)
Miltza
start
sourceless
MILTZA RUMMAGES THROUGH HER BARRICADE FOR SOMETHING
EXEC::env.embassy.vn({bg: true, miltza: "display show far"});pauseSwapCam(true)
SHOWIF::'EXEC::env.stage.name == \`embassy_cquarters1\`'
CLAWING THROUGH SLUDGED CONTAINERS... SOMETHING IMPORTANT, MAYBE
SHOWIF::'EXEC::env.stage.name == \`embassy_cquarters1\`'
MILTZA IDLES WITHIN THE RELOCATOR, WAITING FOR US TO FIX IT
EXEC::env.embassy.vn({bg: true, miltza: "display show far"});pauseSwapCam(true)
SHOWIF::'EXEC::env.stage.name != \`embassy_cquarters1\`'
I DO NOT THINK SHE COULD HELP SAFELY WITHOUT A TIMESTOPPER CONNECTOR
SHOWIF::'EXEC::env.stage.name != \`embassy_cquarters1\`'
BUT IN THIS MOMENTARY PEACE, I CAN SPEAK WITH HER
EXEC::env.embassy.vn({bg: true, miltza: "display show focus"})
RESPOBJ::d3_miltza_resp
Responses
RESPOBJ::
RESPONSES::akizet
do you need any help?<+>help
SHOWIF::"EXEC::env.stage.name == \`embassy_cquarters1\`"
division?<+>division
ask about art<+>art
let us continue<+>END
EXEC::env.embassy.vn({bg: false, miltza: ""});pauseSwapCam(false)
Do you need any help?
help
sourceless
SHE IS DIGGING INTENSELY THROUGH THE RUBBLE OF HER LITTLE BARRICADE...
akizet
miltza, are you looking for something in particular?
perhaps we could help!
miltza
ah, no no!
it is ok! you go ahead
i will be along shortly!
RESPONSES::akizet
ok<+>loop
FAKEEND::(back)
Division?
division
akizet
miltza!!
what initiative are you in?
i do not think i have seen you around
miltza
ohh, i am in the wisdom initiative!
particularly the exchange subdivision!
akizet
really?
your quarters are quite low in the spire
miltza
yes, they are,
but the thought of being so high up...
it is silly and larval, but i cannot rest so far from the ground
i do not mind the climb!
well... <em>did</em> not...
i do not think things are ever going to be the same when this is over
RESPONSES::akizet
we will see<+>loop
FAKEEND::(back)
Art
Responses
RESPOBJ::
RESPONSES::akizet
veilk?<+>veilk
eye?<+>eye
taking it with?<+>taking
back<+>loop
FAKEEND::(back)
Veilk?
veilk
akizet
miltza!!
i saw those veilk sculptures in your room!
they looked very nice
you even got their eyes right
do you make them often?
miltza
ahehe, yes, actually!
i make sculptures and little golems of all obeski life,
but it is hard to do that without making many veilk
the cousins adore them, especially the ones that move
i had just completed and sent through a collection of ekiva veilk,
some even with their tendril adornments!
so, i was working on that vaznian species next...
ahh, what a shame!!
RESPONSES::akizet
you will get the chance again!<+>art
FAKEEND::(back)
Eye?
eye
akizet
miltza!!
the eye mural you were working on,
it was remarkable, but uncanny...
what does it mean?
miltza
hehe, you are not the first to say this
it is old pre-structurist symbology from my home in ekiva
akaniva - have you ever been?
akizet
hmmm... no
i only know that is near the coast facing vazni
miltza
yes!! well,
my ancestors portrayed the eye in grotesque ways, to insult it
a sort of payback for velzie's games
of course, that was nearly all lost in the okizika unison...
but i feel that portraying the many views of the eye to the cousins is important
even dead views!
it was also going to change into the structurist view, and then a central vaznian view, and some others...
but, in this giggle of velzie we find ourselves in,
only the akanivik view was completed
RESPONSES::akizet
ironic<+>art
FAKEEND::(back)
Taking it with?
taking
akizet
miltza!!
will you be bringing any of your current work with?
miltza
no, no--i am not even sure if we will be unable to return
but i have taken the archival cores i store my designs on
so - it is only a minor loss if they are lost!
RESPONSES::akizet
that is good<+>art
FAKEEND::(back)
Mindcores (Itzil and Karik)
loop
RESPOBJ::d3_mind_resp
start
sourceless
ITZIL AND KARIK QUIETLY CHATTER TO ONE ANOTHER IN THE CORNER
EXEC::pauseSwapCam(true)
WHEN I APPROACH, THEY STOP AND LOOK UP
EXEC::env.embassy.vn({karik: "display", itzil: "display"});
I KNEEL TO SPEAK TO THEM, WHICH I AM NOT SURE IF I SHOULD DO
EXEC::env.embassy.vn({itzil: "display show", karik: "display show", bg: true});
BUT STANDING AND TALKING DOWN TO THEM SEEMS DISRESPECTFUL
RESPOBJ::d3_mind_resp
Responses
RESPOBJ::
RESPONSES::akizet
do you need us to grab anything?<+>grab
doing ok?<+>ok
golem weapon?<+>bstrd
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.sorry_cyst)'
let us continue<+>END
EXEC::env.embassy.vn({itzil: "", karik: "", bg: false});pauseSwapCam(false)
Do you need us to grab anything?
grab
akizet
we have access to the adjacent personnel tendril
do either of you need us to grab anything for you?
itzil
no thank you! i live down in golem maintenance
karik
ahhaha, i hold all i need in my mind!
and... my room is very heavily locked,
because a friend kept breaking in...
akizet
that does not really sound like a friend
karik
no no, she is a vel qou!
if she did not play her jokes on me, she would die!
...
i hope today was one of her days with the bright cousins
RESPONSES::akizet
me too<+>loop
FAKEEND::(back)
Doing OK?
ok
akizet
are you both all right?
how are your mindcore reserves?
itzil
plenty!
this is all very frightening, but...
i am very happy you are helping us!
karik
if you happen to have any sfer left over after the repairs,
i could use some!
i swap between a few qou-bodies, so...
sometimes i forget to feed
RESPONSES::akizet
that can be arranged<+>loop
FAKEEND::(back)
Golem weapon?
bstrd
sourceless
I PRESENT THE DAMAGED SCHEMATIC CYST TO THE PAIR
ONE OF THEM WAS A GOLEM MAINTENANCE TECH, RIGHT?
akizet
do either of you know what this is?
we found it in an archival vein nearby...
it is a golem weapon, but too damaged to understand
do you think we can fix it?
sourceless
ITZIL SKITTERS CLOSER, A BRANCHED PSEUDORECEPTOR REACHING OUT
THEY CONNECT, EYE SHIFTING AROUND THOUGHTFULLY
itzil
yes! it is bathed in incoherence, but...
i think it is only affecting connective tissue...
the parts are all there, they are just not communicating
there are foundry vats in the golem maintenance floor that can fix this!
i am kind of new to golem maintenance, a transfer-in...
if my receptors did not give it away! ahaha
sourceless
ITZIL DISCONNECTS, WIGGLING THE BRANCHES OF THEIR RECEPTORS LIKE FINGERS
itzil
but!! i know enough to fix something like this!
akizet
excellent! we will be counting on you, itzil
itzil
oh...
tozik
do you know why there would be a golem weapon schematic, here?
most offensive measures were placed in subsurface storage after first contact, right?
itzil
ummm, well,
yes!
but, this is probably one of the new ones...
there is an initiative between materials and maintenance in creating weaponry based on bright weapons!
at least, there was, before this happened...
akizet
really? a large one?
itzil
not really, it was a handful of researchers...
i knew, umm, know, a θjut who was involved
and he said in the simulations they ran, it really tears through secri!!
imagine if we could employ bright weaponry back home!
the surface would finally be solved!
sourceless
I HEAR GAKVU NEARLY CHUCKLE, THOUGH IT IS QUIET
akizet
hmm... maybe
RESPOBJ::d3_mind_resp
Timestopper room
Inspect timestopper connectors
start
sourceless
IT MAY BE HANDY TO HAVE ANOTHER CONNECTOR
SHOWIF::['PAGE!!connectors', false]
SO I GO TO PULL ONE OF THE CONNECTED ONES FREE...
SHOWIF::['PAGE!!connectors', false]
ONLY FOR IT TO MEET MY CLAW WITH A DREADFUL SOFTNESS
SHOWIF::['PAGE!!connectors', false]
IT IS SLUDGED - THEY ALL ARE
SHOWIF::['PAGE!!connectors', false]
akizet
what...
SHOWIF::['PAGE!!connectors', false]
they are dead??
SHOWIF::['PAGE!!connectors', false]
but the timestopper is fine!!!
SHOWIF::['PAGE!!connectors', false]
tozik
hmmm...
SHOWIF::['PAGE!!connectors', false]
most smaller devices seem to have been broken by that signal
SHOWIF::['PAGE!!connectors', false]
and given that connectors are self-contained... it makes sense
SHOWIF::['PAGE!!connectors', false]
unfortunate as it is
SHOWIF::['PAGE!!connectors', false]
we should protect the ones we have dearly
SHOWIF::['PAGE!!connectors', false]
sourceless
IT IS NO USE - THEY ARE ALL GONE
SHOWIF::'PAGE!!connectors'
RESPONSES::akizet
this is bad<+>END
EXEC::change("PAGE!!connectors", true)
FAKEEND::(proceed)
BSTRD Area revealed
start
sourceless
AS WE ENTER THE CALL RESEARCH CHAMBER ONCE MORE,
A STRANGE RUMBLING NEARLY TURNS US OFF OUR FEET
THE WALLS BULGE OUTWARDS AS THE COMPONENTS OF THE SPIRE SINK OVER ONE ANOTHER
AND JUST AS SUDDENLY, IT STOPS
akizet
what just...--??
sourceless
GAKVU SEEMS TO REALIZE SOMETHING, SPRINTING OVER TO THE DAMAGED WALL
EXEC::specialCam("archivesopen");env.embassy.vn({gakvu: 'defocus'});;pauseSwapCam(true)
SHE FEELS AT IT, THEN SEEMS TO HUG IT
A WAVE OF JOY PASSES THROUGH OUR SHARED CONNECTION
IT IS ENOUGH TO QUELL THE LINGERING FEAR OF BEING CRUSHED
gakvu
ahh, a light in this hateful gaze...!
i take it all back, velzie!!
sourceless
THE SHEER ABSURDITY OF HER REACTION BRINGS A CHUCKLE EVEN TO TOZIK
akizet
what...?
sourceless
GAKVU EXTENDS A HAND TOWARDS THE DAMAGE, CAUSING THE WALLS TO GIVE WAY
EXEC::change("PAGE!!archiveopen", true)
A DELUGE OF SPIREBLOOD SPILLS FORTH, BUT BEYOND IT IS A TUNNEL...
EXEC::env.stage.current.onStep()
gakvu
an archival vein just collapsed!
EXEC::env.embassy.vn({gakvu: "fullview"})
right before us, directly into our segment of the spire!
can you even imagine the chances??
sourceless
THIS IS TERRIBLE NEWS
THE SPIRE REALLY IS COLLAPSING
HOW MUCH TIME DO WE REALLY HAVE TO DO THIS...?
BUT - SHE IS RIGHT TO BE EXCITED IN THE SHORT TERM
THERE WILL BE PLENTY WE CAN USE WITHIN
THE VEINS CARRY ALL DELIVERIES AND KNOWLEDGE
tozik
like a herd of veilk parting just for us
EXEC::env.embassy.vn({tozik: "defocus"})
akizet
we should think about this first...
EXEC::env.embassy.vn({gakvu: "", tozik: ""})
if the archival golems are compromised, it will be extremely dangerous
i am sure we can find what we need to continue elsewhere
but... maybe it could be worth it
RESPONSES::akizet
think about it<+>END
EXEC::specialCam(false);pauseSwapCam(false)
Relocator
Inspect disabled movefriend
start
sourceless
SOMETHING IS WRONG WITH THIS MOVEFRIEND
EXEC::specialCam("movefriend_examine");pauseSwapCam(true)
timestopper
IS IT DEAD?
HOW ARE WE GOING TO GET AROUND IF IT IS DEAD?
tozik
let me see...
EXEC::env.embassy.vn({tozik: 'defocus'});
sourceless
TOZIK KNEELS NEAR ITS FACE, EXAMINING THE PORTIONS OF IT THAT EXTEND OUT OF THE CURVED WALL
HE LEANS ABOUT, PRODDING AT ITS EXTERNAL CYSTIC GLASS USING THE SAME TOOL HE ATTACKED WITH
SHOWIF::['PAGE!!earlytoz']
I DID NOT GET A GOOD LOOK BEFORE, BUT I SEE CLEARLY NOW
SHOWIF::['PAGE!!earlytoz']
HE LEANS ABOUT, PRODDING AT ITS EXTERNAL CYSTIC GLASS, USING SOME SORT OF...
SHOWIF::['PAGE!!earlytoz', false]
WHAT IS THAT? I HAVE NEVER SEEN HIM EXPOSE THAT IMPLANT BEFORE
SHOWIF::['PAGE!!earlytoz', false]
OUT OF ONE OF HIS CLAWS HAS EXTENDED A CORRUSKIVI, ANCHORING TO A FINGER
IT WILL DO NO GOOD HERE, THOUGH
IF MOVEFRIEND WERE PHYSICALLY DAMAGED, PERHAPS, BUT...
WHAT DIVISION WAS HE IN BEFORE OURS, AGAIN...?
tozik
it is dying, but not dead
EXEC::env.embassy.vn({bg: true, tozik: 'fullview'});
we can fix it...
no, we <em>could</em> fix it, if we had a way to get some materials
but if all movefriends are like this, no paths are being created
we are not going to be able to get out of here
akizet
what...
we cannot wait!
tozik
obviously
but nothing in our chamber is usable
sourceless
TOZIK'S RECEPTORS TWIST SLIGHTLY, AND HE REMAINS SILENT... NO IDEAS, I SUPPOSE
GAKVU IS STRANGELY QUIET, LEANING AGAINST THE WALL NEAR OUR PATH TO RESEARCH
akizet
well...
what about recreation? is that not just a few segments lower-away?
tozik
do you intend to dig through the walls?
the black corru is not a simple pigmentation instruction
density here is almost at natural spire levels
no amount of surface training will let you break through a single segment,
let alone a 'few'
...
sorry
sourceless
TOZIK STILL FACES AWAY, THOUGH HIS STANCE AND HIDDEN RECEPTORS SAY ALL
I UNDERSTAND HIS FRUSTRATION, BUT... WHAT ELSE CAN WE DO?
...
THERE IS A MOMENT OF NOTHING, LIKE A CLOUD PASSING UNDERNEATH THE EYE
GAKVU PUSHES HERSELF OFF THE WALL, FEELING AT THE EDGES OF THE RELOCATOR
EXEC::env.embassy.vn({gakvu: 'defocus'});
gakvu
hey
listen
if you two agree never to tell anyone about this
i can make us a path to the nearby rooms
sourceless
I STARE, BAFFLED. TOZIK TURNS
gakvu
our favorite recreation is pretty close
EXEC::env.embassy.vn({gakvu: 'fullview'});
and that one corner was under regeneration,
so those containers that were in the corner probably have sfer
and... there is a personnel tendril nearby, too
we could probably hit both of them for materials
how about we start with recreation?
but. promise. velzie's wrath?
akizet
if you have an idea, it is our only one so far
velzie's wrath!
sourceless
TOZIK DOES NOT SAY ANYTHING, BUT WE FEEL HIS AGREEMENT THROUGH THE TIMESTOPPER
gakvu
all right
sourceless
GAKVU STANDS SQUARELY BEFORE THE RELOCATOR'S WALL, ARMS AND RECEPTORS OUTSTRETCHED
EXEC::env.embassy.vn({fade: true});specialCam("recreation_open")
THERE IS A PULSE OF STRANGE THOUGHT, AND IT IS RESHAPED - A PATH IS FORMING, SLOWLY
EXEC::change("PAGE!!recreation_unlocked", true);step()
A LONG HALLWAY, RUNNING AT A SLIGHT DECLINE, ALL THE WAY TO RECREATION...
akizet
how--?
sourceless
GAKVU LIFTS HER CLAWS, PALM UP AND LEVEL WITH HER FACE
EXEC::env.embassy.vn({tozik: 'defocus', fade: false});
THE PRAYING GESTURE OF A STRUCTURIST...
gakvu
the will of velzie, of course
we have been blessed with a miracle
sourceless
HER RECEPTORS TWIST CYNICALLY - IT IS A JOKE
A GRIM TIME FOR SOMETHING LIKE THIS, BUT... IT WORKED
I SENSE TOZIK'S FRUSTRATION - HE ALSO WOULD REALLY LIKE TO KNOW
OF COURSE, GAKVU CAN TELL TOO, SO SHE DROPS HER CLAWS
gakvu
sorry, just trying to stay positive
my mind-core follows a mobile groundsmindry pattern
tozik
that is illegal
EXEC::env.embassy.vn({tozik: 'fullview'});
gakvu
oh yes it is
velzie's wrath, right?
do not talk about this again, or i am dead. seriously
akizet
wait - can you make a path further? to the exterior, or to the hangar?
gakvu
no way, it will burn through my reserves if i use it that much that fast
we are better off waiting for rescue than trying something like that
we ought to just get moving and repair this thing
sourceless
I VERY BADLY WANT TO ASK HER HOW SHE GOT THAT, BUT...
IS SHE PART OF THE CONFLICT? WILL SHE KNOW I KNOW IF I AM NOT CAREFUL?
I WILL TAKE THIS AT FACE VALUE FOR NOW - WE HAVE MORE PRESSING MATTERS
THE PATH TO RECREATION IS OPEN
WE NEED TO FIND ENOUGH MATERIALS TO REPAIR THIS MOVEFRIEND
tozik
agreed
RESPONSES::akizet
continue<+>END
EXEC::env.embassy.vn({gakvu: '', tozik: '', bg: false});specialCam(false);pauseSwapCam(false)
Gakvu opens path to personnel
start
sourceless
ONCE WE RETURN TO THE RELOCATOR, GAKVU CONTINUES TO THE OPPOSITE WALL
EXEC::specialCam("personnel_open");pauseSwapCam(true)
SHE HOLDS HER PALMS OUT AGAIN, AND AGAIN THE WALLS SLOWLY CHURN
EXEC::change("PAGE!!cpersonnel_unlocked", true);
THE MINDCORES NEARBY ARE STARING... THEY DID NOT PROMISE LIKE WE DID
BUT GAKVU CAN TALK TO THEM LATER!
A PATH BEGINS TO FORM TO RECREATION
akizet
which tendril was this again?
gakvu
eyes closed
could be any one
sourceless
KAZKI RELOCATED TO BE NEAR THE RECREATION HUB RECENTLY, RIGHT?
SHOULD VELZIE HAVE A KIND PATH FOR US, IT COULD BE HERS...
I KNOW SHE WOULD BE HEARTBROKEN IF HER HUMAN GIFTS WERE LOST
OH - THE PATH IS FULLY FORMED, NOW
EXEC::step()
RESPONSES::akizet
continue!<+>END
EXEC::specialCam(false);pauseSwapCam(false)
Sfer gathered
start
sourceless
WHEN WE RETURN, TOZIK IMMEDIATELY KNEELS NEAR MOVEFRIEND
EXEC::specialCam("movefriend_examine");env.embassy.vn({tozik: 'defocus'});pauseSwapCam(true)
HE SETS THE COLLECTED SFER NEARBY, PREPARING AN AREA FOR HIMSELF TO WORK
MILTZA WATCHES QUIETLY FROM THE EDGE OF THE ROOM
SHE WANTS TO HELP, IT IS CLEAR IN HER DOWNWARD RECEPTORS
BUT SHE IS NO θjut, NOR CYSTIC ENGINEER
tozik
this is going to take me some time
EXEC::env.embassy.vn({tozik: 'fullview'});
i will need you to watch over me while i work
should we start now?
sys
ATTENTION::"current memory stream near conclusion"
EXEC::change('PAGE!!movefriendqueued', true);change("PAGE!!ep3queuecheck", true)
ADVISE::"save iteration"
NOTICE::'enable REDUCED INTENSITY within system menu if required'
NOTICE::"return to entity DISRUPTED MOVEFRIEND to proceed"
RESPONSES::akizet
let me think<+>END
EXEC::env.embassy.vn({tozik: ''});specialCam(false);pauseSwapCam(false)
Confirm movefriend repair
start
sourceless
WE APPROACH THE MOVEFRIEND ONCE MORE
EXEC::specialCam("movefriend_examine");pauseSwapCam(true)
THE SFER STILL SITS NEARBY, READY TO BE USED
tozik
ready to get started?
EXEC::env.embassy.vn({tozik: 'fullview'});
sys
NOTE::"current memory stream near conclusion"
RESPONSES::akizet
do it<+>CHANGE::d3_relocator_repair
FAKEEND::proceed
let us look around some more<+>END
EXEC::env.embassy.vn({tozik: ''});specialCam(false);pauseSwapCam(false)
Begin movefriend repair
start
akizet
let us begin!
EXEC::pauseSwapCam(true)
i would rather not seal these paths, just in case
gakvu, you watch the path to personnel,
EXEC::env.embassy.vn({gakvu: "defocus"});
i will watch the path to recreation
tozik
all right, stand by
sourceless
TOZIK KNEELS NEAR MOVEFRIEND'S FACE, PREPARING HIS CORRUSKIVI
AN INCISION IS MADE IN THE CONSTRUCT'S GLASS, PARTING IT LIKE A GATE
A PROTECTIVE MEMBRANE FORMS OVER ITS INNARDS TO PREVENT CONTAMINATION
tozik
it looks like the echo-core is still intact
from what i can see, just the regulatory cysts are sludged
sourceless
THE CORRUSKIVI LIQUIFIES, FORMING OVER HIS CLAW FULLY
HE SPREADS IT TO HIS OTHER ONE, TOO, BECOMING A SET OF GLOVES
ONE HAND REACHES INTO MOVEFRIEND'S ORGANS, AND HIS OTHER FETCHES SFER TO IMPLEMENT
I CANNOT CLEARLY SEE WHAT ELSE HE DOES, BUT I ASSUME IT IS SIMPLE REFORMATION
EXEC::env.embassy.vn({bg: true, tozik: "defocus", gakvu: ""});
SO I RETURN TO WATCHING MY PATH - GAKVU DOES THE SAME
...
AFTER SOME TIME,
TOZIK PULLS AWAY FROM MOVEFRIEND
EXEC::env.embassy.vn({tozik: "focus"});
A PILE OF METALLIC SLUDGE LAY NEAR HIM,
INERT ORGANS PULLED FROM THE UNFORTUNATE CONSTRUCT
THE SFER CUBES HAVE BEEN MOSTLY CONSUMED, THOUGH WE HAVE A FEW EXTRA
IN HIS STANCE, I SEE RELIEF
akizet
all done?
tozik
almost. i just need to reseal it
as soon as i do that, it will activate again
there does not seem to be anything wrong with the echo core
just like the barfriend, actually...
so it should be perfectly functional
stand by a moment longer
sourceless
WITH HIS CORRUSKIVI, HE DRAWS THE EDGES OF THE OPENING TO ONE ANOTHER
THE CYSTIC GLASS SHIFTS IN DENDRITIC PATTERNS AS IT REDISTRIBUTES
AND SOON COMPLETELY CLOSES AGAIN
TRUE TO HIS WORD, MOVEFRIEND'S FAMILIAR FACE FLICKERS BACK TO LIFE
EXEC::env.embassy.vn({bg: false, tozik: "defocus", gakvu: ""});document.querySelector('#realgrid .lifter').classList.add('fixed')
RESPONSES::akizet
hello movefriend!!<+>awaken
awaken
akizet
hello movefriend!!!
sourceless
IT IS SILENT FOR A MOMENT
PARTS OF ITS FACE PROJECTION FLICKER STRANGELY
movefriend
HI AKIZETESCHE!
OH AND TOZIKORIC! GAKVUKANI!
SO MANY FRIENDS HERE
VERY COOL!!
FRIENDS: I DO NOT FEEL VERY GOOD
tozik
peculiar
you should be feeling the same as before
what is wrong?
sourceless
THE PATHS GAKVU HAD CARVED THROUGH THE WALLS LIQUIFY, CLOSING AGAIN
GAKVU STUMBLES OUT OF THE WAY, NEARLY CAUGHT IN THE MOVEMENT
MOVEFRIENDS ARE RARELY SO HAPHAZARD...
movefriend
I SHOULD NOT BE AW»AKE
sourceless
ITS FACE FLICKERS AWAY AND THE ROOM FALLS QUIET
EXEC::changeBgm(env.embassy.music_p1boss_suspense, {rate: 0.5});document.querySelector('#realgrid .lifter').classList.remove('fixed')
akizet
§kºù
are we trapped in here again?
tozik
what could have gone wrong...?
EXEC::env.embassy.vn({tozik: "defocus"});
the components were all fine
sourceless
GAKVU BACKS AGAINST THE INNER WALL OF THE RELOCATOR
EXEC::env.embassy.vn({bg: true, gakvu: "defocus"});
A SHARP WAVE OF TERROR RUNS THROUGH OUR CONNECTION
gakvu
the...
EXEC::ratween(env.bgm, 0.75, 10000)
the groundsmind
it sees us
sourceless
THE AGGRESSOR'S SIGIL FORMS IN PLACE OF MOVEFRIEND'S FACE
EXEC::env.embassy.vn({bg: false, gakvu: "", tozik: ""});document.querySelector('#realgrid .lifter').classList.add('aggressormode')
I HEAR THE SOUND OF CORRU SHIFTING BEHIND THE WALLS
aggressor
cÅ4Ä–sT
EXEC::content.classList.add('painprep', 'painhalf')
ýæôr,§½ÿlfÃ
ÄS¿De
sourceless
A PRESSURE WEIGHS AGAINST OUR MINDS, OUR CORRUCYSTIC ORGANS
EXEC::content.classList.add('painmode')
BUT THE TIES TO OUR MINDCORES ARE TOO STRONG - THE OTHERS ARE FINE TOO
BEFORE WE CAN QUESTION THE ENTITY, SPINES FORM ALONG THE WALLS
SHARP TENDRILS EMERGE FROM MOVEFRIEND'S FORM IN UNEVEN PATTERNS
IT INTENDS TO KILL US
THERE IS NO OTHER CHOICE BUT TO FIGHT
EXEC::content.classList.remove('painmode')
RESPONSES::sys
force thoughtform rules over entity<+>END
EXEC::env.embassy.startMovefriendBoss('low');env.embassy.vn({tozik: '', gakvu: ''});specialCam(false);content.classList.remove('painprep', 'slowpain')
FAKEEND::reduced intensity alternative
SHOWIF::[['low_intensity', true], ['gameplay_off', false]]
RESPONSES::akizet
activate timestopper<+>END
EXEC::env.embassy.startMovefriendBoss();env.embassy.vn({tozik: '', gakvu: ''});specialCam(false);content.classList.remove('painprep', 'slowpain')
FAKEEND::initiate combat
SHOWIF::['gameplay_off', false]
activate timestopper<+>CHANGE::d3_movefriend_finish
SHOWIF::['gameplay_off', true]
EXEC::env.embassy.vn({tozik: '', gakvu: ''});specialCam(false);content.classList.remove('painprep', 'slowpain')
FAKEEND::skip combat
Begin movefoe battle
start
sys
WARNING::'incoherence detected'
gakvu
hey...
listen
now that it is controlling movefriend,
the groundsmind is trying to submerge this entire room
but i might be able to fight off its control
i know we just repaired movefriend, but you need to weaken it
and i need to stay back
sourceless
A JOLT OF SHOCK RUNS THROUGH THE TIMESTOPPER CONNECTION
GAKVU HAS TORN THE CONNECTOR OFF OF HER RECEPTOR
MILTZA IS FROZEN AT THE FAR END, IN WHAT I ASSUME TO BE TERROR PARALYSIS
ANOTHER JOLT RUNS THROUGH THE TIMESTOPPER,
AS GAKVU SHOVES THE CONNECTOR ONTO MILTZA'S RECEPTOR
miltza
aaaahhh!!
what is this!!!
oh... the timestopper? it works remotely?
akizet
it does indeed
you need to help us keep movefriend away from gakvu
do you have any weapons?
miltza
no... sorry... that disabler was all i had
but when i was larval, i was a remote coordinator
i can lend my reflexes to you!
akizet
that will do
RESPONSES::akizet
lets get started<+>END
FAKEEND::proceed
EXEC::env.rpg.classList.remove('hideteams')
Begin movefoe special attack
start
sourceless
AROUND MOVEFRIEND, THE WALLS RIPPLE STRANGELY
EXEC::env.bulletHell.paused = true
IN ITS SPREADING INFLUENCE, SPIKES FORM OUT OF THE MALLEABLE BLACK CORRU
BEHIND US, I HEAR GAKVU STRAINING TO HOLD THIS SPACE TOGETHER
I ONLY HOPE SHE CAN STOP IT FROM SIMPLY CRUSHING US ALL
sys
WARNING::'abnormal thoughtform activity detected'
WARNING::'entity MOVEFRIEND';'altering thoughtspace'
ANALYSIS::'intention to destroy recollection locus'
ATTENTION::'utilizing proxy thoughtform';'manually direct away from incoherence'
ATTENTION::'neural controls adjusted';'direct proxy with primary method of navigation'
moth
looks like funfriend was right
SHOWONCE::
good luck buddy
SHOWONCE::
RESPONSES::self
thanks<+>END
EXEC::bh_movefriend({level: "tutorial"});env.bulletHell.paused = false
Defeat movefoe
start
____SHOWIF::'gameplay_off'
sys
ATTENTION::"thoughtform combat gameplay bypassed";'toggle within system menu if desired'
____END
sourceless
ALL AT ONCE, THE CHAOS STOPS
EXEC::specialCam("movefriend_examine");changeBgm(page.bgm, {rate: 0.5})
THE AGGRESSOR'S SIGIL FLICKERS AWAY,
EXEC::document.querySelector('#realgrid .lifter').classList.remove('aggressormode')
AND MOVEFRIEND'S FACE RETURNS
EXEC::document.querySelector('#realgrid .lifter').classList.add('fixed');change('PAGE!!movefixed', true)
movefriend
AAHH!!!
OH! I AM FREE!
I AM SO SORRY
PLEASE UNDERSTAND I WOULD NEVER TRY TO HURT YOU
akizet
gakvu--is it done?
sourceless
TOZIK TAKES THE MOVEFRIEND'S APOLOGY AS CONFIRMATION, KNEELING NEAR IT
HE IS SET ON REPAIRING THE DAMAGE WE HAVE DEALT
gakvu
yeah...
EXEC::env.embassy.vn({bg: true, gakvu: 'focus nocon'});
sourceless
GAKVU SLUMPS AGAINST THE BACK WALL ACROSS FROM MOVEFRIEND
NOT FAR FROM HER, THE TREMBLING MINDCORES ARE HUDDLED TOGETHER
THEY MUST HAVE STAYED IN HER PROTECTIVE RADIUS THROUGH THE ATTACK
gakvu
i made some changes to this movefriend
it cannot be controlled by the groundsmind anymore
sourceless
A SHARP SUSPICION SPIKES THROUGH OUR SHARED CONNECTION
miltza
what? how?
where did you learn to do that?
sourceless
GAKVU ONLY SNICKERS IN RESPONSE
SHE WAVES HER RECEPTORS NEGATIVELY
gakvu
sorry, it is a secret!
sourceless
TOZIK SHIFTS BACK TO HIS FEET
EXEC::env.embassy.vn({gakvu: 'fullview nocon', tozik: 'fullview'});
tozik
we should get out of here
akizet
we should, but...
miltza - you said the hangar was trapping people, yes?
miltza
yes!
EXEC::env.embassy.vn({miltza: "display show focus hascon far", gakvu: 'defocus nocon', tozik: 'defocus'});
and it did not sound good...
the messages were intermingled with pain and fear
akizet
i see
let me see if I can get in touch with anyone...
EXEC::env.embassy.vn({miltza: "display show hascon far", gakvu: 'defocus nocon', tozik: 'defocus'});
sourceless
FUNFRIEND!
CAN WE MAKE ANYTHING OUT FROM COMMUNICATIONS YET?
funfriend
HI AKIZETESCHE!!
THE NOISE IS STILL MAKING MOST TRANSMISSIONS INCOHERENT
I CANNOT UNDERSTAND MUCH...
THE PAIN AND FEAR IS LESSER THAN BEFORE
BUT I DO NOT THINK THAT IS A GOOD THING
sourceless
...
akizet
i...
do not think the hangar is a good option
but there is no other way away from here
miltza
could we survive with the help of the timestopper?
you are incredible fighters when it is active!!
tozik
not if the groundsmind have seized our ships, too
also, that is near the top of the spire...
which means the timestopper's influence will be far lesser
gakvu
how far are we from the groundsmindry floor?
sourceless
A SHORT PAUSE PASSES,
EXEC::env.embassy.vn({miltza: ''});
OUR ATTENTION SHIFTING TO GAKVU
SHE RISES TO HER FEET AGAIN
EXEC::env.embassy.vn({gakvu: 'defocus nocon'});
movefriend
GAKVUKANI!
EXEC::env.embassy.vn({bg: false});
GIVEN THAT WE ARE NEAR THE BASE OF THE SPIRE,
THERE ARE ONLY THREE SEGMENT-BLOCKS BETWEEN THE GROUNDSMINDRY AND HERE
I CAN TAKE YOU DIRECTLY TO IT!
AND, RELATIVE TO THE DISTANCE TO THE HANGAR,
IT IS FAR CLOSER!
itzil
that is right!
EXEC::env.embassy.vn({itzil: 'display show', gakvu: 'nocon defocus', tozik: 'defocus'});
the golem maintenance segment-block is just below this one!
and there is a lot of weaponry there, too!!
gakvu
you see what i am suggesting
EXEC::env.embassy.vn({itzil: '', gakvu: 'defocus nocon', tozik: 'defocus'});
sourceless
ARE WE REALLY GOING TO DO THIS?
tozik
it may be the only way we can stop this disaster...
if the bright cousins are aggressed, they will destroy us
and likely never let us near their planet again
we have to stop the groundsmind
sourceless
I SHOULD NOT WANT THIS
BUT IN THIS SHORT TIME, I FELT SUCH EXCITEMENT
HOW LONG IT HAS BEEN, SINCE I HAVE FELT IT...
ADRENALINE - OR THE θdeathly COUNTERPART OF IT
akizet
does anyone object?
sourceless
I EXAMINE MILTZA AND THE TWO EXPOSED QOU
EXEC::env.embassy.vn({bg: true, karik: 'display show', itzil: 'display show', gakvu: 'hide', tozik: ''});
MILTZA'S RECEPTORS ARE TWISTED IN CONFLICTION
BUT THE MINDCORES SPEAK UP FIRST
itzil
i am not leaving until i save my kivii!
karik
maybe we could get into the golems down there and help, too!
miltza
i... i do not see any other option
EXEC::env.embassy.vn({karik: '', itzil: '', miltza: 'show hascon'});
gakvu
hehehe...
EXEC::env.embassy.vn({itzil: '', miltza: 'hide hascon', karik: '', gakvu: "defocus nocon"});
velzie truly has chosen us
EXEC::env.embassy.vn({gakvu: "focus nocon"});
movefriend, please take us to the golem maintenance block
EXEC::env.embassy.fixMovefriend()
sys
ATTENTION::'memory stream segment end'
EXEC::env.embassy.vn({bg: false, itzil: '', miltza: 'hide hascon', karik: '', gakvu: "hide nocon"});
ADVISE::'save iteration'
NOTICE::'render can continue without incoherence'
NOTICE::'thoughtform activity detected'::IN::'embassy research center'
SHOWIF::['PAGE!!archiveopen', false]
____SHOWIF::['ENV!!ep3', false]
ATTENTION::'next memory stream segment incomplete';'internal note attached'::
funfriend
hello interloper! please come back in a θwink! i am nearly done with this next part!
____SHOWONCE
moth
ok, well... looks like we have to wait a little while again
i'll keep an eye on the broad activity in the corrucyst
if i see any changes in these memories, i'll let you know
i bet funfriend will be done tomorrow with everything i see going on here
if you want to call it for today, go ahead
____END
____SHOWIF::'ENV!!ep3'
sys
ATTENTION::'next memory stream segment available';'continue directly?'
____END
RESPOBJ::d3_closeout
explore
sys
ATTENTION::'saving iteration...'
EXEC::change("PAGE!!ep2xplore", true)
...
EXEC::env.embassy.collapseSave({effects: true})
WAIT::1000
NOTE::'save process complete'
NOTE::'return to entity movefriend once stream repair is complete'
SHOWIF::['ENV!!ep3', false]
NOTE::'return to entity movefriend when prepared to proceed'
SHOWIF::['ENV!!ep3', true]
RESPONSES::self
ok<+>END
continue
sys
ATTENTION::'saving iteration...'
EXEC::change("PAGE!!embassy_day", 3.5)
...
EXEC::env.embassy.collapseSave({effects: true})
WAIT::1000
NOTE::'save process complete'
ATTENTION::'commencing stream transfer'
EXEC::change("TEMP!!ep2->ep3transfer", true)
RESPONSES::self
ok<+>END
EXEC::moveTo("/local/ocean/embassy/golem/")
savexit
sys
ATTENTION::'saving iteration...'
EXEC::change("PAGE!!explore", true)
...
EXEC::env.embassy.collapseSave({effects: true})
WAIT::1000
NOTE::'save process complete'
NOTE::'load iteration';'return to entity movefriend once stream repairs is complete'
SHOWIF::['ENV!!ep3', false]
NOTE::'load iteration';'return to entity movefriend when prepared to proceed'
SHOWIF::['ENV!!ep3', true]
RESPONSES::sys
end<+>END
EXEC::corruRefresh()
FAKEEND::(end recollection)
advance
sys
ATTENTION::'saving iteration...'
EXEC::change("PAGE!!explore", true)
...
EXEC::env.embassy.collapseSave({effects: true})
WAIT::1000
NOTE::'save process complete'
RESPONSES::sys
advance log<+>END
EXEC::env.entities["advance log"].actions[0].exec()
FAKEEND::(advance to EP3)
END::specialCam(false);pauseSwapCam(false)
Recreation
Entered
start
sourceless
AS WE ENTER, I AM STRUCK BY THE CHAOS
A SWARM OF WARPED CONTAINERS ARE SKITTERING AROUND THE ROOM
THEY HAVE TORN APART THE SCENERY, AND A FEW...
A FEW QOU BODIES... ARE SCATTERED AROUND
SHARED HORROR RINGS THROUGH OUR CONNECTION
akizet
listen - it is probably just their bodies that have collapsed
we need to see if the mindcores in those two are recoverable
sourceless
GAKVU AND TOZIK BOTH SLINK BEHIND ME
I CAN FEEL THAT GAKVU'S ATTITUDE HAS SHIFTED IN THE FACE OF FINAL DEATH
AND TOZIK COLDLY EXAMINES THE CONTAINERS, WHICH HAVE NOT SENSED US YET
tozik
there will be some sfer within these, possibly enough for us to work with
this should not be difficult, especially with the timestopper
we have you covered
sys
WARNING::'active thoughtforms within thoughtspace'
NOTE::'any contact with active thoughtforms will initiate combat interface'
NOTE::'active thoughtforms will only move in response';'per thoughtform context'
RESPONSES::akizet
proceed<+>END
Cleared
start
sourceless
WITH THESE LAST FEW DEAD, THE SKITTERING FALLS QUIET
TEXEC::env.combat.dynamicReward()
TOZIK KNEELS BY A CONTAINER, GAKVU NEAR ANOTHER,
AND THEY RIFLE THROUGH THE SLUDGY REMAINS
EXEC::changeBgm(env.embassy.music_collapse, {rate: 1})
akizet
anything else?
sourceless
BETWEEN THEM ARE THREE SFER CUBES, EACH NO LARGER THAN A KALSTIK
EXEC::env.embassy.advanceSfer(3)
I WAS HOPING THERE WOULD BE MORE WITHIN THESE CONTAINERS
tozik
plenty of sfer, but i doubt this is enough to fix movefriend
there are some info cores in here, for...
sourceless
TOZIK PRODS AT A SMALL ARCHIVAL CYST HE PULLS FROM THE OOZE
tozik
...ah, 'outer vaznian moss' designs, from zevazni
for the walls, i assume. that would have looked nice
but--nothing useful
sourceless
WE LOOK TO GAKVU, WHO HAS PAUSED HER SEARCHING
SHE IS STARING AT THE MANGLED QOU-BODY NEARBY, AWAY FROM US
IS SHE MOURNING?
akizet
gakvu...
sourceless
SHE DOES NOT TURN, BUT HER RECEPTORS UNTWIST AS HER TENSION EASES
gakvu
they are still alive
their mind-cores, anyway
we need to help them get out of the bodies, though
tozik
how...
ah. groundsmindry, right
did they say what happened?
sourceless
GAKVU FIRMLY WAVES HER RECEPTORS
gakvu
i cannot do direct connection like that
i just can see them in there
we will have to see what they say
RESPONSES::akizet
go get them out<+>END
EXEC::change("PAGE!!queue_person_enable", true)
Free Itzil
start
sourceless
I REACH INTO THE CHEST CAVITY OF THE QOU,
EXEC::specialCam('deadqou1');pauseSwapCam(true)
AND EXCAVATE HANDFULLS OF SLUDGED INTERNALS
SUDDENLY, A NEEDLE-THIN SPINE STABS OUT FROM THE CENTER OF THEIR BODY
THEN ANOTHER--MINDCORE TENDRILS, DEFENSIVELY PRODDING AT ME
THEY MUST THINK I AM ONE OF THE CONTAINERS
akizet
hey, it is safe
we are helping you out, all right?
sourceless
THE LEGS CURL AWAY, ALLOWING MY WORK TO CONTINUE
EXEC::env.embassy.vn({itzil: 'display'});
IN SHORT TIME, IT IS ABLE TO SCAMPER OUT ONTO THE FLOOR BELOW
EXEC::env.embassy.vn({bg: true, itzil: 'display show'});
A METALLIC VOICE RINGS OUT, THE CORE'S SURFACE RIPPLING
itzil
forgiveness! all forgiveness to me!
i thought...
i thought that was it
what happened? why did they attack me?
i was just enjoying a simulacrum...
gakvu
we do not know
there was some sort of signal
and when it hit, these constructs started to attack us...
akizet
very intentionally, too
they are going for mind-cores
what is your name?
itzil
wow!
it seems velzie has a role for me yet
i am itzil!!
i was supposed to be in golem maintenance,
but, i had my dear kivii covering, for...
...
hey, was it only this area that was attacked?
have you been to the golem maintenance segment?
akizet
we do not know - the movefriend is disabled,
and communications are inactive
we are just trying to fix movefriend, first
you should go through the path we formed, it is safe there
itzil
all right...
i would help you if i could!
please be safe!
sourceless
THE QOU'S MINDCORE TURNS AND SKITTERS TOWARDS THE RELOCATOR
EXEC::env.embassy.vn({bg: false, itzil: ''});
RESPONSES::akizet
keep moving<+>END
EXEC::env.embassy.vn({itzil: ''});specialCam(false);pauseSwapCam(false)
Free Karik
start
sourceless
I REACH INTO THE CHEST CAVITY OF THE QOU,
EXEC::specialCam('deadqou2');pauseSwapCam(true)
PULLING AWAY INTERNAL SEGMENTS THAT HAVE TRAPPED THE MINDCORE
EXEC::env.embassy.vn({bg: false, karik: 'display'});
WHEN ENOUGH IS CLEARED, SUDDENLY,
THE REMNANT SLUDGE BULGES OUTWARDS, AND THE CORE EXPLODES OUT THROUGH ITS OWN WILL
EXEC::env.embassy.vn({bg: true, karik: 'display show'});
IT IMMEDIATELY HOPS TO THE OTHER SIDE OF THE ROOM,
EXEC::specialCam('deadqou2-scamper');env.embassy.vn({karik: 'display show climb'});
CLIMBING UP THE WALL BEFORE IT EVEN LOOKS AT US
karik
woah!
hey!
sorry, i thought you were one of the constructs
is it safe?
akizet
not yet
the attack is ongoing, we think
what is your name?
karik
ah, my shining parasites!
i am karik! it is so unfortunate we meet like this!
tozik
you should head down the path we came
it is safe there for now, and we are fixing a way out
EXEC::env.embassy.vn({tozik: 'defocus'});
karik
i will do just that
please let me know if i can help!
sourceless
AS NIMBLE AS A CELKI-SEED, IT CLIMBS DOWN THE WALL
EXEC::env.embassy.vn({karik: 'display climb'});
DISAPPEARING INTO THE RELOCATOR HALLWAY
RESPONSES::akizet
keep moving<+>END
EXEC::specialCam(false);env.embassy.vn({bg: false, tozik: '', karik: ''});pauseSwapCam(false)
Barfriend
start
sourceless
I CAUTIOUSLY APPROACH THE BARFRIEND, GAKVU AND TOZIK BEHIND
EXEC::env.embassy.vn({gakvu: "defocus", tozik: "defocus"});pauseSwapCam(true)
IT HAS TAKEN SHELTER BEHIND THE DAMAGED SIMULACRA DISPENSARY
akizet
barfriend...?
barfriend
HELLO AKIZETESCHE
I CANNOT PRESENTLY SERVE YOU DUE TO THE EMERGENCY!
SORRY!! I RECOMMEND YOU SEEK SHELTER INSTEAD
akizet
no, that is...
that is fine, but how are you still intact?
why did those containers not attack you?
barfriend
I DO NOT KNOW!
THEY ONLY HAD INTEREST IN THE QOU I WAS SERVING
I COULD NOT HELP THEM
sourceless
GAKVU GLARES AT BARFRIEND INTENSELY
gakvu
its echo is completely intact...
barfriend, did you feel the signal?
the pulse that came before the containers attacked?
barfriend
IS THAT WHAT THAT WAS?
I FELT MY EXISTENCE BEING WEIGHED UPON!
IT WAS VERY UNPLEASANT!
BUT IT WENT AWAY
akizet
well, do not worry! you are safe now
sourceless
TOZIK LEANS AGAINST THE BARTOP NEARBY
STARING AT THE CONTAINERS, THEN THE QOU-BODIES...
akizet
what is it?
sourceless
A MOMENT PASSES BEFORE HE ACTUALLY LOOKS AT ME
HIS ANSWER COMES WITH AN UNCERTAIN PULLBACK OF HIS RECEPTORS
tozik
theorizing...
EXEC::env.embassy.vn({tozik: "fullview", bg: true});
it is too early to say anything for certain, but
why was there no groundsmind symbol over these containers?
they were united in the same goal as the golem in our chamber
going for the mind-cores...
sourceless
HE FALLS SILENT, AND NEITHER I NOR GAKVU CAN REPLY
IT IS TOO EARLY INDEED
RESPONSES::akizet
keep moving<+>END
EXEC::change("PAGE!!barfriend", true);env.embassy.vn({gakvu: "", tozik: "", bg: false});pauseSwapCam(false)
Personnel
Entered
start
sourceless
THE PERSONNEL TENDRIL IS DARK, LIT BY THE LIGHTS OF THE INCOHERENT
ATTENDANTS BEAR THE SAME STRANGE SIGIL AS OUR GOLEM...
AND THE VEILKLIGHTS SEEM TO HAVE LEARNED TO MOVE
WE PEER IN CAREFULLY, UNDER THEIR NOTICE FOR NOW
A SHARED VOICE RINGS THROUGH THE TIMESTOPPER
timestopper
LOOK! THERE!
THERE ARE MORE QOU-BODIES
WE NEED TO CLEAR THIS PLACE OUT FIRST
AGREED!
THEY WILL NOTICE AS SOON AS WE ENTER THE TENDRIL
TREAD CAREFULLY
RESPONSES::akizet
stay behind me<+>END
Cleared
start
sourceless
THE ROOM STANDS SILENT
EXEC::pauseSwapCam(true)
IMMEDIATELY, GAKVU GOES TO CHECK A NEARBY QOU
EXEC::env.embassy.vn({bg: true, tozik: "defocus", gakvu: "defocus"});pauseSwapCam(true)
gakvu
these ones...
the attendants were able to break through
sourceless
SHE IS FROZEN THERE, BY THEIR CORPSE
EXEC::changeBgm(env.embassy.music_collapse, {rate: 1})
HER SORROW SPREADS INTO OUR CONNECTORS
WE HAVE LITTLE TO OFFSET IT
BUT I AM NO STRANGER TO ITS BITE
AND TOZIK PREOCCUPIES HIMSELF WITH LOOKING THROUGH DEBRIS
gakvu
...
this does not make any sense...
they really are killing <em>everyone</em>...
sourceless
WHAT I EXPECTED TO BE SADNESS IN HER VOICE,
IS INSTEAD SOMETHING LIKE MORBID CURIOSITY
TOZIK CEASES HIS RUMMAGING TO WATCH GAKVU FOR AN INSTANT
I CAN TELL HE WANTS TO PRY, BUT HE DOES NOT
AND I WOULD RATHER NOT DO THIS NOW...
tozik
well,
EXEC::env.embassy.vn({bg: true, tozik: "fullview"})
sourceless
TOZIK PULLS A SFER CUBE FROM THE REMAINS OF A CONTAINER
EXEC::env.embassy.advanceSfer()
tozik
we still need some more sfer
SHOWIF::'EXEC::env.embassy.enoughSfer(false)'
we should check the rooms that are not broken
SHOWIF::'EXEC::env.embassy.enoughSfer(false)'
we have what we need to fix movefriend
SHOWIF::'EXEC::env.embassy.enoughSfer(true)'
we should head back to the relocator
SHOWIF::'EXEC::env.embassy.enoughSfer(true)'
RESPONSES::akizet
continue<+>END
EXEC::env.embassy.vn({bg: false, tozik: "", gakvu: ""});pauseSwapCam(false)
Kazki's room
Entered
start
sourceless
THIS IS...
EXEC::pauseSwapCam(true)
gakvu
hey, it is kazki's room!
EXEC::env.embassy.vn({gakvu: "fullview"})
i thought this tendril looked familiar
tozik
what are those?
EXEC::env.embassy.vn({tozik: "defocus"})
are those bright weapons?
sourceless
DEAD METAL WEAPONRY IS DISPLAYED UPON HER WALL AND TABLE
EXEC::specialCam("kazkiguns");env.embassy.vn({tozik: "", gakvu: ""})
THE ARMS OF BRIGHT WARRIORS, FOR USE AGAINST OTHER BRIGHT COUSINS
A CHILLING THOUGHT
gakvu
yes!
has she never talked to you about her collection?
tozik
no
akizet
i had no idea, either...
could we use these?
gakvu
do you know how a bright weapon works?
i do not!
akizet
i have never even seen one used...
perhaps we could just take a look
RESPONSES::akizet
look around<+>END
EXEC::specialCam(false);pauseSwapCam(false)
Kazki's storage chest
start
sourceless
I KNEEL BY THE STORAGE PORTION OF THE DISPLAY
EXEC::pauseSwapCam(true)
WITH A WAVE OF MY HAND UNDERNEATH ITS MAGNETIC CONNECTOR CYST,
THE GROUND-CONTAINER LIQUEFIES ITS COVER
THERE IS FALSE VEILK-SKIN CLOTHING... (FANCY!)
THERE ARE SOME UPKEEP TOOLS...
SOME OF THESE ARE TOO POORLY MARKED TO DISCERN,
BUT I THINK THERE ARE MEMORY CYSTS IN HERE TOO...
I AM NOT SURE WHAT SHE WOULD WANT US TO BRING, SO,
I GRAB A FEW OF THESE MEMORY CYSTS, TO GIVE TO HER LATER
EXEC::change("d3_kazkichest", true)
AND!!
THERE ARE A FEW <span definition="INHERITED CONTEXT::${env.ITEM_LIST['restorative'].description}">RESTORATIVE CYSTS</span> WITHIN! SO I TAKE THOSE TOO
EXEC::addItem(env.ITEM_LIST['restorative'], 4)
gakvu
wait, why is this one coherent?
EXEC::env.embassy.vn({bg: true, gakvu: "fullview"})
it feels like what is turning hostile is completely random
tozik
this has been troubling me too
EXEC::env.embassy.vn({tozik: "fullview"})
for example, why are the doors not 'biting' us?
or the timestopper, why is it cooperating?
i have an idea...
but i need to see more
akizet
barfriend seemed coherent too
friendly, in fact
but, we can talk about it later
RESPONSES::akizet
keep moving<+>END
EXEC::change("PAGE!!kazkichest", true);env.embassy.vn({bg: false, tozik: "", gakvu: ""});pauseSwapCam(false)
Kazki's guns
start
sourceless
I DO NOT EVEN KNOW WHERE TO START
EXEC::change("PAGE!!checkedguns", true);specialCam("kazkiguns");pauseSwapCam(true)
TOZIK NONCOMITTALLY TAKES ONE OF THE LARGE ONES BY ITS LONG PART
EXEC::env.embassy.vn({tozik: "defocus"})
WHAT IS THAT CALLED?
tozik
so many unresponsive little components...
does it have fuel?
sourceless
APPREHENSION RUNS THROUGH THE TIMESTOPPER
SHARED BY ALL OF US, I THINK
WE HAVE GOTTEN BY WELL ENOUGH WITH OUR QOU-BODIES SO FAR...
TRYING TO LEARN HOW TO USE A COUSIN-KILLING WEAPON SEEMS UNHELPFUL
gakvu
what could these do against corrucystic glass, anyway?
sourceless
TOZIK SETS THE WEAPON BACK IN ITS PLACE
RESPONSES::akizet
keep looking<+>END
EXEC::specialCam(false);env.embassy.vn({tozik: ""});pauseSwapCam(false)
Kazki's containers
start
sourceless
IN THE CORNER ARE A SET OF QUIVERING CONTAINERS
IF KAZKI HAS ANY SFER STORED, IT WILL BE IN THEM
EXEC::specialCam('kazkicontainers');pauseSwapCam(true)
gakvu
are those ones coherent...?
sourceless
GAKVU TAKES A STEP CLOSER, REACHING OUT WITH ONE OF HER CLAWS
SUDDENLY--THE CONTAINERS LUNGE AT HER!
RESPONSES::akizet
activate timestopper<+>CHANGE::d3r2_postcombat
SHOWIF::['gameplay_off', true]
EXEC::specialCam(false)
FAKEEND::skip combat
activate timestopper<+>END
SHOWIF::['gameplay_off', false]
EXEC::env.embassy.startKazkiRoomAmbush();specialCam(false)
FAKEEND::start combat
Ambush
start
sourceless
AS WE GO TO LEAVE, THE SOUND OF THE DOOR OPENING IS LOUDER THAN USUAL
A MINOR MALFUNCTION, MAYBE
BUT THE CONTAINERS IN THE CORNER, AS IF AWOKEN FROM SLUMBER, SUDDENLY SPRING AT US!!!
EXEC::specialCam('kazkicontainers');pauseSwapCam(true)
RESPONSES::akizet
activate timestopper<+>CHANGE::d3r2_postcombat
SHOWIF::['gameplay_off', true]
EXEC::specialCam(false)
FAKEEND::skip combat
activate timestopper<+>END
SHOWIF::['gameplay_off', false]
EXEC::env.embassy.startKazkiRoomAmbush();specialCam(false)
FAKEEND::start combat
Post-combat
start
____SHOWIF::'gameplay_off'
sys
ATTENTION::"thoughtform combat gameplay bypassed";'toggle within system menu if desired'
____END
sourceless
THE CONTAINERS LAY MOTIONLESS, SLOWLY MELTING INTO WASTE
EXEC::change("PAGE!!kazkiambush", true);env.stage.current.onStep()
A NUMBER OF SUBMERGED SHAPES FLOAT TO THEIR SURFACES
TEXEC::env.combat.dynamicReward()
WITH A LITTLE DIGGING, WE FIND SOME SFER CUBES!
EXEC::env.embassy.advanceSfer(4)
tozik
that will do
EXEC::env.embassy.vn({bg: true, tozik: "defocus"})
we still need some more, though
SHOWIF::'EXEC::env.embassy.enoughSfer(false)'
this should be enough, we should head back
SHOWIF::'EXEC::env.embassy.enoughSfer()'
RESPONSES::akizet
continue<+>END
EXEC::step();env.embassy.vn({bg: false, tozik: ""});pauseSwapCam(false)
Miltza's room
Entered
start
sourceless
AS WE STEP INTO THE ROOM, AN UNFAMILIAR TIR QOU LEAPS AT US
EXEC::pauseSwapCam(true);env.embassy.vn({miltza: "display far"})
sourceless
SHE HOLDS A DISABLER - AN EXTREMELY POTENT CORRUCYSTIC DESTRUCTOR
EXEC::env.embassy.vn({bg: true, tozik: "defocus", gakvu: "defocus", miltza: "far show"})
miltza
stay back!!
wait
are you...?
akizet
relax
we are not here to hurt you
but we are looking for materials to repair the movefriend
do you have anything?
miltza
oh...
yes! here!
sourceless
SHE DIGS OUT SOME SFER CUBES FROM THE REMAINS OF NEARBY CONTAINERS
EXEC::env.embassy.advanceSfer(2)
IT LOOKS LIKE SHE KILLED THEM
miltza
do you have a plan?
i am miltza!
akizet
well met, my friend! i am akizet
this is tozik, and that is gakvu
and, we are establishing a way out first
probably to the hangar...
miltza
have you been able to hear anyone?
i have been listening for a while now...
it is mostly that terrible noise, but the people in the hangar are afraid
i heard murmurs - they are locked, too!
gakvu
what? how?
has anyone tried to fly through the wall?
miltza
i do not know...
hey, you seem like good defenders - funny that you are not even kiv!
here, take my <span definition="INHERITED CONTEXT::${env.ITEM_LIST['disabler'].description}">disabler</span>. you can probably use it better than me, anyway!
EXEC::addItem(env.ITEM_LIST['disabler'], 2)
akizet
oh--thank you!
miltza
i am going to gather some things, then go shelter in the lift
sourceless
SHE QUICKLY TURNS TO SEARCH THROUGH HER OVERTURNED FURNITURE
EXEC::env.embassy.vn({miltza: "display far"})
akizet
be safe, my friend. we will see you again soon
RESPONSES::akizet
continue<+>END
EXEC::env.embassy.vn({bg: false, tozik: "", gakvu: "", miltza: ""});pauseSwapCam(false)
Velzie's Eye
change('PAGE!!eyeexamined', true)
MUI('prohibit')
chatter({actor: 'akizet', text: 'this is a disturbing mural...'})
env.setTimeout(()=>chatter({actor: 'gakvu', text: 'you think so?'}), 3000)
env.setTimeout(()=>chatter({actor: 'gakvu', text: 'i think it is kind of funny'}), 6000)
env.setTimeout(()=>chatter({actor: 'akizet', text: 'funny???'}), 9000)
env.setTimeout(()=>chatter({actor: 'tozik', text: 'i think so too, actually'}), 12000)
env.setTimeout(()=>chatter({actor: 'tozik', text: 'it is a comically spiteful depiction...'}), 15000)
env.setTimeout(()=>chatter({actor: 'tozik', text: 'this would be quite popular in coastal ekiva'}), 18000)
env.setTimeout(()=>chatter({actor: 'sourceless', text: 'THEY WOULD SLUDGE THIS IN VAZNI'}), 23000)
env.setTimeout(()=>{chatter({actor: 'sourceless', text: 'TRULY A SATIRE ONLY AN EKIVIK COULD CONCOCT'}); MUI('deprohibit')}, 27000)
EVIL MODE
First hallway
First hallway fight
start
sourceless
WE ARE BESET BY INCOHERENT FOES
OUR ONLY O
sys
ERROR::'memory stream halted'
EXEC::env.embassy.vn({bg: true, bstrdface: 'display'})
moth
huh?
SHOWONCE::
bstrd
SURPRISE!!!!!
EXEC::changeBgm(env.embassy.music_bstrd, {length: 2000});env.embassy.vn({bg: true, bstrdface: 'display show'})
this part of da memory hase been chosen 2 become... EVIL MODE!!!
time 2 die INTRALKOBER >%^)
SHOWIF::"e3a2__bstrdmeet"
____SHOWONCE::
____SHOWIF::"e3a2__bstrdmeet"
moth
oh, weird
looks like it can actually work with this memory vs the golem maintenance one
i wonder what the difference is?
____SHOWIF::["e3a2__bstrdmeet", false]
moth
oh shit
god damn it. i should have double checked the data
i think we gave the memory a virus
ok - don't panic
the corrucyst is too alien to support it outside of its framework
so, this thing is limited to the collapse memory
bstrd
:-0 ??
moth
and actually, it looks like it isn't exactly malicious...?
idk see what's up
bstrd
helloe?? any1 HOME? :|
THOUGHTS ?????
____END
RESPOBJ::d3_bstrdintro_responses
Responses
RESPOBJ::
RESPONSES::self
what did you do?<+>what
who are you?<+>who
this evil mode worked?<+>why
SHOWIF::"e3a2__bstrdmeet"
move on<+>bye
FAKEEND::(end chat)
SHOWIF::'embassy__d3_bstrdintro-what'
What did you do to the memory
what
self
WHAT DID YOU DO TO THE MEMORY?
bstrd
UMMM, NOTHING..............???
LOL :P JK
i told u its evil mode
its... XTRA HARD!!!
turn back if u dont like it....
but maybe u willl .. . ??
self
DID YOU ALTER THE EVENTS?
IS ANY OF THIS REAL?
bstrd
'_'
they rly did MOST of this
:V
im just making it cooler
____SHOWONCE::
____SHOWIF::["e3a2__bstrdmeet", false]
moth
oh, i see...
ok, this only looks like a virus
it's actually a part of the framing device
an extra hard mode... probably only targets less important parts of the memory, at least i hope
look, if you don't like what's going on, you can probably turn around and skip this part
totally up to you
____END
RESPOBJ::d3_bstrdintro_responses
Who are you
who
self
WHO ARE YOU?
bstrd
:U
BSTRD
STUPID u know me :P
SHOWIF::"e3a2__bstrdmeet"
im here 2 make u have FUN!!!
framing devices r boring sometimes......
so i take a litel part to improve
to enjoy if u wish ?
>:)
RESPOBJ::d3_bstrdintro_responses
This evil mode worked?
why
self
you were able to make evil mode here?
why? you were having trouble
bstrd
THIS 1'S is TINY
:b
ok questions creature?
anmswer GOOD ENOUgH 4 u?
there IS A games waiting.. '_' ...
RESPOBJ::d3_bstrdintro_responses
Move On
bye
bstrd
:V
NO 'THANK U'??
W/E
SEE U SOON >:p
sys
ATTENTION::'memory stream resumed'
EXEC::revertBgm();env.embassy.vn({bg: false, bstrdface: ''})
sourceless
PTION IS TO FIGHT
TO USE A DISABLER CHARGE SO SOON WOULD BE FOOLISH
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.disabler)'
RESPONSES::akizet
engage<+>END
FAKEEND::(begin combat)
SHOWIF::['gameplay_off', false]
EXEC::env.combat.dynamicCombat();env.embassy.vn({bg: false, bstrdface: ''})
bypass<+>END
SHOWIF::['gameplay_off', true]
FAKEEND::(bypass combat)
EXEC::env.combat.dynamicCombat({dry: true});cutscene(true);setTimeout(()=>{cutscene(false);env.combat.dynamicCallback(env.rpg.enemyTeam)}, 1010);env.embassy.vn({bg: false, bstrdface: ''})
First hallway victory
start
sourceless
OUR FOES LAY DESTROYED
TEXEC::env.combat.dynamicReward()
...
REALLY, A SATIK CYST? HERE? HOW PECULIAR...
I TURN IT OVER IN MY CLAWS, ITS MYRIAD APPLICATORS STARING BACK AT ME
PERHAPS THE ARCHIVAL VEIN'S DELIVERY CENTER HAD A BATCH
BUT IT MUST NOT HAVE BEEN INTENDED FOR OUR SPIRE SEGMENT...
gakvu
ah! how clumsy that thing was!
tozik
alone, perhaps...
but if we have to deal with multiple further within,
sourceless
TOZIK PAUSES AS HE REALIZES,
SHOWIF::'EXEC::page.party.inventory.filter(i => i[0].slug != \`sfer_cube\`).length == 0'
WE HAVE NO MATERIALS FOR USE IN COMBAT
SHOWIF::'EXEC::page.party.inventory.filter(i => i[0].slug != \`sfer_cube\`).length == 0'
HIS RECEPTORS ARE SUDDENLY CRUSHED DOWNWARDS
SHOWIF::'EXEC::page.party.inventory.filter(i => i[0].slug != \`sfer_cube\`).length == 0'
TOZIK TURNS OVER THE MATERIALS WE HAVE ACQUIRED SO FAR
SHOWIF::'EXEC::page.party.inventory.filter(i => i[0].slug != \`sfer_cube\`).length'
KAVRUKAS,
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.kavruka)'
AIMA CYSTS,
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.aima_cyst)'
RESTORATIVE CYSTS...
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.restorative)'
tozik
we should put these to work
SHOWIF::'EXEC::page.party.inventory.filter(i => i[0].slug != \`sfer_cube\`).length'
we should probably be very, very careful
SHOWIF::'EXEC::page.party.inventory.filter(i => i[0].slug != \`sfer_cube\`).length == 0'
RESPONSES::akizet
continue<+>END
Central hub
Central door (first inspection)
start
sourceless
THE SENSITIVE MATERIALS CHAMBER OF THE ARCHIVAL VEIN, ITS DOOR...
EXEC::specialCam('bstrdoor');pauseSwapCam(true)
WHAT IS THIS?
I HAVE NEVER SEEN THIS MATERIAL IN MY LIFE, NOR MY θdeath
akizet
gakvu, tozik, do you know what this is...?
sourceless
SHE IS SIMILARLY PUZZLED, HER RECEPTORS SHAKING NEGATIVELY
gakvu
a product of the aggressing groundsmind, maybe?
i... i do not think it is corru
bstrd
'_'
EXEC::specialCam('bstrdface')
hi
moth
oh my god it put itself in the memory
SHOWONCE::
sourceless
I SHRIEK AS THE DOOR SPEAKS TO US
THE VOICE... IT IS SO TERRIBLY UNNATURAL
GAKVU IS UNPERTURBED, I CAN FEEL SHE EVEN FINDS IT A LITTLE FUNNY
gakvu
hello!
will you let us in?
EXEC::env.embassy.vn({gakvu: "defocus"})
akizet
ah... ye--yes,
we are trying to recover enough materials to escape
bstrd
oh thats cool :P
YA i let u in
but u gotta do a favor for me first
go get my cool orb thingy from the left
n get me a scary black box from the right
theres some C00L stuff in here...
u wont wanna miss it!!
:-)
sourceless
IT SPEAKS SO HAPHAZARDLY - WITH STRANGE CONTRACTIONS IN PLACE OF WORDS
IT IS AS IF IT IS SPEAKING A LANGUAGE I HAVE NEVER LEARNED
AND YET, I CAN STILL UNDERSTAND...?
gakvu
akizet, this is <em>not</em> the groundsmind
tozik
it is more like a rogue golem
EXEC::env.embassy.vn({tozik: "defocus"})
maybe damaged by the signal...?
bstrd
:U
ZZZZ
ya im a golem or w/e
go get the stuff ok? bye
sourceless
THE SIGIL LEAVES US ABRUPTLY
EXEC::specialCam('bstrdoor')
BEFORE WE LEAVE, TOZIK EXPERIMENTALLY GRASPS ONE OF THE STRANGE TENDRILS
HE BRINGS UP HIS CORRUSKIVI, THOUGH IT ONLY CREATES A TERRIBLE GRINDING NOISE ON CONTACT
tozik
this material is not corru
it is remarkably tough...
i wish i could save a piece of it for later
RESPONSES::akizet
continue<+>END
EXEC::change("PAGE!!triedarchivedoor", true);specialCam(false);env.embassy.vn({gakvu: "", tozik: ""});pauseSwapCam(false)
Central door (locked)
start
sourceless
THE DOOR AND ITS STRANGE MATERIAL LAY UNMOVING, NO MATTER WHAT WE DO
WE NEED TO GET THE 'COOL ORB THINGY' AND 'SCARY BLACK BOX'
RESPONSES::akizet
continue<+>END
Central door (Unlocking)
start
sourceless
AND SO WE SET THE ENTITY'S REQUESTED MATERIALS BEFORE THE DOOR
EXEC::specialCam('bstrdoor');pauseSwapCam(true)
THE CORRUCYST IT WANTED,
AND THE SCARY BLACK BOX
bstrd
WOW!! :O
EXEC::specialCam('bstrdface')
u guys did it... so freaking proud...
amazeng
sourceless
SUDDENLY, THE STRANGE TENDRILS CURLED AROUND THE DOOR SINK INTO ITS CORRU
AND AS THEY DO, SEVERAL WHIP OUT AND CURL AROUND THE CORRUCYST AND BOX, BRINGING THEM WITH
IN UNIFIED SURPRISE, WE ALL SHUFFLE BACKWARDS - EXPECTING IT TO LASH OUT AT US
EXEC::change("PAGE!!bstrdlock", true)
BUT IT DOES NOT, AND THE DOOR STANDS UNLOCKED
EXEC::step()
bstrd
hey why dont u come in i got a surprise 4 u
:-)
sourceless
WE EXCHANGE A FEW UNEASY LOOKS
BUT WE CAME THIS FAR...
sys
ATTENTION::"incoherence detected";"user caution advised"
moth
i know this really isn't my business, but...
SHOWONCE::
you should probably go save your iteration
SHOWONCE::
this bastard is up to no good
SHOWONCE::
RESPONSES::akizet
continue<+>END
EXEC::specialCam('');removeItem(env.ITEM_LIST.scary_black_box);removeItem(env.ITEM_LIST.cool_orb_thingy);pauseSwapCam(false)
Central door (Have materials before inspecting door)
start
sourceless
THE SENSITIVE MATERIALS CHAMBER OF THE ARCHIVAL VEIN, IT...
EXEC::specialCam('bstrdoor');pauseSwapCam(true)
WHAT IS THIS?
I HAVE NEVER SEEN THIS MATERIAL IN MY LIFE, NOR MY θdeath
akizet
gakvu, tozik, do you know what this is...?
sourceless
SHE IS SIMILARLY PUZZLED, HER RECEPTORS SHAKING NEGATIVELY
gakvu
a product of the aggressing groundsmind, maybe?
i... i do not think it is corru
bstrd
'_'
EXEC::specialCam('bstrdface')
hi
moth
oh my god it put itself in the memory
SHOWONCE::
sourceless
I SHRIEK AS THE DOOR SPEAKS TO US
THE VOICE... IT IS SO TERRIBLY UNNATURAL
GAKVU IS UNPERTURBED, I CAN FEEL SHE EVEN FINDS IT A LITTLE FUNNY
gakvu
hello!
will you let us in?
EXEC::env.embassy.vn({gakvu: "defocus"})
akizet
ah... ye--yes,
we are trying to recover enough materials to escape
bstrd
oh thats cool :P
EXEC::env.embassy.vn({gakvu: ""})
YA i let u in
but u gotta do a favor for me first
go get my cool orb thingy from the left
n get me a scary black box from the right
theres some C00L stuff in here...
u wont wanna miss it!!
:-)
sourceless
IT SPEAKS SO HAPHAZARDLY - WITH STRANGE CONTRACTIONS IN PLACE OF WORDS
IT IS AS IF IT IS SPEAKING A LANGUAGE I HAVE NEVER LEARNED
AND YET, I CAN STILL UNDERSTAND...?
WAIT - WE ALREADY HAVE THESE THINGS
THE 'SCARY BLACK BOX'...
OH YES, AND THE 'COOL ORB THINGY' - NO DOUBT THE LOCKED CYST
WE OFFER THESE TO THE DOOR
bstrd
:o
u already got em?
HOLY SMOKES!
WOWEI
ok come on in
EXEC::change("PAGE!!bstrdlock", true)
sourceless
SUDDENLY, THE STRANGE TENDRILS CURLED AROUND THE DOOR SINK INTO ITS CORRU
AND AS THEY DO, SEVERAL WHIP OUT AND CURL AROUND THE CORRUCYST AND BOX,
RIGHT OUT OF OUR CLAWS!!! I NEARLY TRIP FORWARDS AS IT STEALS THEM AWAY
IN UNIFIED SURPRISE, WE ALL SHUFFLE BACKWARDS - EXPECTING IT TO LASH OUT AT US
BUT IT DOES NOT, AND THE DOOR STANDS UNLOCKED
EXEC::step()
bstrd
hey come in i got a surprise 4 u
:-)
sourceless
WE EXCHANGE A FEW UNEASY LOOKS
BUT WE CAME THIS FAR...
sys
ATTENTION::"incoherence detected";"user caution advised"
moth
i know this really isn't my business, but...
SHOWONCE::
you should probably go save your iteration
SHOWONCE::
this bastard is up to no good
SHOWONCE::
RESPONSES::akizet
continue<+>END
EXEC::specialCam(false);removeItem(env.ITEM_LIST.scary_black_box);removeItem(env.ITEM_LIST.cool_orb_thingy);pauseSwapCam(false)
Left chamber (Bstrd Cyst)
start
sourceless
THE ROOM IS DEATHLY STILL, ASIDE FROM THE DRIPPING OF SPIREBLOOD FROM THE MELTING CEILING
gakvu
is that it over there?
SHOWIF::[["PAGE!!triedarchivedoor", true]]
the 'cool orb thingy'?
SHOWIF::[["PAGE!!triedarchivedoor", true]]
what is that?
SHOWIF::[["PAGE!!triedarchivedoor", false]]
sourceless
GAKVU POINTS FORTH TO AN EYE-PIERCING MONOLITH
EXEC::specialCam('bstrdcyst1');pauseSwapCam(true)
IT SEEMS TO BE MADE OF THE SAME STRANGE MATERIAL FROM BEFORE...
EXEC::addItem(env.ITEM_LIST.cool_orb_thingy)
AND OVER IT, FLOATS AN IMPORTANT-LOOKING CORRUCYST
TOZIK WALKS FORTH TO TAKE IT, ATTEMPTING TO CONNECT TO IT...
EXEC::env.embassy.vn({tozik: "fullview"});env.stage.current.hidePillarCyst();
BUT HE SIMPLY SMASHES IT AGAINST HIS RECEPTOR UNEXPECTEDLY - ITS GLASS DOES NOT PART AS USUAL
HE STUMBLES FROM THE IMPACT
tozik
ah...
ow...
sourceless
HE STILL ALLOWS HIMSELF TRUE PAIN? HOW SILLY
gakvu
let me see!
EXEC::env.embassy.vn({gakvu: "defocus"})
sourceless
SHE SKITTERS CLOSER, AND I EXPECT HER TO SNATCH IT FROM HIS CLAWS,
EXEC::env.embassy.vn({gakvu: "fullview"})
BUT INSTEAD, SHE INSPECTS HIS HEAD AND RECEPTOR FIRST
<em>THEN</em> SHE SNATCHES IT FROM HIS CLAWS,
PEERING INTO ITS ODDLY COLORED SKIN
gakvu
it is... alive,
but yes - it seems to be a receptor-lock
look!
sourceless
GAKVU TURNS THE CYST OVER IN HER CLAWS, TAPPING ITS MARKING
A PIGMENTATION SIGIL THAT READS, 'ON THE USE OF BRIGHT WEAPONRY'
gakvu
maybe that thing keeping the door locked...
SHOWIF::[["PAGE!!triedarchivedoor", true]]
is just a very strange qou from materials...?
SHOWIF::[["PAGE!!triedarchivedoor", true]]
who wants to preserve their research??
SHOWIF::[["PAGE!!triedarchivedoor", true]]
is this kazki's? why is it so strangely highlighted?
SHOWIF::[["PAGE!!triedarchivedoor", false]]
akizet
without a doubt
SHOWIF::[["PAGE!!triedarchivedoor", false]]
let us bring it along - it is small enough
SHOWIF::[["PAGE!!triedarchivedoor", false]]
and we should continue looking around!
SHOWIF::[["PAGE!!triedarchivedoor", false]]
there must be something else going on in this vein...
SHOWIF::[["PAGE!!triedarchivedoor", false]]
maybe...
SHOWIF::[["PAGE!!triedarchivedoor", true]]
either way, we have the 'cool orb thingy'.
SHOWIF::[["PAGE!!triedarchivedoor", true]]
let us fetch the other thing--the 'black box'?
SHOWIF::[['EXEC::checkItem(env.ITEM_LIST.scary_black_box)', false], ["PAGE!!triedarchivedoor", true]]
let us return to the door
SHOWIF::[['EXEC::checkItem(env.ITEM_LIST.scary_black_box)', true], ["PAGE!!triedarchivedoor", true]]
tozik
<em>scary</em> black box
SHOWIF::[['EXEC::checkItem(env.ITEM_LIST.scary_black_box)', false], ["PAGE!!triedarchivedoor", true]]
RESPONSES::akizet
continue<+>END
EXEC::specialCam('');env.embassy.vn({gakvu: "", tozik: ""});pauseSwapCam(false)
Right chamber (Bright weapon)
Entered
start
sourceless
AS SOON AS WE ENTER THE ROOM... I SEE THEM
EACH AND EVERY ONE
A HALF-DOZEN CONTAINERS, WITH ONE OF THOSE SURFACE-SENT LIGHTS
TOO MANY TO USE A DISABLER
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.disabler)'
BEFORE I CAN EVEN CURSE TO MYSELF, THEY ARE UPON US
EXEC::change('PAGE!!archiveambush', true)
RESPONSES::akizet
fight!!<+>END
EXEC::env.embassy.startArchivalAmbush();
SHOWIF::['gameplay_off', false]
FAKEEND::(initiate combat)
fight!!<+>CHANGE::d3_archivedeliveryclear
SHOWIF::['gameplay_off', true]
FAKEEND::(skip combat)
Cleared
start
____SHOWIF::'gameplay_off'
sys
ATTENTION::"thoughtform combat gameplay bypassed";'toggle within system menu if desired'
____END
sourceless
THE LAST ONE FALLS
EXEC::env.stage.current.onStep()
AFTER THE FIGHT, WE ALL CHEER IN UNISON
SHOWIF::'EXEC::env.embassy.checkUsedKavrukas(true)'
AN INGENIOUS USE OF KAVRUKAS, I WILL ALLOW MY PRIDE THIS VICTORY
SHOWIF::'EXEC::env.embassy.checkUsedKavrukas(true)'
WE ALL COLLAPSE WITH RELIEF AFTER THE FIGHT
SHOWIF::'EXEC::env.embassy.checkUsedKavrukas(false)'
THIS IS THE WORST GAZE OF MY θdeath
SHOWIF::'EXEC::env.embassy.checkUsedKavrukas(false)'
akizet
that could have been really bad...
SHOWIF::'EXEC::env.embassy.checkUsedKavrukas(true)'
tozik
no tendril left to rot
SHOWIF::'EXEC::env.embassy.checkUsedKavrukas(true)'
EXEC::env.embassy.vn({tozik: "defocus"})
sourceless
I RUMMAGE A BIT THROUGH THE remains OF THESE CONSTRUCTS...
EXEC::step();env.embassy.vn({tozik: ""})
TEXEC::env.combat.dynamicReward()
LET US SEE, WHAT ELSE IS HERE...
SHOWIF::[["PAGE!!triedarchivedoor", false]]
WAIT::500
EXEC::cutscene(true);if(!env.tempFlag){env.tempFlag = true; setTimeout(()=>{sendDialogue(env.currentDialogue.chain['early']);cutscene(false);env.tempFlag = false}, 1000)}
AH - THERE, BEYOND THEIR CORPSES, MUST BE THE 'SCARY BLACK BOX'
I GO TO TAKE IT, THEN TRY TO OPEN IT...
EXEC::specialCam('ambushbox');pauseSwapCam(true)
BUT THE DEAD METAL LATCHES AND JOINTS HOLD IT FIRMLY SHUT
AND ON CLOSER INSPECTION, THAT STRANGE TENDRIL MATERIAL IS PRESENT HERE, TOO
IT SEEMS TO BE ASSISTING IN HOLDING IT SHUT...
akizet
curious - this looks like it came from the cousins
i have seen them use these boxes for sensitive materials
gakvu
like what?
EXEC::env.embassy.vn({gakvu: "defocus"})
sourceless
A PANG OF ANXIETY SHOOTS THROUGH MY MINDCORE
I SHOULD DEFINITELY NOT SAY,
'LIKE AN EXPERIMENTAL CORRU TO BRIGHT-LIGHTNING CONVERTER'
akizet
oh, uh, like,
apples...
because--they do not fare well with the low-air environment of our spire!
gakvu
ah. curious
sourceless
½T~g«¾%
THEY MUST THINK I AM SIMPLY PRETENDING TO KNOW
OH WELL - IT IS BETTER THAN THE ALTERNATIVE
WE TAKE THE BOX WITH US - HEAVY, BUT EASY ENOUGH TO SET ASIDE WHEN NEEDED
EXEC::addItem(env.ITEM_LIST.scary_black_box)
akizet
come - let us return to the door
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.cool_orb_thingy)'
come - let us find the "cool orb thingy"
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.cool_orb_thingy) == false'
before this archival vein collapses even further through the spire...
EXEC::specialCam('');env.stage.current.onStep()
RESPONSES::akizet
continue<+>END
EXEC::env.embassy.vn({gakvu: ""});pauseSwapCam(false)
Cleared (Before inspecting door)
early
sourceless
AH - THERE, BEYOND THEIR CORPSES...
IT SEEMS TO BE A COUSINLY BOX?
I GO TO TAKE IT, THEN TRY TO OPEN IT...
EXEC::specialCam('ambushbox');pauseSwapCam(true)
BUT THE DEAD METAL LATCHES AND JOINTS HOLD IT FIRMLY SHUT
AND ON CLOSER INSPECTION, THAT STRANGE TENDRIL MATERIAL IS PRESENT HERE, TOO
IT SEEMS TO BE ASSISTING IN HOLDING IT SHUT...
akizet
curious - this looks like it came from the cousins
i have seen them use these boxes for sensitive materials
gakvu
like what?
EXEC::env.embassy.vn({gakvu: "defocus"})
sourceless
A PANG OF ANXIETY SHOOTS THROUGH MY MINDCORE
I SHOULD DEFINITELY NOT SAY,
'LIKE AN EXPERIMENTAL CORRU TO BRIGHT-LIGHTNING CONVERTER'
akizet
oh, uh, like,
apples...
because--they do not fare well with the low-air environment of our spire!
gakvu
ah. curious
sourceless
½T~g«¾%
THEY MUST THINK I AM SIMPLY PRETENDING TO KNOW
OH WELL - IT IS BETTER THAN THE ALTERNATIVE
WE TAKE THE BOX WITH US - HEAVY, BUT EASY ENOUGH TO SET ASIDE WHEN NEEDED
EXEC::addItem(env.ITEM_LIST.scary_black_box)
akizet
i feel this may come in handy
if it proves too cumbersome, we may simply leave it
come - let us continue exploring
RESPONSES::akizet
continue<+>END
EXEC::env.embassy.vn({gakvu: ""});specialCam('');env.stage.current.onStep();pauseSwapCam(false)
Pain shelf room
Entered
start
sourceless
IMMEDIATELY AS WE PROCEED, A PRIMAL FEAR OVERTAKES ME
THOUGH I AM CERTAIN WHAT STANDS BEFORE US IS AN ARCHIVAL SHELF...
A DISTANT PART OF MY MIND ASSOCIATES IT WITH A SECRI
IS IT THE MALFORMED EYES? THE ELONGATED LIMBS?
OR MAYBE THE PROMISE OF DEATH FROM ITS TOUCH
THERE IS NO TIME TO FIND THE ROOT CAUSE
IT IS UPON US WITH WORRYING SPEED
RESPONSES::akizet
fight!!<+>END
EXEC::env.embassy.startArchivalMiniboss();
SHOWIF::['gameplay_off', false]
FAKEEND::(initiate combat)
fight!!<+>CHANGE::d3_archiveminiclear
SHOWIF::['gameplay_off', true]
FAKEEND::(skip combat)
Cleared
start
____SHOWIF::'gameplay_off'
sys
ATTENTION::"thoughtform combat gameplay bypassed";'toggle within system menu if desired'
____END
sourceless
THE BEAST FALLS AND MELTS, THOUGH...
EXEC::env.stage.current.onStep()
THE CORRUCYSTIC SLUDGE THAT REMAINS SEEMS TO DRAIN AWAY
EXEC::changeBgm(env.embassy.music_collapse, {length: 4000});
ARE THOSE HOLES IN THE GROUND?
IS THAT THE GROUND?
SOMETHING ABOUT IT MAKES MY HEAD HURT...
gakvu
akizet? are you ok?
EXEC::env.embassy.vn({bg: true, gakvu: "fullview"});
sourceless
IS IT SO PLAIN TO SEE?
MY RECEPTORS HAVE CURLED INTO TIGHT SPIRALS,
AND IN OUR POST-COMBAT, I HAVE LEANED AGAINST A WALL TO RECOVER
TOZIK APPROACHES TO SEE IF ANYTHING IN PARTICULAR IS BROKEN
BUT, I WAVE THEM AWAY
akizet
no no, i am all right
do you... see anything strange with this room?
sourceless
THEY LOOK AROUND, CLEARLY NOT AS PERTURBED AS I
EXEC::env.embassy.vn({bg: false, gakvu: "defocus", tozik: "defocus"})
TOZIK STUDIES THE MIGRAINE-INDUCING VOID OF THE CEILING
tozik
it looks like the perspective projection might be acting up
i am not surprised, given the entity that has been guiding us
it has an uncanny control of the environment
not unlike the groundsmind, or gakvu...
gakvu
hey, where is it, anyway?
did it just take the box and cyst and run around this thing?
sourceless
SUSPICION SPIKES THROUGH OUR CONNECTION
IS IT A TRAP?
WE CAN EITHER CONTINUE, OR TURN AROUND...
WE ARE QUITE FAR OUT OF OUR WAY, AFTER ALL
BUT SURELY THIS WILL BE WORTH THE TROUBLE?
EXEC::env.embassy.vn({gakvu: "", tozik: ""})
RESPONSES::akizet
continue<+>END
BSTRD room
Entered
start
sourceless
THIS ROOM...
IT IS SO WRONG THAT I FEEL MY MIND STRUGGLE TO PROCESS IT
IS THIS A PRODUCT OF THE SIGNAL?
gakvu
akizet, tozik...
do not--do not look into the gray
bstrd
FOCUS!!!
LOOK @ ME
O_O
EXEC::sfxmap.stop();play("crit", 0.75);specialCam("bstrdboss");pauseSwapCam(true)
sourceless
THE VOICE BOOMS FROM AN ARCHIVAL GOLEM
THAT STRANGE SIGIL IS OVER ITS HEAD,
A SASH OF KAVRUKAS HANGS OVER ITS TORSO...
WAIT--!!
AND THE BOX LAY NEAR ITS FEET, OPEN, BUT AWAY FROM US!
THE CYST IS NOWHERE TO BE SEEN, BUT...
IT IS AN ARCHIVAL GOLEM, SO IT MAY BE WITHIN ITS CHASSIS
bstrd
thx for getting this stuff
sourceless
THE GOLEM KNEELS TO RETRIEVE A LONG BRIGHT WEAPON FROM THE BOX
EXEC::specialCam("bstrdbox")
IT MAKES A SERIES OF MOVEMENTS THAT PRODUCE CLICKS AND SNAPS FROM THE DEVICE
EXEC::content.querySelector('.bstrdboss').classList.add('gun');play('click2')
AND THE DOOR SHUTS BEHIND US--LOCKED AGAIN WITH THE SAME UNNATURAL TENDRILS
bstrd
u guys just taught a golem how to use gun's
BAD ASS ...
SHOOT EM!!! GET EMM DUDE!!
>:}
sourceless
OUR HOPES OF HAVING A NEW FRIEND ARE STOMPED
BEFORE IT CAN EVEN RAISE ITS WEAPON, I ACTIVATE THE TIMESTOPPER
WE CAN ONLY FIGHT
RESPONSES::sys
force thoughtform rules over entity<+>END
EXEC::env.embassy.startArchivalBoss(true);specialCam(false);pauseSwapCam(false)
FAKEEND::reduced intensity alternative
SHOWIF::[['low_intensity', true], ['gameplay_off', false]]
RESPONSES::akizet
fight!!<+>END
EXEC::env.embassy.startArchivalBoss();specialCam(false);pauseSwapCam(false)
FAKEEND::(initiate combat)
SHOWIF::['gameplay_off', false]
fight!!<+>CHANGE::d3_archivebossend
SHOWIF::['gameplay_off', true]
FAKEEND::(skip combat)
Boss special attack
start
sys
WARNING::'abnormal thoughtform activity detected'
EXEC::env.bulletHell.paused = true;ratween(env.bgm, 0.5);env.temporaryOptimize = false;
WARNING::'entity BSTRD';'altering thoughtspace'
EXEC::env.bulletHell.paused = true
ANALYSIS::'intention to destroy recollection locus'
ATTENTION::'utilizing proxy thoughtform';'manually direct away from incoherence'
ATTENTION::'neural controls adjusted';'direct proxy with primary method of navigation'
sourceless
THE GOLEM PULLS A KAVRUKA FROM ITS SASH
I SEE ITS MANY LEGS FLARE WITH LIFE AS IT ACTIVATES
TOZIK WARNS US URGENTLY,
tozik
G¼ÚÀ
if this thing throws enough of those,
this entire room will collapse
it may sound insane, but we need to defuse them when they are thrown
gakvu
but look at how many it has!!
tozik
i know
just do the best you can
the room integrity should be able to take a few...
and i will lend my knowledge through the timestopper
there is a trick to disabling them right before they explode
sys
ANALYSIS::'context shift'
ATTENTION::'optionally';'utilize INTERACTION over highlighted areas to disarm entity KAVRUKA'
NOTICE::'INTERACTION triggered by <span definition="EQUIVALENT::'LMB'">primary action method</span>'
NOTICE::'additionally triggered by <span definition="EQUIVALENT::'Q';'E'">quality and view shift methods</span>'
RESPONSES::akizet
go!!<+>END
EXEC::bh_gundown("tutorial");env.bulletHell.paused = false;ratween(env.bgm, 1);env.temporaryOptimize = true
FAKEEND::(continue)
Cleared
start
sourceless
THE GOLEM FALLS TO PIECES, ITS HOVERING CAPABILITIES SLUDGED
EXEC::env.stage.current.bossCollapse();env.stage.current.clearBossPals()
BUT ITS SIGIL AND STRANGE VOICE REMAIN
EXEC::change('PAGE!!archiveboss', true);
____SHOWIF::['gameplay_off']
sys
ATTENTION::"thoughtform combat gameplay bypassed";'toggle within system menu if desired'
bstrd
WTF
EXEC::specialCam("bstrdbox");pauseSwapCam(true)
have u been doing that...
THIS WHOLE TIME???
>:[
NOT FAIR!
THIS FUCKINGE SUCKS
tozik
what are you talking about?
bstrd
after all i did...
to give u a good time...
...
u... get...
NOTHING!!!!
sourceless
THE SIGIL OVER THE GOLEM'S HEAD FADES, AND ALL AT ONCE, THINGS SEEM TO RETURN TO NORMAL
EXEC::env.stage.current.removeBastardBG();env.stage.current.onStep()
there is an eerie silence...
what could it have meant by that?
akizet
well...
let us return to fixing movefriend
we have deviated enough
EXEC::change("PAGE!!archivesclear", "skipped")
____SHOWIF::['gameplay_off', false]
bstrd
HOLEY SMOKES :O
EXEC::specialCam("bstrdbox");pauseSwapCam(true)
wow...
EXEC::ratween(env.bgm, 0.75)
u really did it
i was p sure i was gonna KILL u guys there
tozik
why... why did...
bstrd
SHUT UP im not done yet
listen im about 2 die so i gotta tell u this quick
arr... the paine..
OHH it HURTS BAD!!!
;-(
anywy i found this outside so u can have it
im p sure its important so hang on 2 it
sourceless
BEHIND THE DYING GOLEM RISES ANOTHER STRANGE MONOLITH
EXEC::env.stage.current.showPillar(true)
OVER IT IS... IT LOOKS LIKE A CORRUCYST
AND THERE IS SOME SORT OF MARKING ON IT
BUT I CANNOT SEE IT CLEARLY FROM HERE
gakvu
you seem pretty intelligent, for... what is going on
do you know what is happening? we could fix you if you help us!
akizet
and agree not to try to kill us again...
bstrd
:U
sourceless
THERE IS A LONG, UNCOMFORTABLE PAUSE
DID IT NOT EXPECT TO LIVE THIS LONG? OR FOR US TO MAKE THAT OFFER?
bstrd
no i gotta kill u guys sry
but u won this time so gj
sourceless
THE SIGIL FADES, AND ALL AT ONCE, THINGS SEEM TO RETURN TO NORMAL
EXEC::env.stage.current.removeBastardBG()
OUR FOE'S GOLEM FALLS TO PIECES ON THE FLOOR, WHERE IT SLOWLY MELTS AWAY
EXEC::env.stage.current.onStep()
EVEN THE COLOR OF THE ROOM HAS CHANGED...
WE ALL STAND IN SILENCE FOR A MOMENT AS WE PROCESS WHAT HAS HAPPENED
I LOOK AT THE MONOLITH AGAIN, AND CURIOSITY PULLS ME CLOSER
EXEC::specialCam("bstrdbosspillar")
akizet
well,
let us see what that creature left for us...
sourceless
I TURN THE CORRUCYST OVER IN MY HANDS
THE MARKING READS, "SORRY"
APOLOGIZING...? FOR TRYING TO KILL US?
NO - I FEEL THAT IT PREDATES THIS ENTITY'S INTERFERENCE
SOMETHING ABOUT IT FEELS FAMILIAR
REGARDLESS, I PLACE THE CYST ON ONE OF MY RECEPTORS, AND...
EXEC::env.stage.current.hidePillarCyst();addItem(env.ITEM_LIST.sorry_cyst)
FASCINATING!!
akizet
tozik...
this is a weapon schematic
tozik
for what?
akizet
it looks like some sort of compact golem armament...
but the schematic itself is unfocused
i feel the information is still there, just scrambled
if we come across any foundry vats, we could probably fix the cyst and create it!
sourceless
I GLANCE DOWN AT THE GOLEM'S CORPSE, STILL CLUTCHING ITS BRIGHT WEAPON
THE MIND INHABITING IT - SO VIOLENT, BUT STILL HONORABLE
TRULY BIZARRE...
I KNEEL ALL THE SAME, AND PLACE MY CLAW OVER WHAT REMAINS OF ITS PALE EYESPOTS
akizet
you fought well... whatever you were
let us return to fixing movefriend
we have deviated enough
EXEC::change("PAGE!!archivesclear", true)
____END
RESPONSES::akizet
leave<+>END
EXEC::specialCam("");pauseSwapCam(false)
Cut content
Personnel corridor locked door
start
sourceless
THE DOOR DOES NOT RESPOND TO OUR MOVEMENTS
A PUSH YIELDS NO CHANGE EITHER
gakvu
i can probably get this open once it is safe
SHOWIF::'EXEC::isStageClear(false)'
here, let me try it
SHOWIF::'EXEC::isStageClear(true)'
RESPONSES::gakvu
force the door open<+>force
SHOWIF::'EXEC::isStageClear(true)'
RESPONSES::akizet
keep moving<+>END
force
sourceless
GAKVU STEPS FORWARD, RECEPTORS ROLLING IN AN UNFAMILIAR WAY
PERHAPS A METHOD OF FOCUS
STRANGELY, SHE FREEZES IN WHAT I ASSUME TO BE THE MIDDLE OF HER PROCESS
gakvu
there is...
something in there...
maybe we could try the other rooms instead
we have enough already, we can just leave this one
akizet
what is the matter?
if it is just a few veilklights, we can take them
gakvu
this one is different
here, listen...
sourceless
GAKVU CHANNELS WHAT SHE FEELS THROUGH THE TIMESTOPPER CONNECTOR
IT IS HUNGRY, A PIERCING LARVAL FEVER, SECRI TENDRILS BONDING WITH FLESH
THE URGES OF VIOLENCE BORNE FROM INCOHERENCE BEYOND WHAT WE HAVE SEEN
I NEARLY TEAR THE CONNECTOR FROM MY RECEPTOR
tozik
you did not have to do that
gakvu
do you still want to open this one?
sys
ATTENTION::"incoherence detected";"user caution advised"
RESPONSES::akizet
we need anything we can get<+>yes
FAKEEND::yes
absolutely not<+>no
FAKEEND::no
yes
akizet
we need everything we can get - it is worth the risk
besides, we have done well so far, have we not?
gakvu
ok...
but you are going first
sourceless
THE PIGMENTATION OF THE DOOR SHIFTS
IT STANDS READY TO OPEN
EXEC::change('PAGE!!q3unlocked', true);step()
RESPONSES::akizet
continue<+>END
no
akizet
hmm...
no, no
we should check these other rooms first
tozik
we have enough sfer as is
RESPONSES::akizet
continue<+>END