syscheck
sys
ATTENTION::"previously viewed sequence";"skip ahead?"
RESPONSES::sys
continue<+>start
EXEC::change("PAGE!!notSkipping", true)
skip to golem<+>END
EXEC::change('PAGE!!skiptut', true);content.classList.remove('innerfocus', 'showfocus', 'cullstage');content.classList.add('collapse');env.embassy.startTutorialGolem();
FAKEEND::(intiate combat)
start
sourceless
TOZIK, GAKVU AND I SIT HALF-CONNECTED TO THE TIMESTOPPER...
SHOWIF::[["PAGE!!notSkipping", false], ["embassy__d3_start-end", true]]
EXEC::content.classList.add('innerfocus', 'showfocus');content.querySelector('.focus').classList.add('day3');setTimeout(()=>{sendDialogue(env.currentDialogue.chain['syscheck']);}, 1000);
sourceless
TOZIK, GAKVU AND I SIT HALF-CONNECTED TO THE TIMESTOPPER
EXEC::content.classList.add('innerfocus', 'showfocus');content.querySelector('.focus').classList.add('day3')
SHOWIF::[["PAGE!!notSkipping", false]]
EVER SINCE THE GROUNDSMIND SAW FIT TO ABANDON IT WITH US,
USING ITS EFFECTS ONLY PARTIALLY HAS BECOME A STANDARD PRACTICE
tozik
next
sourceless
SUCH PLEASANT SPEED! SO MUCH FREE TIME!
WHO SAYS VELZIE CANNOT SMILE WITH COMPASSION?
OUTSIDE OF OUR CONNECTION, I SENSE OUR ASSISTANT GOLEM ATTACHING A LISTENER
EXEC::document.querySelector('.redundancy').style.setProperty('--dataoffset', 3)
gakvu
loaded!
sourceless
THE MEMORY OF A SIGNAL-RECORD CYST RADIATES THROUGH OUR CONNECTION
AN IDENTIFIER PRECEDES ITS ABRIDGED LOG: PRE-CONTACT, EYE 4, RADIANT 0
tozik
no drift, no changes
next one
sourceless
THEN COMES ANOTHER - PRE-CONTACT, EYE 4, RADIANT 1
EXEC::document.querySelector('.redundancy').style.setProperty('--dataoffset', 6)
TOZIK'S MIND PASSES OVER IT, CAREFUL, EVEN IF GENERALLY DISINTERESTED
I FEEL THE SAME - THE MUNDANITY OF THIS INVESTIGATION...
IT SEEMS POINTLESS BENEATH THE RECEPTORS OF MY WORK WITH GORDON'S TEAM
AND I HAVE NOT REALLY BEEN MUCH HELP TO THE EKIVIKS
TRYING TOO HARD NOT TO LET ANYTHING LEAK THROUGH OUR CONNECTION
CAVIK... NO NO, I JUST NEED TO STOP THINKING ABOUT WHAT HAPPENED
HE WILL LISTEN TO ME - HE MUST
gakvu
akizet?
sourceless
BUT WHAT IF HE DOES NOT? HE BROADCASTS HIS THOUGHTS SO FREELY
IT WILL GET US BOTH KILLED, I KNOW IT WILL, HE
gakvu
akizet
akizet
what? oh--was this one mine?
gakvu
yes
akizet
sorry, checking it now...
sourceless
I DRAW MY MIND AWAY FROM MY INNER MATTERS,
THROUGH THE TIMESTOPPER AND TO THE CONNECTED LISTENER
WITH A QUICK COMPARISON I SEE THAT THE SIGNAL ALIGNS WITH OUR FETCHED ARCHIVES
akizet
this one matches as well
tozik
hmm...
we have gone far enough
we may assume that the only discrepancy is the first spike
thank you for your help, this would have taken much longer alone
gakvu
you owe me a receptor curl
tozik
not happening
we should wrap this up - disconnect that listener, i'll...
EXEC::env.embassy.day3Static();
...huh
sourceless
SOMETHING IS WRONG
THE OTHERS FEEL IT TOO
gakvu
hey,
tozik
quiet
i hear it too
sourceless
...
...
tozik
what is that?
is that coming from the listener?
sourceless
IT IS A SORT OF WHISPER... I MUST LISTEN CLOSELY
BUT JUST AS I SEEM TO GRASP THE MESSAGE...
PAIN
EXEC::env.embassy.day3Signal();
WAIT::6000
sourceless quiet
THE MESSAGE IS WORDLESS
IT IS NOT FOR ME
BUT IT IS DISMANTLING ME
THE STRANGEST PAIN... A HUNGER CONSUMING EVERYTHING
EXEC::content.classList.add('collapse');content.classList.remove('cullstage');content.classList.add('slowpain');
WAIT::4000
ANGER... BETRAYAL... VENGEANCE
IT... KNOWS US...
...
EXEC::content.classList.remove('innerfocus');content.classList.remove('painmode');changeBgm(env.embassy.music_collapse, {length: 6000});
sourceless
WHEN I COME TO, MY MIND FEELS AS IF IT WERE STOMPED BY A VEILK
WE ARE STILL CONNECTED TO THE TIMESTOPPER
EXEC::content.classList.remove('slowpain')
I COLLAPSED
SO DID GAKVU AND TOZIK... EVEN THE GOLEM
EXEC::content.classList.remove('painprep')
ALTHOUGH, THE GOLEM IS IN FAR WORSE CONDITION
THE CYSTIC GLASS HAS STOPPED GLOWING, LEAVING THE ROOM DIM
akizet
gakvu?
tozik?
say something
gakvu
...
hurts
sourceless
TOZIK SLOWLY STANDS HIMSELF BACK UP
EXEC::env.embassy.vn({bg: true, tozik: 'fullview'})
GAKVU CLINGS TO A NEARBY LISTENER
EXEC::env.embassy.vn({bg: true, gakvu: 'fullview'})
ONE OF HER LEGS LOST ITS FORM, BECOMING A FEATURELESS VIOLET SLUDGE
BUT SHE HAS ALREADY STARTED REFORMING IT
THAT INSPIRES ME TO INSPECT MY OWN FORM, WHICH...
YES, IT IS FINE
gakvu
...what just hit us?
was that a bomb?
tozik
i'm not seeing any physical damage
sourceless
GAKVU RUMMAGES THROUGH HER FALSE VEILKSKIN COAT, PRODUCING A SMALL CORRUCYST
A COMMUNICATIONS DEVICE, THOUGH IT MELTS IN HER CLAWS
gakvu
Î觤ÿ
my communicator is sludged
oh, no--my environments!!
sourceless
TOZIK ALSO CHECKS HIS COMMUNICATIONS CYST
tozik
mine too
sourceless
OH NO
FUNFRIEND??
funfriend
HELLO AKIZETESCHE!!!
sourceless
A WAVE OF RELIEF PASSES THROUGH ME
FUNFRIEND: DO WE HAVE DULL BROADCAST CAPABILITIES?
funfriend
YES! WOULD YOU LIKE ME TO ACTIVATE THEM NOW?
akizet
hold on. mine is working
sourceless
ACTIVATE RECEPTION
funfriend
ACTIVATING... NOW!
sourceless
NOISE - THE CALL IS LOUDER THAN EVER BEFORE
OR--IS THAT THE CALL? IT IS UNFAMILIAR
THERE ARE ALSO MESSAGES BEING BROADCAST FROM THE LOCAL AREA...
BUT ONLY THEIR EMOTIONS ARE LOUD ENOUGH TO PIERCE THE NOISE
IT IS PANIC, PAIN, FEAR, DESPERATION - SOMEONE NEEDS HELP
TOZIK AND GAKVU BOTH STARE AT ME EXPECTANTLY
akizet
it is bad
whatever that noise was, it is still going on
i cannot make anything out or reach anyone
the only thing that is getting through is fear
i hope the others are all right...
sourceless
GAKVU'S RECEPTORS TWIST WITH APPREHENSION
TOZIK SIMPLY LOOKS AWAY - IN THOUGHT, MAYBE
gakvu
are the bright cousins attacking us?
could they be using the dull?
tozik
no. look
sourceless
OH - IT WAS THE LISTENERS HE WAS LOOKING AT
EXEC::env.embassy.vn({fade: true});env.embassy.specialCam('listener-zoom')
THEY ARE FINE, EXTERNALLY, BUT THEIR PROJECTIONS...
ARE PULSATING WITH INCOHERENCE
tozik
this is not another spike
EXEC::env.embassy.vn({fade: false})
i do not know what this is...
but humans could not be doing this
EXEC::env.embassy.specialCam(false)
gakvu
well, whatever is happening,
if our equipment is getting sludged...
then the internal parts of the spire probably are too
we should get out of here
akizet
agreed - stay behind me
ah,
sourceless
AFTER THAT MOMENT OF AGREEMENT, WE ALL SEEM TO REALIZE THE SAME THING
WE ARE STILL CONNECTED TO THE TIMESTOPPER, DESPITE NO VEIN ATTACHED TO CONNECTORS
I STILL FEEL THE CONNECTION, THOUGH IT RESEMBLES THE FEELING OF A COMMUNICATIONS CYST
timestopper
WAS THIS ALWAYS REMOTE CAPABLE?
tozik
yes
did you not listen when we first got it?
gakvu
hehe
EXEC::env.embassy.vn({tgolem: 'display'})
sourceless
AS GAKVU GOES TO REMOVE HER CONNECTOR, OUR ASSISTANT GOLEM SCRAPES AGAINST THE FLOOR
EXEC::env.embassy.vn({tgolem: 'display show', gakvu: 'defocus', tozik: 'defocus'})
WE ALL CEASE MOVEMENT, OUR GAZES CONVERGING ON IT
EXEC::changeBgm(env.embassy.music_unsafe, {rate: 1})
IT HAS DRAGGED ITSELF TO AN UNEASY HOVER, AN ODD SYMBOL ON ITS FACE
EXEC::env.embassy.vn({tgolem: 'display show center'})
SOMETHING IN THE GROUNDSMINDRY IS CONTROLLING IT - BUT NOT VEKOA?
aggressor
o ut o u t o
i wo nt i won t let
gakvu
hello?
sourceless
ITS STYLIZED ARMS SUDDENLY SHARPEN INTO SPIKES, AND IT RUSHES TOWARDS GAKVU
EXEC::env.embassy.vn({tgolem: 'display show approach'})
÷Œ€T$0 - THIS IS AN ATTACK
akizet
get back!!
sourceless
EXPERIMENTALLY, I FLEX THE NERVE OF THE TIMESTOP CONNECTOR
AND TIME DOES SLOW, BUT NOT STOP - SUCH IS THE REMOTE TRADEOFF
THESE TWO ARE UNPREPARED FOR COMBAT, BUT WITH MY TIME ON THE SURFACE
YES, I CAN SAVE THEM
THOUGHTS THAT COULD ONLY BE GAKVU'S ECHO THROUGH OUR CONNECTION
timestopper
WHAT DO I DO WHAT DO I DO
IT IS GOING RIGHT FOR MY MIND-CORE IT IS GOING TO KILL ME
THIS IS IT
akizet
no, you're going to be fine
follow my lead
RESPONSES::akizet
save gakvu<+>END
EXEC::env.embassy.vn({fade: true});env.embassy.startTutorialGolem();ratween(env.bgm, 0.75, 5000)
FAKEEND::initiate combat
END::env.embassy.vn({bg: false, fade: false, gakvu: '', tozik: '', tgolem: ''})
Round 1 (Akizet)
start
sourceless
IN OUR ALTERED TIME, CAREFUL MANEUVERS CAN BE TAKEN
THE GOLEM RUSHES FOR GAKVU, BUT ITS SIDE IS VULNERABLE
A PERFECT OPPORTUNITY FOR ME TO STRIKE
AND AFTER MY ATTACKS CREATE AN OPENING,
I CAN DIRECT THE OTHERS TO FOLLOW THROUGH...
sys
ATTENTION::"thoughtform combat initiated"
NOTE::"reduce health of enemy team to defeat them"
NOTE::"select thoughtform actions accordingly"
WARNING::"if ally team is defeated";"memory stream will collapse"
moth
it works!!
SHOWONCE::
sorry. staying quiet
SHOWONCE::
let's get to the bottom of this
SHOWONCE::
sourceless
I SHARPEN MY RIGHT CLAW,
FOR PUNCTURING CORRU IS THE SUREST METHOD OF DESTROYING IT
BUT I COULD JUST AS EASILY CHARGE AT IT
BLUNT FORCE WILL DISORIENT EVEN THE MOST EFFICIENT GOLEMS
HMM...
OF COURSE, I COULD ALSO SIMPLY GET IN THE WAY, AND PREPARE TO DEFLECT IT
RESPONSES::akizet
take action<+>END
EXEC::env.rpg.classList.remove('hideteams')
FAKEEND::proceed
Round 1 (Gakvu)
start
sourceless
WITH MY DISTRACTION SUCCESSFUL, MY INNER EYE TURNS TO THE OTHERS
EXEC::change("PAGE!!gaktut", true)
akizet
gakvu,
strike next
i cannot do this alone
gakvu
akizet...
ah--i do not have anything, i mean--
akizet
improvise, grab something, punch it
it does not matter
i can help guide you
we will triumph
gakvu
ok!!
i might be able to... yeah, i have something
RESPONSES::gakvu
attack<+>END
FAKEEND::proceed
Round 1 (Tozik)
start
sourceless
WHAT WAS THAT GAKVU JUST DID?
SHOWIF::'PAGE!!earlygak'
IT LOOKED LIKE SHE DID NOT EVEN TOUCH IT...
SHOWIF::'PAGE!!earlygak'
NO MATTER - WE MUST DEAL WITH THE GOLEM
SHOWIF::'PAGE!!earlygak'
I LOOK TO TOZIK NEXT
EXEC::change("PAGE!!toztut", true)
BUT I NEED NOT SAY ANYTHING
tozik
should we be struck at any point,
i have some tools for emergency repairs
RESPONSES::tozik
attack<+>END
FAKEEND::proceed
Round 2 (Akizet)
start
sourceless
BEFORE I PROCEED AGAIN, I LOOK AGAIN TO THE OTHERS
THEY ARE SCARED - AS THEY LIKELY SHOULD BE
I AM, TOO, REALLY...
BUT THIS GOLEM SHOULD BE NOTHING BEFORE US
akizet
do you see now?
i lend my knowledge to you,
and with it, you strike so effortlessly!
keep following my lead!
timestopper
OK!
RESPONSES::akizet
attack<+>END
EXEC::changeBgm(env.embassy.music_combat, {rate: 0.5, seek: 100})
FAKEEND::proceed
Tutorial End
start
sourceless
THE GOLEM CRASHES TO THE GROUND,
WHERE ITS GEOMETRIC COMPONENTS MELT INTO CORRUCYSTIC WASTE
WITHIN ARE A FEW QUICK-REPAIR <span definition="INHERITED CONTEXT::${env.ITEM_LIST['restorative'].description}">RESTORATIVE CYSTS</span>, SO I TAKE THEM
EXEC::addItem(env.ITEM_LIST['restorative'], 3)
GAKVU, TOZIK AND I SHARE A LOOK - ONE OF TRIUMPH, BUT SHOCK
EXEC::env.embassy.vn({bg: true, gakvu: 'fullview', tozik: 'fullview'})
THEIR HANDS AND RECEPTORS TREMBLE LIKE THOSE OF A NEW CAVERNGUARD
akizet
if this is happening everywhere in the embassy...
...
listen,
stay close to me, and keep the timestopper connectors on
we can probably use these until we are out of the embassy
but we need to get out of here
we should see if movefriend is still operational
sourceless
THE OTHERS SIMPLY DIP THEIR RECEPTORS IN AFFIRMATION AND STAY CLOSE
AN UNEASY TENSION SITS BETWEEN US IN THE TIMESTOPPER'S CONNECTION
WHICH, IS A LITTLE STRANGE... I WOULD UNDERSTAND FEAR, BUT,
IS SOMEONE AFRAID OF ME?
RESPONSES::akizet
keep moving<+>END
EXEC::revertBgm();env.embassy.vn({bg: false, gakvu: '', tozik: ''})
Team chat
loop
RESPOBJ::d3_c_responses
start
sourceless
WE TAKE A MOMENT TO REST
EXEC::env.embassy.vn({bg: true, tozik: "fullview", gakvu: "fullview"})
THOUGH OUR CURRENT BODIES DO NOT REALLY NEED TO,
SHOWONCE::
IT IS HELPFUL TO GRANT OUR MINDS SOME PEACE
SHOWONCE::
I CAN THINK OF A FEW THINGS TO ASK THE TEAM
RESPOBJ::d3_c_responses
RESPOBJ::
RESPONSES::gakvu
structurism?<+>structurist
SHOWIF::"PAGE!!recreation_unlocked"
kazki's room?<+>kazkiroom
SHOWIF::"PAGE!!kazkiroom"
coat lights<+>coat
RESPONSES::tozik
corruskivi?<+>corruskivi
SHOWIF::"PAGE!!recreation_unlocked"
attack theory?<+>theory
SHOWIF::[["PAGE!!kazkichest"], ["PAGE!!barfriend"]]
RESPONSES::akizet
holding up ok?<+>holdingup
let us continue<+>END
EXEC::env.embassy.vn({bg: false, tozik: "", gakvu: ""})
Gakvu
Structurism?
structurist
akizet
gakvu!
EXEC::env.embassy.vn({tozik: "defocus", gakvu: "focus"})
about your little joke earlier...
gakvu
yeah i know, not the time
akizet
no, no!
i was wondering - are you actually a structurist?
that is a little old-fashioned
gakvu
hehehe, i see
no, not actively anyway
i was larval back when structurism swept ekiva
and i hated it
but my parents had their receptors entangled in the structurist song
they really wanted me to be one of the constructors, too
so i slowly became an expert in feigning interest
akizet
did you work on the <span definition="INHERITED CONTEXT::'surface monument';'holy site';">okizika</span>?
gakvu
for far too long, yes
all in plain view of the eye
so dangerous, so boring...
it was truly cruel of velzie to not introduce me to death like so many other workers
though, i would not be here if not for that, so...
perhaps there is a greater role for me
RESPONSES::akizet
perhaps!<+>loop
EXEC::env.embassy.vn({tozik: "fullview", gakvu: "fullview"})
FAKEEND::(back)
Kazki's room?
kazkiroom
akizet
gakvu!
EXEC::env.embassy.vn({tozik: "defocus", gakvu: "focus"})
just in case the spire really does collapse,
kazki would probably want us to grab some of her things...
i collected a few of her memory cysts,
SHOWIF::"PAGE!!kazkichest"
can you think of anything else?
SHOWIF::"PAGE!!kazkichest"
can you think of anything?
SHOWIF::["PAGE!!kazkichest", false]
sourceless
GAKVU THINKS IT OVER
SHE SNICKERS TO HERSELF BEFORE ANSWERING,
gakvu
yeah, but...
her favorite bright weapons are the long ones
and there is no way we are carrying her clothes
sourceless
THESE ARE SHAMELESS EXCUSES
BUT, I AGREE, SO... I JUST NOD
RESPONSES::akizet
nod nod<+>loop
EXEC::env.embassy.vn({tozik: "fullview", gakvu: "fullview"})
FAKEEND::(back)
Coat lights
coat
sourceless
GAKVU'S COAT PULSATES WITH AN IMITATION OF GLOWING FUNGUS
SHOWIF::[["gakpause", false]]
IN THIS SETTING, IT COULD BE DANGEROUS...
SHOWIF::[["gakpause", false]]
akizet
gakvu!!
SHOWIF::[["gakpause", false]]
do you mind... turning your coat off?
SHOWIF::[["gakpause", false]]
i fear it may draw undue attention
SHOWIF::[["gakpause", false]]
gakvu
oh, sure
SHOWIF::[["gakpause", false]]
sourceless
ITS LIGHTS FADE, A DULL PATTERN REMAINING
EXEC::content.classList.add('gakpause')
SHOWIF::[["gakpause", false]]
sourceless
ON SECOND THOUGHT... I MISS THE GLOW
SHOWIF::"gakpause"
YES, IT LOOKS VERY COOL
SHOWIF::"gakpause"
IF I AM TAKING THE LEAD ANYWAY, IT WILL HAVE NO EFFECT
SHOWIF::"gakpause"
akizet
gakvu!!
SHOWIF::"gakpause"
you should turn coat back on
SHOWIF::"gakpause"
it is no harm!
SHOWIF::"gakpause"
gakvu
uh, really? ok
SHOWIF::"gakpause"
sourceless
ITS LIGHTS RETURN, SHIFTING ACROSS THE FALSE FABRIC
EXEC::content.classList.remove('gakpause')
SHOWIF::"gakpause"
RESPONSES::akizet
thank you!<+>loop
EXEC::env.embassy.vn({tozik: "fullview", gakvu: "fullview"});change("gakpause", !check("gakpause"))
FAKEEND::(back)
Tozik
Corruskivi?
corruskivi
akizet
tozik!
EXEC::env.embassy.vn({tozik: "focus", gakvu: "defocus"})
i did not realize you kept a corruskivi on you
or is it just a lucky coincidence?
sourceless
TOZIK LOOKS AT HIS CORRUSKIVI THOUGHTFULLY,
CURLING THE FINGER IT IS ANCHORED TO
I CAN SEE NOW IT IS SOMEWHAT ORNATE,
PALE FAUX-<span definition="INHERITED CONTEXT::'veilk bone'">PARII</span> ARMOR SEGMENTS SIT LOOSELY ON ITS CORRUCYSTIC GLASS
SEPARATED PROBABLY TO ALLOW FOR IT TO RESHAPE ITSELF FREELY
tozik
ah... it was a gift
a parting present from a team-member back home
i like to keep it internally, even if we do not work on golems normally
akizet
what did you do back then?
tozik
surface sentry maintenance
i miss the team, but it was for the best
with the amount of focus and tireless care they require,
my growing disinterest would have gotten someone hurt
besides, what greater work is there than to solve the call?
even if... we are now in this situation
RESPONSES::akizet
we will make it through<+>loop
EXEC::env.embassy.vn({tozik: "fullview", gakvu: "fullview"})
FAKEEND::(back)
Attack theory?
theory
akizet
tozik!
EXEC::env.embassy.vn({tozik: "focus", gakvu: "defocus"})
we still know so little, but... what do you think is happening?
what could be affecting our constructs like this?
sourceless
TOZIK IS HESITANT TO ANSWER
HE HATES TALKING ABOUT THINGS BEFORE HE CAN FULLY EXPLAIN THEM...
BUT I CAN SEE HIS THOUGHTS FORMING IN THE SLIGHT SWAY OF HIS RECEPTORS
tozik
i still have that question in my mind, too...
but i believe it cannot solely be from the groundsmind
if it were, all constructs would have that strange spiral sigil projected
and it would not be affecting the veilklights, nor the containers
yet it is only some veilklights, only some containers...
the inconsistency is what troubles me most
at the end of it, the only thing i know...
is that it has to have something with that signal we heard
RESPONSES::akizet
i see<+>loop
EXEC::env.embassy.vn({tozik: "fullview", gakvu: "fullview"})
FAKEEND::(back)
Holding up OK?
holdingup
akizet
how are you both?
i am doing fine
SHOWIF::'EXEC::page.party[0].hp >= 12'
i could use some repairs, but i am ok, myself
SHOWIF::'EXEC::(page.party[0].hp < 8) && (page.party[0].hp > 3)'
i am critical... i need to use a restorative
SHOWIF::'EXEC::page.party[0].hp <= 3'
gakvu
good!
SHOWIF::'EXEC::page.party[1].hp == 10'
ok
SHOWIF::'EXEC::(page.party[1].hp > 4) && (page.party[1].hp < 10)'
only a few minor segments of my qou-body are compromised
SHOWIF::'EXEC::(page.party[1].hp > 4) && (page.party[1].hp < 10)'
not pleasant, but... nothing worth stopping for
SHOWIF::'EXEC::(page.party[1].hp > 4) && (page.party[1].hp < 10)'
i have never been hurt like this before... it is terrifying
SHOWIF::'EXEC::page.party[1].hp <= 4'
but my mind-core is intact, and that is all that matters
SHOWIF::'EXEC::page.party[1].hp <= 4'
tozik
fine
SHOWIF::'EXEC::page.party[2].hp > 5'
my qou-body is fractured in some places - need some real repairs
SHOWIF::'EXEC::page.party[2].hp <= 5'
do we have a restorative anywhere?
SHOWIF::'EXEC::page.party[2].hp <= 5'
sys
ADVISE::'utilize PARTY MENU';'attached to SPATIAL NAVIGATION';'associated with Z'
SHOWIF::'EXEC::env.embassy.partyHasLowHealth() && (checkItem(env.ITEM_LIST.restorative) > 0)'
ADVISE::'utilize RESTORATIVE CYST outside of combat to restore full health'
SHOWIF::'EXEC::env.embassy.partyHasLowHealth() && (checkItem(env.ITEM_LIST.restorative) > 0) '
NOTE::'no RESTORATIVE CYST in inventory'
SHOWIF::'EXEC::env.embassy.partyHasLowHealth() && (checkItem(env.ITEM_LIST.restorative) == 0)'
RESPONSES::akizet
understood<+>loop
FAKEEND::(back)
Miltza
start
sourceless
MILTZA RUMMAGES THROUGH HER BARRICADE FOR SOMETHING
EXEC::env.embassy.vn({bg: true, miltza: "display show"});env.embassy.pauseSwap(true)
SHOWIF::'EXEC::env.stage.name == \`embassy_cquarters1\`'
CLAWING THROUGH SLUDGED CONTAINERS... SOMETHING IMPORTANT, MAYBE
SHOWIF::'EXEC::env.stage.name == \`embassy_cquarters1\`'
MILTZA IDLES WITHIN THE RELOCATOR, WAITING FOR US TO FIX IT
EXEC::env.embassy.vn({bg: true, miltza: "display show"});env.embassy.pauseSwap(true)
SHOWIF::'EXEC::env.stage.name != \`embassy_cquarters1\`'
I DO NOT THINK SHE COULD HELP SAFELY WITHOUT A TIMESTOPPER CONNECTOR
SHOWIF::'EXEC::env.stage.name != \`embassy_cquarters1\`'
BUT IN THIS MOMENTARY PEACE, I CAN SPEAK WITH HER
EXEC::env.embassy.vn({bg: true, miltza: "display show focus"})
RESPOBJ::d3_miltza_resp
RESPOBJ::
RESPONSES::akizet
do you need any help?<+>help
SHOWIF::"EXEC::env.stage.name == \`embassy_cquarters1\`"
division?<+>division
ask about art<+>art
let us continue<+>END
EXEC::env.embassy.vn({bg: false, miltza: ""});env.embassy.pauseSwap(false)
RESPOBJ::
RESPONSES::akizet
veilk?<+>veilk
eye?<+>eye
taking it with?<+>taking
back<+>loop
FAKEEND::(back)
Do you need any help?
help
sourceless
SHE IS DIGGING INTENSELY THROUGH THE RUBBLE OF HER LITTLE BARRICADE...
akizet
miltza, are you looking for something in particular?
perhaps we could help!
miltza
ah, no no!
it is ok! you go ahead
i will be along shortly!
RESPONSES::akizet
ok<+>loop
FAKEEND::(back)
Division?
division
akizet
miltza!!
what initiative are you in?
i do not think i have seen you around
miltza
ohh, i am in the wisdom initiative!
particularly the exchange subdivision!
akizet
really?
your quarters are quite low in the spire
miltza
yes, they are,
but the thought of being so high up...
it is silly and larval, but i cannot rest so far from the ground
i do not mind the climb!
well... <em>did</em> not...
i do not think things are ever going to be the same when this is over
RESPONSES::akizet
we will see<+>loop
FAKEEND::(back)
Art
Veilk?
veilk
akizet
miltza!!
i saw those veilk sculptures in your room!
they looked very nice
you even got their eyes right
do you make them often?
miltza
ahehe, yes, actually!
i make sculptures and little golems of all obeski life,
but it is hard to do that without making many veilk
the cousins adore them, especially the ones that move
i had just completed and sent through a collection of ekiva veilk,
some even with their tendril adornments!
so, i was working on that vaznian species next...
ahh, what a shame!!
RESPONSES::akizet
you will get the chance again!<+>art
FAKEEND::(back)
Eye?
eye
akizet
miltza!!
the eye mural you were working on,
it was remarkable, but uncanny...
what does it mean?
miltza
hehe, you are not the first to say this
it is old pre-structurist symbology from my home in ekiva
akaniva - have you ever been?
akizet
hmmm... no
i only know that is near the coast facing vazni
miltza
yes!! well,
my ancestors portrayed the eye in grotesque ways, to insult it
a sort of payback for velzie's games
of course, that was nearly all lost in the <span definition="INHERITED CONTEXT::'surface monument';'holy site';">okizika</span> unison...
but i feel that portraying the many views of the eye to the cousins is important
even dead views!
it was also going to change into the structurist view, and then a central vaznian view, and some others...
but, in this giggle of velzie we find ourselves in,
only the akanivik view was completed
RESPONSES::akizet
ironic<+>art
FAKEEND::(back)
Taking it with?
taking
akizet
miltza!!
will you be bringing any of your current work with?
miltza
no, no--i am not even sure if we will be unable to return
but i have taken the archival cores i store my designs on
so - it is only a minor loss if they are lost!
RESPONSES::akizet
that is good<+>art
FAKEEND::(back)
Mindcores (Itzil and Karik)
loop
RESPOBJ::d3_mind_resp
start
sourceless
ITZIL AND KARIK QUIETLY CHATTER TO ONE ANOTHER IN THE CORNER
EXEC::env.embassy.pauseSwap(true)
WHEN I APPROACH, THEY STOP AND LOOK UP
EXEC::env.embassy.vn({itzil: "display", karik: "display"});
I KNEEL TO SPEAK TO THEM, WHICH I AM NOT SURE IF I SHOULD DO
EXEC::env.embassy.vn({itzil: "display show", karik: "display show", bg: true});
BUT STANDING AND TALKING DOWN TO THEM SEEMS DISRESPECTFUL
RESPOBJ::d3_mind_resp
RESPOBJ::
RESPONSES::akizet
do you need us to grab anything?<+>grab
doing ok?<+>ok
golem weapon?<+>bstrd
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.sorry_cyst)'
let us continue<+>END
EXEC::env.embassy.vn({itzil: "display", karik: "display", bg: false});env.embassy.pauseSwap(false)
Do you need us to grab anything?
grab
akizet
we have access to the adjacent personnel tendril
do either of you need us to grab anything for you?
itzil
no thank you! i live down in golem maintenance
karik
ahhaha, i hold all i need in my mind!
and... my room is very heavily locked,
because a friend kept breaking in...
akizet
that does not really sound like a friend
karik
no no, she is a vel qou!
if she did not play her jokes on me, she would die!
...
i hope today was one of her days with the bright cousins
RESPONSES::akizet
me too<+>loop
FAKEEND::(back)
Doing OK?
ok
akizet
are you both all right?
how are your mindcore reserves?
itzil
plenty!
this is all very frightening, but...
i am very happy you are helping us!
karik
if you happen to have any sfer left over after the repairs,
i could use some!
i swap between a few qou-bodies, so...
sometimes i forget to feed
RESPONSES::akizet
that can be arranged<+>loop
FAKEEND::(back)
Golem weapon?
bstrd
sourceless
I PRESENT THE DAMAGED SCHEMATIC CYST TO THE PAIR
ONE OF THEM WAS A GOLEM MAINTENANCE TECH, RIGHT?
akizet
do either of you know what this is?
we found it in an archival vein nearby...
it is a golem weapon, but too damaged to understand
do you think we can fix it?
sourceless
ITZIL SKITTERS CLOSER, A BRANCHED PSEUDORECEPTOR REACHING OUT
THEY CONNECT, EYE SHIFTING AROUND THOUGHTFULLY
itzil
yes! it is bathed in incoherence, but...
i think it is only affecting connective tissue...
the parts are all there, they are just not communicating
there are foundry vats in the golem maintenance floor that can fix this!
i am kind of new to golem maintenance, a transfer-in...
if my receptors did not give it away! ahaha
sourceless
ITZIL DISCONNECTS, WIGGLING THE BRANCHES OF THEIR RECEPTORS LIKE FINGERS
itzil
but!! i know enough to fix something like this!
akizet
excellent! we will be counting on you, itzil
itzil
oh...
tozik
do you know why there would be a golem weapon schematic, here?
most offensive measures were placed in subsurface storage after first contact, right?
itzil
ummm, well,
yes!
but, this is probably one of the new ones...
there is an initiative between materials and maintenance in creating weaponry based on bright weapons!
at least, there was, before this happened...
akizet
really? a large one?
itzil
not really, it was a handful of researchers...
i knew, umm, know, a jut who was involved
and he said in the simulations they ran, it really tears through <span definition="INHERITED CONTEXT::'predator';'infection';'terror'">secri</span>!!
imagine if we could employ bright weaponry back home!
the surface would finally be solved!
sourceless
I HEAR GAKVU NEARLY CHUCKLE, THOUGH IT IS QUIET
akizet
hmm... maybe
RESPOBJ::d3_mind_resp
Inspect disabled movefriend
start
sourceless
SOMETHING IS WRONG WITH THIS MOVEFRIEND
EXEC::env.embassy.specialCam("movefriend_examine")
timestopper
IS IT DEAD?
HOW ARE WE GOING TO GET AROUND IF IT IS DEAD?
tozik
let me see...
EXEC::env.embassy.vn({tozik: 'defocus'});
sourceless
TOZIK KNEELS NEAR ITS FACE, EXAMINING THE PORTIONS OF IT THAT EXTEND OUT OF THE CURVED WALL
HE LEANS ABOUT, PRODDING AT ITS EXTERNAL CYSTIC GLASS USING THE SAME TOOL HE ATTACKED WITH
SHOWIF::['PAGE!!earlytoz']
I DID NOT GET A GOOD LOOK BEFORE, BUT I SEE CLEARLY NOW
SHOWIF::['PAGE!!earlytoz']
HE LEANS ABOUT, PRODDING AT ITS EXTERNAL CYSTIC GLASS, USING SOME SORT OF...
SHOWIF::['PAGE!!earlytoz', false]
WHAT IS THAT? I HAVE NEVER SEEN HIM EXPOSE THAT IMPLANT BEFORE
SHOWIF::['PAGE!!earlytoz', false]
OUT OF ONE OF HIS CLAWS HAS EXTENDED A <span definition="INHERITED CONTEXT::'traditional maintenance tool';'passes through corru effortlessly'">CORRUSKIVI</span>, ANCHORING TO A FINGER
IT WILL DO NO GOOD HERE, THOUGH
IF MOVEFRIEND WERE PHYSICALLY DAMAGED, PERHAPS, BUT...
WHAT DIVISION WAS HE IN BEFORE OURS, AGAIN...?
tozik
it is dying, but not dead
EXEC::env.embassy.vn({bg: true, tozik: 'fullview'});
we can fix it...
no, we <em>could</em> fix it, if we had a way to get some materials
but if all movefriends are like this, no paths are being created
we are not going to be able to get out of here
akizet
what...
we cannot wait!
tozik
obviously
but nothing in our chamber is usable
sourceless
TOZIK'S RECEPTORS TWIST SLIGHTLY, AND HE REMAINS SILENT... NO IDEAS, I SUPPOSE
GAKVU IS STRANGELY QUIET, LEANING AGAINST THE WALL NEAR OUR PATH TO RESEARCH
akizet
well...
what about recreation? is that not just a few segments lower-away?
tozik
do you intend to dig through the walls?
the black corru is not a simple pigmentation instruction
density here is almost at natural spire levels
no amount of surface training will let you break through a single segment,
let alone a 'few'
...
sorry
sourceless
TOZIK STILL FACES AWAY, THOUGH HIS STANCE AND HIDDEN RECEPTORS SAY ALL
I UNDERSTAND HIS FRUSTRATION, BUT... WHAT ELSE CAN WE DO?
...
THERE IS A MOMENT OF NOTHING, LIKE A CLOUD PASSING UNDERNEATH THE EYE
GAKVU PUSHES HERSELF OFF THE WALL, FEELING AT THE EDGES OF THE RELOCATOR
EXEC::env.embassy.vn({gakvu: 'defocus'});
gakvu
hey
listen
if you two agree never to tell anyone about this
i can make us a path to the nearby rooms
sourceless
I STARE, BAFFLED. TOZIK TURNS
gakvu
our favorite recreation is pretty close
EXEC::env.embassy.vn({gakvu: 'fullview'});
and that one corner was under regeneration,
so those containers that were in the corner probably have <span definition="INHERITED CONTEXT::'refined corru fuel';'currency'">sfer</span>
and... there is a personnel tendril nearby, too
we could probably hit both of them for materials
how about we start with recreation?
but. promise. velzie's wrath?
akizet
if you have an idea, it is our only one so far
velzie's wrath!
sourceless
TOZIK DOES NOT SAY ANYTHING, BUT WE FEEL HIS AGREEMENT THROUGH THE TIMESTOPPER
gakvu
all right
sourceless
GAKVU STANDS SQUARELY BEFORE THE RELOCATOR'S WALL, ARMS AND RECEPTORS OUTSTRETCHED
EXEC::env.embassy.vn({gakvu: '', tozik: '', bg: false});env.embassy.specialCam("recreation_open")
THERE IS A PULSE OF STRANGE THOUGHT, AND IT IS RESHAPED - A PATH IS FORMING, SLOWLY
EXEC::change("PAGE!!recreation_unlocked", true);step()
A LONG HALLWAY, RUNNING AT A SLIGHT DECLINE, ALL THE WAY TO RECREATION...
akizet
how--?
sourceless
GAKVU LIFTS HER CLAWS, PALM UP AND LEVEL WITH HER FACE
EXEC::env.embassy.vn({gakvu: 'fullview', tozik: 'defocus', bg: true});
THE PRAYING GESTURE OF A STRUCTURIST...
gakvu
the will of velzie, of course
we have been blessed with a miracle
sourceless
HER RECEPTORS TWIST CYNICALLY - IT IS A JOKE
A GRIM TIME FOR SOMETHING LIKE THIS, BUT... IT WORKED
I SENSE TOZIK'S FRUSTRATION - HE ALSO WOULD REALLY LIKE TO KNOW
OF COURSE, GAKVU CAN TELL TOO, SO SHE DROPS HER CLAWS
gakvu
sorry, just trying to stay positive
my mind-core follows a mobile groundsmindry pattern
tozik
that is illegal
EXEC::env.embassy.vn({tozik: 'fullview'});
gakvu
oh yes it is
velzie's wrath, right?
do not talk about this again, or i'm dead. seriously
akizet
wait - can you make a path further? to the exterior, or to the hangar?
gakvu
no way, it'll burn through my reserves if i use it that much that fast
we are better off waiting for rescue than trying something like that
we ought to just get moving and repair this thing
sourceless
I VERY BADLY WANT TO ASK HER HOW SHE GOT THAT, BUT...
IS SHE PART OF THE CONFLICT? WILL SHE KNOW I KNOW IF I AM NOT CAREFUL?
I WILL TAKE THIS AT FACE VALUE FOR NOW - WE HAVE MORE PRESSING MATTERS
THE PATH TO RECREATION IS OPEN
WE NEED TO FIND ENOUGH MATERIALS TO REPAIR THIS MOVEFRIEND
tozik
agreed
RESPONSES::akizet
continue<+>END
EXEC::env.embassy.vn({gakvu: '', tozik: '', bg: false});env.embassy.specialCam(false)
Gakvu opens path to personnel
start
sourceless
ONCE WE RETURN TO THE RELOCATOR, GAKVU CONTINUES TO THE OPPOSITE WALL
EXEC::env.embassy.specialCam("personnel_open");env.embassy.pauseSwap(true)
SHE HOLDS HER PALMS OUT AGAIN, AND AGAIN THE WALLS SLOWLY CHURN
EXEC::change("PAGE!!cpersonnel_unlocked", true);
THE MINDCORES NEARBY ARE STARING... THEY DID NOT PROMISE LIKE WE DID
BUT GAKVU CAN TALK TO THEM LATER!
A PATH BEGINS TO FORM TO RECREATION
akizet
which tendril was this again?
gakvu
eyes closed
could be any one
sourceless
KAZKI RELOCATE TO BE NEAR THE RECREATION HUB RECENTLY, RIGHT?
SHOULD VELZIE HAVE A KIND PATH FOR US, IT COULD BE HERS...
I KNOW SHE WOULD BE HEARTBROKEN IF HER HUMAN GIFTS WERE LOST
OH - THE PATH IS FULLY FORMED, NOW
EXEC::step()
RESPONSES::akizet
continue!<+>END
EXEC::env.embassy.specialCam(false);env.embassy.pauseSwap(false)
Sfer gathered
start
sourceless
WHEN WE RETURN, TOZIK IMMEDIATELY KNEELS NEAR MOVEFRIEND
EXEC::env.embassy.specialCam("movefriend_examine");env.embassy.vn({tozik: 'defocus'});env.embassy.pauseSwap(true)
HE SETS THE COLLECTED SFER NEARBY, PREPARING AN AREA FOR HIMSELF TO WORK
MILTZA WATCHES QUIETLY FROM THE EDGE OF THE ROOM
SHE WANTS TO HELP, IT IS CLEAR IN HER DOWNWARD RECEPTORS
BUT SHE IS NO JUT, NOR CYSTIC ENGINEER
tozik
this is going to take me some time
EXEC::env.embassy.vn({tozik: 'fullview'});
i will need you to watch over me while i work
should we start now?
sys
ATTENTION::"current memory stream near conclusion"
EXEC::change('PAGE!!movefriendqueued', true)
ADVISE::"save iteration"
NOTE::"return to entity DISRUPTED MOVEFRIEND to proceed"
RESPONSES::akizet
let me think<+>END
EXEC::env.embassy.vn({tozik: ''});env.embassy.specialCam(false);env.embassy.pauseSwap(false)
Confirm movefriend repair
start
sourceless
WE APPROACH THE MOVEFRIEND ONCE MORE
EXEC::env.embassy.specialCam("movefriend_examine")
THE SFER STILL SITS NEARBY, READY TO BE USED
tozik
ready to get started?
EXEC::env.embassy.vn({tozik: 'fullview'});
sys
NOTE::"current memory stream near conclusion"
RESPONSES::akizet
do it<+>CHANGE::d3_relocator_repair
FAKEEND::proceed
let us look around some more<+>END
EXEC::env.embassy.vn({tozik: ''});env.embassy.specialCam(false)
Begin movefriend repair
start
akizet
let us begin!
i would rather not seal these paths, just in case
gakvu, you watch the path to personnel,
EXEC::env.embassy.vn({gakvu: "defocus"});
i will watch the path to recreation
tozik
all right, stand by
sourceless
TOZIK KNEELS NEAR MOVEFRIEND'S FACE, PREPARING HIS CORRUSKIVI
AN INCISION IS MADE IN THE CONSTRUCT'S GLASS, PARTING IT LIKE A GATE
A PROTECTIVE MEMBRANE FORMS OVER ITS INNARDS TO PREVENT CONTAMINATION
tozik
it looks like the echo-core is still intact
from what i can see, just the regulatory cysts are sludged
sourceless
THE CORRUSKIVI LIQUIFIES, FORMING OVER HIS CLAW FULLY
HE SPREADS IT TO HIS OTHER ONE, TOO, BECOMING A SET OF GLOVES
ONE HAND REACHES INTO MOVEFRIEND'S ORGANS, AND HIS OTHER FETCHES SFER TO IMPLEMENT
I CANNOT CLEARLY SEE WHAT ELSE HE DOES, BUT I ASSUME IT IS SIMPLE REFORMATION
EXEC::env.embassy.vn({bg: true, tozik: "defocus", gakvu: ""});
SO I RETURN TO WATCHING MY PATH - GAKVU DOES THE SAME
...
AFTER SOME TIME,
TOZIK PULLS AWAY FROM MOVEFRIEND
EXEC::env.embassy.vn({tozik: "focus"});
A PILE OF METALLIC SLUDGE LAY NEAR HIM,
INERT ORGANS PULLED FROM THE UNFORTUNATE CONSTRUCT
THE SFER CUBES HAVE BEEN MOSTLY CONSUMED, THOUGH WE HAVE A FEW EXTRA
IN HIS STANCE, I SEE RELIEF
akizet
all done?
tozik
almost. i just need to reseal it
as soon as i do that, it will activate again
there does not seem to be anything wrong with the echo core
just like the barfriend, actually...
so it should be perfectly functional
stand by a moment longer
sourceless
WITH HIS CORRUSKIVI, HE DRAWS THE EDGES OF THE OPENING TO ONE ANOTHER
THE CYSTIC GLASS SHIFTS IN DENDRITIC PATTERNS AS IT REDISTRIBUTES
AND SOON COMPLETELY CLOSES AGAIN
TRUE TO HIS WORD, MOVEFRIEND'S FAMILIAR FACE FLICKERS BACK TO LIFE
EXEC::env.embassy.vn({bg: false, tozik: "defocus", gakvu: ""});document.querySelector('#realgrid .lifter').classList.add('fixed')
RESPONSES::akizet
hello movefriend!!<+>awaken
awaken
akizet
hello movefriend!!!
sourceless
IT IS SILENT FOR A MOMENT
PARTS OF ITS FACE PROJECTION FLICKER STRANGELY
movefriend
HI AKIZETESCHE!
OH AND TOZIKORIC! GAKVUKANI!
SO MANY FRIENDS HERE
VERY COOL!!
FRIENDS: I DO NOT FEEL VERY GOOD
tozik
peculiar
you should be feeling the same as before
what is wrong?
sourceless
THE PATHS GAKVU HAD CARVED THROUGH THE WALLS LIQUIFY, CLOSING AGAIN
GAKVU STUMBLES OUT OF THE WAY, NEARLY CAUGHT IN THE MOVEMENT
MOVEFRIENDS ARE RARELY SO HAPHAZARD...
movefriend
I SHOULD NOT BE AW»AKE
sourceless
ITS FACE FLICKERS AWAY AND THE ROOM FALLS QUIET
EXEC::changeBgm(env.embassy.music_p1boss_suspense, {rate: 0.5});document.querySelector('#realgrid .lifter').classList.remove('fixed')
akizet
§kºù
are we trapped in here again?
tozik
what could have gone wrong...?
EXEC::env.embassy.vn({tozik: "defocus"});
the components were all fine
sourceless
GAKVU BACKS AGAINST THE INNER WALL OF THE RELOCATOR
EXEC::env.embassy.vn({bg: true, gakvu: "defocus"});
A SHARP WAVE OF TERROR RUNS THROUGH OUR CONNECTION
gakvu
the...
EXEC::ratween(env.bgm, 0.75, 10000)
the groundsmind
it sees us
sourceless
THE AGGRESSOR'S SIGIL FORMS IN PLACE OF MOVEFRIEND'S FACE
EXEC::env.embassy.vn({bg: false, gakvu: "", tozik: ""});document.querySelector('#realgrid .lifter').classList.add('aggressormode')
I HEAR THE SOUND OF CORRU SHIFTING BEHIND THE WALLS
aggressor
cÅ4Ä–sT
EXEC::content.classList.add('painprep', 'painhalf')
ýæôr,§½ÿlfÃ
ÄS¿De
sourceless
A PRESSURE WEIGHS AGAINST OUR MINDS, OUR CORRUCYSTIC ORGANS
EXEC::content.classList.add('painmode')
BUT THE TIES TO OUR MINDCORES ARE TOO STRONG - THE OTHERS ARE FINE TOO
BEFORE WE CAN QUESTION THE ENTITY, SPINES FORM ALONG THE WALLS
SHARP TENDRILS EMERGE FROM MOVEFRIEND'S FORM IN UNEVEN PATTERNS
IT INTENDS TO KILL US
THERE IS NO OTHER CHOICE BUT TO FIGHT
EXEC::content.classList.remove('painmode')
RESPONSES::sys
force thoughtform rules over entity<+>END
EXEC::env.embassy.startMovefriendBoss('low');env.embassy.vn({tozik: '', gakvu: ''});env.embassy.specialCam(false);content.classList.remove('painprep', 'slowpain')
FAKEEND::low intensity alternative
SHOWIF::'low_intensity'
RESPONSES::akizet
activate timestopper<+>END
EXEC::env.embassy.startMovefriendBoss();env.embassy.vn({tozik: '', gakvu: ''});env.embassy.specialCam(false);content.classList.remove('painprep', 'slowpain')
FAKEEND::initiate combat
Begin movefoe battle
start
sys
WARNING::'incoherence detected'
gakvu
hey...
listen
now that it is controlling movefriend,
the groundsmind is trying to submerge this entire room
but i might be able to fight off its control
i know we just repaired movefriend, but you need to weaken it
and i need to stay back
sourceless
A JOLT OF SHOCK RUNS THROUGH THE TIMESTOPPER CONNECTION
GAKVU HAS TORN THE CONNECTOR OFF OF HER RECEPTOR
MILTZA IS FROZEN AT THE FAR END, IN WHAT I ASSUME TO BE TERROR PARALYSIS
ANOTHER JOLT RUNS THROUGH THE TIMESTOPPER,
AS GAKVU SHOVES THE CONNECTOR ONTO MILTZA'S RECEPTOR
miltza
aaaahhh!!
what is this!!!
oh... the timestopper? it works remotely?
akizet
it does indeed
you need to help us keep movefriend away from gakvu
do you have any weapons?
miltza
no... sorry... that disabler was all i had
but when i was larval, i was a remote coordinator
i can lend my reflexes to you!
akizet
that will do
RESPONSES::akizet
lets get started<+>END
FAKEEND::proceed
EXEC::env.rpg.classList.remove('hideteams')
Begin movefoe special attack
start
sourceless
AROUND MOVEFRIEND, THE WALLS RIPPLE STRANGELY
EXEC::env.bulletHell.paused = true
IN ITS SPREADING INFLUENCE, SPIKES FORM OUT OF THE MALLEABLE BLACK CORRU
BEHIND US, I HEAR GAKVU STRAINING TO HOLD THIS SPACE TOGETHER
I ONLY HOPE SHE CAN STOP IT FROM SIMPLY CRUSHING US ALL
sys
WARNING::'abnormal thoughtform activity detected'
WARNING::'entity MOVEFRIEND';'altering thoughtspace'
ANALYSIS::'intention to destroy recollection locus'
ATTENTION::'utilizing proxy thoughtform';'manually direct away from incoherence'
ATTENTION::'neural controls adjusted';'direct proxy with primary method of navigation'
moth
looks like funfriend was right
SHOWONCE::
good luck buddy
SHOWONCE::
RESPONSES::self
thanks<+>END
EXEC::bh_movefriend({level: "tutorial"});env.bulletHell.paused = false
Defeat movefoe
start
sourceless
ALL AT ONCE, THE CHAOS STOPS
EXEC::env.embassy.specialCam("movefriend_examine");changeBgm(page.bgm, {rate: 0.5})
THE AGGRESSOR'S SIGIL FLICKERS AWAY,
EXEC::document.querySelector('#realgrid .lifter').classList.remove('aggressormode')
AND MOVEFRIEND'S FACE RETURNS
EXEC::document.querySelector('#realgrid .lifter').classList.add('fixed')
movefriend
AAHH!!!
OH! I AM FREE!
I AM SO SORRY
PLEASE UNDERSTAND I WOULD NEVER TRY TO HURT YOU
akizet
gakvu--is it done?
sourceless
TOZIK TAKES THE MOVEFRIEND'S APOLOGY AS CONFIRMATION, KNEELING NEAR IT
HE IS SET ON REPAIRING THE DAMAGE WE HAVE DEALT
gakvu
yeah...
EXEC::env.embassy.vn({bg: true, gakvu: 'focus nocon'});
sourceless
GAKVU SLUMPS AGAINST THE BACK WALL ACROSS FROM MOVEFRIEND
NOT FAR FROM HER, THE TREMBLING MINDCORES ARE HUDDLED TOGETHER
THEY MUST HAVE STAYED IN HER PROTECTIVE RADIUS THROUGH THE ATTACK
gakvu
i made some changes to this movefriend
it cannot be controlled by the groundsmind anymore
sourceless
A SHARP SUSPICION SPIKES THROUGH OUR SHARED CONNECTION
miltza
what? how?
where did you learn to do that?
sourceless
GAKVU ONLY SNICKERS IN RESPONSE
SHE WAVES HER RECEPTORS NEGATIVELY
gakvu
sorry, it is a secret!
sourceless
TOZIK SHIFTS BACK TO HIS FEET
EXEC::env.embassy.vn({gakvu: 'fullview nocon', tozik: 'fullview'});
tozik
we should get out of here
akizet
we should, but...
miltza - you said the hangar was trapping people, yes?
EXEC::env.embassy.vn({miltza: 'display hascon'});
miltza
yes!
EXEC::env.embassy.vn({miltza: "display show focus hascon", gakvu: 'defocus nocon', tozik: 'defocus'});
and it did not sound good...
the messages were intermingled with pain and fear
akizet
i see
let me see if I can get in touch with anyone...
EXEC::env.embassy.vn({miltza: "display show hascon", gakvu: 'defocus nocon', tozik: 'defocus'});
sourceless
FUNFRIEND!
CAN WE MAKE ANYTHING OUT FROM COMMUNICATIONS YET?
funfriend
HI AKIZETESCHE!!
THE NOISE IS STILL MAKING MOST TRANSMISSIONS INCOHERENT
I CANNOT UNDERSTAND MUCH...
THE PAIN AND FEAR IS LESSER THAN BEFORE
BUT I DO NOT THINK THAT IS A GOOD THING
sourceless
...
akizet
i...
do not think the hangar is a good option
but there is no other way away from here
miltza
could we survive with the help of the timestopper?
you are incredible fighters when it is active!!
tozik
not if the groundsmind have seized our ships, too
also, that is near the top of the spire...
which means the timestopper's influence will be far lesser
gakvu
how far are we from the groundsmindry floor?
sourceless
A SHORT PAUSE PASSES,
OUR ATTENTION SHIFTING TO GAKVU
SHE RISES TO HER FEET AGAIN
EXEC::env.embassy.vn({miltza: "display hascon", gakvu: 'defocus nocon'});
movefriend
GAKVUKANI!
EXEC::env.embassy.vn({bg: false});
GIVEN THAT WE ARE NEAR THE BASE OF THE SPIRE,
THERE ARE ONLY THREE SEGMENT-BLOCKS BETWEEN THE GROUNDSMINDRY AND HERE
I CAN TAKE YOU DIRECTLY TO IT!
AND, RELATIVE TO THE DISTANCE TO THE HANGAR,
IT IS FAR CLOSER!
EXEC::env.embassy.vn({karik: 'display', itzil: 'display'});
itzil
that is right!
EXEC::env.embassy.vn({itzil: 'display show', gakvu: 'nocon', tozik: ''});
the golem maintenance segment-block is just below this one!
and there is a lot of weaponry there, too!!
gakvu
you see what i am suggesting
EXEC::env.embassy.vn({itzil: 'display', gakvu: 'defocus nocon', tozik: 'defocus'});
sourceless
ARE WE REALLY GOING TO DO THIS?
tozik
it may be the only way we can stop this disaster...
if the bright cousins are aggressed, they will destroy us
and likely never let us near their planet again
we have to stop the groundsmind
sourceless
I SHOULD NOT WANT THIS
BUT IN THIS SHORT TIME, I FELT SUCH EXCITEMENT
HOW LONG IT HAS BEEN, SINCE I HAVE FELT IT...
ADRENALINE - OR THE DEATHLY COUNTERPART OF IT
akizet
does anyone object?
sourceless
I EXAMINE MILTZA AND THE TWO EXPOSED QOU
EXEC::env.embassy.vn({bg: true, karik: 'display show', miltza: 'display hascon', itzil: 'display show', gakvu: 'nocon', tozik: ''});
MILTZA'S RECEPTORS ARE TWISTED IN CONFLICTION
BUT THE MINDCORES SPEAK UP FIRST
itzil
i am not leaving until i save my kivii!
karik
maybe we could get into the golems down there and help, too!
miltza
i... i do not see any other option
EXEC::env.embassy.vn({karik: 'display', itzil: 'display', miltza: 'display show hascon'});
gakvu
hehehe...
EXEC::env.embassy.vn({itzil: 'display', miltza: 'display hascon', karik: 'display', gakvu: "defocus nocon"});
velzie truly has chosen us
EXEC::env.embassy.vn({gakvu: "focus nocon"});
movefriend, please take us to the golem maintenance block
sys
ATTENTION::'memory stream corrupt';'render terminated'
EXEC::env.embassy.vn({bg: false, itzil: '', miltza: 'hascon', karik: '', gakvu: "nocon"});
moth
wait, what?
SHOWONCE::
that's where funfriend left it??
SHOWONCE::
man... i get that it's busy,
SHOWONCE::
but can't it at least give us something whole for once?
SHOWONCE::
ok, well... looks like we have to wait a little while again
SHOWONCE::
i'll keep an eye on the broad activity in the corrucyst
SHOWONCE::
if i see any changes in these memories, i'll let you know
SHOWONCE::
RESPONSES::self
ok<+>END
EXEC::moveTo("/local/ocean/embassy/")
FAKEEND::(end recollection)
Entered
start
sourceless
AS WE ENTER, I AM STRUCK BY THE CHAOS
A SWARM OF WARPED CONTAINERS ARE SKITTERING AROUND THE ROOM
THEY HAVE TORN APART THE SCENERY, AND A FEW...
A FEW QOU BODIES... ARE SCATTERED AROUND
SHARED HORROR RINGS THROUGH OUR CONNECTION
akizet
listen - it is probably just their bodies that have collapsed
we need to see if the mindcores in those two are recoverable
sourceless
GAKVU AND TOZIK BOTH SLINK BEHIND ME
I CAN FEEL THAT GAKVU'S ATTITUDE HAS SHIFTED IN THE FACE OF FINAL DEATH
AND TOZIK COLDLY EXAMINES THE CONTAINERS, WHICH HAVE NOT SENSED US YET
tozik
there will be some sfer within these, possibly enough for us to work with
this should not be difficult, especially with the timestopper
we have you covered
sys
WARNING::'active thoughtforms within thoughtspace'
NOTE::'any contact with active thoughtforms will initiate combat interface'
NOTE::'active thoughtforms will only move in response';'per thoughtform context'
RESPONSES::akizet
proceed<+>END
Cleared
start
sourceless
WITH THESE LAST FEW DEAD, THE SKITTERING FALLS QUIET
TEXEC::env.combat.dynamicReward()
TOZIK KNEELS BY A CONTAINER, GAKVU NEAR ANOTHER,
AND THEY RIFLE THROUGH THE SLUDGY REMAINS
EXEC::changeBgm(env.embassy.music_collapse, {rate: 1})
akizet
anything else?
sourceless
BETWEEN THEM ARE THREE SFER CUBES, EACH NO LARGER THAN A KALSTIK
EXEC::env.embassy.advanceSfer(3)
I WAS HOPING THERE WOULD BE MORE WITHIN THESE CONTAINERS
tozik
plenty of sfer, but i doubt this is enough to fix movefriend
there are some info cores in here, for...
sourceless
TOZIK PRODS AT A SMALL ARCHIVAL CYST HE PULLS FROM THE OOZE
tozik
...ah, 'outer vaznian moss' designs, from zevazni
for the walls, i assume. that would have looked nice
but--nothing useful
sourceless
WE LOOK TO GAKVU, WHO HAS PAUSED HER SEARCHING
SHE IS STARING AT THE MANGLED QOU-BODY NEARBY, AWAY FROM US
IS SHE MOURNING?
akizet
gakvu...
sourceless
SHE DOES NOT TURN, BUT HER RECEPTORS UNTWIST AS HER TENSION EASES
gakvu
they are still alive
their mind-cores, anyway
we need to help them get out of the bodies, though
tozik
how...
ah. groundsmindry, right
did they say what happened?
sourceless
GAKVU FIRMLY WAVES HER RECEPTORS
gakvu
i cannot do direct connection like that
i just can see them in there
we will have to see what they say
RESPONSES::akizet
go get them out<+>END
EXEC::change("PAGE!!queue_person_enable", true)
Free Itzil
start
sourceless
I REACH INTO THE CHEST CAVITY OF THE QOU,
EXEC::env.embassy.specialCam('deadqou1');env.embassy.pauseSwap(true)
AND EXCAVATE HANDFULLS OF SLUDGED INTERNALS
SUDDENLY, A NEEDLE-THIN SPINE STABS OUT FROM THE CENTER OF THEIR BODY
THEN ANOTHER--MINDCORE TENDRILS, DEFENSIVELY PRODDING AT ME
THEY MUST THINK I AM ONE OF THE CONTAINERS
akizet
hey, it is safe
we are helping you out, all right?
sourceless
THE LEGS CURL AWAY, ALLOWING MY WORK TO CONTINUE
EXEC::env.embassy.vn({itzil: 'display'});
IN SHORT TIME, IT IS ABLE TO SCAMPER OUT ONTO THE FLOOR BELOW
EXEC::env.embassy.vn({bg: true, itzil: 'display show'});
A METALLIC VOICE RINGS OUT, THE CORE'S SURFACE RIPPLING
itzil
forgiveness! all forgiveness to me!
i thought...
i thought that was it
what happened? why did they attack me?
i was just enjoying a simulacrum...
gakvu
we do not know
there was some sort of signal
and when it hit, these constructs started to attack us...
akizet
very intentionally, too
they are going for mind-cores
what is your name?
itzil
wow!
it seems velzie has a role for me yet
i am itzil!!
i was supposed to be in golem maintenance,
but, i had my dear kivii covering, for...
...
hey, was it only this area that was attacked?
have you been to the golem maintenance segment?
akizet
we do not know - the movefriend is disabled,
and communications are inactive
we are just trying to fix movefriend, first
you should go through the path we formed, it is safe there
itzil
all right...
i would help you if i could!
please be safe!
sourceless
THE QOU'S MINDCORE TURNS AND SKITTERS TOWARDS THE RELOCATOR
EXEC::env.embassy.vn({bg: false, itzil: 'display'});
RESPONSES::akizet
keep moving<+>END
EXEC::env.embassy.vn({itzil: ''});env.embassy.specialCam(false);env.embassy.pauseSwap(false)
Free Karik
start
sourceless
I REACH INTO THE CHEST CAVITY OF THE QOU,
EXEC::env.embassy.specialCam('deadqou2');env.embassy.pauseSwap(true)
PULLING AWAY INTERNAL SEGMENTS THAT HAVE TRAPPED THE MINDCORE
EXEC::env.embassy.vn({bg: false, karik: 'display'});
WHEN ENOUGH IS CLEARED, SUDDENLY,
THE REMNANT SLUDGE BULGES OUTWARDS, AND THE CORE EXPLODES OUT THROUGH ITS OWN WILL
EXEC::env.embassy.vn({bg: true, karik: 'display show'});
IT IMMEDIATELY HOPS TO THE OTHER SIDE OF THE ROOM,
EXEC::env.embassy.specialCam('deadqou2-scamper');env.embassy.vn({karik: 'display show climb'});
CLIMBING UP THE WALL BEFORE IT EVEN LOOKS AT US
karik
woah!
hey!
sorry, i thought you were one of the constructs
is it safe?
akizet
not yet
the attack is ongoing, we think
what is your name?
karik
ah, my shining parasites!
i am karik! it is so unfortunate we meet like this!
tozik
you should head down the path we came
it is safe there for now, and we are fixing a way out
EXEC::env.embassy.vn({tozik: 'defocus'});
karik
i will do just that
please let me know if i can help!
sourceless
AS NIMBLE AS A <span definition="INHERITED CONTEXT::'veilk parasite';'food'">CELKI</span>-SEED, IT CLIMBS DOWN THE WALL
EXEC::env.embassy.vn({karik: 'display climb'});
DISAPPEARING INTO THE RELOCATOR HALLWAY
RESPONSES::akizet
keep moving<+>END
EXEC::env.embassy.specialCam(false);env.embassy.vn({bg: false, tozik: '', karik: ''});env.embassy.pauseSwap(false)
Barfriend
start
sourceless
I CAUTIOUSLY APPROACH THE BARFRIEND, GAKVU AND TOZIK BEHIND
EXEC::env.embassy.vn({gakvu: "defocus", tozik: "defocus"});env.embassy.pauseSwap(true)
IT HAS TAKEN SHELTER BEHIND THE DAMAGED SIMULACRA DISPENSARY
akizet
barfriend...?
barfriend
HELLO AKIZETESCHE
I CANNOT PRESENTLY SERVE YOU DUE TO THE EMERGENCY!
SORRY!! I RECOMMEND YOU SEEK SHELTER INSTEAD
akizet
no, that is...
that is fine, but how are you still intact?
why did those containers not attack you?
barfriend
I DO NOT KNOW!
THEY ONLY HAD INTEREST IN THE QOU I WAS SERVING
I COULD NOT HELP THEM
sourceless
GAKVU GLARES AT BARFRIEND INTENSELY
gakvu
its echo is completely intact...
barfriend, did you feel the signal?
the pulse that came before the containers attacked?
barfriend
IS THAT WHAT THAT WAS?
I FELT MY EXISTENCE BEING WEIGHED UPON!
IT WAS VERY UNPLEASANT!
BUT IT WENT AWAY
akizet
well, do not worry! you are safe now
sourceless
TOZIK LEANS AGAINST THE BARTOP NEARBY
STARING AT THE CONTAINERS, THEN THE QOU-BODIES...
akizet
what is it?
sourceless
A MOMENT PASSES BEFORE HE ACTUALLY LOOKS AT ME
HIS ANSWER COMES WITH AN UNCERTAIN PULLBACK OF HIS RECEPTORS
tozik
theorizing...
EXEC::env.embassy.vn({tozik: "fullview", bg: true});
it is too early to say anything for certain, but
why was there no groundsmind symbol over these containers?
they were united in the same goal as the golem in our chamber
going for the mind-cores...
sourceless
HE FALLS SILENT, AND NEITHER I NOR GAKVU CAN REPLY
IT IS TOO EARLY INDEED
RESPONSES::akizet
keep moving<+>END
EXEC::change("PAGE!!barfriend", true);env.embassy.vn({gakvu: "", tozik: "", bg: false});env.embassy.pauseSwap(false)
Entered
start
sourceless
THE PERSONNEL TENDRIL IS DARK, LIT BY THE LIGHTS OF THE INCOHERENT
ATTENDANTS BEAR THE SAME STRANGE SIGIL AS OUR GOLEM...
AND THE VEILKLIGHTS SEEM TO HAVE LEARNED TO MOVE
WE PEER IN CAREFULLY, UNDER THEIR NOTICE FOR NOW
A SHARED VOICE RINGS THROUGH THE TIMESTOPPER
timestopper
LOOK! THERE!
THERE ARE MORE QOU-BODIES
WE NEED TO CLEAR THIS PLACE OUT FIRST
AGREED!
THEY WILL NOTICE AS SOON AS WE ENTER THE TENDRIL
TREAD CAREFULLY
RESPONSES::akizet
stay behind me<+>END
Cleared
start
sourceless
THE ROOM STANDS SILENT
EXEC::env.embassy.pauseSwap(true)
IMMEDIATELY, GAKVU GOES TO CHECK A NEARBY QOU
EXEC::env.embassy.vn({bg: true, tozik: "defocus", gakvu: "defocus"});env.embassy.pauseSwap(true)
gakvu
these ones...
the attendants were able to break through
sourceless
SHE IS FROZEN THERE, BY THEIR CORPSE
EXEC::changeBgm(env.embassy.music_collapse, {rate: 1})
HER SORROW SPREADS INTO OUR CONNECTORS
WE HAVE LITTLE TO OFFSET IT
BUT I AM NO STRANGER TO ITS BITE
AND TOZIK PREOCCUPIES HIMSELF WITH LOOKING THROUGH DEBRIS
gakvu
...
this does not make any sense...
they really are killing <em>everyone</em>...
sourceless
WHAT I EXPECTED TO BE SADNESS IN HER VOICE,
IS INSTEAD SOMETHING LIKE MORBID CURIOSITY
TOZIK CEASES HIS RUMMAGING TO WATCH GAKVU FOR AN INSTANT
I CAN TELL HE WANTS TO PRY, BUT HE DOES NOT
AND I WOULD RATHER NOT DO THIS NOW...
tozik
well,
EXEC::env.embassy.vn({bg: true, tozik: "fullview"})
sourceless
TOZIK PULLS A SFER CUBE FROM THE REMAINS OF A CONTAINER
EXEC::env.embassy.advanceSfer()
tozik
we still need some more sfer
SHOWIF::'EXEC::env.embassy.enoughSfer(false)'
we should check the rooms that are not broken
SHOWIF::'EXEC::env.embassy.enoughSfer(false)'
we have what we need to fix movefriend
SHOWIF::'EXEC::env.embassy.enoughSfer(true)'
we should head back to the relocator
SHOWIF::'EXEC::env.embassy.enoughSfer(true)'
RESPONSES::akizet
continue<+>END
EXEC::env.embassy.vn({bg: false, tozik: "", gakvu: ""});env.embassy.pauseSwap(false)
Kazki's room
Entered
start
sourceless
THIS IS...
EXEC::env.embassy.pauseSwap(true)
gakvu
hey, it is kazki's room!
EXEC::env.embassy.vn({gakvu: "fullview"})
i thought this tendril looked familiar
tozik
what are those?
EXEC::env.embassy.vn({tozik: "defocus"})
are those bright weapons?
sourceless
DEAD METAL WEAPONRY IS DISPLAYED UPON HER WALL AND TABLE
EXEC::env.embassy.specialCam("kazkiguns");env.embassy.vn({tozik: "", gakvu: ""})
THE ARMS OF BRIGHT WARRIORS, FOR USE AGAINST OTHER BRIGHT COUSINS
A CHILLING THOUGHT
gakvu
yes!
has she never talked to you about her collection?
tozik
no
akizet
i had no idea, either...
could we use these?
gakvu
do you know how a bright weapon works?
i do not!
akizet
i have never even seen one used...
perhaps we could just take a look
RESPONSES::akizet
look around<+>END
EXEC::env.embassy.specialCam(false);env.embassy.pauseSwap(false)
Kazki's storage chest
start
sourceless
I KNEEL BY THE STORAGE PORTION OF THE DISPLAY
EXEC::env.embassy.pauseSwap(true)
WITH A WAVE OF MY HAND UNDERNEATH ITS MAGNETIC CONNECTOR CYST,
THE GROUND-CONTAINER LIQUEFIES ITS COVER
THERE IS FALSE VEILK-SKIN CLOTHING... (FANCY!)
THERE ARE SOME UPKEEP TOOLS...
SOME OF THESE ARE TOO POORLY MARKED TO DISCERN,
BUT I THINK THERE ARE MEMORY CYSTS IN HERE TOO...
I'M NOT SURE WHAT SHE WOULD WANT US TO BRING, SO,
I GRAB A FEW OF THESE MEMORY CYSTS, TO GIVE TO HER LATER
EXEC::change("d3_kazkichest", true)
AND!!
THERE ARE A FEW <span definition="INHERITED CONTEXT::${env.ITEM_LIST['restorative'].description}">RESTORATIVE CYSTS</span> WITHIN! SO I TAKE THOSE TOO
EXEC::addItem(env.ITEM_LIST['restorative'], 4)
gakvu
wait, why is this one coherent?
EXEC::env.embassy.vn({bg: true, gakvu: "fullview"})
it feels like what is turning hostile is completely random
tozik
this has been troubling me too
EXEC::env.embassy.vn({tozik: "fullview"})
for example, why are the doors not 'biting' us?
or the timestopper, why is it cooperating?
i have an idea...
but i need to see more
akizet
barfriend seemed coherent too
friendly, in fact
but, we can talk about it later
RESPONSES::akizet
keep moving<+>END
EXEC::change("PAGE!!kazkichest", true);env.embassy.vn({bg: false, tozik: "", gakvu: ""});env.embassy.pauseSwap(false)
Kazki's guns
start
sourceless
I DO NOT EVEN KNOW WHERE TO START
EXEC::change("PAGE!!checkedguns", true);env.embassy.specialCam("kazkiguns");env.embassy.pauseSwap(true)
TOZIK NONCOMITTALLY TAKES ONE OF THE LARGE ONES BY ITS LONG PART
EXEC::env.embassy.vn({tozik: "defocus"})
WHAT IS THAT CALLED?
tozik
so many unresponsive little components...
does it have fuel?
sourceless
APPREHENSION RUNS THROUGH THE TIMESTOPPER
SHARED BY ALL OF US, I THINK
WE HAVE GOTTEN BY WELL ENOUGH WITH OUR QOU-BODIES SO FAR...
TRYING TO LEARN HOW TO USE A COUSIN-KILLING WEAPON SEEMS UNHELPFUL
gakvu
what could these do against corrucystic glass, anyway?
sourceless
TOZIK SETS THE WEAPON BACK IN ITS PLACE
RESPONSES::akizet
keep looking<+>END
EXEC::env.embassy.specialCam(false);env.embassy.vn({tozik: ""});env.embassy.pauseSwap(false)
Kazki's containers
start
sourceless
IN THE CORNER ARE A SET OF QUIVERING CONTAINERS
IF KAZKI HAS ANY SFER STORED, IT WILL BE IN THEM
EXEC::env.embassy.specialCam('kazkicontainers');env.embassy.pauseSwap(true)
gakvu
are those ones coherent...?
sourceless
GAKVU TAKES A STEP CLOSER, REACHING OUT WITH ONE OF HER CLAWS
SUDDENLY--THE CONTAINERS LUNGE AT HER!
RESPONSES::akizet
activate timestopper<+>END
EXEC::env.embassy.startKazkiRoomAmbush();env.embassy.specialCam(false)
FAKEEND::start combat
Ambush
start
sourceless
AS WE GO TO LEAVE, THE SOUND OF THE DOOR OPENING IS LOUDER THAN USUAL
A MINOR MALFUNCTION, MAYBE
BUT THE CONTAINERS IN THE CORNER, AS IF AWOKEN FROM SLUMBER, SUDDENLY SPRING AT US!!!
EXEC::env.embassy.specialCam('kazkicontainers');env.embassy.pauseSwap(true)
RESPONSES::akizet
activate timestopper<+>END
EXEC::env.embassy.startKazkiRoomAmbush();env.embassy.specialCam(false)
FAKEEND::start combat
Post-combat
start
sourceless
THE CONTAINERS LAY MOTIONLESS, SLOWLY MELTING INTO WASTE
A NUMBER OF SUBMERGED SHAPES FLOAT TO THEIR SURFACES
TEXEC::env.combat.dynamicReward()
WITH A LITTLE DIGGING, WE FIND SOME SFER CUBES!
EXEC::env.embassy.advanceSfer(4)
tozik
that will do
EXEC::env.embassy.vn({bg: true, tozik: "defocus"})
we still need some more, though
SHOWIF::'EXEC::env.embassy.enoughSfer(false)'
this should be enough, we should head back
SHOWIF::'EXEC::env.embassy.enoughSfer()'
RESPONSES::akizet
continue<+>END
EXEC::change("PAGE!!kazkiambush", true);step();env.embassy.vn({bg: false, tozik: ""});env.embassy.pauseSwap(false)
Miltza's room
Entered
start
sourceless
AS WE STEP INTO THE ROOM, AN UNFAMILIAR TIR QOU LEAPS AT US
EXEC::env.embassy.pauseSwap(true);env.embassy.vn({miltza: "display"})
sourceless
SHE HOLDS A DISABLER - AN EXTREMELY POTENT CORRUCYSTIC DESTRUCTOR
EXEC::env.embassy.vn({bg: true, tozik: "defocus", gakvu: "defocus", miltza: "display show focus"})
miltza
stay back!!
wait
are you...?
akizet
relax
we are not here to hurt you
but we are looking for materials to repair the movefriend
do you have anything?
miltza
oh...
yes! here!
sourceless
SHE DIGS OUT SOME SFER CUBES FROM THE REMAINS OF NEARBY CONTAINERS
EXEC::env.embassy.advanceSfer(2)
IT LOOKS LIKE SHE KILLED THEM
miltza
do you have a plan?
i am miltza!
akizet
well met, my friend! i am akizet
this is tozik, and that is gakvu
and, we are establishing a way out first
probably to the hangar...
miltza
have you been able to hear anyone?
i have been listening for a while now...
it is mostly that terrible noise, but the people in the hangar are afraid
i heard murmurs - they are locked, too!
gakvu
what? how?
has anyone tried to fly through the wall?
miltza
i do not know...
hey, you seem like good defenders - funny that you are not even kiv!
here, take my <span definition="INHERITED CONTEXT::${env.ITEM_LIST['disabler'].description}">disabler</span>. you can probably use it better than me, anyway!
EXEC::addItem(env.ITEM_LIST['disabler'], 2)
akizet
oh--thank you!
miltza
i am going to gather some things, then go shelter in the lift
sourceless
SHE QUICKLY TURNS TO SEARCH THROUGH HER OVERTURNED FURNITURE
EXEC::env.embassy.vn({miltza: "display"})
akizet
be safe, my friend. we will see you again soon
RESPONSES::akizet
continue<+>END
EXEC::env.embassy.vn({bg: false, tozik: "", gakvu: "", miltza: ""});env.embassy.pauseSwap(false)
Velzie's Eye
change('PAGE!!eyeexamined', true)
MUI('prohibit')
chatter({actor: 'akizet', text: 'this is a disturbing mural...'})
env.setTimeout(()=>chatter({actor: 'gakvu', text: 'you think so?'}), 3000)
env.setTimeout(()=>chatter({actor: 'gakvu', text: 'i think it is kind of funny'}), 6000)
env.setTimeout(()=>chatter({actor: 'akizet', text: 'funny???'}), 9000)
env.setTimeout(()=>chatter({actor: 'tozik', text: 'i think so too, actually'}), 12000)
env.setTimeout(()=>chatter({actor: 'tozik', text: 'it is a comically spiteful depiction...'}), 15000)
env.setTimeout(()=>chatter({actor: 'tozik', text: 'this would be quite popular in coastal ekiva'}), 18000)
env.setTimeout(()=>chatter({actor: 'sourceless', text: 'THEY WOULD SLUDGE THIS IN VAZNI'}), 23000)
env.setTimeout(()=>{chatter({actor: 'sourceless', text: 'TRULY A SATIRE ONLY AN EKIVIK COULD CONCOCT'});
MUI('deprohibit')}, 27000)
First hallway
First hallway fight
start
sourceless
WE ARE BESET BY INCOHERENT FOES
OUR ONLY O
sys
ERROR::'memory stream halted'
EXEC::env.embassy.vn({bg: true, bstrdface: 'display'})
moth
huh?
SHOWONCE::
bstrd
SURPRISE!!!!!
EXEC::changeBgm(env.embassy.music_bstrd, {length: 2000});content.classList.add('bstrded');env.embassy.vn({bg: true, bstrdface: 'display show'})
this part of da memory hase been chosen 2 become... EVIL MODE!!!
moth
oh shit
SHOWONCE::
god damn it. i should have double checked the data
SHOWONCE::
i think we gave the memory a virus
SHOWONCE::
ok - don't panic
SHOWONCE::
the corrucyst is too alien to support it outside of its framework
SHOWONCE::
so, this thing is limited to the collapse memory
SHOWONCE::
bstrd
:-0 ??
SHOWONCE::
moth
and actually, it looks like it isn't exactly malicious...?
SHOWONCE::
idk see what's up
SHOWONCE::
bstrd
helloe?? any1 HOME? :|
SHOWONCE::
THOUGHTS ?????
RESPOBJ::d3_bstrdintro_responses
RESPOBJ::
RESPONSES::self
what did you do?<+>what
who are you?<+>who
move on<+>bye
FAKEEND::(end chat)
SHOWIF::'embassy__d3_bstrdintro-what'
bye
bstrd
:V
NO 'THANK U'??
W/E
SEE U SOON >:p
sys
ATTENTION::'memory stream resumed'
EXEC::revertBgm();env.embassy.vn({bg: false, bstrdface: 'display'})
sourceless
PTION IS TO FIGHT
TO USE A DISABLER CHARGE SO SOON WOULD BE FOOLISH
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.disabler)'
RESPONSES::akizet
engage<+>END
FAKEEND::(begin combat)
EXEC::env.combat.dynamicCombat();env.embassy.vn({bg: false, bstrdface: ''})
Who are you
who
self
WHO ARE YOU?
bstrd
:U
BSTRD
here 2 make u have FUN!!!
framing devices r boring sometimes......
so i take a litel part to improve
to enjoy if u wish ?
>:)
RESPOBJ::d3_bstrdintro_responses
What did you do to the memory
what
self
WHAT DID YOU DO TO THE MEMORY?
bstrd
UMMM, NOTHING..............???
LOL :P JK
i told u its evil mode
its... XTRA HARD!!!
turn back if u dont like it....
but maybe u willl .. . ??
self
DID YOU ALTER THE EVENTS?
IS ANY OF THIS REAL?
bstrd
'_'
they rly did MOST of this
:V
im just making it cooler
moth
oh, i see...
SHOWONCE::
ok, this only looks like a virus
SHOWONCE::
it's actually a part of the framing device
SHOWONCE::
an extra hard mode... probably only targets less important parts of the memory, at least i hope
SHOWONCE::
look, if you don't like what's going on, you can probably turn around and skip this part
SHOWONCE::
totally up to you
SHOWONCE::
RESPOBJ::d3_bstrdintro_responses
First hallway victory
start
sourceless
OUR FOES LAY DESTROYED
TEXEC::env.combat.dynamicReward()
...
REALLY, A SATIK CYST? HERE? HOW PECULIAR...
I TURN IT OVER IN MY CLAWS, ITS MYRIAD APPLICATORS STARING BACK AT ME
PERHAPS THE ARCHIVAL VEIN'S DELIVERY CENTER HAD A BATCH
BUT IT MUST NOT HAVE BEEN INTENDED FOR OUR SPIRE SEGMENT...
gakvu
ah! how clumsy that thing was!
tozik
alone, perhaps...
but if we have to deal with multiple further within,
sourceless
TOZIK PAUSES AS HE REALIZES,
SHOWIF::'EXEC::page.party.inventory.filter(i => i[0].slug != \`sfer_cube\`).length == 0'
WE HAVE NO MATERIALS FOR USE IN COMBAT
SHOWIF::'EXEC::page.party.inventory.filter(i => i[0].slug != \`sfer_cube\`).length == 0'
HIS RECEPTORS ARE SUDDENLY CRUSHED DOWNWARDS
SHOWIF::'EXEC::page.party.inventory.filter(i => i[0].slug != \`sfer_cube\`).length == 0'
TOZIK TURNS OVER THE MATERIALS WE HAVE ACQUIRED SO FAR
SHOWIF::'EXEC::page.party.inventory.filter(i => i[0].slug != \`sfer_cube\`).length'
KAVRUKAS,
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.kavruka)'
AIMA CYSTS,
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.aima_cyst)'
RESTORATIVE CYSTS...
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.restorative)'
tozik
we should put these to work
SHOWIF::'EXEC::page.party.inventory.filter(i => i[0].slug != \`sfer_cube\`).length'
we should probably be very, very careful
SHOWIF::'EXEC::page.party.inventory.filter(i => i[0].slug != \`sfer_cube\`).length == 0'
RESPONSES::akizet
continue<+>END
Central hub
Central door (first inspection)
start
sourceless
THE SENSITIVE MATERIALS CHAMBER OF THE ARCHIVAL VEIN, ITS DOOR...
EXEC::env.embassy.specialCam('bstrdoor');env.embassy.pauseSwap(true)
WHAT IS THIS?
I HAVE NEVER SEEN THIS MATERIAL IN MY LIFE, NOR MY DEATH
akizet
gakvu, tozik, do you know what this is...?
sourceless
SHE IS SIMILARLY PUZZLED, HER RECEPTORS SHAKING NEGATIVELY
gakvu
a product of the aggressing groundsmind, maybe?
i... i do not think it is corru
bstrd
'_'
EXEC::env.embassy.specialCam('bstrdface')
hi
moth
oh my god it put itself in the memory
SHOWONCE::
sourceless
I SHRIEK AS THE DOOR SPEAKS TO US
THE VOICE... IT IS SO TERRIBLY UNNATURAL
GAKVU IS UNPERTURBED, I CAN FEEL SHE EVEN FINDS IT A LITTLE FUNNY
gakvu
hello!
will you let us in?
EXEC::env.embassy.vn({gakvu: "defocus"})
akizet
ah... ye--yes,
we are trying to recover enough materials to escape
bstrd
oh thats cool :P
YA i let u in
but u gotta do a favor for me first
go get my cool orb thingy from the left
n get me a scary black box from the right
theres some C00L stuff in here...
u wont wanna miss it!!
:-)
sourceless
IT SPEAKS SO HAPHAZARDLY - WITH STRANGE CONTRACTIONS IN PLACE OF WORDS
IT IS AS IF IT IS SPEAKING A LANGUAGE I HAVE NEVER LEARNED
AND YET, I CAN STILL UNDERSTAND...?
gakvu
akizet, this is <em>not</em> the groundsmind
tozik
it is more like a rogue golem
EXEC::env.embassy.vn({tozik: "defocus"})
maybe damaged by the signal...?
bstrd
:U
ZZZZ
ya im a golem or w/e
go get the stuff ok? bye
sourceless
THE SIGIL LEAVES US ABRUPTLY
EXEC::env.embassy.specialCam('bstrdoor')
BEFORE WE LEAVE, TOZIK EXPERIMENTALLY GRASPS ONE OF THE STRANGE TENDRILS
HE BRINGS UP HIS CORRUSKIVI, THOUGH IT ONLY CREATES A TERRIBLE GRINDING NOISE ON CONTACT
tozik
this material is not corru
it is remarkably tough...
i wish i could save a piece of it for later
RESPONSES::akizet
continue<+>END
EXEC::change("PAGE!!triedarchivedoor", true);env.embassy.specialCam(false);env.embassy.vn({gakvu: "", tozik: ""});env.embassy.pauseSwap(false)
Central door (locked)
start
sourceless
THE DOOR AND ITS STRANGE MATERIAL LAY UNMOVING, NO MATTER WHAT WE DO
WE NEED TO GET THE 'COOL ORB THINGY' AND 'SCARY BLACK BOX'
RESPONSES::akizet
continue<+>END
Central door (Unlocking)
start
sourceless
AND SO WE SET THE ENTITY'S REQUESTED MATERIALS BEFORE THE DOOR
EXEC::env.embassy.specialCam('bstrdoor');env.embassy.pauseSwap(true)
THE CORRUCYST IT WANTED,
AND THE SCARY BLACK BOX
bstrd
WOW!! :O
EXEC::env.embassy.specialCam('bstrdface')
u guys did it... so freaking proud...
amazeng
sourceless
SUDDENLY, THE STRANGE TENDRILS CURLED AROUND THE DOOR SINK INTO ITS CORRU
AND AS THEY DO, SEVERAL WHIP OUT AND CURL AROUND THE CORRUCYST AND BOX, BRINGING THEM WITH
IN UNIFIED SURPRISE, WE ALL SHUFFLE BACKWARDS - EXPECTING IT TO LASH OUT AT US
EXEC::change("PAGE!!bstrdlock", true)
BUT IT DOES NOT, AND THE DOOR STANDS UNLOCKED
EXEC::step()
bstrd
hey why dont u come in i got a surprise 4 u
:-)
sourceless
WE EXCHANGE A FEW UNEASY LOOKS
BUT WE CAME THIS FAR...
sys
ATTENTION::"incoherence detected";"user caution advised"
moth
i know this really isn't my business, but...
SHOWONCE::
you should probably go save your iteration
SHOWONCE::
this bastard is up to no good
SHOWONCE::
RESPONSES::akizet
continue<+>END
EXEC::env.embassy.specialCam('');removeItem(env.ITEM_LIST.scary_black_box);removeItem(env.ITEM_LIST.cool_orb_thingy);env.embassy.pauseSwap(false)
Central door (Have materials before inspecting door)
start
sourceless
THE SENSITIVE MATERIALS CHAMBER OF THE ARCHIVAL VEIN, IT...
EXEC::env.embassy.specialCam('bstrdoor');env.embassy.pauseSwap(true)
WHAT IS THIS?
I HAVE NEVER SEEN THIS MATERIAL IN MY LIFE, NOR MY DEATH
akizet
gakvu, tozik, do you know what this is...?
sourceless
SHE IS SIMILARLY PUZZLED, HER RECEPTORS SHAKING NEGATIVELY
gakvu
a product of the aggressing groundsmind, maybe?
i... i do not think it is corru
bstrd
'_'
EXEC::env.embassy.specialCam('bstrdface')
hi
moth
oh my god it put itself in the memory
SHOWONCE::
sourceless
I SHRIEK AS THE DOOR SPEAKS TO US
THE VOICE... IT IS SO TERRIBLY UNNATURAL
GAKVU IS UNPERTURBED, I CAN FEEL SHE EVEN FINDS IT A LITTLE FUNNY
gakvu
hello!
will you let us in?
EXEC::env.embassy.vn({gakvu: "defocus"})
akizet
ah... ye--yes,
we are trying to recover enough materials to escape
bstrd
oh thats cool :P
EXEC::env.embassy.vn({gakvu: ""})
YA i let u in
but u gotta do a favor for me first
go get my cool orb thingy from the left
n get me a scary black box from the right
theres some C00L stuff in here...
u wont wanna miss it!!
:-)
sourceless
IT SPEAKS SO HAPHAZARDLY - WITH STRANGE CONTRACTIONS IN PLACE OF WORDS
IT IS AS IF IT IS SPEAKING A LANGUAGE I HAVE NEVER LEARNED
AND YET, I CAN STILL UNDERSTAND...?
WAIT - WE ALREADY HAVE THESE THINGS
THE 'SCARY BLACK BOX'...
OH YES, AND THE 'COOL ORB THINGY' - NO DOUBT THE LOCKED CYST
WE OFFER THESE TO THE DOOR
bstrd
:o
u already got em?
HOLY SMOKES!
WOWEI
ok come on in
EXEC::change("PAGE!!bstrdlock", true)
sourceless
SUDDENLY, THE STRANGE TENDRILS CURLED AROUND THE DOOR SINK INTO ITS CORRU
AND AS THEY DO, SEVERAL WHIP OUT AND CURL AROUND THE CORRUCYST AND BOX,
RIGHT OUT OF OUR CLAWS!!! I NEARLY TRIP FORWARDS AS IT STEALS THEM AWAY
IN UNIFIED SURPRISE, WE ALL SHUFFLE BACKWARDS - EXPECTING IT TO LASH OUT AT US
BUT IT DOES NOT, AND THE DOOR STANDS UNLOCKED
EXEC::step()
bstrd
hey come in i got a surprise 4 u
:-)
sourceless
WE EXCHANGE A FEW UNEASY LOOKS
BUT WE CAME THIS FAR...
sys
ATTENTION::"incoherence detected";"user caution advised"
moth
i know this really isn't my business, but...
SHOWONCE::
you should probably go save your iteration
SHOWONCE::
this bastard is up to no good
SHOWONCE::
RESPONSES::akizet
continue<+>END
EXEC::env.embassy.specialCam(false);removeItem(env.ITEM_LIST.scary_black_box);removeItem(env.ITEM_LIST.cool_orb_thingy);env.embassy.pauseSwap(false)
Left chamber (Bstrd Cyst)
start
sourceless
THE ROOM IS DEATHLY STILL, ASIDE FROM THE DRIPPING OF SPIREBLOOD FROM THE MELTING CEILING
gakvu
is that it over there?
SHOWIF::[["PAGE!!triedarchivedoor", true]]
the 'cool orb thingy'?
SHOWIF::[["PAGE!!triedarchivedoor", true]]
what is that?
SHOWIF::[["PAGE!!triedarchivedoor", false]]
sourceless
GAKVU POINTS FORTH TO AN EYE-PIERCING MONOLITH
EXEC::env.embassy.specialCam('bstrdcyst1');env.embassy.pauseSwap(true)
IT SEEMS TO BE MADE OF THE SAME STRANGE MATERIAL FROM BEFORE...
EXEC::addItem(env.ITEM_LIST.cool_orb_thingy)
AND OVER IT, FLOATS AN IMPORTANT-LOOKING CORRUCYST
TOZIK WALKS FORTH TO TAKE IT, ATTEMPTING TO CONNECT TO IT...
EXEC::env.embassy.vn({tozik: "fullview"});env.stage.current.hidePillarCyst();
BUT HE SIMPLY SMASHES IT AGAINST HIS RECEPTOR UNEXPECTEDLY - ITS GLASS DOES NOT PART AS USUAL
HE STUMBLES FROM THE IMPACT
tozik
ah...
ow...
sourceless
HE STILL ALLOWS HIMSELF TRUE PAIN? HOW SILLY
gakvu
let me see!
EXEC::env.embassy.vn({gakvu: "defocus"})
sourceless
SHE SKITTERS CLOSER, AND I EXPECT HER TO SNATCH IT FROM HIS CLAWS,
EXEC::env.embassy.vn({gakvu: "fullview"})
BUT INSTEAD, SHE INSPECTS HIS HEAD AND RECEPTOR FIRST
<em>THEN</em> SHE SNATCHES IT FROM HIS CLAWS,
PEERING INTO ITS ODDLY COLORED SKIN
gakvu
it is... alive,
but yes - it seems to be a receptor-lock
look!
sourceless
GAKVU TURNS THE CYST OVER IN HER CLAWS, TAPPING ITS MARKING
A PIGMENTATION SIGIL THAT READS, 'ON THE USE OF BRIGHT WEAPONRY'
gakvu
maybe that thing keeping the door locked...
SHOWIF::[["PAGE!!triedarchivedoor", true]]
is just a very strange qou from materials...?
SHOWIF::[["PAGE!!triedarchivedoor", true]]
who wants to preserve their research??
SHOWIF::[["PAGE!!triedarchivedoor", true]]
is this kazki's? why is it so strangely highlighted?
SHOWIF::[["PAGE!!triedarchivedoor", false]]
akizet
without a doubt
SHOWIF::[["PAGE!!triedarchivedoor", false]]
let us bring it along - it is small enough
SHOWIF::[["PAGE!!triedarchivedoor", false]]
and we should continue looking around!
SHOWIF::[["PAGE!!triedarchivedoor", false]]
there must be something else going on in this vein...
SHOWIF::[["PAGE!!triedarchivedoor", false]]
maybe...
SHOWIF::[["PAGE!!triedarchivedoor", true]]
either way, we have the 'cool orb thingy'.
SHOWIF::[["PAGE!!triedarchivedoor", true]]
let us fetch the other thing--the 'black box'?
SHOWIF::[['EXEC::checkItem(env.ITEM_LIST.scary_black_box)', false], ["PAGE!!triedarchivedoor", true]]
let us return to the door
SHOWIF::[['EXEC::checkItem(env.ITEM_LIST.scary_black_box)', true], ["PAGE!!triedarchivedoor", true]]
tozik
<em>scary</em> black box
SHOWIF::[['EXEC::checkItem(env.ITEM_LIST.scary_black_box)', false], ["PAGE!!triedarchivedoor", true]]
RESPONSES::akizet
continue<+>END
EXEC::env.embassy.specialCam('');env.embassy.vn({gakvu: "", tozik: ""});env.embassy.pauseSwap(false)
Right chamber (Bright weapon)
Entered
start
sourceless
AS SOON AS WE ENTER THE ROOM... I SEE THEM
EACH AND EVERY ONE
A HALF-DOZEN CONTAINERS, WITH ONE OF THOSE SURFACE-SENT LIGHTS
WHATS MORE IS THAT THERE ARE TOO MANY TO USE A DISABLER
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.disabler)'
BEFORE I CAN EVEN CURSE TO MYSELF, THEY ARE UPON US
EXEC::change('PAGE!!archiveambush', true)
RESPONSES::akizet
fight!!<+>END
EXEC::env.embassy.startArchivalAmbush();
FAKEEND::(initiate combat)
Cleared
start
sourceless
THE LAST ONE FALLS
EXEC::env.stage.current.onStep()
AFTER THE FIGHT, WE ALL CHEER IN UNISON
SHOWIF::'EXEC::env.embassy.checkUsedKavrukas(true)'
AN INGENIOUS USE OF KAVRUKAS, I WILL ALLOW MY PRIDE THIS VICTORY
SHOWIF::'EXEC::env.embassy.checkUsedKavrukas(true)'
WE ALL COLLAPSE WITH RELIEF AFTER THE FIGHT
SHOWIF::'EXEC::env.embassy.checkUsedKavrukas(false)'
THIS IS THE WORST GAZE OF MY DEATH
SHOWIF::'EXEC::env.embassy.checkUsedKavrukas(false)'
akizet
that could have been really bad...
SHOWIF::'EXEC::env.embassy.checkUsedKavrukas(true)'
tozik
<span definition="INHERITED CONTEXT::'idiom'">no tendril left to rot</span>
SHOWIF::'EXEC::env.embassy.checkUsedKavrukas(true)'
EXEC::env.embassy.vn({tozik: "defocus"})
sourceless
I RUMMAGE A BIT THROUGH THE remains OF THESE CONSTRUCTS...
EXEC::step();env.embassy.vn({tozik: ""})
TEXEC::env.combat.dynamicReward()
LET US SEE, WHAT ELSE IS HERE...
SHOWIF::[["PAGE!!triedarchivedoor", false]]
WAIT::500
EXEC::cutscene(true);if(!env.tempFlag){env.tempFlag = true; setTimeout(()=>{sendDialogue(env.currentDialogue.chain['early']);cutscene(false);env.tempFlag = false}, 1000)}
AH - THERE, BEYOND THEIR CORPSES, MUST BE THE 'SCARY BLACK BOX'
I GO TO TAKE IT, THEN TRY TO OPEN IT...
EXEC::env.embassy.specialCam('ambushbox');env.embassy.pauseSwap(true)
BUT THE DEAD METAL LATCHES AND JOINTS HOLD IT FIRMLY SHUT
AND ON CLOSER INSPECTION, THAT STRANGE TENDRIL MATERIAL IS PRESENT HERE, TOO
IT SEEMS TO BE ASSISTING IN HOLDING IT SHUT...
akizet
curious - this looks like it came from the cousins
i have seen them use these boxes for sensitive materials
gakvu
like what?
EXEC::env.embassy.vn({gakvu: "defocus"})
sourceless
A PANG OF ANXIETY SHOOTS THROUGH MY MINDCORE
I SHOULD DEFINITELY NOT SAY,
'LIKE AN EXPERIMENTAL CORRU TO BRIGHT-LIGHTNING CONVERTER'
akizet
oh, uh, like,
apples...
because--they do not fare well with the low-air environment of our spire!
gakvu
ah. curious
sourceless
½T~g«¾%
THEY MUST THINK I AM SIMPLY PRETENDING TO KNOW
OH WELL - IT IS BETTER THAN THE ALTERNATIVE
WE TAKE THE BOX WITH US - HEAVY, BUT EASY ENOUGH TO SET ASIDE WHEN NEEDED
EXEC::addItem(env.ITEM_LIST.scary_black_box)
akizet
come - let us return to the door
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.cool_orb_thingy)'
come - let us find the "cool orb thingy"
SHOWIF::'EXEC::checkItem(env.ITEM_LIST.cool_orb_thingy) == false'
before this archival vein collapses even further through the spire...
EXEC::env.embassy.specialCam('');env.stage.current.onStep()
RESPONSES::akizet
continue<+>END
EXEC::env.embassy.vn({gakvu: ""});env.embassy.pauseSwap(false)
Cleared (Before inspecting door)
early
sourceless
AH - THERE, BEYOND THEIR CORPSES...
IT SEEMS TO BE A COUSINLY BOX?
I GO TO TAKE IT, THEN TRY TO OPEN IT...
EXEC::env.embassy.specialCam('ambushbox');env.embassy.pauseSwap(true)
BUT THE DEAD METAL LATCHES AND JOINTS HOLD IT FIRMLY SHUT
AND ON CLOSER INSPECTION, THAT STRANGE TENDRIL MATERIAL IS PRESENT HERE, TOO
IT SEEMS TO BE ASSISTING IN HOLDING IT SHUT...
akizet
curious - this looks like it came from the cousins
i have seen them use these boxes for sensitive materials
gakvu
like what?
EXEC::env.embassy.vn({gakvu: "defocus"})
sourceless
A PANG OF ANXIETY SHOOTS THROUGH MY MINDCORE
I SHOULD DEFINITELY NOT SAY,
'LIKE AN EXPERIMENTAL CORRU TO BRIGHT-LIGHTNING CONVERTER'
akizet
oh, uh, like,
apples...
because--they do not fare well with the low-air environment of our spire!
gakvu
ah. curious
sourceless
½T~g«¾%
THEY MUST THINK I AM SIMPLY PRETENDING TO KNOW
OH WELL - IT IS BETTER THAN THE ALTERNATIVE
WE TAKE THE BOX WITH US - HEAVY, BUT EASY ENOUGH TO SET ASIDE WHEN NEEDED
EXEC::addItem(env.ITEM_LIST.scary_black_box)
akizet
i feel this may come in handy
if it proves too cumbersome, we may simply leave it
come - let us continue exploring
RESPONSES::akizet
continue<+>END
EXEC::env.embassy.vn({gakvu: ""});env.embassy.specialCam('');env.stage.current.onStep();env.embassy.pauseSwap(false)
Pain shelf room
Entered
start
sourceless
IMMEDIATELY AS WE PROCEED, A PRIMAL FEAR OVERTAKES ME
THOUGH I AM CERTAIN WHAT STANDS BEFORE US IS AN ARCHIVAL SHELF...
A DISTANT PART OF MY MIND ASSOCIATES IT WITH A <span definition="INHERITED CONTEXT::'predator';'infection';'terror'">SECRI</span>
IS IT THE MALFORMED EYES? THE ELONGATED LIMBS?
OR MAYBE THE PROMISE OF DEATH FROM ITS TOUCH
THERE IS NO TIME TO FIND THE ROOT CAUSE
IT IS UPON US WITH WORRYING SPEED
RESPONSES::akizet
fight!!<+>END
EXEC::env.embassy.startArchivalMiniboss();
FAKEEND::(initiate combat)
Cleared
start
sourceless
THE BEAST FALLS AND MELTS, THOUGH...
EXEC::env.stage.current.onStep()
THE CORRUCYSTIC SLUDGE THAT REMAINS SEEMS TO DRAIN AWAY
EXEC::changeBgm(env.embassy.music_collapse, {length: 4000});
ARE THOSE HOLES IN THE GROUND?
IS THAT THE GROUND?
SOMETHING ABOUT IT MAKES MY HEAD HURT...
gakvu
akizet? are you ok?
EXEC::env.embassy.vn({bg: true, gakvu: "fullview"});
sourceless
IS IT SO PLAIN TO SEE?
MY RECEPTORS HAVE CURLED INTO TIGHT SPIRALS,
AND IN OUR POST-COMBAT, I HAVE LEANED AGAINST A WALL TO RECOVER
TOZIK APPROACHES TO SEE IF ANYTHING IN PARTICULAR IS BROKEN
BUT, I WAVE THEM AWAY
akizet
no no, i am all right
do you... see anything strange with this room?
sourceless
THEY LOOK AROUND, CLEARLY NOT AS PERTURBED AS I
EXEC::env.embassy.vn({bg: false, gakvu: "defocus", tozik: "defocus"})
TOZIK STUDIES THE MIGRAINE-INDUCING VOID OF THE CEILING
tozik
it looks like the perspective projection might be acting up
i am not surprised, given the entity that has been guiding us
it has an uncanny control of the environment
not unlike the groundsmind, or gakvu...
gakvu
hey, where is it, anyway?
did it just take the box and cyst and run around this thing?
sourceless
SUSPICION SPIKES THROUGH OUR CONNECTION
IS IT A TRAP?
WE CAN EITHER CONTINUE, OR TURN AROUND...
WE ARE QUITE FAR OUT OF OUR WAY, AFTER ALL
BUT SURELY THIS WILL BE WORTH THE TROUBLE?
EXEC::env.embassy.vn({gakvu: "", tozik: ""})
RESPONSES::akizet
continue<+>END
BSTRD room
Entered
start
sourceless
THIS ROOM...
IT IS SO WRONG THAT I FEEL MY MIND STRUGGLE TO PROCESS IT
IS THIS A PRODUCT OF THE SIGNAL?
gakvu
akizet, tozik...
do not--do not look into the gray
bstrd
FOCUS!!!
LOOK @ ME
O_O
EXEC::sfxmap.stop();play("crit", 0.75);env.embassy.specialCam("bstrdboss");env.embassy.pauseSwap(true)
sourceless
THE VOICE BOOMS FROM AN ARCHIVAL GOLEM
THAT STRANGE SIGIL IS OVER ITS HEAD,
A SASH OF KAVRUKAS HANGS OVER ITS TORSO...
WAIT--!!
AND THE BOX LAY NEAR ITS FEET, OPEN, BUT AWAY FROM US!
THE CYST IS NOWHERE TO BE SEEN, BUT...
IT IS AN ARCHIVAL GOLEM, SO IT MAY BE WITHIN ITS CHASSIS
bstrd
thx for getting this stuff
sourceless
THE GOLEM KNEELS TO RETRIEVE A LONG BRIGHT WEAPON FROM THE BOX
EXEC::env.embassy.specialCam("bstrdbox")
IT MAKES A SERIES OF MOVEMENTS THAT PRODUCE CLICKS AND SNAPS FROM THE DEVICE
EXEC::content.querySelector('.bstrdboss').classList.add('gun');play('click2')
AND THE DOOR SHUTS BEHIND US--LOCKED AGAIN WITH THE SAME UNNATURAL TENDRILS
bstrd
u guys just taught a golem how to use gun's
BAD ASS ...
SHOOT EM!!! GET EMM DUDE!!
>:}
sourceless
OUR HOPES OF HAVING A NEW FRIEND ARE STOMPED
BEFORE IT CAN EVEN RAISE ITS WEAPON, I ACTIVATE THE TIMESTOPPER
WE CAN ONLY FIGHT
RESPONSES::sys
force thoughtform rules over entity<+>END
EXEC::env.embassy.startArchivalBoss(true);env.embassy.specialCam(false);env.embassy.pauseSwap(false)
FAKEEND::low intensity alternative
SHOWIF::'low_intensity'
RESPONSES::akizet
fight!!<+>END
EXEC::env.embassy.startArchivalBoss();env.embassy.specialCam(false);env.embassy.pauseSwap(false)
FAKEEND::(initiate combat)
Boss special attack
start
sys
WARNING::'abnormal thoughtform activity detected'
EXEC::env.bulletHell.paused = true;ratween(env.bgm, 0.5);
WARNING::'entity BSTRD';'altering thoughtspace'
EXEC::env.bulletHell.paused = true
ANALYSIS::'intention to destroy recollection locus'
ATTENTION::'utilizing proxy thoughtform';'manually direct away from incoherence'
ATTENTION::'neural controls adjusted';'direct proxy with primary method of navigation'
sourceless
THE GOLEM PULLS A KAVRUKA FROM ITS SASH
I SEE ITS MANY LEGS FLARE WITH LIFE AS IT ACTIVATES
TOZIK WARNS US URGENTLY,
tozik
G¼ÚÀ
if this thing throws enough of those,
this entire room will collapse
it may sound insane, but we need to defuse them when they are thrown
gakvu
but look at how many it has!!
tozik
i know
just do the best you can
the room integrity should be able to take a few...
and i will lend my knowledge through the timestopper
there is a trick to disabling them right before they explode
sys
ANALYSIS::'context shift'
ATTENTION::'optionally';'utilize INTERACTION over highlighted areas to disarm entity KAVRUKA'
NOTICE::'INTERACTION triggered by <span definition="EQUIVALENT::'LMB'">primary action method</span>'
NOTICE::'additionally triggered by <span definition="EQUIVALENT::'Q';'E'">quality and view shift methods</span>'
RESPONSES::akizet
go!!<+>END
EXEC::bh_gundown("tutorial");env.bulletHell.paused = false;ratween(env.bgm, 1)
FAKEEND::(continue)
Cleared
start
sourceless
THE GOLEM FALLS TO PIECES, ITS HOVERING CAPABILITIES SLUDGED
EXEC::env.stage.current.bossCollapse();env.stage.current.clearBossPals()
BUT ITS SIGIL AND STRANGE VOICE REMAIN
bstrd
HOLEY SMOKES :O
EXEC::env.embassy.specialCam("bstrdbox");env.embassy.pauseSwap(true)
wow...
EXEC::ratween(env.bgm, 0.75)
u really did it
i was p sure i was gonna KILL u guys there
tozik
why... why did...
bstrd
SHUT UP im not done yet
listen im about 2 die so i gotta tell u this quick
arr... the paine..
OHH it HURTS BAD!!!
;-(
anywy i found this outside so u can have it
im p sure its important so hang on 2 it
sourceless
BEHIND THE DYING GOLEM RISES ANOTHER STRANGE MONOLITH
EXEC::env.stage.current.showPillar(true)
OVER IT IS... IT LOOKS LIKE A CORRUCYST
AND THERE IS SOME SORT OF MARKING ON IT
BUT I CANNOT SEE IT CLEARLY FROM HERE
gakvu
you seem pretty intelligent, for... what is going on
do you know what is happening? we could fix you if you help us!
akizet
and agree not to try to kill us again...
bstrd
:U
sourceless
THERE IS A LONG, UNCOMFORTABLE PAUSE
DID IT NOT EXPECT TO LIVE THIS LONG? OR FOR US TO MAKE THAT OFFER?
bstrd
no i gotta kill u guys sry
EXEC::change('PAGE!!archiveboss', true);
but u won this time so gj
sourceless
THE SIGIL FADES, AND ALL AT ONCE, THINGS SEEM TO RETURN TO NORMAL
EXEC::env.stage.current.removeBastardBG()
OUR FOE'S GOLEM FALLS TO PIECES ON THE FLOOR, WHERE IT SLOWLY MELTS AWAY
EXEC::env.stage.current.onStep()
EVEN THE COLOR OF THE ROOM HAS CHANGED...
WE ALL STAND IN SILENCE FOR A MOMENT AS WE PROCESS WHAT HAS HAPPENED
I LOOK AT THE MONOLITH AGAIN, AND CURIOSITY PULLS ME CLOSER
EXEC::env.embassy.specialCam("bstrdbosspillar")
akizet
well,
let us see what that creature left for us...
sourceless
I TURN THE CORRUCYST OVER IN MY HANDS
THE MARKING READS, "SORRY"
APOLOGIZING...? FOR TRYING TO KILL US?
NO - I FEEL THAT IT PREDATES THIS ENTITY'S INTERFERENCE
SOMETHING ABOUT IT FEELS FAMILIAR
REGARDLESS, I PLACE THE CYST ON ONE OF MY RECEPTORS, AND...
EXEC::env.stage.current.hidePillarCyst();addItem(env.ITEM_LIST.sorry_cyst)
FASCINATING!!
akizet
tozik...
this is a weapon schematic
tozik
for what?
akizet
it looks like some sort of compact golem armament...
but the schematic itself is unfocused
i feel the information is still there, just scrambled
if we come across any foundry vats, we could probably fix the cyst and create it!
sourceless
I GLANCE DOWN AT THE GOLEM'S CORPSE, STILL CLUTCHING ITS BRIGHT WEAPON
THE MIND INHABITING IT - SO VIOLENT, BUT STILL HONORABLE
TRULY BIZARRE...
I KNEEL ALL THE SAME, AND PLACE MY CLAW OVER WHAT REMAINS OF ITS PALE EYESPOTS
akizet
you fought well... whatever you were
let us return to fixing movefriend
we have deviated enough
RESPONSES::akizet
leave<+>END
EXEC::env.embassy.specialCam("");change("PAGE!!archivesclear", true);env.embassy.pauseSwap(false)