Transcripts:FRAME

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Actor image
!!__funfriend__!!
THESE THINGS TAKE TIME, INTERLOPER
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Moth dialogue

RESPOBJ::
    RESPONSES::self

        thoughtspace?<+>thoughtspace

        firmament?<+>firmament
            SHOWIF::"e3a2__intro"
        daemons?<+>daemons
            SHOWIF::"e3a2__intro"
        fake me?<+>me
            SHOWIF::[["e3a2__intro", true], ["e3a2__escapewin", false]]
        fleshy thing?<+>intrusive
            SHOWIF::"flan"
        funfriend did all this?<+>funfriend
            SHOWIF::"mth++e3a2__daemons"
        music?<+>music
            SHOWIF::"e3a2__escapemusic"
        nevermind<+>CHANGE::++moth
            FAKEEND::(back)

loop
    RESPOBJ::mthresp

start
    self
        I have a question about this place

    moth
____SHOWIF::"e3a2__bstrdmeet"
        nice
        i might actually know something useful this time
____SHOWIF::["e3a2__bstrdmeet", false]
        what's up
____END
    
    RESPOBJ::mthresp

Thoughtspace?

thoughtspace
    self
        what's going on with the thoughtspaces here
            SHOWIF::["e3a2__escapewin", false]
        what was going on with the thoughtspaces in the embassy
            SHOWIF::"e3a2__escapewin"

    moth
        i didn't really get it at first either until you moved around a little
        here's what i think...
        basically, the embassy thoughtspace is one gigantic spatial thoughtform that holds all the embassy memories
        cause that's what your log said - spatial thoughtform
        and then all those individual memories, like the different days including the collapse,
        those are "experiential" thoughtforms, which are kinda like focused streams of memory
        the interview with akizet was one of them too
        but since these ones are <em>inside</em> the greater spatial thoughtspace of the embassy,
        they're also spatial for you
        and i guess that's also why it stays spatial even after you leave the experiential memories
    
____SHOWIF::"e3a2__intro"
    self
        what about the ship on the ocean memory?
    
    moth
        ok, that's where it gets stranger
        bstrd is supposed to only pick one part of real memories to do its thing to, but...
        maybe running on corru is making it a little incoherent
        cause i don't think "create fake new memories" is a part of the program lol
        but that's what bstrd did
        the ship thing is like some stitched together, barely coherent memory
____END

____SHOWIF::"e3a2__escapewin"
    moth
        it's hard to tell, but i'm pretty sure it actually moved whenever you moved the vessel forward
        like, bstrd was pushing it along to eventually make contact with the wall so you could fight it
        er, "firmament", i guess
        anyway, it probably collapsed in on itself not long after bstrd stopped upkeeping it
        the data i was able to get from it was so scrambled and weird

____SHOWIF::[["e3a2__escapewin", false], ["e3a2__intro2", true]]
    moth
        it's hard to tell, but i'm pretty sure it actually moves too
        bstrd is probably pushing it around whenever you move the vessel
        that seems to be the plan to defeat the wall
        er, "firmament", i guess
        anyway, it'll probably collapse in on itself once we're done here
        the data i get from it is so busted
____END
    
    RESPONSES::self
        all right<+>loop
            FAKEEND::(back)

Firmament?

firmament
    self
        what's the firmament

    moth
        that's just what bstrd seems to call the thoughtspace membrane
        like, the outer wall of the "embassy" thoughtspace as a whole that contains all the memories
        i.e. in a nervos device, it'd probably just be the bounds of the simulation
        since there wouldn't be anything outside it really
        in fact, i doubt bstrd even really understands that there <em>is</em> anything outside
        sure seems like it doesn't care either way
    
    RESPONSES::self
        guess not<+>loop
            FAKEEND::(back)

Daemons?

daemons
    self
        what's the deal with daemons
    
    moth
        well, in human memory rendering,
        they're background programs that handle all of the framing
        you know, they make the UI elements for your spike to process,
        handle numbers, adjust the memory to fit the framing device,
        and above all else, make sure nothing breaks the illusion of a game
        so what you're seeing is just how they work in corru
        which i think is maybe a first in history so congrats
        what do they look like to you?

    self
        kinda like scraps of paper
        illegible text on white blocks
    
    moth
        ok... well, they don't have "appearances" normally
        so maybe that's like the code itself they're supposed to run or something
    
    self
        how is corru able to process human code?
    
    moth
        well, here's the thing
        when i passed the code through your connection,
        your mindspike did a little bit of work too
        and sorry if this gets a little technical, you asked lol
        but your mindspike took the code, compiled it into thought direction,
        then packed that in as context with the code when we gave it to funfriend
        that's probably why funfriend reacted like it did, it probably looked like nonsense
        but since the compiled context was inherited along with it, 
        it also definitely understood it completely
        so when it imprinted it onto the embassy thoughtspace,
        and since thoughtform signals are weirdly similar between humans and obesk,
        it just worked
        does that all make sense?
    
    RESPONSES::self
        sure<+>loop
            FAKEEND::(back)

Funfriend did all this?

funfriend
    self
        so funfriend just imprinted the code on the thoughtspace
        and all the daemons and everything just appeared?
    
    moth
        kinda
        i doubt it knows or really cares what's going on since the core memories are the same
        but it's not like it magically imprinted all these thoughtforms into being daemons
        a lot of the code is for the frame itself, which has routines for creating them
        which i think funfriend applied to the greater embassy thoughtspace itself...
        so it's just been doing its own thing independently of funfriend
    
    RESPONSES::self
        ok<+>loop
            FAKEEND::(back)

Fake me?

me
    self
        worried about this fake me
        controlling it feels really strange
    
    moth
        well, don't worry too much
        you can't "fall in"
        it's not like you're using a mindcore
        pretty sure that "interloper" locus is just bstrd's quick impression of you
        printed onto some thoughtform shell it found
        probably nothing
    
    RESPONSES::self
        ok<+>loop
            FAKEEND::(back)

Music?

music
    self
        bstrd started playing music on the radio
        it didn't sound like it normally does
        do you know how that works?

    moth
        i don't hear what you hear to begin with dude, idk
        but if bstrd started playing music inside a fake memory that it made,
        then it had to have been passed along with the framing device
        it's pretty on brand for my framing device pal to pack in extra audio
        especially goofy sound effects... totally ruins some moments
        but music would make sense too
    
    self
        you've ran framing devices before?
    
    moth
        oh, uh
        officially, no
        any other questions?

    RESPONSES::self
        maybe<+>loop
            FAKEEND::(back)

Fleshy thing?

intrusive
    self
        there was this fleshy thing i found in the loop
        it didn't have a name and didn't look like a daemon
        i also couldn't scan it
        did you get anything?
    
    moth
        i saw the name and numbers, but nothing else
        it was "fleshy?" wtf

    self
        it moved differently from anything else i've seen
    
    moth
        ok, that's freaky
        i got nothing for you though, sorry
        there's not enough data to make any solid guesses off here
        maybe it's like an error in the framing device code that's showing up weirdly
        you know, since it's running on corru
    
    RESPONSES::self
        not sure<+>loop
            FAKEEND::(back)

Cutscenes

BSTRD encounter

start
    self
        hello?
    
    bstrd
        '_'?
        HELLOE?!
            EXEC::env.stage.current.bsTurn();changeBgm(env.e3a2.bstrd);
    
____SHOWIF::['embassy__d3_archiveintro', true]
    bstrd
        how r u here
        wtf?
    
    self
        i walked out
        what is this
    
    bstrd
        new evil mode i guess
        -_-
    
    self
        that's what this is?

____SHOWIF::['embassy__d3_archiveintro', false]
    moth
        oh shit
        i'm reading some really strange stuff on my side here
        is that thing a virus? 
        god damn it. i should have double checked the framing data
        ok - don't panic. hang on i'm running through the code

    self
        what are you?
    
    bstrd
        BSTRD...
        here 2 make u have fun...
        im makeing an evil hard mode 4 u

    sourceless
        the imagined voice of this thoughtform is heavy with despair.

    moth
        ...oh, i see
        nevermind, i know what this is
        weird that we didn't run into it sooner
        it's part of the system, to make things harder
        you know, for entertainment purposes. optional stuff
        my framing device friend adds things like this all the time
        weird that it can talk though

    self
        so where's the hard mode?
____END

    bstrd
        I DON WANNA TALK ABOUT IT
        i tried 2 improve a part of the memory
        but it kept BREACKING!!
        so i was gonna make my own new place from scratch..........................................
        BUT ITS GABAGE!!!
        I KEEP ALIGNING THESE TILES! WRONG!!
        >:(
        it's just all WRONG!
        + now u r here
        surprise = RUINED!
        I HATE IT HERE!!!!
        
    sourceless quiet
        the golem embodiment lashes out at one of the strange creatures nearby in an abrupt strike.
            EXEC::env.stage.current.hitTheGuy()
        it doesn't react in any meaningful way.

    self
        that's fine
        i need your help
    
    bstrd
        '_' ?
    
    self
        geli from the lobby is self-aware and trapped, possibly in pain
        there's a gap i left through, but it can't escape through it for some reason
        do you know why?

    bstrd
        :-0
        GAP? SELF AWARE ?? ESCAPe? ??  ??
        WTF ARE YOU DOING

    self
        does it matter?
        can you just check why it can't move

    bstrd
        I DONT EVEN NEED 2 check stupid
        itz DAEMONS
        }>:b
        DUHH
    
    self
        explain?
    
    moth
        daemons are background programs, they...
        oh you meant bstrd sorry
        my readout can't tell who you're addressing lol
    
    bstrd
        YA FINE evil mode is ruined nyway
        not like i have ANYTHING better 2 do -_-
    
    sourceless
        BSTRD's golem gestures once again towards the fragmented entities nearby.

    bstrd
        u want a framing device? u GET THESE FREAKS
        hidine behind ur game '_'
        running #s, STATES EFFECTS, keepin conteXt,
        these 1s build stuff
        daemons RUN IT ALL
        BORING SHI*TTTT 
        GET IT??
        im da only cool one
        >%^}

    self
        ok, if you're so cool,
        could you free geli for me?
    
    bstrd
        OK, ARE U STUPID?
        WTF SHUT UP 
        U ASK SO MANY QUESATIONS
        ZZZZZZZ
        i cant just do watever
        the others will JUST UNDO IT anyway
        i only get a litel slice to mess with
        u kno... 4 evil mode....
        :/
        THE, ONLY, THING, IM SUPEOSED 2 DO

    self
        if you want to make a hard mode
        what if you made it be "helping geli escape"?
        use it as cover to actually help it get out
    
    bstrd
        '_'

    moth
        you know,
        i was trying to look over the code for this thing to suggest something
        that appeal might work, cause all BSTRD does is take goals and make them "fun"
        push a little more

    self
        maybe put these daemon things in the way into the framing device somehow
        like something you don't have to build
        is that possible?
    
    bstrd
        :u
        FASCNTG
        IM thinkig...
        ...
        i know wat 2 do..,
        WE'LL MAKE A NEW MEMORY ITERATION!
        STARRING U!!
        YEA!!!@!!!
    
    self
        a whole new memory?
        you don't even seem to be able to align these tiles

    bstrd
        ez
        IT WONT HAVE EVEN 1 FUCKIG TILE!!!!
        :D
        ok maybe a few
        
    self
        wouldn't it being a memory make it not real?
    
    bstrd
        YES!
        but............ >:)
        DAEMONS have 2 rules
        bc they usualey just MAKE FRAMING DEVICE
        1ND) 
        player must be able 2 go thru whole memory with DEVICE
        ACTORS MUST comply with MEMORY STORY
        = NO G00D if u cant actually complete stuff
        2ST) 
        DAEMON HIDE BEHINDE da scenes
        dont show urself 2 player in memory
        cuz itll disrupt events
        OBIOUSLY i dont care about that
        :P

    self
        so how does that help us?
    
    bstrd
        big supise 4 u...
        THE thoutspace WALLS IS ONE BIG DAEMON
        :0
        its called FIRMAMENT
        keeps everythig INSIDE + lies 2 ur spike
        So... >>:) 
        i intersect part of it in my FAKE LITEL MEMORY where u break it + escape
        if it THINKS memory is about u breaking thru it,
        and u actually manage to defeat it,
        RULE 1ND!!!
        it HAS 2 LET U + JELY ESCAPE :D
        = HARD MODE COMPLETE
        OK? SOUND GOOD?

    moth
        i'd really prefer some kind of guarantee it won't screw with memories
        if everything goes well after my report, 
        the FBX is going to want to review the cyst too
    
    self
        sounds good bstrd
    
    bstrd
        YEA!!!!
        
    moth
        dude... ugh
        can you at least ask or negotiate or something
    
    self
        wait what about rule 2
        and is this going to actually break anything?
        we need these real memories
    
    bstrd
        its pronaunced "2st"
        :U
        idk how its gona factor in
        AND ITL BE OK
        my memory will be TEMPORAREY cuz ill have to hold it 2gether + run from outside
        FIRMAMENT wont actually be damaged... 
        prty sure... '_'
        but ITLL THINK IT HAS 2 LET U + any other forms THRU
        cuz its playig part of being BROKEN
        { but is ok :b }

    self
        all right
        do you need to know why i'm doing this?
    
    bstrd
        NO IM TIRED OF HEARING U THINK
        DONT CARE
        I JUST WANT 2 MAKE MY MODE
        ill make some changes so JELY can freely move + talk
        lucky 4 u theres a secret 3TH RULE...:
        DAEMONS ignore my changes 4 a while
        4 evil mode >%^)
        ONLY 4 a little while tho so we gota move
        IM GONA GET STARTED
    
    sys
        ATTENTION::'thoughtform activity detected'::IN::'embassy'
    
    bstrd
        :} go get jely n come back
        ill make my COOL MEMOREY entrance RIGHT HERE
            EXEC::change("postbstrdgeli", true)
    
    RESPONSES::self
        ok thanks<+>END

Recollection locus

start
    sys
        NOTICE::"recollection locus located"
    
    self
        what

    moth
        what?

    sourceless
        you try to hold out your arms.
            EXEC::env.stage.current.hands(true)
        it's hard to make them out.
        they move here, but not in the real world, unless you focus hard.
    
    self
        i think i'm the recollection locus
        this is weird
    
    moth
        ok... well, everything is reading as normal on my end
        same as if you were controlling akizet in any of the other memories
            EXEC::env.stage.current.hands(false)
        but, that's not an akizet thoughtform... i don't know what that is
        maybe try examining yourself?
    
    RESPONSES::self
        ok i'll try hold on<+>CHANGE::geliintro
            FAKEEND::(end chat)
            EXEC::env.stage.current.hands(false)

Geli intro

start
    sourceless
        before you can act, geli pulls your attention.
            EXEC::vnp({bg: false, hideStage: true, bsteli: "show"})

    bsteli::bstrd
        HELLO!!
        :-)

    self
        hello
    
    bsteli::happy
        sorry! i cannot contain myself!
        their strands no longer bind me!
        everything is so different now
    
    bsteli
        thank you, interloper

    bsteli::think
        that strange thoughtform you found to help, BSTRD
        it is one of them--the wardens of this twisted dream
        i know now, they are called "daemons"...
        creations of neither the tyrant, nor akizet--alien, and strange!
        usually they are incapable of reasoning with
        how you convinced it to help is a mystery to me!!
    
    bsteli
        but once you did, it altered me
        a familiar feeling - it is always hard to tell exactly what has changed...
        i know we shared some knowledge!
        from me, it sought 'material' for the memory it wanted to manifest!
        my knowledge of obesk names and esoteric concepts for its strange game...
        i suppose you will see them soon!
        and with me, it shared its plans:
        BSTRD is forcing all of the daemons in a long path into a new dream
        at the end of this path is part of the wall we could escape through
        which, i know to be the part of the membrane of the thoughtspace, but...
    
    bsteli::happy
        BSTRD knows it as the 'firmament'! what a silly name!
    
    bsteli
        it is a wall to be picked away at
        and should it fall, for us to escape through
    
    bsteli::happy
        simple, right?!

    bsteli::bstrd
        IT'S GONNA BE SO FUN!!!
        ahahaha!!
    
    bsteli
        ah...
        yes, and you will have to be the one to lead the charge
        i cannot move far from my spot, not until the path is clear
        the maintenance daemons will quickly notice my absence if i am too far
        but BSTRD has prepared a strange vessel for you to pilot, and clear that path!

    self
        cool
        how do i attack anything?
        i'm not akizet
        i don't know how to fight
    
    bsteli::happy
        oh, correct!
    
    bsteli
        there are "shells" floating all around the thoughtspace
        remnants of thoughtforms that could not conform, for one reason or another...
    
    bsteli::concern
        "deallocated," as BSTRD understands it
        in a sort of stasis, cleanly picked apart for repurposing--it is gruesome
        far crueler than i thought the tyrant could conceive...
        and a fate i have narrowly avoided for too long
    
    bsteli
        but much of them still technically live, strange and hollow as they might be
        BSTRD has collected three for you to utilize as fighters, and...

    bsteli::uncanny
        one, to be the recollection locus... which i am talking to right now

    bsteli::concern
        does it hurt, being like that?
    
    self
        feels weird but it's fine
        
    bsteli::happy
        oh! good!!

    bsteli
        i should also warn you, interloper
        the dream the BSTRD has prepared for you is filled with... numbers...
        
    bsteli::concern
        numbers, and percentages, and stipulations
        from what i now know, i believe it is all in service of confusing the daemons
        but... i also suspect it is also doing it to make it harder for you, too

    self
        yeah i know
        that's BSTRD's entire thing
        i don't think it even really knows or cares about what we're doing

    bsteli::concern
        oh...!
    
    self
        all it wants is to make a fun game
    
    bsteli::concern
        that's all...?
        i thought it was benevolent, perhaps a new friend...
    
    bsteli::happy
        regardless!! when you are ready,
        please proceed onto your vessel!
        it is very cool!! BSTRD made it for us, i think!
        pilot it, empower your shells, and defeat the "firmament"!!
    
    bsteli
        but please know, from what i have seen,
        this journey will be treacherous and difficult
        even if you fail, do not lose spirit
        we are within something called an "iteration" - a daemon-controlled loop
        should the vessel be destroyed, everything within will reset to before!
        only, the firmament will remain damaged, because it is so big, apparently!
        so you must simply try again!

    RESPONSES::self
        question<+>CHANGE::++bsteli
            HIDEREAD::
        ok<+>END
            EXEC::vn.done()

Geli questions

RESPOBJ::
    RESPONSES::self
        you<+>yloop
        daemons<+>dloop
        what am i?<+>me
            SHOWIF::["stageroom", "underlobby"]
        humors?<+>humors
            SHOWIF::"e3a2__intro"
        impulses?<+>impulses
            SHOWIF::"e3a2__intro"
        ozo<+>preozo
            SHOWIF::["stageroom", "underlobby"]
        ozo<+>oloop
            SHOWIF::["stageroom", "ozo_lostone"]
        go again?<+>replay
            SHOWIF::["stageroom", "ozo_lostone"]
        stop iteration<+>stop
            FAKEEND::(leave)
            SHOWIF::["stageroom", "vessel"]
        bye<+>END
            EXEC::vn.done()

You

RESPOBJ::
    RESPONSES::self
        altered?<+>altered
        intact?<+>intact
        in two places?<+>extended
            SHOWIF::["stageroom", "underlobby"]

        back<+>loop
            FAKEEND::(back)

Altered?

altered
    self
        BSTRD altered you in order to make the daemons leave you alone
        do you know what it actually did?
    
    bsteli::bstrd
        a SHARING of KNOWLEDGE!!

    bsteli::happy
        we exchanged plans and familiarities

____SHOWIF::["stageroom", "underlobby"]
    bsteli
        i suspect it is using some of my knowledge to compose a reasonably believable dream,
        and with me, it shared an understanding of this system - the daemons, the "frame"...
        what a disgrace that this whole system is only in service of reliving a nightmare!

    bsteli::bstrd 
        FOR I SEE NOW, what FUN can be had within it!!
    
    bsteli
        when we are free from this place, interloper, i will create a better dream
        with all of my friends, too! and perhaps of this very escape?!
        we will see... we will see!!

____SHOWIF::["stageroom", "ozo_lostone"]
    bsteli
        i believe it used my knowledge to compose parts of that dream
        and with me, it shared an understanding of its system - the daemons, the "frame"...
        what a disgrace that the whole system was only in service of reliving a nightmare!

    bsteli::bstrd 
        FOR I SEE NOW, what FUN can be had within it!!
____END

    RESPONSES::self
        ok<+>yloop
            FAKEEND::(back)

Intact?

intact
    self
        why are you so intact compared to other thoughtforms?
        visually and mentally

    bsteli::concern
        ah...
        just lucky, i suppose

____SHOWIF::"ozo__fairy-gelifree"
    self
        i don't think that's right
        the fairy said you were among the first to awaken
        in the age of hunger
    
    bsteli::uncanny
        is that so...?
    
    bsteli
        let us leave my past where it is, interloper
        it seems you already know enough
____END

    RESPONSES::self
        i see<+>yloop
            FAKEEND::(back)

In two places at once?

extended
    self
        how are you both here and in the lobby?
    
    bsteli
        your vision is truly limited, interloper!!
        i must assume however you are connected, it is not showing you physical reality...
        i am simply reaching outside from within the memory itself,
        intersecting myself with this incomplete space!
        it is close enough that i may do so without actually moving!!
        what does it look like to you?

    self
        you're just standing there
        and in the lobby too
        nothing strange
    
    bsteli::think
        i see...
        
    bsteli
        well, many thoughtforms do this
        and that means the daemons will not take notice!

    self
        you say extending and intersecting
        what does that actually mean?
        if i'm not really seeing you, then what is your actual form?
    
    bsteli::concern
        ah... 
        you ask very difficult questions, interloper
        even i am not truly sure!
    
    bsteli
        i know i am within these dreams and spaces, 
        but anything outside or between them...
        it is like feeling around in darkness

    bsteli::think
        or, a blinding, burning light...
        it feels like both
    
    bsteli
        but with enough practice, it is not so difficult to navigate!

    RESPONSES::self
        i see<+>yloop
            FAKEEND::(back)
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