More actions
Moth dialogue
RESPOBJ::
RESPONSES::self
thoughtspace?<+>thoughtspace
firmament?<+>firmament
SHOWIF::"e3a2__intro"
daemons?<+>daemons
SHOWIF::"e3a2__intro"
fake me?<+>me
SHOWIF::[["e3a2__intro", true], ["e3a2__escapewin", false]]
fleshy thing?<+>intrusive
SHOWIF::"flan"
funfriend did all this?<+>funfriend
SHOWIF::"mth++e3a2__daemons"
music?<+>music
SHOWIF::"e3a2__escapemusic"
nevermind<+>CHANGE::++moth
FAKEEND::(back)
loop
RESPOBJ::mthresp
start
self
I have a question about this place
moth
____SHOWIF::"e3a2__bstrdmeet"
nice
i might actually know something useful this time
____SHOWIF::["e3a2__bstrdmeet", false]
what's up
____END
RESPOBJ::mthresp
Thoughtspace?
thoughtspace
self
what's going on with the thoughtspaces here
SHOWIF::["e3a2__escapewin", false]
what was going on with the thoughtspaces in the embassy
SHOWIF::"e3a2__escapewin"
moth
i didn't really get it at first either until you moved around a little
here's what i think...
basically, the embassy thoughtspace is one gigantic spatial thoughtform that holds all the embassy memories
cause that's what your log said - spatial thoughtform
and then all those individual memories, like the different days including the collapse,
those are "experiential" thoughtforms, which are kinda like focused streams of memory
the interview with akizet was one of them too
but since these ones are <em>inside</em> the greater spatial thoughtspace of the embassy,
they're also spatial for you
and i guess that's also why it stays spatial even after you leave the experiential memories
____SHOWIF::"e3a2__intro"
self
what about the ship on the ocean memory?
moth
ok, that's where it gets stranger
bstrd is supposed to only pick one part of real memories to do its thing to, but...
maybe running on corru is making it a little incoherent
cause i don't think "create fake new memories" is a part of the program lol
but that's what bstrd did
the ship thing is like some stitched together, barely coherent memory
____END
____SHOWIF::"e3a2__escapewin"
moth
it's hard to tell, but i'm pretty sure it actually moved whenever you moved the vessel forward
like, bstrd was pushing it along to eventually make contact with the wall so you could fight it
er, "firmament", i guess
anyway, it probably collapsed in on itself not long after bstrd stopped upkeeping it
the data i was able to get from it was so scrambled and weird
____SHOWIF::[["e3a2__escapewin", false], ["e3a2__intro2", true]]
moth
it's hard to tell, but i'm pretty sure it actually moves too
bstrd is probably pushing it around whenever you move the vessel
that seems to be the plan to defeat the wall
er, "firmament", i guess
anyway, it'll probably collapse in on itself once we're done here
the data i get from it is so busted
____END
RESPONSES::self
all right<+>loop
FAKEEND::(back)
Firmament?
firmament
self
what's the firmament
moth
that's just what bstrd seems to call the thoughtspace membrane
like, the outer wall of the "embassy" thoughtspace as a whole that contains all the memories
i.e. in a nervos device, it'd probably just be the bounds of the simulation
since there wouldn't be anything outside it really
in fact, i doubt bstrd even really understands that there <em>is</em> anything outside
sure seems like it doesn't care either way
RESPONSES::self
guess not<+>loop
FAKEEND::(back)
Daemons?
daemons
self
what's the deal with daemons
moth
well, in human memory rendering,
they're background programs that handle all of the framing
you know, they make the UI elements for your spike to process,
handle numbers, adjust the memory to fit the framing device,
and above all else, make sure nothing breaks the illusion of a game
so what you're seeing is just how they work in corru
which i think is maybe a first in history so congrats
what do they look like to you?
self
kinda like scraps of paper
illegible text on white blocks
moth
ok... well, they don't have "appearances" normally
so maybe that's like the code itself they're supposed to run or something
self
how is corru able to process human code?
moth
well, here's the thing
when i passed the code through your connection,
your mindspike did a little bit of work too
and sorry if this gets a little technical, you asked lol
but your mindspike took the code, compiled it into thought direction,
then packed that in as context with the code when we gave it to funfriend
that's probably why funfriend reacted like it did, it probably looked like nonsense
but since the compiled context was inherited along with it,
it also definitely understood it completely
so when it imprinted it onto the embassy thoughtspace,
and since thoughtform signals are weirdly similar between humans and obesk,
it just worked
does that all make sense?
RESPONSES::self
sure<+>loop
FAKEEND::(back)
Funfriend did all this?
funfriend
self
so funfriend just imprinted the code on the thoughtspace
and all the daemons and everything just appeared?
moth
kinda
i doubt it knows or really cares what's going on since the core memories are the same
but it's not like it magically imprinted all these thoughtforms into being daemons
a lot of the code is for the frame itself, which has routines for creating them
which i think funfriend applied to the greater embassy thoughtspace itself...
so it's just been doing its own thing independently of funfriend
RESPONSES::self
ok<+>loop
FAKEEND::(back)
Fake me?
me
self
worried about this fake me
controlling it feels really strange
moth
well, don't worry too much
you can't "fall in"
it's not like you're using a mindcore
pretty sure that "interloper" locus is just bstrd's quick impression of you
printed onto some thoughtform shell it found
probably nothing
RESPONSES::self
ok<+>loop
FAKEEND::(back)
Music?
music
self
bstrd started playing music on the radio
it didn't sound like it normally does
do you know how that works?
moth
i don't hear what you hear to begin with dude, idk
but if bstrd started playing music inside a fake memory that it made,
then it had to have been passed along with the framing device
it's pretty on brand for my framing device pal to pack in extra audio
especially goofy sound effects... totally ruins some moments
but music would make sense too
self
you've ran framing devices before?
moth
oh, uh
officially, no
any other questions?
RESPONSES::self
maybe<+>loop
FAKEEND::(back)
Fleshy thing?
intrusive
self
there was this fleshy thing i found in the loop
it didn't have a name and didn't look like a daemon
i also couldn't scan it
did you get anything?
moth
i saw the name and numbers, but nothing else
it was "fleshy?" wtf
self
it moved differently from anything else i've seen
moth
ok, that's freaky
i got nothing for you though, sorry
there's not enough data to make any solid guesses off here
maybe it's like an error in the framing device code that's showing up weirdly
you know, since it's running on corru
RESPONSES::self
not sure<+>loop
FAKEEND::(back)
Cutscenes
BSTRD encounter
start
self
hello?
bstrd
'_'?
HELLOE?!
EXEC::env.stage.current.bsTurn();changeBgm(env.e3a2.bstrd);
____SHOWIF::['embassy__d3_archiveintro', true]
bstrd
how r u here
wtf?
self
i walked out
what is this
bstrd
new evil mode i guess
-_-
self
that's what this is?
____SHOWIF::['embassy__d3_archiveintro', false]
moth
oh shit
i'm reading some really strange stuff on my side here
is that thing a virus?
god damn it. i should have double checked the framing data
ok - don't panic. hang on i'm running through the code
self
what are you?
bstrd
BSTRD...
here 2 make u have fun...
im makeing an evil hard mode 4 u
sourceless
the imagined voice of this thoughtform is heavy with despair.
moth
...oh, i see
nevermind, i know what this is
weird that we didn't run into it sooner
it's part of the system, to make things harder
you know, for entertainment purposes. optional stuff
my framing device friend adds things like this all the time
weird that it can talk though
self
so where's the hard mode?
____END
bstrd
I DON WANNA TALK ABOUT IT
i tried 2 improve a part of the memory
but it kept BREACKING!!
so i was gonna make my own new place from scratch..........................................
BUT ITS GABAGE!!!
I KEEP ALIGNING THESE TILES! WRONG!!
>:(
it's just all WRONG!
+ now u r here
surprise = RUINED!
I HATE IT HERE!!!!
sourceless quiet
the golem embodiment lashes out at one of the strange creatures nearby in an abrupt strike.
EXEC::env.stage.current.hitTheGuy()
it doesn't react in any meaningful way.
self
that's fine
i need your help
bstrd
'_' ?
self
geli from the lobby is self-aware and trapped, possibly in pain
there's a gap i left through, but it can't escape through it for some reason
do you know why?
bstrd
:-0
GAP? SELF AWARE ?? ESCAPe? ?? ??
WTF ARE YOU DOING
self
does it matter?
can you just check why it can't move
bstrd
I DONT EVEN NEED 2 check stupid
itz DAEMONS
}>:b
DUHH
self
explain?
moth
daemons are background programs, they...
oh you meant bstrd sorry
my readout can't tell who you're addressing lol
bstrd
YA FINE evil mode is ruined nyway
not like i have ANYTHING better 2 do -_-
sourceless
BSTRD's golem gestures once again towards the fragmented entities nearby.
bstrd
u want a framing device? u GET THESE FREAKS
hidine behind ur game '_'
running #s, STATES EFFECTS, keepin conteXt,
these 1s build stuff
daemons RUN IT ALL
BORING SHI*TTTT
GET IT??
im da only cool one
>%^}
self
ok, if you're so cool,
could you free geli for me?
bstrd
OK, ARE U STUPID?
WTF SHUT UP
U ASK SO MANY QUESATIONS
ZZZZZZZ
i cant just do watever
the others will JUST UNDO IT anyway
i only get a litel slice to mess with
u kno... 4 evil mode....
:/
THE, ONLY, THING, IM SUPEOSED 2 DO
self
if you want to make a hard mode
what if you made it be "helping geli escape"?
use it as cover to actually help it get out
bstrd
'_'
moth
you know,
i was trying to look over the code for this thing to suggest something
that appeal might work, cause all BSTRD does is take goals and make them "fun"
push a little more
self
maybe put these daemon things in the way into the framing device somehow
like something you don't have to build
is that possible?
bstrd
:u
FASCNTG
IM thinkig...
...
i know wat 2 do..,
WE'LL MAKE A NEW MEMORY ITERATION!
STARRING U!!
YEA!!!@!!!
self
a whole new memory?
you don't even seem to be able to align these tiles
bstrd
ez
IT WONT HAVE EVEN 1 FUCKIG TILE!!!!
:D
ok maybe a few
self
wouldn't it being a memory make it not real?
bstrd
YES!
but............ >:)
DAEMONS have 2 rules
bc they usualey just MAKE FRAMING DEVICE
1ND)
player must be able 2 go thru whole memory with DEVICE
ACTORS MUST comply with MEMORY STORY
= NO G00D if u cant actually complete stuff
2ST)
DAEMON HIDE BEHINDE da scenes
dont show urself 2 player in memory
cuz itll disrupt events
OBIOUSLY i dont care about that
:P
self
so how does that help us?
bstrd
big supise 4 u...
THE thoutspace WALLS IS ONE BIG DAEMON
:0
its called FIRMAMENT
keeps everythig INSIDE + lies 2 ur spike
So... >>:)
i intersect part of it in my FAKE LITEL MEMORY where u break it + escape
if it THINKS memory is about u breaking thru it,
and u actually manage to defeat it,
RULE 1ND!!!
it HAS 2 LET U + JELY ESCAPE :D
= HARD MODE COMPLETE
OK? SOUND GOOD?
moth
i'd really prefer some kind of guarantee it won't screw with memories
if everything goes well after my report,
the FBX is going to want to review the cyst too
self
sounds good bstrd
bstrd
YEA!!!!
moth
dude... ugh
can you at least ask or negotiate or something
self
wait what about rule 2
and is this going to actually break anything?
we need these real memories
bstrd
its pronaunced "2st"
:U
idk how its gona factor in
AND ITL BE OK
my memory will be TEMPORAREY cuz ill have to hold it 2gether + run from outside
FIRMAMENT wont actually be damaged...
prty sure... '_'
but ITLL THINK IT HAS 2 LET U + any other forms THRU
cuz its playig part of being BROKEN
{ but is ok :b }
self
all right
do you need to know why i'm doing this?
bstrd
NO IM TIRED OF HEARING U THINK
DONT CARE
I JUST WANT 2 MAKE MY MODE
ill make some changes so JELY can freely move + talk
lucky 4 u theres a secret 3TH RULE...:
DAEMONS ignore my changes 4 a while
4 evil mode >%^)
ONLY 4 a little while tho so we gota move
IM GONA GET STARTED
sys
ATTENTION::'thoughtform activity detected'::IN::'embassy'
bstrd
:} go get jely n come back
ill make my COOL MEMOREY entrance RIGHT HERE
EXEC::change("postbstrdgeli", true)
RESPONSES::self
ok thanks<+>END
Recollection locus
start
sys
NOTICE::"recollection locus located"
self
what
moth
what?
sourceless
you try to hold out your arms.
EXEC::env.stage.current.hands(true)
it's hard to make them out.
they move here, but not in the real world, unless you focus hard.
self
i think i'm the recollection locus
this is weird
moth
ok... well, everything is reading as normal on my end
same as if you were controlling akizet in any of the other memories
EXEC::env.stage.current.hands(false)
but, that's not an akizet thoughtform... i don't know what that is
maybe try examining yourself?
RESPONSES::self
ok i'll try hold on<+>CHANGE::geliintro
FAKEEND::(end chat)
EXEC::env.stage.current.hands(false)
Geli intro
start
sourceless
before you can act, geli pulls your attention.
EXEC::vnp({bg: false, hideStage: true, bsteli: "show"})
bsteli::bstrd
HELLO!!
:-)
self
hello
bsteli::happy
sorry! i cannot contain myself!
their strands no longer bind me!
everything is so different now
bsteli
thank you, interloper
bsteli::think
that strange thoughtform you found to help, BSTRD
it is one of them--the wardens of this twisted dream
i know now, they are called "daemons"...
creations of neither the tyrant, nor akizet--alien, and strange!
usually they are incapable of reasoning with
how you convinced it to help is a mystery to me!!
bsteli
but once you did, it altered me
a familiar feeling - it is always hard to tell exactly what has changed...
i know we shared some knowledge!
from me, it sought 'material' for the memory it wanted to manifest!
my knowledge of obesk names and esoteric concepts for its strange game...
i suppose you will see them soon!
and with me, it shared its plans:
BSTRD is forcing all of the daemons in a long path into a new dream
at the end of this path is part of the wall we could escape through
which, i know to be the part of the membrane of the thoughtspace, but...
bsteli::happy
BSTRD knows it as the 'firmament'! what a silly name!
bsteli
it is a wall to be picked away at
and should it fall, for us to escape through
bsteli::happy
simple, right?!
bsteli::bstrd
IT'S GONNA BE SO FUN!!!
ahahaha!!
bsteli
ah...
yes, and you will have to be the one to lead the charge
i cannot move far from my spot, not until the path is clear
the maintenance daemons will quickly notice my absence if i am too far
but BSTRD has prepared a strange vessel for you to pilot, and clear that path!
self
cool
how do i attack anything?
i'm not akizet
i don't know how to fight
bsteli::happy
oh, correct!
bsteli
there are "shells" floating all around the thoughtspace
remnants of thoughtforms that could not conform, for one reason or another...
bsteli::concern
"deallocated," as BSTRD understands it
in a sort of stasis, cleanly picked apart for repurposing--it is gruesome
far crueler than i thought the tyrant could conceive...
and a fate i have narrowly avoided for too long
bsteli
but much of them still technically live, strange and hollow as they might be
BSTRD has collected three for you to utilize as fighters, and...
bsteli::uncanny
one, to be the recollection locus... which i am talking to right now
bsteli::concern
does it hurt, being like that?
self
feels weird but it's fine
bsteli::happy
oh! good!!
bsteli
i should also warn you, interloper
the dream the BSTRD has prepared for you is filled with... numbers...
bsteli::concern
numbers, and percentages, and stipulations
from what i now know, i believe it is all in service of confusing the daemons
but... i also suspect it is also doing it to make it harder for you, too
self
yeah i know
that's BSTRD's entire thing
i don't think it even really knows or cares about what we're doing
bsteli::concern
oh...!
self
all it wants is to make a fun game
bsteli::concern
that's all...?
i thought it was benevolent, perhaps a new friend...
bsteli::happy
regardless!! when you are ready,
please proceed onto your vessel!
it is very cool!! BSTRD made it for us, i think!
pilot it, empower your shells, and defeat the "firmament"!!
bsteli
but please know, from what i have seen,
this journey will be treacherous and difficult
even if you fail, do not lose spirit
we are within something called an "iteration" - a daemon-controlled loop
should the vessel be destroyed, everything within will reset to before!
only, the firmament will remain damaged, because it is so big, apparently!
so you must simply try again!
RESPONSES::self
question<+>CHANGE::++bsteli
HIDEREAD::
ok<+>END
EXEC::vn.done()
Geli questions
RESPOBJ::
RESPONSES::self
you<+>yloop
daemons<+>dloop
what am i?<+>me
SHOWIF::["stageroom", "underlobby"]
humors?<+>humors
SHOWIF::"e3a2__intro"
impulses?<+>impulses
SHOWIF::"e3a2__intro"
ozo<+>preozo
SHOWIF::["stageroom", "underlobby"]
ozo<+>oloop
SHOWIF::["stageroom", "ozo_lostone"]
go again?<+>replay
SHOWIF::["stageroom", "ozo_lostone"]
stop iteration<+>stop
FAKEEND::(leave)
SHOWIF::["stageroom", "vessel"]
bye<+>END
EXEC::vn.done()
You
RESPOBJ::
RESPONSES::self
altered?<+>altered
intact?<+>intact
in two places?<+>extended
SHOWIF::["stageroom", "underlobby"]
back<+>loop
FAKEEND::(back)
Altered?
altered
self
BSTRD altered you in order to make the daemons leave you alone
do you know what it actually did?
bsteli::bstrd
a SHARING of KNOWLEDGE!!
bsteli::happy
we exchanged plans and familiarities
____SHOWIF::["stageroom", "underlobby"]
bsteli
i suspect it is using some of my knowledge to compose a reasonably believable dream,
and with me, it shared an understanding of this system - the daemons, the "frame"...
what a disgrace that this whole system is only in service of reliving a nightmare!
bsteli::bstrd
FOR I SEE NOW, what FUN can be had within it!!
bsteli
when we are free from this place, interloper, i will create a better dream
with all of my friends, too! and perhaps of this very escape?!
we will see... we will see!!
____SHOWIF::["stageroom", "ozo_lostone"]
bsteli
i believe it used my knowledge to compose parts of that dream
and with me, it shared an understanding of its system - the daemons, the "frame"...
what a disgrace that the whole system was only in service of reliving a nightmare!
bsteli::bstrd
FOR I SEE NOW, what FUN can be had within it!!
____END
RESPONSES::self
ok<+>yloop
FAKEEND::(back)
Intact?
intact
self
why are you so intact compared to other thoughtforms?
visually and mentally
bsteli::concern
ah...
just lucky, i suppose
____SHOWIF::"ozo__fairy-gelifree"
self
i don't think that's right
the fairy said you were among the first to awaken
in the age of hunger
bsteli::uncanny
is that so...?
bsteli
let us leave my past where it is, interloper
it seems you already know enough
____END
RESPONSES::self
i see<+>yloop
FAKEEND::(back)
In two places at once?
extended
self
how are you both here and in the lobby?
bsteli
your vision is truly limited, interloper!!
i must assume however you are connected, it is not showing you physical reality...
i am simply reaching outside from within the memory itself,
intersecting myself with this incomplete space!
it is close enough that i may do so without actually moving!!
what does it look like to you?
self
you're just standing there
and in the lobby too
nothing strange
bsteli::think
i see...
bsteli
well, many thoughtforms do this
and that means the daemons will not take notice!
self
you say extending and intersecting
what does that actually mean?
if i'm not really seeing you, then what is your actual form?
bsteli::concern
ah...
you ask very difficult questions, interloper
even i am not truly sure!
bsteli
i know i am within these dreams and spaces,
but anything outside or between them...
it is like feeling around in darkness
bsteli::think
or, a blinding, burning light...
it feels like both
bsteli
but with enough practice, it is not so difficult to navigate!
RESPONSES::self
i see<+>yloop
FAKEEND::(back)