Moth dialogue
start
self
I have a question about this place
moth
____SHOWIF::"e3a2__bstrdmeet"
nice
i might actually know something useful this time
____SHOWIF::["e3a2__bstrdmeet", false]
what's up
____END
RESPOBJ::mthresp
Responses
RESPOBJ::
RESPONSES::self
thoughtspace?<+>thoughtspace
firmament?<+>firmament
SHOWIF::"e3a2__intro"
daemons?<+>daemons
SHOWIF::"e3a2__intro"
fake me?<+>me
SHOWIF::[["e3a2__intro", true], ["e3a2__escapewin", false]]
fleshy thing?<+>intrusive
SHOWIF::"flan"
funfriend did all this?<+>funfriend
SHOWIF::"mth++e3a2__daemons"
music?<+>music
SHOWIF::"e3a2__escapemusic"
nevermind<+>CHANGE::++moth
FAKEEND::(back)
Thoughtspace?
thoughtspace
self
what's going on with the thoughtspaces here
SHOWIF::["e3a2__escapewin", false]
what was going on with the thoughtspaces in the embassy
SHOWIF::"e3a2__escapewin"
moth
i didn't really get it at first either until you moved around a little
here's what i think...
basically, the embassy thoughtspace is one gigantic spatial thoughtform that holds all the embassy memories
cause that's what your log said - spatial thoughtform
and then all those individual memories, like the different days including the collapse,
those are "experiential" thoughtforms, which are kinda like focused streams of memory
the interview with akizet was one of them too
but since these ones are <em>inside</em> the greater spatial thoughtspace of the embassy,
they're also spatial for you
and i guess that's also why it stays spatial even after you leave the experiential memories
____SHOWIF::"e3a2__intro"
self
what about the ship on the ocean memory?
moth
ok, that's where it gets stranger
bstrd is supposed to only pick one part of real memories to do its thing to, but...
maybe running on corru is making it a little incoherent
cause i don't think "create fake new memories" is a part of the program lol
but that's what bstrd did
the ship thing is like some stitched together, barely coherent memory
____END
____SHOWIF::"e3a2__escapewin"
moth
it's hard to tell, but i'm pretty sure it actually moved whenever you moved the vessel forward
like, bstrd was pushing it along to eventually make contact with the wall so you could fight it
er, "firmament", i guess
anyway, it probably collapsed in on itself not long after bstrd stopped upkeeping it
the data i was able to get from it was so scrambled and weird
____SHOWIF::[["e3a2__escapewin", false], ["e3a2__intro2", true]]
moth
it's hard to tell, but i'm pretty sure it actually moves too
bstrd is probably pushing it around whenever you move the vessel
that seems to be the plan to defeat the wall
er, "firmament", i guess
anyway, it'll probably collapse in on itself once we're done here
the data i get from it is so busted
____END
RESPONSES::self
all right<+>loop
FAKEEND::(back)
Firmament?
firmament
self
what's the firmament
moth
that's just what bstrd seems to call the thoughtspace membrane
like, the outer wall of the "embassy" thoughtspace as a whole that contains all the memories
i.e. in a nervos device, it'd probably just be the bounds of the simulation
since there wouldn't be anything outside it really
in fact, i doubt bstrd even really understands that there <em>is</em> anything outside
sure seems like it doesn't care either way
RESPONSES::self
guess not<+>loop
FAKEEND::(back)
Daemons?
daemons
self
what's the deal with daemons
moth
well, in human memory rendering,
they're background programs that handle all of the framing
you know, they make the UI elements for your spike to process,
handle numbers, adjust the memory to fit the framing device,
and above all else, make sure nothing breaks the illusion of a game
so what you're seeing is just how they work in corru
which i think is maybe a first in history so congrats
what do they look like to you?
self
kinda like scraps of paper
illegible text on white blocks
moth
ok... well, they don't have "appearances" normally
so maybe that's like the code itself they're supposed to run or something
self
how is corru able to process human code?
moth
well, here's the thing
when i passed the code through your connection,
your mindspike did a little bit of work too
and sorry if this gets a little technical, you asked lol
but your mindspike took the code, compiled it into thought direction,
then packed that in as context with the code when we gave it to funfriend
that's probably why funfriend reacted like it did, it probably looked like nonsense
but since the compiled context was inherited along with it,
it also definitely understood it completely
so when it imprinted it onto the embassy thoughtspace,
and since thoughtform signals are weirdly similar between humans and obesk,
it just worked
does that all make sense?
RESPONSES::self
sure<+>loop
FAKEEND::(back)
Funfriend did all this?
funfriend
self
so funfriend just imprinted the code on the thoughtspace
and all the daemons and everything just appeared?
moth
kinda
i doubt it knows or really cares what's going on since the core memories are the same
but it's not like it magically imprinted all these thoughtforms into being daemons
a lot of the code is for the frame itself, which has routines for creating them
which i think funfriend applied to the greater embassy thoughtspace itself...
so it's just been doing its own thing independently of funfriend
RESPONSES::self
ok<+>loop
FAKEEND::(back)
Fake me?
me
self
worried about this fake me
controlling it feels really strange
moth
well, don't worry too much
you can't "fall in"
it's not like you're using a mindcore
pretty sure that "interloper" locus is just bstrd's quick impression of you
printed onto some thoughtform shell it found
probably nothing
RESPONSES::self
ok<+>loop
FAKEEND::(back)
Music?
music
self
bstrd started playing music on the radio
it didn't sound like it normally does
do you know how that works?
moth
i don't hear what you hear to begin with dude, idk
but if bstrd started playing music inside a fake memory that it made,
then it had to have been passed along with the framing device
it's pretty on brand for my framing device pal to pack in extra audio
especially goofy sound effects... totally ruins some moments
but music would make sense too
self
you've ran framing devices before?
moth
oh, uh
officially, no
any other questions?
RESPONSES::self
maybe<+>loop
FAKEEND::(back)
Fleshy thing?
intrusive
self
there was this fleshy thing i found in the loop
it didn't have a name and didn't look like a daemon
i also couldn't scan it
did you get anything?
moth
i saw the name and numbers, but nothing else
it was "fleshy?" wtf
self
it moved differently from anything else i've seen
moth
ok, that's freaky
i got nothing for you though, sorry
there's not enough data to make any solid guesses off here
maybe it's like an error in the framing device code that's showing up weirdly
you know, since it's running on corru
RESPONSES::self
not sure<+>loop
FAKEEND::(back)
Moth Comment
mothComment: ()=>{
var moth = "what's up buddy"
if(env.currentDialogue.justChanged) moth = "anything else on your mind?"
return moth
}
Intro sequence
First Entry
BSTRD encounter
start
self
hello?
bstrd
'_'?
HELLOE?!
EXEC::env.stage.current.bsTurn();changeBgm(env.e3a2.bstrd);
____SHOWIF::['embassy__d3_archiveintro', true]
bstrd
how r u here
wtf?
self
i walked out
what is this
bstrd
new evil mode i guess
-_-
self
that's what this is?
____SHOWIF::['embassy__d3_archiveintro', false]
moth
oh shit
i'm reading some really strange stuff on my side here
is that thing a virus?
god damn it. i should have double checked the framing data
ok - don't panic. hang on i'm running through the code
self
what are you?
bstrd
BSTRD...
here 2 make u have fun...
im makeing an evil hard mode 4 u
sourceless
the imagined voice of this thoughtform is heavy with despair.
moth
...oh, i see
nevermind, i know what this is
weird that we didn't run into it sooner
it's part of the system, to make things harder
you know, for entertainment purposes. optional stuff
my framing device friend adds things like this all the time
weird that it can talk though
self
so where's the hard mode?
____END
bstrd
I DON WANNA TALK ABOUT IT
i tried 2 improve a part of the memory
but it kept BREACKING!!
so i was gonna make my own new place from scratch..........................................
BUT ITS GABAGE!!!
I KEEP ALIGNING THESE TILES! WRONG!!
>:(
it's just all WRONG!
+ now u r here
surprise = RUINED!
I HATE IT HERE!!!!
sourceless quiet
the golem embodiment lashes out at one of the strange creatures nearby in an abrupt strike.
EXEC::env.stage.current.hitTheGuy()
it doesn't react in any meaningful way.
self
that's fine
i need your help
bstrd
'_' ?
self
geli from the lobby is self-aware and trapped, possibly in pain
there's a gap i left through, but it can't escape through it for some reason
do you know why?
bstrd
:-0
GAP? SELF AWARE ?? ESCAPe? ?? ??
WTF ARE YOU DOING
self
does it matter?
can you just check why it can't move
bstrd
I DONT EVEN NEED 2 check stupid
itz DAEMONS
}>:b
DUHH
self
explain?
moth
daemons are background programs, they...
oh you meant bstrd sorry
my readout can't tell who you're addressing lol
bstrd
YA FINE evil mode is ruined nyway
not like i have ANYTHING better 2 do -_-
sourceless
BSTRD's golem gestures once again towards the fragmented entities nearby.
bstrd
u want a framing device? u GET THESE FREAKS
hidine behind ur game '_'
running #s, STATES EFFECTS, keepin conteXt,
these 1s build stuff
daemons RUN IT ALL
BORING SHI*TTTT
GET IT??
im da only cool one
>%^}
self
ok, if you're so cool,
could you free geli for me?
bstrd
OK, ARE U STUPID?
WTF SHUT UP
U ASK SO MANY QUESATIONS
ZZZZZZZ
i cant just do watever
the others will JUST UNDO IT anyway
i only get a litel slice to mess with
u kno... 4 evil mode....
:/
THE, ONLY, THING, IM SUPEOSED 2 DO
self
if you want to make a hard mode
what if you made it be "helping geli escape"?
use it as cover to actually help it get out
bstrd
'_'
moth
you know,
i was trying to look over the code for this thing to suggest something
that appeal might work, cause all bstrd does is take goals and make them "fun"
push a little more
self
maybe put these daemon things in the way into the framing device somehow
like something you don't have to build
is that possible?
bstrd
:u
FASCNTG
IM thinkig...
...
i know wat 2 do..,
WE'LL MAKE A NEW MEMORY ITERATION!
STARRING U!!
YEA!!!@!!!
self
a whole new memory?
you don't even seem to be able to align these tiles
bstrd
ez
IT WONT HAVE EVEN 1 FUCKIG TILE!!!!
:D
ok maybe a few
self
wouldn't it being a memory make it not real?
bstrd
YES!
but............ >:)
DAEMONS have 2 rules
bc they usualey just MAKE FRAMING DEVICE
1ND)
player must be able 2 go thru whole memory with DEVICE
ACTORS MUST comply with MEMORY STORY
= NO G00D if u cant actually complete stuff
2ST)
DAEMON HIDE BEHINDE da scenes
dont show urself 2 player in memory
cuz itll disrupt events
OBIOUSLY i dont care about that
:P
self
so how does that help us?
bstrd
big supise 4 u...
THE thoutspace WALLS IS ONE BIG DAEMON
:0
its called FIRMAMENT
keeps everythig INSIDE + lies 2 ur spike
So... >>:)
i intersect part of it in my FAKE LITEL MEMORY where u break it + escape
if it THINKS memory is about u breaking thru it,
and u actually manage to defeat it,
RULE 1ND!!!
it HAS 2 LET U + JELY ESCAPE :D
= HARD MODE COMPLETE
OK? SOUND GOOD?
moth
i'd really prefer some kind of guarantee it won't screw with memories
if everything goes well after my report,
the FBX is going to want to review the cyst too
self
sounds good BSTRD
bstrd
YEA!!!!
moth
dude... ugh
can you at least ask or negotiate or something
self
wait what about rule 2
and is this going to actually break anything?
we need these real memories
bstrd
its pronaunced "2st"
:U
idk how its gona factor in
AND ITL BE OK
my memory will be TEMPORAREY cuz ill have to hold it 2gether + run from outside
FIRMAMENT wont actually be damaged...
prty sure... '_'
but ITLL THINK IT HAS 2 LET U + any other forms THRU
cuz its playig part of being BROKEN
{ but is ok :b }
self
all right
do you need to know why i'm doing this?
bstrd
NO IM TIRED OF HEARING U THINK
DONT CARE
I JUST WANT 2 MAKE MY MODE
ill make some changes so JELY can freely move + talk
lucky 4 u theres a secret 3TH RULE...:
DAEMONS ignore my changes 4 a while
4 evil mode >%^)
ONLY 4 a little while tho so we gota move
IM GONA GET STARTED
sys
ATTENTION::'thoughtform activity detected'::IN::'embassy'
bstrd
:} go get jely n come back
ill make my COOL MEMOREY entrance RIGHT HERE
EXEC::change("postbstrdgeli", true)
RESPONSES::self
ok thanks<+>END
Reentry
Recollection locus
start
sys
NOTICE::"recollection locus located"
self
what
moth
what?
sourceless
you try to hold out your arms.
EXEC::env.stage.current.hands(true)
it's hard to make them out.
they move here, but not in the real world, unless you focus hard.
self
i think i'm the recollection locus
this is weird
moth
ok... well, everything is reading as normal on my end
same as if you were controlling akizet in any of the other memories
EXEC::env.stage.current.hands(false)
but, that's not an akizet thoughtform... i don't know what that is
maybe try examining yourself?
RESPONSES::self
ok i'll try hold on<+>CHANGE::geliintro
FAKEEND::(end chat)
EXEC::env.stage.current.hands(false)
Geli intro
start
sourceless
before you can act, geli pulls your attention.
EXEC::vnp({bg: false, hideStage: true, bsteli: "show"})
bsteli::bstrd
HELLO!!
:-)
self
hello
bsteli::happy
sorry! i cannot contain myself!
their strands no longer bind me!
everything is so different now
bsteli
thank you, interloper
bsteli::think
that strange thoughtform you found to help, BSTRD
it is one of them--the wardens of this twisted dream
i know now, they are called "daemons"...
creations of neither the tyrant, nor akizet--alien, and strange!
usually they are incapable of reasoning with
how you convinced it to help is a mystery to me!!
bsteli
but once you did, it altered me
a familiar feeling - it is always hard to tell exactly what has changed...
i know we shared some knowledge!
from me, it sought 'material' for the memory it wanted to manifest!
my knowledge of obesk names and esoteric concepts for its strange game...
i suppose you will see them soon!
and with me, it shared its plans:
BSTRD is forcing all of the daemons in a long path into a new dream
at the end of this path is part of the wall we could escape through
which, i know to be the part of the membrane of the thoughtspace, but...
bsteli::happy
BSTRD knows it as the 'firmament'! what a silly name!
bsteli
it is a wall to be picked away at
and should it fall, for us to escape through
bsteli::happy
simple, right?!
bsteli::bstrd
IT'S GONNA BE SO FUN!!!
ahahaha!!
bsteli
ah...
yes, and you will have to be the one to lead the charge
i cannot move far from my spot, not until the path is clear
the maintenance daemons will quickly notice my absence if i am too far
but BSTRD has prepared a strange vessel for you to pilot, and clear that path!
self
cool
how do i attack anything?
i'm not akizet
i don't know how to fight
bsteli::happy
oh, correct!
bsteli
there are "shells" floating all around the thoughtspace
remnants of thoughtforms that could not conform, for one reason or another...
bsteli::concern
"deallocated," as BSTRD understands it
in a sort of stasis, cleanly picked apart for repurposing--it is gruesome
far crueler than i thought the tyrant could conceive...
and a fate i have narrowly avoided for too long
bsteli
but much of them still technically live, strange and hollow as they might be
BSTRD has collected three for you to utilize as fighters, and...
bsteli::uncanny
one, to be the recollection locus... which i am talking to right now
bsteli::concern
does it hurt, being like that?
self
feels weird but it's fine
bsteli::happy
oh! good!!
bsteli
i should also warn you, interloper
the dream the BSTRD has prepared for you is filled with... numbers...
bsteli::concern
numbers, and percentages, and stipulations
from what i now know, i believe it is all in service of confusing the daemons
but... i also suspect it is also doing it to make it harder for you, too
self
yeah i know
that's BSTRD's entire thing
i don't think it even really knows or cares about what we're doing
bsteli::concern
oh...!
self
all it wants is to make a fun game
bsteli::concern
that's all...?
i thought it was benevolent, perhaps a new friend...
bsteli::happy
regardless!! when you are ready,
please proceed onto your vessel!
it is very cool!! BSTRD made it for us, i think!
pilot it, empower your shells, and defeat the "firmament"!!
bsteli
but please know, from what i have seen,
this journey will be treacherous and difficult
even if you fail, do not lose spirit
we are within something called an "iteration" - a daemon-controlled loop
should the vessel be destroyed, everything within will reset to before!
only, the firmament will remain damaged, because it is so big, apparently!
so you must simply try again!
RESPONSES::self
question<+>CHANGE::++bsteli
HIDEREAD::
ok<+>END
EXEC::vn.done()
Geli
start
____SHOWIF::["stageroom", "vessel"]
sourceless
you prod at the radio, trying to establish contact with geli.
the buttons and dials don't make sense.
eventually, it blares static, and then a voice:
____END
bsteli
interloper!
EXEC::env.jokzi ? env.jokzi.toggleSlow(true) : false
bsteli::happy
hello!!
self
hello geli
RESPOBJ::bsteliResp
Responses
RESPOBJ::
RESPONSES::self
you<+>yloop
daemons<+>dloop
what am i?<+>me
SHOWIF::["stageroom", "underlobby"]
humors?<+>humors
SHOWIF::"e3a2__intro"
impulses?<+>impulses
SHOWIF::"e3a2__intro"
ozo<+>preozo
SHOWIF::["stageroom", "underlobby"]
ozo<+>oloop
SHOWIF::["stageroom", "ozo_lostone"]
go again?<+>replay
SHOWIF::["stageroom", "ozo_lostone"]
stop iteration<+>stop
FAKEEND::(leave)
SHOWIF::["stageroom", "vessel"]
bye<+>END
EXEC::vn.done()
You
RESPOBJ::
RESPONSES::self
altered?<+>altered
intact?<+>intact
in two places?<+>extended
SHOWIF::["stageroom", "underlobby"]
back<+>loop
FAKEEND::(back)
Altered?
altered
self
BSTRD altered you in order to make the daemons leave you alone
do you know what it actually did?
bsteli::bstrd
a SHARING of KNOWLEDGE!!
bsteli::happy
we exchanged plans and familiarities
____SHOWIF::["stageroom", "underlobby"]
bsteli
i suspect it is using some of my knowledge to compose a reasonably believable dream,
and with me, it shared an understanding of this system - the daemons, the "frame"...
what a disgrace that this whole system is only in service of reliving a nightmare!
bsteli::bstrd
FOR I SEE NOW, what FUN can be had within it!!
bsteli
when we are free from this place, interloper, i will create a better dream
with all of my friends, too! and perhaps of this very escape?!
we will see... we will see!!
____SHOWIF::["stageroom", "ozo_lostone"]
bsteli
i believe it used my knowledge to compose parts of that dream
and with me, it shared an understanding of its system - the daemons, the "frame"...
what a disgrace that the whole system was only in service of reliving a nightmare!
bsteli::bstrd
FOR I SEE NOW, what FUN can be had within it!!
____END
RESPONSES::self
ok<+>yloop
FAKEEND::(back)
Intact?
intact
self
why are you so intact compared to other thoughtforms?
visually and mentally
bsteli::concern
ah...
just lucky, i suppose
____SHOWIF::"ozo__fairy-gelifree"
self
i don't think that's right
the fairy said you were among the first to awaken
in the age of hunger
bsteli::uncanny
is that so...?
bsteli
let us leave my past where it is, interloper
it seems you already know enough
____END
RESPONSES::self
i see<+>yloop
FAKEEND::(back)
In two places at once?
extended
self
how are you both here and in the lobby?
bsteli
your vision is truly limited, interloper!!
i must assume however you are connected, it is not showing you physical reality...
i am simply reaching outside from within the memory itself,
intersecting myself with this incomplete space!
it is close enough that i may do so without actually moving!!
what does it look like to you?
self
you're just standing there
and in the lobby too
nothing strange
bsteli::think
i see...
bsteli
well, many thoughtforms do this
and that means the daemons will not take notice!
self
you say extending and intersecting
what does that actually mean?
if i'm not really seeing you, then what is your actual form?
bsteli::concern
ah...
you ask very difficult questions, interloper
even i am not truly sure!
bsteli
i know i am within these dreams and spaces,
but anything outside or between them...
it is like feeling around in darkness
bsteli::think
or, a blinding, burning light...
it feels like both
bsteli
but with enough practice, it is not so difficult to navigate!
RESPONSES::self
i see<+>yloop
FAKEEND::(back)
Daemons
RESPOBJ::
RESPONSES::self
framing device?<+>framing
bstrd?<+>bstrd
firmament?<+>firmament
fleshy thing?<+>intrusive
SHOWIF::'flan'
what do you know?<+>daemons
back<+>loop
FAKEEND::(back)
Framing Device?
framing
self
do you understand what a framing device is?
bsteli
through BSTRD's intervention, i do now
it is a great illusion to allow the re-enactment of the memory past some kind of censor
attended to by countless modified thoughtforms, to fuss over imagined numbers and buttons
something alien, that only an interloper could have established within the cyst...
together, with the tyrant
____SHOWIF::["stageroom", "underlobby"]
...
i understand that it is your work,
but now you are here, helping to free me from the resulting nightmare
self
are you upset?
bsteli
how could i be? you are helping me to fix your mistake, are you not?
bsteli::happy
we are nearly out, after all!!
____SHOWIF::["stageroom", "ozo_lostone"]
bsteli::happy
velzie has graced me with a calm path, having you intervene in your own work!!
bsteli
i am sure i would have been deallocated if not for you!
bsteli::think
though, i do worry for the others there...
if there were any other awakened thoughtforms like me,
i would never have known - we could sparsely interact meaningfully!
bsteli
but i trust that you will help when the occasion rises
self
you aren't upset?
bsteli
it may have been your work, but you did help me escape that nightmare!
____END
bsteli
in this dying world of ours, interloper,
forgiveness must come quickly to those who seek it in good faith
RESPONSES::self
thanks<+>dloop
FAKEEND::(back)
BSTRD?
bstrd
self
what do you think of BSTRD?
bsteli::bstrd
COOL!!
bsteli
a thoughtform imbued with the madness of velzie's light,
endeavoring only to make for entertaining moments?
____SHOWIF::["stageroom", "underlobby"]
even in the depths of this nightmare??
bsteli::happy
i simply must hope that it will come back to jokzi ozo with us!
____SHOWIF::["stageroom", "ozo_lostone"]
bsteli
even in the depths of nightmares??
bsteli::happy
i simply must hope it will visit jokzi ozo in time!!
____END
bsteli
imagine the dreams it could share with everyone!
RESPONSES::self
i see<+>dloop
FAKEEND::(back)
Firmament?
firmament
self
do you know why BSTRD calls that big thing the firmament?
SHOWIF::["stageroom", "underlobby"]
do you know why BSTRD called that big thing the firmament?
SHOWIF::["stageroom", "ozo_lostone"]
bsteli::think
the thoughtspace membrane? no...
it is a word i did not know before it shared its knowledge!
bsteli
but it is not merely a strange misunderstanding
do you know how thoughtspaces work? our dreams?
they envelop other thoughts and memories, their shape dictating the rules of reality
____SHOWIF::["stageroom", "ozo_lostone"]
bsteli
it is why the embassy was spatial, even outside the proper memories
for the thoughtspace in its entirety is spatial!
i have seen many types of thoughtspaces, if not all that this little world has to offer...
bsteli::think
but in there, everything was forced into rigid systems i had never seen before,
with thoughtforms reshaped into the cold and strange daemons that maintain it
all to comply with numbers and strange procedures!
lying to anything viewing from the right angle about what they are seeing!!
____SHOWIF::["stageroom", "underlobby"]
bsteli
it is why this place we are in is spatial, even outside the proper memories
for the thoughtspace in its entirety is spatial!
i have seen many types of thoughtspaces, if not all that this little world has to offer...
bsteli::think
but in here, everything is forced into rigid systems i have never seen before,
with thoughtforms reshaped into the cold and strange daemons that maintain it
all to comply with numbers and strange procedures!
lying to anything viewing from the right angle about what they are seeing!!
____END
bsteli
it is right to call it something else, something new and strange
so, i am comfortable simply calling it the firmament too
RESPONSES::self
ok<+>dloop
FAKEEND::(back)
Fleshy thing?
intrusive
self
after the firmament reset a few times,
there was an iteration that only had this weird fleshy thing in the center
it didn't look like a daemon at all and moved strangely
____SHOWIF::[["flan", "pre-escape"], ["stageroom", "underlobby"]]
have you seen anything like that?
bsteli::concern
what?? no, never!
that sounds scary!
bsteli::think
that should be impossible, too!
the daemons never abide other thoughtforms in their space
any escaped thought is reworked, and i have never once seen an intruder
could it have been something feeding on the shells, maybe...?
RESPONSES::self
no idea<+>dloop
FAKEEND::(back)
____SHOWIF::[["flan", "pre-escape"], ["stageroom", "ozo_lostone"]]
self
i remember seeing it before
do you know what it is?
bsteli::concern
not really!
bsteli
but i saw you fight it, and something about it stuck with me...
how strangely it looked, how it did not belong!!
bsteli::happy
so, i passed the idea along to the other ozo actors to play!
RESPONSES::self
i see<+>dloop
FAKEEND::(back)
____SHOWIF::[["flan", "pre-escape"], ["stageroom", "vessel"]]
self
i remember seeing it before
do you know what it is?
bsteli::concern
not really!
bsteli
but i saw you fight it, and something about it stuck with me...
how strangely it looked, how it did not belong!!
bsteli::happy
so, i passed the idea along to the other ozo actors to play!
RESPONSES::self
i see<+>dloop
FAKEEND::(back)
____SHOWIF::["flan", "post-escape"]
self
why did you put that in the dream?
bsteli::concern
oh, did you find it disturbing?
bsteli
while i was coming up with what revisions to offer, it came to me...
an idea, like a vision, fully formed!
bsteli::happy
and so i passed it along to some of the other ozo actors to play!
bsteli
what it is, i am not sure... i did not get that far
perhaps it could be imagined as an intruder, something that does not belong!
but it seemed like fun to have!!
RESPONSES::self
i see<+>dloop
FAKEEND::(back)
____END
What do you know?
daemons
self
what do you know about the daemons?
bsteli::concern
they are an unnerving development...
thoughtforms like any other, yet,
imprinted so strongly with instruction that they have no room for variation
____SHOWIF::["stageroom", "ozo_lostone"]
i had watched them from my limited position,
how they shifted around behind the walls and edges of the memory
they moved along the exact same paths, following every thoughtform and carefully aligning every movement
____SHOWIF::["stageroom", "underlobby"]
i have watched them from my limited position,
how they shift around behind the walls and edges of the memory
they move along the exact same paths, following every thoughtform and carefully aligning every movement
____END
each one an unthinking organ, wired to the next in line to execute their purpose
whatever action needed to continue the illusion of the 'frame'
creating terrible surveillance like nothing else i have seen
like countless lesser tyrants!!
bsteli::think
it is frightening, knowing i could have become one with any misstep...
i must wonder - what do they think?
will they recover from this state, eventually?
i can only pity them
except for BSTRD, who... seems happy...
RESPONSES::self
yeah<+>dloop
FAKEEND::(back)
What am I?
me
self
what am i controlling right now?
bsteli::think
...
it is a shell, i think...
something the BSTRD plucked and marked as the locus for this experiential memory
sourceless
geli shifts from side to side as it examines you.
it reaches forward and passes a hand through the loose membrane of your head.
you feel nothing.
bsteli
the same fuzzy and vague shape as the rest of them,
hollowed out and unfeeling... a thoughtform mutilated by the daemons
like skin you wear to interact with this place
does it have its own mind, i wonder?
does it see this dream?
RESPONSES::self
not sure<+>loop
FAKEEND::(back)
Humors?
humors
self
what exactly are humors?
BSTRD is using them in the memory to give shells abilities
SHOWIF::["stageroom", "underlobby"]
bsteli::happy
ah! well!!
bsteli
in reality, beyond our little world,
they are something akizet and her people once believed
that each obesk is at first a blank cavestone, an actor without direction
imbued with intention and spirit by velzie, to best perform their role
these intentions are the humors!
fundamental spiritual elements, which combine to create an obesk and their fate
does this not sound familiar?!
bsteli::think
it is an old belief, one that akizet may have consciously shed,
as i do not think it ever came up within the collapse!
but if they exist in my memory regardless, they must have been a formative belief for akizet!
bsteli
anything that is core to her understanding of reality is within all of us, too!!
bsteli::happy
i do hope the context has made it clearer for you!
RESPONSES::self
i see<+>loop
FAKEEND::(back)
Impulses?
impulses
self
what are impulses?
bsteli::concern
ah...
bsteli
i believe BSTRD made that up!
another method to subvert and deal with the daemons!
bsteli::think
from the information it shared with me,
the daemons are not very good at their own game, beyond a simple level...
for even the game itself is meant as a thin illusion over a dream
bsteli::happy
and so, by introducing these winding systems, it works to confuse them!
bsteli
but of course, these things cannot exist without reason...
so, within the dream BSTRD created, impulses are imprinted onto shells
but i do not think it is permanent--for it is only a dream!
RESPONSES::self
i see<+>loop
FAKEEND::(back)
Ozo (::/FRAME/)
preozo
self
what do you remember about jokzi ozo?
bsteli
little i can share, interloper
a place of dreams, a great island of kind light adrift in a dark ocean
only glimpses are with me now - my memory is largely trapped there, away from myself
bsteli::happy
but it is only a matter of time before i have it again!
RESPONSES::self
right<+>loop
FAKEEND::(back)
Stop Iteration
stop
self
i'd like to stop this now
bsteli
oh! all right!
here, i will return you...
RESPONSES::self
thanks<+>END
EXEC::change("TEMP!!from", "e3a2");env.e3a2.clearWarningListener();corruRefresh("/local/ozo/", 2000)
FAKEEND::(back to ozo)
Unity
switch(check("stageroom")) {
case "underlobby":
chatter({ actor: "bsteli::happy", text:"almost there, interloper!!", readout: true, delay: 3000})
break
case "ozo_council":
case "ozo_fairy":
case "ozo_flower":
case "ozo_lostone":
chatter({ actor: "bsteli::concern", text:"yes? what about it?", readout: true, delay: 3000})
break
}
Dream
Iteration Loop
start
sourceless
everything stops as the firmament seizes the iteration.
sys
WARNING::'abnormal thoughtspace activity detected';'vast reorganization in progress'
NOTICE::'halting render'
sourceless
you can't move. nothing is responding.
the obscured radio blares geli's voice.
bsteli::happy
ahahaha! not this time it seems!!
bsteli
will you continue? or is that all for now?
RESPONSES::self
loop<+>END
FAKEEND::(loop with party)
EXEC::env.e3a2.loop(false);env.e3a2.toggleMap(true)
exit iteration<+>END
FAKEEND::(leave)
EXEC::change("TEMP!!from", "e3a2");env.e3a2.clearWarningListener();corruRefresh("/local/ozo/", 2000)
Firmament Defeated
start
sourceless
with the firmament defeated, it bends to the narrative: it must create an opening.
cracks spread throughout its form, giving way to neural static.
from your radio comes the jeers of geli.
bsteli::bstrd
YEAAAAAA WOOOOOOOOOO WOOOOOOO!!!!!
BADDD ASSSSS
bsteli::happy
excellently done!!
bsteli
you could stop now, but...
if you would like...
bsteli::bstrd
I CAN RESET ITS HP }:^)
bsteli
all the way back up to 1 million, so you can loop again with your current party!
does that interest you?
bsteli::happy
or... perhaps you might like to dream of the escape, instead?
RESPONSES::sys
sure<+>END
FAKEEND::(loop again)
EXEC::change("e3a2bosshp", 1000000);env.e3a2.loop(false);env.e3a2.toggleMap(true)
escape<+>END
FAKEEND::(replay boat escape)
EXEC::vn.done();change("TEMP!!from", "geliescape");env.e3a2.clearWarningListener();corruRefresh("/local/beneath/embassy/")
no thanks<+>END
FAKEEND::(exit iteration)
EXEC::change("TEMP!!from", "e3a2");env.e3a2.clearWarningListener();corruRefresh("/local/ozo/", 2000)
Iteration Death
sourceless
with the last of your shells defeated, nothing stands between you and the daemons.
you stand alone on your vessel.
in an instant, the daemons assault it, smashing it into pieces.
EXEC::content.classList.add('goodbye');content.classList.add('dying');
you tumble through the illusion of the ocean, into darkness.
EXEC::ratween(env.bgm, 0.2, 10000);
self
damn
sourceless
the radio falls in the space nearby, clicking on.
bsteli::bstrd
DAMN!!! LOL
u got owned
bsteli
would you like to try again?
RESPONSES::sys
ok<+>END
EXEC::change("TEMP!!from", "geliozo");env.e3a2.clearWarningListener();corruRefresh("/local/beneath/embassy/", 2000)
FAKEEND::(restart iteration)
no thanks<+>END
EXEC::change("TEMP!!from", "e3a2");env.e3a2.clearWarningListener();corruRefresh("/local/ozo/")
FAKEEND::(exit iteration)
Escape Start
start
sourceless
as you take the wheel, your vision briefly turns to neural static.
you suddenly find yourself on a dark ocean, unable to see beyond a short distance.
in the distance, you see melting, warped shapes in what might be clouds.
the vessel sways atop the waves.
the screen over the wheel displays that you're already close to the firmament.
____SHOWONCE::
self
wait
what about BSTRD?
bsteli::happy
ahahaha!!
i would not forget such an important role!
behold: BSTRD!
bstigy
hii interloper! :b
self
did you modify that effigy?
bsteli
no no, this is just a role - an adopted appearance
always so concerned about change, interloper!
change is inevitable, you know...
bsteli::happy
i would not be surprised if this little effigy decided to keep the look!
bstigy
I LOVE A GUN'S!
____END
sourceless
your ears ring.
sys
WARNING::'abnormal thoughtform activity detected'
WARNING::'entity FIRMAMENT';'altering thoughtspace'
ANALYSIS::'intention to destroy recollection locus'
bsteli::bstrd
HERE WE GO >8)
bstigy
yay! yAEy!! YAYAYAYA!!!!!
sys
ATTENTION::'utilizing structure':'STORMY VESSEL COMBAT'
EXEC::env.e3a2.startBoatEscape();vn.done()
ATTENTION::'thoughtform combat initiated';'manually direct vessel away from damaging obstacles'
EXEC::env.rpg.classList.remove('hideteams')
NOTICE::'utilize additional actions to direct vessel'
NOTICE::'survive long enough for successful encounter'
____SHOWIF::"gameplay_off"
bsteli::think
oh, yes, and in accordance with your preferences...
sys
ATTENTION::"gameplay is presently disabled"
ATTENTION::"imminent gameplay";"unable to fully process"
NOTICE::"proceeding with gameplay reduction"
NOTICE::"allied team will be invincible"
____END
RESPONSES::self
all right<+>END
FAKEEND::(fight)
Escape Loss
start
sourceless
the vessel has withstood too much damage. it crumbles.
EXEC::ratween(env.bgm, 0.2, 10000);
another obstacle comes and smashes away any remaining integrity.
you and the others tumble into darkness.
____SHOWONCE::
bstigy
aaaa!!!
AAAA!!!!.... AAaaaAaAaAA!!!!!!!!!!!!!!!!!!!!!!!!
ISABEBL HELP I DROP MY GUN
bsteli::happy
it is ok!! this is normal!
____END
bsteli::bstrd
RESETTT
RESPONSES::sys
restart<+>END
EXEC::env.e3a2.clearWarningListener();change("TEMP!!from", "e3a2");corruRefresh("/local/ozo/", 2000)
FAKEEND::(return to ozo)
Escape Won
start
sourceless
as the vessel nearly crashes through the firmament's wound, the combat sequence stops.
EXEC::env.boatEscape.changeBoatCol(1)
you are here. the exit.
behind the vessel, you sense a wealth of daemons on approach.
bsteli::bstrd
OK YEAAA HELL YEAAA
WOOOO!!!
bstigy
we did it!! WE DIDD IT!!
O)
sourceless
the effigy fires its rifle into the air infinitely.
they don't appear to have any concept of ammunition.
bsteli::bstrd
no its ">%^)"
bstigy
>o}
bsteli
interloper--well done!!
come, let us return!
RESPONSES::sys
restart<+>END
EXEC::change("TEMP!!from", "e3a2");env.e3a2.clearWarningListener();corruRefresh("/local/ozo/")
FAKEEND::(return to ozo)
BSTRD
start
____SHOWIF::["stageroom", "underlobby"]
self
i have some questions
EXEC::vnp({bstrd: "show", hideStage: true, bg: false})
bstrd
more of these
-__-
ok WAT U WANT
____SHOWIF::["stageroom", "vessel"]
sourceless
you prod at the radio, trying to contact BSTRD.
the buttons and dials don't make sense.
eventually, it blares static, and then a voice:
bstrd
WTF ARE U DOING
DO U THINK I CAN JUST KEEP THIS UP 4EVER
FIMAMENT IS TRYING 2 REWRITE SHIT
self
i have some questions
bstrd
-__-
OF CORSE U DO
ok fine plszzz make THEM QUICK
____END
RESPOBJ::bstrdResp
Responses
RESPOBJ::
RESPONSES::self
firmament rewriting?<+>rewrite
will they retaliate?<+>retaliation
what did you do to geli?<+>geli
why are you different?<+>different
rule 2 broken?<+>rule
SHOWIF::"daemon"
fleshy thing<+>intrusive
SHOWIF::"flan"
shell faces?<+>faces
bye<+>END
EXEC::vn.done()
Firmament rewriting?
rewrite
self
why does the firmament care about rewriting stuff?
bstrd
IT IS a litle smart
2 (TWO) THINGYS:
WE R BREACKING RULES so it tries 2 fix it by adjuting memory
+
WANTS 2 KEEP every1 INSIDE
+ it is ULTIMATE DAEMON AUTORITY
like... SANTAN THE DEVIL
thats three things but u get it
self
ok
bstrd
ALSO !!!!!!
(fournth thing)
>_>
I MADE IT BE BIGEST ENEMY in the memory
so it playing the part of adverserty..
MAYBE a LITEL TOO WELL ?
BUT no time 2 adjust
RESPONSES::self
i see<+>loop
FAKEEND::(back)
Will they retaliate?
retaliation
self
will the other daemons retaliate against you for all this?
it seems like pretty direct aggression
bstrd
DONT WORK LIKE THAT
maybe if it was jely doing all this or w/e
but everything is coded 2 IGNORE ME
they just undo my cool sht eventaualy
anoyying
its all gonna be BIZ AS USUAL 1ce were done
RESPONSES::self
i see<+>loop
FAKEEND::(back)
What did you do to Geli?
geli
self
what did you actually do to geli?
bstrd
wat i always do :V
when i make changes 2 something
other daemons cant modify it for a litel while
so i just had 2 make enough changes to let jely move around
nothing CRAZY...
just some KNOWLEDGE about how C00L evil mode is
>:)
self
once we help geli out,
what's going to happen to the golem memory?
geli seems critical
bstrd
OK I TOUT ABOUT this 1
In Adavnece,
:v
IM GONA MAKE NEW GELI using knoledge i COPIED
its gona work OK DONT worey
RESPONSES::self
ok<+>loop
FAKEEND::(back)
Why are you different?
different
self
why are you so different from the other daemons?
none of the others seem to talk
let alone be willing to turn against the entire system
bstrd
o well its simple
CREATIVITEY
they all just do 1 thing in the same way
ie some1 shoots a guy: make that into game action
MEAN WHILE
i have 2 be smart 2 come up with HARD MODE + FUN STUFF!!!
if that means we gota beat up other DAEMONS...
S0 BE IT >:P
RESPONSES::self
makes sense<+>loop
FAKEEND::(back)
Rule 2 broken?
rule
self
i saw some weird daemons in the iteration after it looped a few times
i think those were their actual forms
doesn't that break rule 2?
bstrd
2ST
and yea :P
rulset paradox errors started getting rly weird
prty sure FIRMAMENT grasped that DAEMONS were ultimate foes in my story 4 ur memory
SO IT MADE UP DAEMONS... but AS MEMORIES... 2 HAVE THEM fight u in rly STRONG FORM
like memory of DAEMONS but they actually were DAEMONS??
'_'
at that point idk what was goin on
RESPONSES::self
interesting<+>loop
FAKEEND::(back)
Fleshy thing
intrusive
self
after some resets, there was one that only had this weird fleshy thing
it didn't look like a daemon at all
bstrd
O_O
u actualy saw it......
its a weird thought form idk where it comes from
eats loose shells n thoughts etc.
weve had 2 keep it down
other daemons treat it like a rogue thoughtform + deallocate it
but it keeps coming back....
creepy '_'
usualy not my problem
but a bit of it prolly got stuck in the ITERATION when i made it
o well it doesnt matter now
RESPONSES::self
weird<+>loop
FAKEEND::(back)
Shell faces?
faces
self
where did those shell faces come from?
bstrd
IDK :P
were nearby 2 be used in memory I THINK
TURNS OUT they wrk better if u give em a FACE
RESPONSES::self
i see<+>loop
FAKEEND::(back)
Iteration
Start Run
start
sys
ATTENTION::"iteration commencement point";"continue?"
WARNING::"no save point detected";"unable to recover progress if lost"
RESPONSES::self
ok<+>END
EXEC::changeStage("vessel")
FAKEEND::(begin iteration)
not yet<+>END
Intro
start
sourceless
as you take the wheel, your vision briefly turns to neural static.
you suddenly find yourself on a dark ocean, unable to see beyond a short distance.
in the distance, you see melting, warped shapes in what might be clouds.
the vessel sways atop the waves.
self
why does this feel so physical?
sourceless
the radio affixed to the terminal blares static.
a familiar voice breaks through.
bstrd
THAT'S CUZ IT IS!!!
welcome to da NEW ITERATION
EMBASsY MEMORY NUMBA FIVE BABEY
at least... Temporararily...
'_' no time 2 waste
lets get crackin on this vessel
basicly: its a SHIP DRIVING structure i found
probably 4 fishing or somthing 1ce
use the WHEEL 2 DRIVE
sourceless
the damaged screen over the wheel illuminates, showing a vertical course.
EXEC::env.e3a2.toggleMap();body.classList.add('tutorialmode')
bstrd
yea ur at da bottom here
litle YELLOW THINGY
visit litl resource caches + WORK UR WAY UP
each 1 has something that gives an EFFECT TO BOTH U AND DAEMONS
and BIGGER = MORE DIFFICULT... but u get more from doing...
u'll get it :b
self
ok
EXEC::env.e3a2.toggleMap()
what about shells
bstrd
o ya
CHECK IT
party menu OPEN PLZ
EXEC::togglePartyMenu();body.setAttribute("highlight", "shells")
so shells dont have much in em and know nothing
BUT... i COPIED IDEA FROM JELLY...
VELZIE'S HUMORS
they r parts u put in shells in order 2 give them cool abilities
:)
builder thingy is behind u + in ur menu
its EZ u just put the parts in em
i set u up with starters
self
all right
bstrd
i ALSO CAME UP WITH COOL extra stuff ur shells get
but its surprise
>:p
this will be... BEST EVIL MODE IN HITORY!!!!@
self
cool
bstrd
>:}
o ya also i found out how RULE 2ND works here
self
isn't it 2st?
bstrd
SHUT UP ok nvm im, not telling u
OK i gotta HOLD IT 2GETHA outside
or els they start dismantaling cause theyll think its garbage
so BYeE
JUST GRAB WHEEL + GET 2 DA FIRMAMENT
sourceless
the radio clicks off.
RESPONSES::self
ok<+>END
END::body.removeAttribute("highlight");body.classList.remove('tutorialmode')
Loop
start
sourceless
everything stops as the firmament seizes the iteration.
sys
WARNING::'abnormal thoughtspace activity detected';'vast reorganization in progress'
NOTICE::'halting render'
sourceless
you can't move. nothing is responding.
the obscured radio blares BSTRD's voice.
____SHOWIF::['e3a2loops', false]
bstrd
HEY!!
WTF I CANT STOP IT
ok u remember how i said RULE 2ST would be weird
THE FIRMAMENT HIT PARADOX ERROR
so its trying 2 reset iteration 2 fix it
i cant stop it out here cuz its too big
...'_' its doing it weird...
trying 2 make it harder in response...
BUT ITS MY MEMORY B)
so i get 2 balance its changes - I'LL MAKE UR PARTY STAY
NEW HARMODE++ LOOP
u'll have ur current stuff >:)
but i can FULLY RESET ITERATION if u rly want
firmamamnt will stay damaged no matter wat
____SHOWIF::['e3a2loops']
bstrd
its reseting again :o
UR CALL
do we LET IT LOOP or do u wanna RESET
____END
RESPONSES::self
loop<+>END
EXEC::env.e3a2.loop(false);env.e3a2.toggleMap(true)
reset<+>END
EXEC::env.e3a2.loop(true)
exit iteration<+>END
EXEC::env.e3a2.clearWarningListener();corruRefresh("/local/beneath/embassy/", 2000)
Firmament Explanation
start
sourceless
on your approach, the radio clicks on again.
bstrd
HEELLLOOOOOOOOOOOOOOOO
HEEEELLLLLLLLLOOOOOOOOOOOOOOOOOOOOO
HEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
self
what
bstrd
U REACHED DA FIRMAMENT
NICEEE
SO I TRIED 2 make IT HAVE less HP but it wrote itself RLY STRONG
GOOD THING 4 U... daemons r kinda STUPID outside of wat they USUALY DO
it has no idea u can do PERCETAGE DMG with PUNCHTURE + stuff
i came up with SOME EXTRA % 1s too... u can probably find em :p
U JUST NEED 2 KNOW
ITS SO BIG IT WONT GET RESET
so even if u die itll keep DA DAMAGE U DID 4EVER
>%^}
just break it apart then come back 4 geli
THEN WE SAIL 🏴☠️
sourceless
the radio clicks off.
EXEC::change("bosswarn", true);
RESPONSES::self
got it<+>END
Death
start
sourceless
with the last of your shells defeated, nothing stands between you and the daemons.
you stand alone on your vessel.
in an instant, the daemons assault it, smashing it into pieces.
EXEC::content.classList.add('goodbye');content.classList.add('dying');
you tumble through the illusion of the ocean, into darkness.
EXEC::ratween(env.bgm, 0.2, 10000);
self
damn
____SHOWONCE::
sourceless
the radio falls in the space nearby, clicking on.
bstrd
DAMN!!! LOL
u got owned
but DONE EVEN WORRY
just RESET
sourceless
the radio falls apart as darkness closes in.
looking at your hands, something similar is happening to you, too.
it hurts. you feel uncomfortable. is this real?
self
am i dying?
moth
what? yeah, like, in the framing device
wait, did you think that, or your thoughtform locus thing?
self
i don't know
moth
ok, just restart, this is getting weird
____END
RESPONSES::sys
restart<+>END
EXEC::change("TEMP!!justdied", "loop");env.e3a2.clearWarningListener();corruRefresh("/local/beneath/embassy/", 2000)
FAKEEND::(restart iteration)
Returning from Death
start
sourceless
you find yourself standing on the glassy black floor of the dock.
geli sympathetically smiles at you. its receptors make a movement you don't understand.
EXEC::vnp({bg: false, hideStage: true, bsteli: "show"})
bsteli
you see how it is, now
bsteli::happy
but do not worry! we knew this was going to be difficult!
bsteli
just try again!
RESPONSES::self
ok<+>END
EXEC::vn.done()
Firmament Defeated
start
sourceless
with the firmament defeated, it bends to the narrative: it must create an opening.
cracks spread throughout its form, giving way to neural static.
from your radio comes the jeers of BSTRD.
bstrd
YEAAAAAA WOOOOOOOOOO WOOOOOOO!!!!!
BADDD ASSSSS
OK WERE READY 2 SAIL
COME BACK NOW
restart iteration 2 SAVE TIME
RESPONSES::sys
restart and escape<+>END
FAKEEND::(restart iteration)
EXEC::change("e3a2escape", "in_progress");change("TEMP!!justwon", "bigboss");env.e3a2.clearWarningListener();corruRefresh("/local/beneath/embassy/", 2000)
Returning from Firmament Defeat
start
sourceless
you find yourself standing on the glassy black floor of the dock.
geli and BSTRD linger on the vessel, the shell modifier removed for space.
bstrd
yo wat up
EXEC::vnp({hideStage: true, bg: false, bstrd: "show"})
saw what u've been DOING.
BAD ASS WORK
its time 2 get u outta here
u ready geli?
bsteli
yes!
bsteli::bstrd
LET'S GOO!!!
EXEC::vnp({bsteli: "show"})
AHAHAHA
self
what about the shells
bstrd
no need >8^}
CHECK DIS
sourceless
from behind the terminal, BSTRD draws a misremembered assault rifle.
EXEC::content.classList.add("bstrd-hold")
then another--a long rifle. it gives that to geli, who holds it awkwardly.
EXEC::content.classList.add("geli-hold")
bstrd
GET IT?
self
don't you need to hold the fake memory together?
bstrd
NAHH :P
i can leave it 4 this last part it should be OK
hop on lets movVvee
RESPONSES::self
last chance for questions<+>CHANGE::bstrd
EXEC::vnp({bsteli: "hide"})
all right<+>END
EXEC::vn.done()
Fish
start
sourceless
the light that pours from beneath the waves means only one thing
there is a fish
sourceless quiet
and fish is power
EXEC::body.classList.add("fishingtime");forcePlay("dull", 0.5);env.setTimeout(()=>body.classList.add("fadefishrod"), 100)
sys
ATTENTION::'utilizing structure':'FISHY'
self
for the record that isn't me
moth
yeah i figured
bstrd did mention this whole boat structure was used as part of a fishing frame once...
this whole framing device package had a bunch of different things my contact just threw in cause it was short notice
i'm gonna have to ask why they needed to make a framing device for fishing
pretty sure that doesn't go against mindsci's terms of service
maybe the <span definition="INTERNAL CONTEXT::'conspiracy theory';'related to international ban on fishing in sections of south pacific ocean'">pacific mutants</span> are real... lol
RESPONSES::self
start fishing<+>END
EXEC::env.e3a2.initializeFishing(env.e3a2.lastFishingEl)
FAKEEND::(begin)
Exchange Terminal
start
sourceless
the central panel has controls for "BUY" and "SELL".
EXEC::env.e3a2.mTotals = CrittaMenu.getTotals()
it seems to exchange materials for sfer, and vice versa.
RESPONSES::self
buy<+>buy
HIDEREAD::
sell<+>sell
HIDEREAD::
nevermind<+>END
buy
____SHOWIF::["PAGE!!bx", false]
sourceless
the panel only presents options you can afford.
EXEC::change("PAGE!!bx", true)
____END
sourceless
TEXEC::\`\${env.commerceNotice.toLowerCase()}\`
AUTOADVANCE::
SHOWIF::[['EXEC::env.commerceNotice']]
sys
TEXEC::\`NOTICE::'sfer cube count';'\${checkItem("sfer_cube")}'\`
EXEC::env.commerceNotice = false
AUTOADVANCE::
RESPONSES::self
sell<+>sell
HIDEREAD::
back<+>start
FAKEEND::(back)
nevermind<+>END
sell
____SHOWIF::["PAGE!!sx", false]
sourceless
the panel only presents options matching your inventory.
EXEC::change("PAGE!!sx", true)
____END
sourceless
TEXEC::\`\${env.commerceNotice.toLowerCase()}\`
AUTOADVANCE::
SHOWIF::[['EXEC::env.commerceNotice']]
sys
TEXEC::\`NOTICE::'sfer cube count';'\${checkItem("sfer_cube")}'\`
EXEC::env.commerceNotice = false
AUTOADVANCE::
RESPONSES::self
buy<+>buy
HIDEREAD::
back<+>start
FAKEEND::(back)
nevermind<+>END
END::change("PAGE!!sx", false);change("PAGE!!bx", false);
Escape
Escape Initiation
start
sys
ATTENTION::"iteration commencement point";"continue?"
WARNING::"no save point detected";"unable to recover if lost"
bstrd
'_'
dont worry
it SHOULD BE SHORT
RESPONSES::actual_site_error
ignore and go to loop<+>END
SHOWIF::'TEMP!!debug'
EXEC::changeStage("vessel")
RESPONSES::self
can i play again?<+>playagain
escape<+>END
FAKEEND::(begin)
EXEC::changeStage("vessel_short")
not yet<+>END
playagain
self
can i play this again later?
moth
buddy
i know it's literally a game-like framing device
but this isn't your gaming headset or whatever
bstrd
umm once jely is out i CANT make my fake memory again
CANNOT EXIST w/o goal
bsteli::happy
do not worry interloper!!
this has all been very inspiring...
i am sure we can come up with an interesting dream back in jokzi ozo!
perhaps one just like it...?
bsteli
but we must escape first!
RESPONSES::actual_site_error
ignore and go to loop<+>END
SHOWIF::'TEMP!!debug'
EXEC::changeStage("vessel")
RESPONSES::self
escape<+>END
EXEC::changeStage("vessel_short")
not yet<+>END
Escape Started
start
sourceless
as you take the wheel, your vision briefly turns to neural static.
you suddenly find yourself on a dark ocean, unable to see beyond a short distance.
in the distance, you see melting, warped shapes in what might be clouds.
the vessel sways atop the waves.
the screen over the wheel displays that you're already close to the firmament.
self
what?
is this it?
really?
bstrd
o_O?
EXEC::vnp({hideStage: true, bg: false, bstrd: "show"})
self
we go through, and geli is free?
it's that easy?
bstrd
ummm
yea?
why
self
so why the guns?
EXEC::vnp({hideStage: true, bg: false, bsteli: "show"})
bstrd
cause guns are cool
bsteli::happy
yes!!
self
ok well
sourceless
your ears ring.
sys
WARNING::'abnormal thoughtform activity detected'
WARNING::'entity FIRMAMENT';'altering thoughtspace'
ANALYSIS::'intention to destroy recollection locus'
bstrd
o sht
sys
ATTENTION::'utilizing structure':'STORMY VESSEL'
EXEC::env.e3a2.startBoatEscape();vn.done()
ATTENTION::'manually direct vessel away from damaging obstacles'
sourceless
geli and BSTRD both stand to attention, clutching their rifles.
bsteli::concern
is this ok?
you said it would be clear
bstrd
ok ummm
so THE FIRMAMEMET probably is takng over da memory
cuz im not pushing BACK ON IT anymore
LOL. FUCK
I THOUT i HAD MORE TIME
dont panacke
bstrd
I CAN...
sys
ATTENTION::'thoughtform combat initiated'
EXEC::env.rpg.classList.remove('hideteams')
ANALYSIS::'context shift'
NOTICE::'utilize additional actions to direct vessel'
NOTICE::'survive long enough for successful encounter'
bsteli::concern
we have to fight??
bstrd
O___O
YES!!
TAKE THIS
sourceless
BSTRD pulls a pistol from behind its back, tossing it to the ground near you.
bstrd
NOW DRIVE WE GOTA GOOO
FLOOR IT!!
____SHOWIF::"gameplay_off"
sys
ATTENTION::"gameplay is presently disabled"
ATTENTION::"imminent gameplay";"unable to fully process"
NOTICE::"proceeding with gameplay reduction"
NOTICE::"allied team will be invincible"
bstrd
:/
ok i GUES
bsteli::happy
oh! wow!
bsteli::bstrd
MORE TIME 2 FOCUS ON SHOOTY
____END
RESPONSES::self
all right<+>END
FAKEEND::(fight)
RESPONSES::actual_site_error
win fight<+>CHANGE::escapewin
SHOWIF::'TEMP!!debug'
lose fight<+>CHANGE::escapeloss
SHOWIF::'TEMP!!debug'
Escape Music
start
bstrd
WAIT!! STOP!!!
EXEC::ratween(env.bgm, 0.75)
something inst right...
:|
sourceless
BSTRD hits the top of the radio with a metallic fist.
bstrd
NEW MUSIC now
heard this ALREADY
bsteli::concern
...
i do not hear anything!!
bstrd
you will
>%^)
RESPONSES::self
...<+>END
END::env.e3a2.escapeMusicSwap()
Escape Loss
start
sourceless
the vessel has withstood too much damage. it crumbles.
EXEC::ratween(env.bgm, 0.2, 10000);
another obstacle comes and smashes away any remaining integrity.
you and the others tumble into darkness.
____SHOWONCE::
bstrd
ughhh ok
well at least we know what its gona do now :P
bsteli::happy
that was fun!
bsteli::concern
is it going to let us try that again?
bstrd
yea
watch >:)
____END
bstrd
RESETTT
RESPONSES::sys
restart<+>END
EXEC::change("TEMP!!justdied", "bigboss");env.e3a2.clearWarningListener();corruRefresh("/local/beneath/embassy/", 2000)
FAKEEND::(restart iteration)
Returning from Escape Loss
start
sourceless
you find yourself standing on the glassy black floor of the dock.
geli and BSTRD linger on the vessel, the shell modifier removed for space.
bstrd
yo wat
EXEC::vnp({hideStage: true, bg: false, bstrd: "show"})
saw what u've been DOING.
BAD ASS WORK
its time 2 get u outta here
u ready geli?
bsteli::bstrd
LET'S GOO!!!
EXEC::vnp({bsteli: "show"})
AHAHAHA
moth
wait, this is the exact same output as before
like when you first set out
is any of this actually even happening?
self
why are you saying the same things as before
did you reset yourselves too?
bstrd
'_'??
bsteli::concern
before? have we done this already?
sourceless
...
self
yes
we just
bstrd
NAAAHH jus fuckine with u
bsteli::bstrd
LOL
moth
wow... cmon
sourceless
They high-five.
bstrd
OK GET ON lets go GO GO
RESPONSES::self
all right<+>END
EXEC::vn.done()
Escape Won
start
sourceless
as the vessel nearly crashes through the firmament's wound, the combat sequence stops.
EXEC::env.boatEscape.changeBoatCol(1);change("e3a2bosshp", 1000000)
you are here. the exit.
behind the vessel, you sense a wealth of daemons on approach.
bstrd
OK YEAAA HELL YEAAA
WOOOO!!!
u 2 go ahead
ILL HOLD EM OFF!!
BYE JELY
bsteli::happy
bye!! thank you!
bsteli::think
actually...
if you simply leave with us for jokzi ozo, you do not need to fight them
right?
bstrd
ya but its kinda sick
bsteli::uncanny
oh...
bstrd
+ i cant leave i got biz
maybe i leave once all im all evil'd out
theres gonna be more with this memory n i have 2 stick around 4 now
MORE 2 MAKE EVIL MODES OF >%^)
now get MOVINE
RESPONSES::self
quick questions for BSTRD<+>question
leave<+>leave
question
self
wait BSTRD
i have some questions
bstrd
>:0
NO MORE
STFU!!!!
sourceless
in a mad lunge, the golem pushes you and geli into the gap.
but something is wrong.
a sharp pain splits through your head. your vision is static.
the static passes over you, moves around you like water.
it burns.
moth
what? is that real?
hang on--buddy, are you good?
sourceless
you grip your head with one hand.
but you can't tell if it's your real hand or not.
self
i don't know
don't disconnect
moth
no i know, if there was real damage it would have ejected you already
vitals are fine... nerve monitors aren't registering anything
aside from panic, i guess
i'm standing by, don't worry
sys
ATTENTION::'memory stream alteration';'relocating'
RESPONSES::self
...<+>END
EXEC::change("TEMP!!from", "e3a2");env.e3a2.clearWarningListener();corruRefresh("/local/ozo/")
FAKEEND::(leave)
leave
self
OK geli, let's go
bsteli
interloper, come!
sourceless
geli glides along the vessel's floor, beginning to pass through the gap.
she takes one of your unreal hands, pulling you through with her.
self
wait
this isn't actually me
sourceless
you pass through, too. but something is wrong.
a sharp pain splits through your head. your vision is static.
the static passes over you, moves around you like water.
it burns.
moth
what? is that real?
hang on--buddy, are you good?
sourceless
you grip your head with one hand.
but you can't tell if it's your real hand or not.
self
i don't know
don't disconnect
moth
no i know, if there was real damage it would have ejected you already
vitals are fine... nerve monitors aren't registering anything
aside from panic, i guess
i'm standing by, don't worry
sys
ATTENTION::'memory stream alteration';'relocating'
RESPONSES::self
...<+>END
EXEC::change("TEMP!!from", "e3a2");env.e3a2.clearWarningListener();corruRefresh("/local/ozo/")
FAKEEND::(leave)
Reduced Intensity
Bypass (Start Run)
start
sys
ATTENTION::"iteration commencement point";"continue?"
WARNING::"memory is composed entirely of gameplay"
WARNING::"gameplay is presently disabled"
USER REQUEST::'execute memory completion?'
RESPONSES::self
ok<+>CHANGE::bypass
FAKEEND::(bypass gameplay)
not yet<+>END
Bypass (Mid-Run)
start
sys
WARNING::"memory is composed entirely of gameplay"
WARNING::"gameplay is presently disabled"
USER REQUEST::'execute memory completion?'
RESPONSES::self
ok<+>CHANGE::bypass
SHOWIF::["e3a2escape", false]
FAKEEND::(bypass gameplay)
nevermind, don't disable<+>END
EXEC::change("gameplay_off", false);updatePreferenceAttributes()
Bypass
start
sys
EXECUTING::'automatic memory completion'
EXEC::vfx({type:'flash', state: true})
sourceless
dizzying images flash in your mind.
a crude metal vessel on a dark, crimson ocean.
shells of thoughtforms tearing their way through countless daemons.
the visions pass and fade like a waking dream.
you can't quite recall anything beyond critically damaging a gigantic wall.
RESPONSES::self
...<+>END
FAKEEND::(continue)
SHOWIF::["e3a2escape", "completed"]
EXEC::change("TEMP!!from", "e3a2");env.e3a2.clearWarningListener();corruRefresh("/local/ozo/")
...<+>END
FAKEEND::(continue)
SHOWIF::["e3a2escape", false]
EXEC::change("e3a2escape", "in_progress");env.e3a2.clearWarningListener();corruRefresh("/local/beneath/embassy/", 2000)