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Jokzi Ozo: Difference between revisions

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(whoops need to go offline to do something I'll be back soon to finish this edit I promise)
(sorry for the wait! the edit is done! just thought a few things needed an overhaul for consistency, and also it would be good to add a thorough description of the appearance!)
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To the right of the entrance is a yellow door decorated with flowers. Entering this door leads to the area associated with [[Isabel]], who can be seen at the far end of the room. Isabel's [[Effigy|Effigies]] are also present in numbers depending on how many have been returned. The area appears like the interior of an old farmhouse, with a field of flowers visible through gaps. There is also a stylised doily-like sun in the sky and a board for the game "Parasite". If the Interviewer has been brought to Jokzi Ozo, another door close and to the left of the entrance is available. Going through this door leads to an area that appears to be "outside", in a field of flowers. The Interviewer is surrounded by sunflowers and two concerned effigies.
To the right of the entrance is a yellow door decorated with flowers. Entering this door leads to the area associated with [[Isabel]], who can be seen at the far end of the room. Isabel's [[Effigy|Effigies]] are also present in numbers depending on how many have been returned. The area appears like the interior of an old farmhouse, with a field of flowers visible through gaps. There is also a stylised doily-like sun in the sky and a board for the game "Parasite". If the Interviewer has been brought to Jokzi Ozo, another door close and to the left of the entrance is available. Going through this door leads to an area that appears to be "outside", in a field of flowers. The Interviewer is surrounded by sunflowers and two concerned effigies.


To the left of the entrance to the central area of the Ozo is the door, decorated like the Dull Contrivance, to the room associated with the [[Fairy]].
To the left of the entrance to the central area of the Ozo is the door, decorated like the Dull Contrivance, to the room associated with the [[Fairy]]. It is a grey space-themed room with a non-interactive Dull Contrivance at the back, and the Fairy between it and the door. On either side above and behind the fairy are two gates, one of which leads to [[Beneath]], the other of which does not lead anywhere yet. Decorating the door back to the central area is a burst of swirling oversaturated colour.

On the far side of the central area is a door decorated in a red swirling pattern, which leads to [[Geli (thoughtform)|Geli's]] area. It is red and black and grey with grainy textures, and its sole notable feature is the boat from the [[FRAME]], the wheel from which it can be replayed. Opposite the wheel on the left is a terminal that can modify the parameters of the sequence. Geli stands on the far side of the boat on the right, and the [[Stowaway]] nearer to the front on the left.

The door through which the player enters is preceded by a long hallway from the [[Cache]] to the main area, with two doors on the right, then left, branching off. The background changes based on proximity to the gateway to the Cache: the closer the player is, the more the Council's clouds are overlapped with swirling pink. The door on the left is inaccessible currently. The door on the right leads to an intersection leading to two more doors, one of which is currently inaccessible. The other leads to a very long dark corridor - one of the longest in the game - which ends with an overview of a non-interactive scene combining bright woods with strange tendrils extending from the ground, with a rectangular prism-shaped piece of Earth architecture in the background. Returning through the door returns the player to the intersection.

If the Council is dancing, the Jokzi Ozo theme plays in all parts of the Ozo other than the entrance corridor and the intersection branching from it, in which a quieter ambient theme plays. If the Council is not dancing, this quieter theme is heard throughout the Ozo.


== Initial Visit ==
== Initial Visit ==

Revision as of 10:00, 13 June 2024

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!!__funfriend__!!
THESE THINGS TAKE TIME, INTERLOPER
This article is unfinished! You can help corru.wiki by expanding it.
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!!__gakvu__!!
sorry, it is a secret!

This article contains plot or progression spoilers. Continue at your own discretion!


Jokzi Ozo is a location that can be accessed through the Beneath or through a gate in the Cache. Jokzi Ozo takes form of a sort of Obeski city, with many similarities to Ukazni Ozo, including the name and the open-air space where The Council resides.

Appearance

Jokzi Ozo is a thoughtspace centred around a circular hub, in the centre of which the Council resides. The Council will sway idly unless they are dancing, in which case they will alternate between different patterns of movement in time with the music.

The central area has dark clouds scrolling horizontally in the background. Thunder can be heard, but not rain. When the Council is dancing, the clouds part in time with the music to reveal a bright multicoloured spiral-like pattern that sometimes spins, which can also be seen with a lower opacity when the Unity mask is used on a thoughtform. The clouds are implied by the Fairy to be associated with the Council.

The central area has one to four doors placed evenly along the sides of the walkway, depending on which thoughtforms have been returned to Jokzi Ozo. They are each decorated slightly differently, and walking into them takes the player into the corresponding location.

To the right of the entrance is a yellow door decorated with flowers. Entering this door leads to the area associated with Isabel, who can be seen at the far end of the room. Isabel's Effigies are also present in numbers depending on how many have been returned. The area appears like the interior of an old farmhouse, with a field of flowers visible through gaps. There is also a stylised doily-like sun in the sky and a board for the game "Parasite". If the Interviewer has been brought to Jokzi Ozo, another door close and to the left of the entrance is available. Going through this door leads to an area that appears to be "outside", in a field of flowers. The Interviewer is surrounded by sunflowers and two concerned effigies.

To the left of the entrance to the central area of the Ozo is the door, decorated like the Dull Contrivance, to the room associated with the Fairy. It is a grey space-themed room with a non-interactive Dull Contrivance at the back, and the Fairy between it and the door. On either side above and behind the fairy are two gates, one of which leads to Beneath, the other of which does not lead anywhere yet. Decorating the door back to the central area is a burst of swirling oversaturated colour.

On the far side of the central area is a door decorated in a red swirling pattern, which leads to Geli's area. It is red and black and grey with grainy textures, and its sole notable feature is the boat from the ::/FRAME/, the wheel from which it can be replayed. Opposite the wheel on the left is a terminal that can modify the parameters of the sequence. Geli stands on the far side of the boat on the right, and the Stowaway nearer to the front on the left.

The door through which the player enters is preceded by a long hallway from the Cache to the main area, with two doors on the right, then left, branching off. The background changes based on proximity to the gateway to the Cache: the closer the player is, the more the Council's clouds are overlapped with swirling pink. The door on the left is inaccessible currently. The door on the right leads to an intersection leading to two more doors, one of which is currently inaccessible. The other leads to a very long dark corridor - one of the longest in the game - which ends with an overview of a non-interactive scene combining bright woods with strange tendrils extending from the ground, with a rectangular prism-shaped piece of Earth architecture in the background. Returning through the door returns the player to the intersection.

If the Council is dancing, the Jokzi Ozo theme plays in all parts of the Ozo other than the entrance corridor and the intersection branching from it, in which a quieter ambient theme plays. If the Council is not dancing, this quieter theme is heard throughout the Ozo.

Initial Visit

In the first room, the main centrepiece of it is a rainbow door, with nothing else of note.

Entering through the door brings the player to a central area with storm clouds scrolling by in the background. Sounds of thunder can be heard, but not rain. In the centre, the Council sways idly.

Talking to the Council will have them asking the Interloper about who they are, to which the Interloper responds with their title, an interloper; this makes the Council happy, as they believe that the interloper will restore Jokzi Ozo to its former glory.

The Council will make a deal with the Interloper, giving the Interloper "their powers" in exchange for the Interloper doing a "simple task" for them. If the Interloper requests more information, the Council reveals that the task is to bring their friends back to them, saying that the "tyrant" took them, and the Council offering their tools to the Interloper to help their friends.

The Council then gives the Interloper their "tools", a thoughtstream, and the Interloper accepts the thoughtstream without hesitation; the thoughtstream gives them a new ability, the ability to use "Masks" to alter thoughtspaces, to bring the Council's friends back to them. They are given the "Unity" mask, named after the Council's "favourite concept".

The Council then begs them to free their friends: the Flower, the Fairy, and the Lost One. Moth asks if the Interloper is feeling okay after the thoughtstream, and the Interloper responds saying that they're fine. Moth then scolds the Interloper, telling them not to accept random thoughtstreams from thoughtforms like the Council.

The Interloper can then ask questions about each of the Council's friends. The Council says that the Flower can be found in a "memory of warmth within cold metal", the Fairy in "the void", and the Lost One in an unknown but critical memory.

The Interloper then can ask various questions about the Council and Jokzi Ozo, as well as the cyst; the Council can also ask questions to the Interloper.

After the conversation ends, the player can go back through the rainbow door, and through the gate, back to the Depths, as there isn't much to do here now.

After Rescuing the Flower

Returning to Jokzi Ozo after rescuing Isabel will yield dialogue between the Council and the Interloper. The Interloper asks about Isabel, and the Council says that Isabel created the Effigies, "her little Akizets".

Another rainbow door will be open after rescuing her, entering it brings you to a sort of house amid a field of sunflowers. Effigies (if you have rescued any) also stand inside with Isabel.

Isabel, in the form of a Bright Cousin wearing a jacket with the sunflower as their head, can be spoken to. Speaking to her, she thanks the Interloper for bringing her back here. She says that she will make a new mask for the Interloper, and that she can only currently offer information now.

Going back to the first available door, there is a new door in the hallway that leads back to the gate. Going through, you will enter a room floating in the sky. Walking over the sky, you can enter another room similar to the previous one with another door, entering that will bring you to a single room, with something unreachable at the other end.

After Rescuing the Interviewer

If you rescued the Interviewer in The Funny Little Room's maze, then there will be some dialogue between the Council and the Interloper; the Council will say that they sent the Interviewer to Isabel, who is apparently skilled in repairing thoughtforms.

Returning to Isabel's room, there will be a new door to the left side of the entrance, entering, you can find the Interviewer, surrounded by 2 Effigies. Trying to talk to the Interviewer reveals nothing of much. Talking to Isabel about the Interviewer will reveal the Interviewer's state, completely mangled, but Isabel is trying to fix her.

After Rescuing the Fairy

Returning to Jokzi Ozo after rescuing the Fairy, you will find it in the first room, before the door to the Council. Talking to the Fairy, it will notice that you have the Unity Mask already, and give you another, the Hunger Mask.

The Interloper then can ask it questions about itself, Jokzi Ozo, and the cyst.

Asking about the Fairy to the Council, it reveals that they can traverse dreams and take on new forms, which is quite rare for them, and that they appreciate favours, especially with the Interloper for saving them.

After Rescuing Both Isabel and the Fairy

After you rescue both Isabel and the Fairy, the Council will ask you to dance with them upon your next entrance to the central room. Accepting this will have the Council start dancing. Not accepting will simply have them not dance. After this point, you can make them stop or start at any time by asking them.

After Rescuing the Lost One

After completing the escape sequence in ::/FRAME/, you will be teleported to Geli's room in Jokzi Ozo. The room will now be accessible via a red door from the main room that appears at this point. Present in the room is Geli, the Stowaway, and a boat similar to the one in ::/FRAME/, the latter of which can be used to replay its game, "Evil Mode". The game is now able to loop infinitely, provided that the website remains open and the shells are not destroyed.

The other inhabitants of Jokzi Ozo regain memories of Geli. They describe her as a noble thoughtform who helped to create Jokzi Ozo, although her current interest in "bright weaponry" somewhat disturb all but the Fairy. The Stowaway is described as a thoughtless husk, who also disturbs all but the Fairy.

Entities

After Rescuing the Flower

After Rescuing the Fairy

After Rescuing the Lost One


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