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Memory Hole: Difference between revisions

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(effigy memory can no longer be visited after unity is used on the effigy)
m (minor revisions, added images and updated mindspike log)
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{{ Stub }}
{{ Stub }}
{{ Spoilers }}
{{ Spoilers }}
[[File:Memoryhole.gif|thumb|Memory hole, without input]]

The '''Memory Hole''' is accessible inside the [[Uncosm]], at the bottom of [[The Depths]]. It is a simple textbox that you can write characters into, which get translated into obesk script (Beech). Inputting an incorrect word will lead to you being mocked and kicked back into [[The Depths]].
The '''Memory Hole''' is a thoughtspace accessible inside the [[Uncosm]], at the bottom of [[the Depths]]. It contains a simple textbox to input characters into, which get translated into [[Obesk]] script (Beech). Inputting an incorrect word will lead to text taunting the [[Interloper]] for their incorrect answer and retraces the [[Mindspike]] back into the Depths.


== Passwords ==
== Passwords ==
The current passwords are:
The currently known passwords are:
* '''surface''' - [[Akizet]] is awoken from their sleep by another, is informed that a third person has not returned and that they need to find them.
* '''surface''' - [[Akizet]] is awoken from their sleep by another, is informed that a third person has not returned and that they need to find them.
* '''parasite''' - Three larval obesk: Akizet, a cavernguard and his father augmented by Zevazni-made enhancements, harvest celki.
* '''parasite''' - Three larval obesk: Akizet, a cavernguard and his father augmented by Zevazni-made enhancements, harvest celki.
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* '''corru''' - Seems to take place directly after '''parasite''', with the group having returned from their expedition and talk about the tir encountering corru. No known hint
* '''corru''' - Seems to take place directly after '''parasite''', with the group having returned from their expedition and talk about the tir encountering corru. No known hint


(The memory hole works by adding parts to the URL - so if you enter '''no''', '''recosm''', '''where''', or '''%2e%2e\%2e%2e\%2e%2e\img\sprites\obesk\larval\larval7%2egif?''', you'll be brought to already existing locations. As a result, it is not possible to simply extract a comprehensive list of memory hole codes from the client, since the responses are stored on the server hosting corru.observer, instead of a list inside the javascript)
('''Note:''' The memory hole works by adding parts to the URL - so if you enter '''no''', '''recosm''', '''where''', or '''%2e%2e\%2e%2e\%2e%2e\img\sprites\obesk\larval\larval7%2egif?''', you'll be brought to already existing locations. As a result, it is not possible to simply extract a comprehensive list of memory hole codes from the client, since the responses are stored on the server hosting corru.observer, instead of a list inside the javascript.)


=== Mindspike Log ===
== Mindspike Log ==
=== Gate Log ===
{{LogBox
| image = Eyeswarped.gif
| type = examine
| name = memory_hole
| text = ::CONNECTOR THOUGHTFORM<br
/>::DESTINATION::'invalid';..ERROR::IÓú=ERROR::;;::-¼¯-üN£«â<br
/>ERROR::ªµõ„'(‚ôÇd7÷ Çe
}}
=== Thoughtform Log ===
{{LogBox
{{LogBox
| image = EmbassyPortalCropped.gif
| image = Eyeswarped.gif
| type = examine
| type = examine
| name = memory_hole
| name = memory_hole
| text = unknown
| text = ::UNPROCESSABLE THOUGHTFORM<br
/>::<span class="color-obesk"><span title="NOTE::'non-standard format'">UNUSUAL SIGNATURE</span></span><br
}}{{Navbox/Locations}}<references />
/>::INHERITED CONTEXT::<span class="color-obesk">'no help hehehehehe'</span>
}}
{{Navbox/Locations}}<references />
[[Category:Locations]]
[[Category:Locations]]

Revision as of 05:20, 14 April 2024

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!!__funfriend__!!
THESE THINGS TAKE TIME, INTERLOPER
This article is unfinished! You can help corru.wiki by expanding it.
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!!__gakvu__!!
sorry, it is a secret!

This article contains plot or progression spoilers. Continue at your own discretion!

Memory hole, without input

The Memory Hole is a thoughtspace accessible inside the Uncosm, at the bottom of the Depths. It contains a simple textbox to input characters into, which get translated into Obesk script (Beech). Inputting an incorrect word will lead to text taunting the Interloper for their incorrect answer and retraces the Mindspike back into the Depths.

Passwords

The currently known passwords are:

  • surface - Akizet is awoken from their sleep by another, is informed that a third person has not returned and that they need to find them.
  • parasite - Three larval obesk: Akizet, a cavernguard and his father augmented by Zevazni-made enhancements, harvest celki.
  • larval - Akizet is given a emergency mindcore device to allow them to avoid dying by a worried close friend.
  • dull - Akizet, now a Qou is sent through a dull contrivance and prepares by turning all their sensors off, and relinquishing a tithe.
  • sorry - Velzie tells the Interloper about themselves and how to use the Memory Hole.
  • clemens romanus - Akizet and one other Qou, find a sunken human ship and conclude it's not where an unknown party, referred to as "she", wants them to go.
  • cavik - An interactive page that allows you to scroll downwards to find Cavik with a corrupted signature. Upon interacting with him, a short dialouge between Akizet and Cavik where Akizet physically restrains Cavik after a meeting with some humans and explains they can not say anything to anyone about it. After this the corrupted version of Cavik tells the Interloper they have to end this before it starts again before degrading further into static. Upon further visits only Cavik's mask will remain and the dialogue can not be seen again on that save file. If the Unity mask is used on him instead, he will simply disappear and will be fully absent on further visits.
  • veilk - Akizet climbs to the upper reaches of a veilk, riding it while approaching a stormy "spire", staking for the night in a "zzepel".
  • spire - Akizet contacts her remote coordinator, receives an estimate that she won't be able to leave her zzepel for the rest of the gaze once near the spire, and takes the chance to get a view from above before she has to take shelter once again.
  • flower - Akizet and someone else (presumably Gordon) go to a flower shop, with Akizet molding her body to spook the shopkeeper, before going back to her original Qou form and talking with the shopkeeper.
  • yuzku - Akizet and another Qou (presumably Cavik) talk to each other while heading to the Gathering Room, on the way, Akizet spots a Qou fixing a Cavelight, who she then talks to for a while.
  • effigy - Brings you to a 3D stage, with only an Effigy sitting near a destroyed bar with a destroyed barfriend behind it, drinking an orange simulacrum, you can talk to it. After using Unity on it, attempting to revisit the memory will show that it no longer exists.
  • dog - Akizet plays with her sister's dog. Hint in dog?
  • corru - Seems to take place directly after parasite, with the group having returned from their expedition and talk about the tir encountering corru. No known hint

(Note: The memory hole works by adding parts to the URL - so if you enter no, recosm, where, or %2e%2e\%2e%2e\%2e%2e\img\sprites\obesk\larval\larval7%2egif?, you'll be brought to already existing locations. As a result, it is not possible to simply extract a comprehensive list of memory hole codes from the client, since the responses are stored on the server hosting corru.observer, instead of a list inside the javascript.)

Mindspike Log

Gate Log

Actor image
!!__memory_hole__!!
::CONNECTOR THOUGHTFORM
::DESTINATION::'invalid';..ERROR::IÓú=ERROR::;;::-¼¯-üN£«â
ERROR::ªµõ„'(‚ôÇd7÷ Çe

Thoughtform Log

Actor image
!!__memory_hole__!!
::UNPROCESSABLE THOUGHTFORM
::UNUSUAL SIGNATURE
::INHERITED CONTEXT::'no help hehehehehe'


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